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Social Media and Its Role Now and in the Future
ENGL 2074 - Social Media and Society
University of Cincinnati
February 16, 2024
Executive Summary
This document focused on the role of social media, now
and in future. To achieve this goal, it focused on a
number of issues that surround social media. The world
has experienced a lot of creations and innovations as a
result of the works of man. This includes the invention
of fire, the creation of the wheel, agrarian revolution,
industrial revolution, scientific revolution and at the
present moment, technological advancement. Each and
every day, the world is experiencing a lot of
development in the field of information, communication
and technology. As a result, the manner in which we
think, operate and interact with each other and our
environment has changed.
One of the greatest innovations that man has come up
with as a result of technological advancement is the
development of social media and networks. These new
phenomenon has taken over almost each and every
perspective of our lives. It has taken over the manner in
which we interact with each other and with ourselves,
with businesses, societies, professionals, institutions
and so on. However, like any other environment. It is
due to this fact that it was essential to conduct this study.
The aim of this study is to determine the role of social
media, now and in future. However, to narrow down the
scoop of the study, the following four research questions
were formulated:
I. How has social media changed the lives of
people?
II. What impacts do social media networks have on
businesses?
III. Is social media a fad or is it a sustainable force
that will change how we interact with one another
and with businesses?
IV. How is social media evolving and what is its
future?
These questions were formulated in order to guide the
line that the study would take. To ensure that these
questions were covered effectively and efficiently, the
following study hypotheses were formulated:
Ho1: Social media has a huge impact on the lives
of people
HA1: Social media does not have a huge impact
on the lives of people
Ho2: Social media has a huge impact on business
entities
HA2: Social media does not have a huge impact
on business entities
However, the time span for carrying out this study was
limited. This acted thus as a major limitation to this
study. Another limitation of the study was the fact that
the amount of relevant literature to support the study
was limited since the social media industry is a new area
of study. However, several methods were used to collect
the relevant data that was required in this study. Despite
the fact that social media is a new industry, document
review was the method that was used to gather a lot of
information pertaining to the topic of study. Books,
journals, magazines, theses, online publications and
other forms of media were used to gather supporting
information with regards to the study. These materials
were gathered from various sources including libraries
and online databases.
To support the information that was gathered from
document review, interviews were conducted. These
interviews were conducted on people and business
entities. This target group was essential in providing the
information that was required for the study as it aimed
to determine the impacts of social media on people and
businesses. The respondents for the study were
individuals between the ages of 12-65. This age group
is the most active proportion of the global population. In
addition, observations were also conducted. To ensure
that the data that was collected from these methods were
precise, several analyses were conducted. First, the data
that was collected from interviews and observations
were analyzed using a computer software package
known as SPSS version 16.
In addition, Porter 5 Forces, SWOT and PESTEL
analysis were conducted on the social media industry in
order to get an in-depth understanding of the industry.
From these analyses, it was identified that social media
plays a critical role in the lives of individuals since 77%
of the users who were interviewed had accounts in at
least one of the online social network sites. In addition,
73.3 of the business entities that were interviewed had
fun pages on social network sites. Therefore, this proved
that social network sites play a critical role in the lives
of people and businesses. Furthermore, the social media
industry was valued at approximately $100 billion and
more investors were still will to put their money in the
industry. Therefore, this proved that social media is not
a fad but a sustainable advancement to the future.
Despite minor setbacks and reputations that social
media has faced, such as the England riots of 2011,
social media has and will play a critical role in the lives
of people and business entities all around the globe.
Introduction
The world is currently facing a major transformation in
all aspects of life. The way things operate in the world
has become so different from the way it used to be
several decades ago. As a result, the lifestyle and
characters of individuals have gradually been modified
to fit into the changes that we are currently experiencing.
Several factors have contributed to the changes that we
are currently experiencing. Technology is one of many
factors that has contributed greatly to these changes that
we are experiencing. To be specific to the context of this
paper, social organizations and networks have taken
over the lives of many individuals all around the world.
Social networks are virtual organizations on the internet
that have been created with the use of sophisticated
computer software and commands. These networks
enable individuals to interact with each other
irrespective of their physical location, culture,
background and origin. With the use of these networks,
people can share a lot of information with their friends,
create and interact with new friends and discuss several
issues of concern. All this is possible without having
physical contact with one another. Examples of social
networks include Facebook, Twitter, LinkedIn,
YouTube, MySpace and so on.
Social media has changed the manner in which
individuals and organizations all around the world
operate, interact, communicate and socialize. Ever since
they came into existence, social media and networks
have attracted the attention of millions of people in the
globe. Due to the influence that social networks have on
individuals and organization, they have managed to
change the manner in which the world operates. As a
result, a lot of factors in the world now depend on social
media and networks. From a humble beginning, social
networks have taken control of the globe and the manner
in which it operates.
Other than affecting and influencing the manner in
which individuals socials, communicate and so on,
social media has also played a critical role in
determining the manner in which businesses operate.
This has mainly been championed by the concept of e-
commerce. As Berry (2009) asserts, e-commerce is a
term that is used to refer to the process of selling and
purchasing goods and services over a variety of
electronic systems (p. 237). Examples of these
electronic systems include the internet, computer
networks and any other telecommunication network.
This technological advancement has come about
because of the massive advancements that are being
experienced in the field of Information Communication
and Technology (ICT). These advancements have made
the manner in which individuals, organizations,
societies, nations and the world at large operate.
Due to the advancement in the field of ICT, the term e-
commerce evolved rapidly to include a number of
additional auxiliaries. At the present moment, the term
is not only used to refer to the buying and selling of
goods and services over computer network but it also
includes other processes such as the development,
marketing, selling, paying, delivery and servicing of
goods and services over the internet or any other
computerised network (Boone and Kurtz, 2011). The
concept of e-commerce has gradually developed over
the last several years because of the increase in the rate
of internet use by many people all across the globe.
According to Boone and Kurtz (2011), e-marketing is
the base that supports global functions such as online
banking, electronic funds transfer, supply chain
management, mobile banking, online marketing,
electronic data exchange, electronic inventory analysis
and online purchasing of a variety of goods and services
that are available on the internet (p. 16).
From the above analysis, it is evident that e-commerce
has greatly influenced the manner in which operations
are conducted by firms and businesses all around the
globe. Many firms all around the world use the e-
commerce strategy to gain a competitive edge over their
rivals in the respective industries that they operate in. It
is due to this fact that firms should adopt and implement
this change and innovation. This will not only enable
them to gain a competitive advantage over their rivals
but it will ensure that the organization is run in an
effective and efficient manner (Boone and Kurtz, 2011).
Therefore, the adoption of social media and networks by
businesses has been as a result of the implementation of
e-commerce by businesses. Whether large or small,
local or international, most businesses have used the
concept of social networking to get a clear
understanding of their target market. In addition, social
networks offer businesses the chance to meet and
interact with their customers. This gives businesses the
chance to understand the needs of their consumers, the
market and any other external factor that may affect the
manner in which they run their operations. As a result of
having this information, such organizations stand in a
better chance of operating in an effective and efficient
manner by being able to meet the needs of their
customers and that of the market. As a result, such
organizations normally have a competitive edge over
their rivals in the respective industries in which they
operate.
However, with the current trends, it is evident that
businesses are mainly using social media for advertising
and socializing purposes. It has been identified that
brands use social media to connect with their
prospective customers. In addition, brands also use
social networks as a mantra to advertise their products
(Kaplan 69). Marketers have discovered that social
media is one of the most effective methods to reach their
target market during the 21st century. As a result, they
have tried to utilize social media to the fullest in order
to advertise their respective brands and meet the needs
and desires of their customers (Kaplan 69).
As a result, marketers have come up with sophisticated
methods of marketing their brands via social media and
networks. This trend has increased especially within the
last two years. Social media marketing has increased
because of increased competition. As competitors utilize
various marketing strategies, their counterparts in the
same industry also come up with even innovative and
creative methods of reaching their consumers. This
increases the level at which social media and networks
are used by businesses to reach their consumers and
stand at a competitive edge. Social media has thus
become a platform of e-marketing for business entities
all over the globe. This has removed the physical
boundaries that are present between different states
making organizations operate on a global scale.
Background
The Internet
As Boyd and Ellison (2007) asserted, the internet is a
key accessory that has transformed life in the
21st century. The internet has made life much easier. It
has made the ease at which information is accessed to
be much easier. In addition, the internet has made
globalization through socialization and networking to be
a reality. According to Boyd and Ellison (2007), 32.7%
of the worlds population has access to the internet using
one way or the other. Most of the individuals who
comprise this proportion are between the ages of 12 and
65 (Boyd and Ellison 212). This age group comprises
the proportion of active individuals within the
population. Thus, from this information, it will be true
to conclude that the internet is an essential element of
life in the modern era. However, despite the fact that a
high proportion of the worlds population uses the
internet in one way or the other, most of these
individuals do not really have the background
information with regards to the growth and development
of the internet.
The internet developed from humble beginnings during
the 1950s and 1960s. The development of the internet
was directly related to the development of computers, a
phenomenon that was being experienced during this
very time (Gajjala 132). However, the earliest form that
may have led to the development of the internet was
Arpanet (Gajjala156). Released in October 1969,
Arpanet was a network that used packet technology. At
that time, packet technology was a new thing and
seemed to be sophisticated to many individuals. The
main aim of Arpanet was to connect computers in
UCLA and Stanford. Thus, in modern terms, Stanford
and UCLA were the first hosts in what were currently
refer to as the internet. On October 29th 1969, Stanford
and UCLA wanted to send a message across the
network. The message was the word ‘Login’. However,
the system crashed at the letter g. This was perhaps the
first message that was sent across an online network in
the history of the world.
Fig. 1. The Arpanet network (Adamic 4).
The Arpanet was just but the first step towards a number
of creations and innovations that led to the development
of what we refer today as the internet. During the same
year that Arpanet was launched, the UNIX, an operating
system was also launched. A computerised system
operates with the use of commands. However, for these
commands to function as a sustainable unit, it is
essential to develop an operating system that regulates,
directs and controls these commands in order to achieve
the desired output. Thus, the development of UNIX was
a major step towards the integration of the internet.
Many operating systems that are currently in use are
based on the UNIX. A prime example of an operating
system that is based on UNIX is Linux. Another
example is FreeBSD. According to Gajjala (2007), these
are the operating systems that are mainly used by host
serves and internet servers (181).
In 1970, there another developmental milestone was
experienced. An Arpanet network was developed.
However, unlike the previous one, this new network-
connected several parties. These included MIT, BBN
and Harvard. This network was more successful than the
previous Arpanet network that connected Stanford to
UCLA. The internet is currently based on these
networks. Later on, in 1971, another revelation was
unravelled; the e-mail. In 1971, Ray Tomlinson
developed a standard format that was used to be used to
set up a standard email address. He developed the
acronym @ that was used to separate the username from
the address. However, the e-mailing concept had been
in practice for sometime before this happened. From
several reports that have been documented, it has been
found out that during the mid-1960s, users of mainframe
computers used e-mails as a form of point-to-point
communication between one another. However, the
revelation by Ray Tomlinson in 1971 led to the
development of a standard format that is applicable up
to the present day. Currently, millions of e-mails are
exchanges across the internet by users from all around
the world. This has made communication via the
internet to be much easier.
From this time, the frequency at which innovations and
creations with regards to computing and networking
increased. In 1972, for instance, France developed
CYCLADES. CYCLADES was a network system that
resembled Arpanet. However, it did not last for long.
Despite its demise, its innovation and development had
a huge impact on system management. From it, it was
discovered that the main role host computers should
play is data transmission and not controlling the network
itself. Arpanet also experienced a lot of growth,
modification and development. According to Gajalla
(2007), the major milestone that was experienced in the
history of Arpanet was when the network was able to
support Trans-Atlantic communication in 1973 (133).
This connection was between the University College of
London. During the first year that this network was set,
e-mail accounted for three-quarters of the
communication (Lazer 15). However, 1974 saw an even
larger development in the world of computing and
networking. According to Gajjala (2007), a proposal
that aimed at linking all Arpa-like networks was
developed (184). This concept was referred to as inter-
networking. Unlike Arpanet and other related networks,
this new system would not have central control. In
addition, this new system was to be based on
Transmission Control Protocol (TCP/IP).
Since the development of the computer, it was quite
difficult to transmit information over networks since this
data had to undergo many changes in their form and
mode. Normally, data in a computer is always in a
digital format. For it to be transmitted over a network, it
has to be transformed into another format depending on
the mode of transmission. This thus led to the
development of a modem; a device that transformed
digital data from a computer to analogue format for
transmission. Once this information has been received
on the other end, the modem converted the analogue
data back to digital format to be used in a computer.
This function was only available for mainframe
computers. However, in 1977, Dennis Hayes and Dale
Heatherington developed the first modem that could be
used in personal computers (Hodge 97). This innovation
changed the manner in which people would
communicate over networks as now individuals had the
chance to access several networks with the use of their
personal computers. Thus, communication across
networks changed to include individuals, not
corporations, and research institutions. However, the
introduction of the PC modem to the public had adverse
effects on Arpanet users. In 1978, the first uncontrolled
e-mail was sent across the Arpanet network across
California. According to Hodge (2006), this message
affected over 600 users (101). This phenomenon, later
on, came to be referred to as spam. Currently, this is a
common occurrence across the internet. Thus, Gary
Thuerk, the person responsible for the unsolicited e-mail
in 1978, was the first person to ever make spam.
Currently, there are a number of computerised games
and graphics present on the internet. Creativity and
innovation have led to the development of 3D games,
virtual reality and computer simulations. However, all
these advancements come from an advancement that
was created in 1979 from a precursor of two games;
World of Warcraft and Second Life. The result was a
multiplayer game called MultiUser Dungeon. This game
was simple as it was based on a virtual textual world.
The game was characterised by role-playing, fiction and
chatting over the internet. From this simple game,
hundreds of thousands of games have been developed.
Also in 1980, two graduate students in the United States
developed Usenet (Gajjala162). Usenet provided a
platform where people could discuss several issues
present in newsrooms on an online basis. Here, people
had the chance to give out their thoughts and ideas
towards a specific subject. This was perhaps the begging
of modern blogging. During the same year that Usenet
was developed, scientists at the European Organization
of Nuclear Research launched a new program (Gajjala
170). This program was referred to as the ENQUIRE
software. It was used by scientists at the particle physics
lab. These scientists used the software to keep track of
people and projects. This was made possible by the use
of hyperlinks.
1982 saw a major advancement in the passing of
personal information over the internet. This came about
as a result of the introduction of emoticons. Scott
Fahlman proposed the use of emoticon ☺ after a joke.
This was the birth of the use of modern emoticons over
the internet. Currently, there are many emoticons that
are mainly used by individuals in chat rooms and social
media to express their emotions; hence the word
emoticon.
1983 was the year that the internet experienced a major
change. On 1st January of that year, all computers
switched from Arpanet connections to TCP/IP
protocols. This change made it easier for individuals to
surf through the internet, network and link with others.
However, the transaction affected several computers. To
ensure that this new system is sustainable, effective and
efficient, the Domain Name System was created a year
later (Gajjala170). At the same time, the Domain Name
Server (DNS) was also created. The Domain Name
System is a system of naming computers, applications
or any other services that are connected to the internet.
The same system can also be used to name computers in
a hierarchical manner within a private network. Each
entity within the network is assigned a special name
with reference to all other entities that are present within
the system. This makes it easier for an individual to get
access/contact with a specific domain within the
network. As the internet was growing in size, the
Domain Name System made it easier for individuals to
search for a specific domain by providing addresses that
were much easier for an individual to memorise.
According to Gajjala (2007), this was much easier than
using IP addresses in order to get access to a given
domain (170). With this system in place, users could
easily put in an easy to remember the address for a
specific domain. Once this is done, the system then
automatically changes this address into the numerical
form of an IP address.
In 1985, the WELL, a virtual community was
developed. The WELL (Whole Earth Lectronic Link)
was developed by Stewart Brand and Larry Brilliant.
The main aim of this community was to bring together
the readers and writers from all across the globe. During
its early years of existence, the WELL mainly focused
on reviewing and analysing the Whole Earth Review.
The WELL became to be one of the largest virtual
gatherings and interaction of intellectuals in the world
during the 1980s. Due to this reputation, the community
kept on gaining more and more users. The WELL is still
in operation up to the present moment. Due to its
success, Wired Magazine has termed The WELL as the
most successful online community in history.
From the mid-1980s up to the early 1990s, tremendous
developments were made in the internet world. In 1986,
there was a major setback in the development of the
internet. This setback was as a result of protocol wars
between European states and the United States of
America. European states advocated for Open System
Interconnection to be used to connect computers on a
larger network. The USA, on the other hand, was not for
the idea. It advocated for the use of the Internet/Arpanet
protocol. These wrangles went on for quite some time.
However, the United States idea for the adoption of
Internet/Arpanet protocol was finally adopted by all
nations. This agreement made the use of the internet to
increase. The internet phenomenon now had a global
impact. By 1987, there were over 30,000 hosts on the
internet. This came about as a result of the adoption of
the TCP/IP system. This system made it possible for
many hosts to operate within the internet as compared to
the Arpanet connections that could only support 1,000
hosts. 1988 also saw an increase of users on the internet.
This increment was as a result of the introduction of
Internet Relay Chat (IRC) (Gajjala 174). This revelation
made real-time chat to be possible. In addition, it paved
way for the development of technologies that support
instant messaging that we are currently using. Thus, the
development of IRC was a major stepping-stone that
boosted communication at a personal level on the
internet. Modern chat rooms are currently based on this
platform. 1988 was also the year that the first major
attack on the internet was experienced. During this year,
a worm named Morris circulated throughout the
internet. The worm, developed by Robert Tappan
Morris, led to massive disruptions on the internet. Most
users of the internet were unable to access the system.
There were also massive system breakdowns as a result
of the worm. This brought about a major standstill in the
use of the internet. In 1989, Apple stopped participating
in the AppleLink program. Instead, it commenced on a
new program known as American Online (AOL) that is
still in existence up to the present day. This program
made it easier for average internet users to use the
internet effectively and efficiently. This program
success was based on the fact that it made individuals be
more comfortable while using the internet.
In 1989, the internet was in the process of taking a huge
turn. This came about as a result of the proposal of a
World Wide Web (Boyd and Ellison 219). This proposal
was written by Tim Berners-Lee. This proposal was
released on the March 1989 issue of the MacWorld. The
same proposal was also distributed in 1990. The main
aim of this proposal was to expound to CERN that the
use of a hypertext system would make the global use of
the internet to be sustainable. This proposed system
would also be in the best interest of CERN since it
would solve the problem of information loss; an issue
that was present with the current system that was present
on the internet. The internet at that time was organized
in a hierarchical manner.
CERN as an organization comprised of thousands of
people. All of these individuals were innovative and
creative. In addition, they always worked to achieve
specific goals and objectives as a team. However, their
organization structure was always a setback to their
initiative. This is because they were organized in a
hierarchical manner. This is not an effective system
since it does not allow free flow of information either up
or down the levels of management. The adoption of a
global hypertext system that was proposed by Berners-
Lee would end all this. This system would also solve the
problems of linked information systems, trees and
keywords. This new hypertexts system that was
proposed by Berners-Lee was to be referred to as the
‘Mesh’. However, while writing the code, Berners-Lee
changed the name to the World Wide Web (www).
Fig. 2. The proposed information system that Berners-
Lee presented in 1990 (Gajjala179).
During the 1990s, a lot of developments were
experienced in the internet world. It is the creations and
innovations of this decade that transformed the internet
to the status that it is currently in. 1990 saw the debut of
the first internet provider in the world; The World. The
World was a dial-up internet provider that targeted
organizations and individuals. Other than providing
internet services, The World also gave its users the
chance to connect to Usenet. It also offered e-mail
services to its users. The World is still in operation up to
the present day although currently there are thousands
of ISPs in the world. It is also in 1990 that the World
Wide Web protocol was completed. Berners-Lee finally
finished coding the World Wide Web. This work was
based on the proposal that he had presented a year
earlier. The World Wide Web was coded to meet
HTML, HTTP and URLs standards. A year later, the
first web page was created and released. Just like its
predecessors, the first web page had an explanation of
what it was, its uses and capabilities, its purpose and
most importantly, what the World Wide Web was all
about. This information was essential as it gave the
public essential information that created a form of
understanding of what the internet was and the
capabilities that it had. As a result, the mentality that the
internet was only for technical people was slowly dying
off.
With this advancement, the nature and extent of the
internet were growing at an alarming rate. It was thus
essential for the internet to be organized in such a way
that it will be easy to store, search, retrieve and access
files. The development of the World Wide Web played
a critical role in reliving this issue. However, as the
magnitude of stored and shared files within the internet
increased, a sustainable solution was required. This led
to the development of Gopher, an application that was
designed to search and retrieve documents that have
been stored on the internet. The gopher was one amongst
the earliest search engines on the internet.
1991 was also an important year in the world of
entertainment and communication over the internet. It is
during this year that the mp3 format was standardized.
This was a compressed form of music format that
enabled individuals to share music files and albums over
the internet. At the same time, the first webcam was
developed in 1991. Although the webcam application
was developed in an experimental design for
observation, the same concept was adopted to assist in
face-to-face communication via the internet. The same
application was also used for monitoring and
surveillance.
To easily access the internet, several browsers were
developed. In 1993, Mosaic, a web browser was
developed. Due to its user-friendly interface, Mosaic
made it easier for the public to access the internet. As a
result, it became the most common browser that was
downloaded and used by the public.
Fig. 3. The interface of Mosaic (Gajjala183).
The growth of the internet and the impact that it had on
the public could now be felt. More and more users
continued to access the internet. In addition,
applications and programs were being developed each
and every single day to ensure that the internet is user
friendly. Thus, as a result, the internet became part of
the lives of many individuals, especially in developed
nations. To keep up with this pace of development,
national governments and other organizations felt the
need to connect with the public via the internet. This
thus led to the government of the United States of
America and the United Nations going online in 1993.
As a result, the.org and.gov domains came into
existence.
At this time, Mosaic was the most common browser that
was used to access the internet. However, in 1994,
Mosaic faced its greatest competition ever; Netscape
Navigator. Netscape Navigator was a primary product
of Netscape Communication Corporation. Netscape
browser was based on the Mosaic browser although it
had a few modifications that made it to be a better
browsing program. Netscape was launched a time when
the internet was undergoing a great revolution;
commercialization of the internet. Netscape took
advantage of this by having desirable features that
enabled users to use it for a variety of functions. In
addition, the browser was offered free of charge for
those individuals who did not use it for commercial
purposes. This made the program to be a platform of the
windows operating system. In addition, ISPs and
computer review magazines played an essential role in
making the software to be readily available to the public
(Gajjala182).
A key factor that perhaps made Netscape be a superior
browser as compared to Mosaic was the manner in
which it used to load its pages. The browser had the on-
the-fly capability. This made the browser to be able to
load graphics and images as the web page continued to
load. This was a key advancement as compared to earlier
browsers that waited for graphics and images to be
loaded first by the network connection before they
displayed the entire web page. Thus, while using the
earlier versions of browsers such as Mosaic, users had
to stare at a blank page before the network connection
loaded the entire page. This process could take as long
as several minutes. Thus, the capability of Netscape to
systematically load pages while displaying graphics and
images attracted users during the mid-1990s into
downloading and using the browser. In addition,
Netscape developed the Secure Sockets Layer in 95.
This encryption made it possible for users to conduct
secure financial transactions such as credit card
payments online. This development further increased
the popularity of Netscape to internet users.
This development also led to the introduction of online
stores. Echo bay (later named eBay), launched in 1995
was among the earliest online stores where users could
buy and sell goods over the internet. Amazon.com, also
launched in 1995, also offered online purchasing
services. Towards the close of the 1990s, Netscape
strived hard to ensure that it remained the leading
browser in the world. To achieve this, it developed new
technical advancements that made it an even superior
browser as compared to other browsers that were
currently available. In its 2.0 version, Netscape
introduced cookies, JavaScript and proxy automatic
configurations (Gajjala184). In addition, Netscape
developers ensured that the browser was available for all
operating systems. This included Windows, Linux,
Macintosh and many other subsidiary operating systems
(Gajjala184). Furthermore, Netscape developers
commenced on a program known as Constellation. This
program aimed at making users access their files
regardless of the which computer they are using, their
location on the globe or the operating system that the
computer was using. All these factors played an
important role in the success of Netscape Navigator.
However, towards the close of the 1990s, the use of
Netscape among internet users started to decline. The
success that Netscape had experienced between the mid-
1990s to the end of the same decade made other
companies to realise the web browsers was a lucrative
industry that should be ventured into. One of the
companies that primarily made this discovery was
Microsoft (Gajjala185). To venture into the industry,
Microsoft adopted the basics of Mosaic in the
development of their new web browser. After years of
research and development, Microsoft released its web
browser, Internet Explorer. To market the product,
Microsoft used the Constellation idea that Netscape
developers had incorporated. Thus, Internet Explorer
could be used in any computer at any part of the globe
regardless of the operating system that the computer
had. This concept thus made Internet Explorer be the
main competitor of Netscape. The Version 1.0 of
Internet Explorer was only available for Windows 95.
Version 2.0, released in 1996 could operate in both
Windows and Macintosh. However, both of these
versions were considered inferior browsers as compared
to Netscape.
When Internet Explorer 3.0 was released into the market
in 1997, it had a relative impact in the market share of
browsers. This version was able to actively compete
with Netscape although the former was still considered
a better browser due to its reputation and features.
However, things took a different turn when Microsoft
released Internet Explorer version 4.0 in 1999. At this
time, Netscape had launched its version 3.0; the
Standard Version and the Gold Version. The standard
version had additional functions such as WYSIWYG,
news briefs, e-mail capabilities and so on. This
increased version increased its size and reduced its
speed. The Gold Version (considered as version 4.0) on
the other hand was later on renamed as Netscape
communicator. The change in name made it to be
unpopular among web users. In addition, Netscapes
version 4.x was slower than Internet Explorer 5.0. The
increased features of Netscape browsers made the
program to always crush. In addition, it was buggy and
thus users had to refresh an entire page in case of a
malfunction. Furthermore, Netscapes interface was
viewed as outdated as compared to Internet Explorers
interface. Thus, once a dominant browser, Netscape user
share had declined and was almost wiped off from the
market in the early 2000s.
The competition that was present between Netscape and
Internet Explorer and other browsers had an overall
positive effect on the users of the internet. It is through
this competition that several advancements were made
on internet browsers that made the internet to be user
friendly. In 1996 for instance, Hotmail was launched.
This was the first webmail service. This made
communication across the internet to be much easier.
Two years later, the internet was used to broadcast its
first news; the scandal between Bill Clinton and Monica
Lewinsky. This story had been killed. However, its
publication online in The Drudge Report made the story
to hit headlines all across the globe. Also in the same
year, Google, an online search engine, went online.
Google is now one of the most reliable search engines
online. It also offers other auxiliary services such as
Google Maps, Google Scholar, Gmail, Google Books
and so on. Also in 1998, internet sharing became a
reality. This was after Napster was launched. Napster
enabled millions of users online to share music files on
an online basis. This made availability and circulation
of music and other audio materials to be much easier. In
the year 2000, the internet experienced the bubble burst.
This led to the collapse of several technology companies
that had invested so much on the internet and had not
realised profits before then. Most of the companies that
were severely affected by the bubble burst ceased to be
in existence by the year 2002. In 2001, Wikipedia, the
largest online encyclopaedia was launched. Now,
millions of users rely on Wikipedia to access
information of all genres. In addition, anyone can upload
or edit the information that is contained on the website.
The development of modern browsers such as Netscape
and Internet Explorer also brought about changes to the
interface of the internet. Initially, the display of
browsers was not always what one would get because of
trying to access the information in hard copy. However,
after thorough research and development by Netscape
developers, the concept of What You See Is What You
Get (WYSIWYG) was developed. With this capability
present in browsers, it made it possible for users to view
anything on an online basis in a manner that is close to
its result. Thus, users did not have to use sophisticated
commands to manipulate information that was
contained on the webpage. This made it possible for
users to easily edit and manipulate the layout and once
this information is printed, it looked more or less the
same as the information that was contained in the
browsers interface. WYSISYG was also adopted by
other computer programs like Microsoft Word,
PowerPoint, Excel and so on.
The end of the bubble burst saw the development of a
new concept on the internet; social media. A number of
websites, MySpace being one of them, pioneered this
new concept. Since its debut in 2003, MySpace came to
be one of the leading social networks online. Between
the year 2005 and 2008, MySpace became the most
visited social network in the world. In 2005, the website
received more visits than Google in the United States.
By the year 2009, MySpace had a workforce of
approximately 1,600 individuals. However, the
introduction and growth of Facebook had a negative
impact on the growth and development of MySpace.
Facebook was launched in the year 2004 as Facebook.
During its early years, theFacebook was only accessible
to university students. However, the site was later on
renamed as Facebook after the acronym ‘the’ was
dropped. It provided an avenue where students could
chat, share photos, state what they are thinking and so
on. However, by the year 2008, Facebook had grown
and it was the number one website on the internet to
have individuals from all around the world. Its rise in
popularity made other social networks such as MySpace
to lose their popularity.
The growth of social media was however supported by
the shift from the use of Web 1.0 to Web 2.0. The terms
Web 1.0 and Web 2.0 are just but technical names that
are used to describe the distinctive features that were
introduced in different eras (Lazer 17). It is believed that
the term Web 2.0 was coined by Darcy DiNucci in 1999,
the term received a popular application in the year 2004.
Although there are no huge technical differences
between Web 1.0 and Web 2.0, the major factor that
differentiates them is the fact that websites that use Web
2.0 have Rich Internet Application (RIA). This thus
increases the rate of interaction of users. In addition,
these sites are user-driven as users are able to
manipulate the content that is found on these websites.
However, there are some other minor differences
between Web 1.0 and Web 2.0. These differences are
highlighted in table 1 below.
Factor
Web 1.0
Web 2.0
Broadband Speed
The highest
Browsing speed that
was recorded at the
time was 128 kbps
At the present moment, people
are enjoying browsing speeds
of as much as 2.0+ Mbps.
Social Interaction
Poor
Efficient
Content
Generation
Limited
Open to Everyone
Factor
Web 1.0
Web 2.0
Viewing and
Interacting with
Rich Media
Slow and
Cumbersome
Fast and Efficient
Technologies
(RSS, AJAX, Tag
Clouds etc)
Not Available thus
making the internet
and refreshing time
to be slow
Available hence refreshing
time has been reduced and the
internet is faster reducing the
ease at which information can
be accessed.
Open Source
Movement
Rigid
Allows individuals to code,
program and upload their
websites
Viral Marketing
Tedious. People had
to undergo several
procedures to like
and share something
on the internet.
Easy. All that one needs to do
is to click on the share button
and the information shall be
passed to all your friends
online.
Web
Development
Cost
High
Low
Table 1.
From the table above, it is evident that despite the fact
that Web 1.0 and Web 2.0 had the same technical base,
Web 2.0 made the utilization of the internet to be much
easier for ordinary users. This was thus a major factor in
making the internet to be popular within the community.
It thus should be noted that it is in the same year (2004)
that Web 2.0 went mainstream that the concept of social
media started to grow and develop at an alarming rate.
This came about as a result of the fact that users now
had the chance to create their own content online, share
the same information with anyone in the world and
connect and communicate with individuals from all the
corners of the globe. It is this concept that most of the
social media presence in the world is based upon.
As a result, 2004 was a remarkable year both for the
growth of the internet to common users within the
community and the introduction and development of
social media networks. As a result, several social sites
were developed. Digg, a social news network went
online in November 2004. Other social news sites that
came about, later on, included Yahoo! Buzz, Mixx and
Reddit (Lazer 18). At the same time, social networks
such as Facebook and Twitter developed. It is almost at
the same time that YouTube, a streaming video website
was launched (2005). The Web even grew further as
other sophisticated sites came about. Hulu, launched in
2006 was one of these sites. This site enabled users from
all across the globe to share movies and other materials
of video content. At the present moment, there are
thousands of sites like Hulu online.
By the year 2007, the internet had become an integral
part of many individuals. This mainly included
teenagers and middle-aged individuals mainly from the
developed nation. The need for having all-time access to
the internet grew. In addition, it became clear that
people needed to have the internet almost everywhere.
It was thus imminent for the internet to be introduced in
cellular phones. However, Apple Inc. in the month of
June 2007 brought about a gadget that would change the
communication industry. This came about when Steve
Jobs, the then CEO of Apple Inc. Launched the iPhone
(Lazer 19). The iPhone had all the capabilities that the
iPod, an earlier product of the company had. However,
the gadget made its users access the internet much easier
and at great speeds.
The use of the internet was even made much easier with
the numerous applications that the phone had. Thus,
accessing sites such as Facebook, Twitter, Google and
so on was made much easier. In addition, the phone had
the capability of taking pictures, recording videos and
storing various form of media that the users could easily
share with their friends via the internet. Since then, there
have been several generations of the iPhone. In October
2011, Apple Inc. launched the iPhone 4S, the latest
iPhone in the market. In addition, their company has
also developed other gadgets that have made internet
access to users to be much easier. Apple Inc has released
tablet computers that have increased the ease at which
users access the internet. Apple Inc. in January 2010
released the iPad (Lazer 19). In March 2011, the second
generation of the iPad, iPad 2 was unravelled by the then
CEO Steve Jobs. These tablets changed the means
through which people accessed, shared and utilized
audio-visual media for personal and business purposes.
Other brands such as Sony, BlackBerry and Samsung
have released smartphones, computers and tablets with
the same goal and overall outcome as Apple Inc. This
has made the internet to be accessible to users all around
the world.
Perhaps it is in the year 2008 that the internet was seen
as being a positive influence within the community. This
impact was greatly felt in the United States of America
and was admired by almost all other countries in the
world. During the 2008 presidential elections in the
United States of America, voters had the option of
voting via the internet. This concept was widely used by
many individuals during the election. Users found it
much easier to vote online as this mode was easier,
faster and did not involve many technicalities that other
voting methods had. In addition, tallying of the votes
was done automatically thus the results were received
almost immediately after the last individuals cast his/her
vote. During this election, candidates used social media
as part of their campaign strategies. These mainly
included social media sites such as Facebook and
Twitter. In addition, they posted their advertisements on
sites such as MySpace, YouTube, Google, Yahoo and
so on. Thus, the 2008 presidential campaigns in the USA
mainly relied on the internet to gain public support.
The internet has also brought about wrangles and
disagreement among several parties. These wrangles
have mainly come about because of a party feeling that
his/her rights have been infringed by the actions of the
other. As a result, several arguments and lawsuits have
been filed. One of the deadliest wars that have been ever
fought with regards to the internet was experienced in
early 2012. This war came about due to several bills that
had been presented to the senate in the USA. These two
bills were:
I. Protect IP Act (PIPA).
II. Stop Online Piracy Act (SOPA).
These bills were presented in the US senate as a result
of the high level of piracy that had developed on the
internet. This piracy mainly affected the music and film
industry. As a result of file-sharing services, users of the
internet were now able to upload and download media
files of all types online. As a result, the number of
pirated copies of books, films, music and other media
files that were circulating on the internet was
overwhelming. This greatly reduced the sales that the
owners of these materials would have otherwise
received as a result of their hard work and
determination. Although these bills had the right motive,
the manner in which they were to be implemented was
the main cause of the conflict. According to these new
laws, website hosts were to be directly liable for the
content that their subscribers would write or share
within their websites. To ensure that this issue does not
happen, it was thus essential for the hosts to check each
and every entry that their users had uploaded on their
websites to ensure that these entries did not infringe the
rights and freedom of any individual either directly or
indirectly.
However, according to giant internet companies, these
acts will make them be media police. This will arise as
a result of them blocking internet sites that conduct
digital media file-sharing services. Thus, this will be an
additional job that may lead either to internet blackout.
To react to these new bills, giant companies such as
Google, Wikipedia, Bing, Facebook, Twitter and Reddit
openly disagreed to these new proposals. Wikipedia is a
prime example of an internet company that greatly
disagreed to these proposed bills. To show the attitude
that the company had towards this idea, the English
version of the website was blacked out for 24 hours on
January 18th 2012.
On that very same day, Reddit and Boing Boing also had
a blackout. In addition, websites such as Google had a
link to a message that addressed the issue. All these
actions were meant to sensitize the public about their
rights with regards to the internet. In most of the
messages that were published online, a common phrase
was present, ‘let everyone know’. This message is a
clear indicator of how the internet has taken over our
lives. It is through the internet that individuals access,
share and store information. Thus, this campaign by
giant internet companies suggests that it is essential for
the users of the internet to protect the internet as it is
their main source of information, socialization and the
base of the worlds future.
Social Media
Since they were first introduced on the internet, social
media networks have attracted millions of users.
According to Boyd and Ellison (2007), most of these
users have made social media sites to be part and parcel
of their lives (213). This is because these users use these
sites on an almost daily basis. Some of the users never
log out from these sites since they form a platform
through which they interact with the outside world.
Now, there are hundreds if not thousands of social media
sites online. Each one of these sites is unique in the sense
that it has different affordances. This makes each site to
attract different kinds of people who have similar
characteristics, likes and interests. Most sites attract
individuals who have a common characteristic. This
might be racial background, language, sexuality,
culture, religion or nationality. However, the
technological base that these sites have is relatively the
same. The manner in which these sites operate is also
somewhat different. There are sites that operate on
blogging, mobile communication and so on. On the
other hand, there are those sites that concentrate on
video and picture sharing. Despite these differences, the
end result that users achieve after utilizing these sites is
more or less the same. Currently, the giants of social
networks sites include Facebook, Twitter, Google+,
YouTube and LinkedIn (Boyd and Ellison 214).
Definition of Social Networks
Several statements have been advanced to define the
term social network sites. According to Boyd and
Ellison (2007), social network sites are web-based
applications that enable users to create personal profiles
that are public or semi-public that are only viewed by
individuals within the network. These sites normally
have a list of users who can share information with one
another. Thus, users within the same network are able to
view some (if not all) of the information that is
contained in the profiles of the respective users. In
addition, users are able to traverse the connections that
have been made by the host and at the same time, they
have the chance to create their own networks and
connections within the site. However, the nature of the
connection and the manner in which they are named are
variable. This mainly depends on the networks tastes
and preferences.
In normal circumstances, the terms of social networks
and social networking are often used interchangeably.
However, on technical grounds, these two terms are
somewhat different in their meaning and application.
However, the term networking is normally not used to
describe social networks due to two things. These are:
I. Scope
II. Emphasis
The term networking is normally used to describe the
process through which a relationship between two
individuals who have no prior relations is initiated
(Boyd and Ellison 215). In normal circumstances, this
does not occur in social network sites and if it does
occur, it is not the main motive of social network sites.
It should also be noted that networking is not the factor
that differentiates social networks from other computer-
mediated communication (CMC) sites that are present
on the internet.
Thus, what makes social sites to be different from CMCs
is not the fact that it enables users to meet a stranger but
it gives them the opportunities to create their profiles
that enables their social networks to be visible to other
users within the network. This thus brings about the
opportunities of such individuals to search and interact
with other users within the network who may or may not
be familiar to them (Neti 3). According to Boyd and
Ellison (2007), the main goals of users of social
networks are not to meet with strangers but to
communicate with those individuals who form part of
their larger social network. It is due to this fact that these
sites were referred to as social network sites. For
instance, when Facebook was launched in the year 2004,
its main aim was to enable college students to
communicate with their friends within the campus and
to share photos and videos in the process. This is the
main essence of social networks.
While social network sites have developed various
features that differentiate them from other sites, there is
one unique feature that is found in almost all of these
sites. In most of the social networks, users have profiles.
A key feature that is found on the profile of users is the
friend list; a list that contains the names of all the friends
that a specific user has. Furthermore, the users who are
a part of the friend list are also members of that specific
site (Boyd and Ellison 217). In addition, the profile of a
specific user contains several other details pertaining to
their personal profile. This information is mainly
generated while the user was signing up to be part and
parcel of a specific social network site. To gain this
information, a user is expected to fill out a form (or
forms).
These forms normally ask the users specific questions.
It is the answerers that the users gives that are used to
generate the information that will be contained in his/her
personal profile. However, with the advancement in the
internet, users now have the chance to edit their personal
profiles to reflect their own personal tastes and
preferences. To further enhance the profile of users,
most sites encourage their users to upload a profile
picture. Sites such as Facebook also allow their users to
add multimedia files and application. This, according to
the developers of the site, enables the profile of their
users to be more attractive (Haythornthwaite 127).
Users also have the option of controlling the set of
information that can be made visible to other users
within the network. In addition, users also have the
option of editing the individuals who can access their
personal profile. Other sites like LinkedIn for example
control the ease at which users can view the profiles of
each other.
This mainly depends on whether a user has a paid or free
subscription. The users who have a paid-for the service
normally can view more content on the profiles of other
users as compared to the users who have not paid for
their subscription. All of these concepts came about
because of the need for privacy in social network sites.
This ensures that the right of users is guaranteed.
Initially, the profile of most users was made visible to
almost anyone. For instance, sites such as Friendster and
Tribe.net did not have any form of privacy on the profile
of their users. Thus, the personal information of users
could be accessed by anyone who was in the network.
To make it even worse, such information could be
accessed via search engines. This really infringed the
right to privacy of many users. However, at the present
moment, most of these sites allow their users to set up
their preferred privacy settings to control the extent at
which their profiles can be viewed within the network
itself and on the internet. The manner in which the
profile of an individual is displayed and can be accessed
by other users within the network and the internet forms
the main basis in which social network sites differ from
one another.
Once an individual has joined a specific social network,
he/she needs to commence on the process of searching
for friends. In most cases, social networks have systems
that will make it easier for an individual to search for
friends. This search may be based on the region in which
the user is currently located at, education background,
profession and so on. However, in most cases, users
normally search for friends themselves since they know
the names and other identification procedures that their
friends use within the network. Once the user has found
friends, he/she needs to state the nature of the
relationship that he/she has with another user within the
network. Different networks have different means
through which they use to state the relationship that
exists between two different users. The name that exists
between two users depends on the nature of the site. A
site like Facebook for instance requires that the nature
of this friendship be confirmed on both ends. Thus, the
relationship of this status is referred to as ‘friends’. On
the other hand, there are sites that do not require a two-
way confirmation of the relationship. Twitter is a prime
example of this. Thus, such a relationship on this site is
referred to as ‘followers’. Other sites also have a
relationship between their users referred to as fans.
The link of connection that exists between friends in a
social network is a feature that makes social networks to
be different from other computer-mediated
communication sites. Regardless of the various features
that social networks have, most of them allow friends to
access the profiles of their friends within the network. In
addition, users are also able to traverse through the
network by clicking on various users who are on their
friend list. Once they click on a specific friend, they are
able to access their profile. This includes their friend list.
In a site like Facebook, such a user can be able to check
the mutual friends that he/she has with the selected
friend. In addition, he/she can also see the names of the
other friends that the selected user has. At this moment,
he/she has the option of deciding whether to send them
a friend request so that they can be friends. This concept
increases the networking capability of social sites.
While accessing various networks, users have a
different mode of communication that they can utilize.
Most sites give the users a chance to state what is on
their mind at a specific time. In Facebook, this concept
is referred to as ‘status update’. In Twitter, this concept
is referred to as tweeting. Additionally, in most sites,
users have the option of leaving comments (although
this name may vary depending on different sites). This
comment can be on a picture, a link or an update/tweet
of a user. The number of users and comments that can
be left on one entry is unlimited. Users also have the
option of a private communication platform. Here, users
can send private messages to each other. This form of
communication is different from the rest since only the
sender and the recipient of the message are able to view
the content of the message. Other sites also have the chat
option. Here, users who are online at the same time can
send instant messages to one another. In some
occasions, some sites have chat runs that are either open
to all users or are private. Here, users can talk about
anything. This brings about virtual communication as
they were all together at one physical location.
Social networks operate beyond status updates,
comments, private messaging and instant chat.
Additional features that these sites have depended on the
nature of the site (Nora 76). There are those sites that
allow their users to share photos and videos across the
network. In addition, other sites are based on cellular
phones that allow their users to send instant messages.
There are some that integrate both of these options. All
this depends on the nature and preferences of the sites
itself and the users that the site contains (Nora 81).
According to Boyd and Ellison (2007), different social
networks have different target groups (217). These
target groups depend on the geographical location of the
users, their language, culture or background. However,
this is not always the case. Orkut, for instance, was
based in the United States. During its early days, the site
had an English interface. However, with time, the site
was taken over by Portuguese Speaking Brazilians who
now form the dominant group accessing the site. Other
sites are designed to attract individuals with similar
interests, religion, sexuality or social identification. To
an extreme extent, social networks have been created for
dogs and cats (Dogster and Catster respectively) (Boyd
and Ellison 217). However, the owners of the pets who
are the users of these sites have to manage these profiles.
History of Social Network Sites
According to the definition that was given to the term
‘social media networks,’ the earliest site that fitted this
description was referred to as SixDegrees.com. This was
one of the earliest sites that allowed users to make and
edit their own personal profiles, create a friends list.
This site was launched in 1997. However, by 1998, users
were able to surf through the profiles of the individuals
who fell within their friend list. This made it to be a
spectacular website where people could get to know
more about other individuals and more importantly,
more about themselves.
However, it is essential on this point to note that
SixDegrees.com was not the only site at that time that
had a feature that allowed individuals to create their own
profiles. It was also not the first site to come up with the
concept itself. This is because, by this time, there were
a number of dating sites and community sites that
required their users to create their profiles. Examples
included Classmates.com, AIM and ICQ (Boyd and
Ellison 220). With regards to dating sites, for instance,
users had to create a profile in order to make it much
easier for other users to determine whether they were
compatible or not. However, the key difference that
made SixDegrees.com be different from other sites was
the fact that users were able to surf through their friend
list, a concept that differentiates social networks and
other computer-mediated communication sites that are
present online.
SixDegrees.com was a social site that had a main
motive; to connect people and enable them to send
messages to one another (Boyd and Ellison 214). This
was a strategic plan that enabled the site to attract
millions of users. However, despite the huge number of
users that the site received, it failed to be sustainable in
the long run. This led to its closure in the year 2000
(Boyd and Ellison 214). On an interview, the founder of
the site, Andrew Weinreich, stated that the site was
simply ahead of its time. Individuals needed to use the
site but they did not have the resources or the
capabilities to support their urge. Weinreich asserted
that at that time, the internet was not easily accessible to
most people (Boyd and Ellison 214). It was thus difficult
for friends to communicate with one another, as it was
difficult for individuals to be online at the same time.
Users also felt that the site was not adventurous enough.
After sending or accepting friend requests, the simply
did not have much to do and most importantly, they
were not willing to meet with people they had just met
on the internet.
At the same time period, social media sites that were
emerging came up with new features and strategies that
enabled them to support a number of factors that later on
came to define social networks. This included the
creation and editing of personal, professional and dating
profiles and managing the friend list. According to
Stelzner (2010), after its debut in 1999, LiveJournal
enabled users to achieve a single-directional
communication set up (14). In this site, users operated
by following the journals of the individuals who formed
their friend list and at the same time, manage the profiles
of these individuals. The growth of such features made
several sites to modify their platforms by adopting them.
Cyworld and LunarStorm are just but a few examples of
sites that modified their platforms to include friends list,
profile management, diary pages and so on. This led to
the growth and development of a new paradigm in the
world of social network sites.
However, the year 2001 saw the development of a new
wave in social network sites. This came about after
Ryze.com was launched. Unlike other sites that enabled
their users to connect and communicate with friends,
Ryze.com came with a different approach. Its main aim
was to connect business networks and people. The
founder of the site asserted that he introduced the site to
connect businessmen, entrepreneurs and investors.
During its early days, the site connected business-
minded individuals in San Francisco.
At the same time, Ryze.com was inter-related with the
founders of other social sites. These included LinkedIn,
Tribe.net and Friendster (Stelzner 15). The relationship
that existed among these sites was because the member
sites that formed this union would never be involved in
any competition whatsoever. However, with time things
did not go as planned. Ryze.com never gained the
popularity that it expected. LinkedIn on the other hand
become ended up being one of the most powerful social
sites on the internet connecting businessmen, scholars,
employers and individuals who are looking for
employment. Friendster also grew up to be a significant
figure on social media sites. However, its demise led it
to be one of the biggest disappointments of the internet.
Friendster commenced operation in the year 2002. The
site was an affiliate to Ryze.com. It was launched to
compete with Match.com, an online dating site that had
become profitable in the course of its operation. The
main essence of Match.com was to make stranger who
had similar interests to meet and possibly commence a
romantic relationship. Friendster on the other hand had
a similar strategy but its approach was somewhat
different. Friendster was also a dating site. However, it
aimed at making friends-of-friends meet. This was due
to the notion that the chances of friends-of-friends
meeting and starting a romantic relationship that would
be sustainable was higher than friends and strangers
meeting. In its early days, Friendster attracted three
different kinds of users; bloggers, attendees and men
who were gay.
During its first few months of operation, the site
managed to attract over 300,000 users all of whom knew
about the site via the word of mouth. However, the
growth of the site was halted after the development of
technical and social hitches. The servers and databases
of the site could not handle the huge traffic that the site
was experiencing. This led to the site becoming faulty
on a regular basis. The overall effect of this situation led
to the frustration of users, most of who had adopted and
were using Friendster emails. This effect was
particularly disappointing to the new users who had just
heard about the site from media coverage. In addition,
users normally bumped into individuals that they did not
want to get involved with online. These included bosses,
teachers, parents, former classmates and to some extent,
some close friends. Furthermore, the site began to
prevent its users from conducting certain acts that had
been the trademark of the site. During its early months
of operation, the site did not allow users to access the
profiles of individuals who were beyond the fourth
degree.
These were friends of friends of friends to friends.
However, users were determined to get access to as
many users as possible. Thus, to achieve this, most users
began to add strangers to their friend list, an act that
made them become ‘most popular’ users on the site.
Some users, however, used a different approach. They
pretended to be celebrities by posting fake pictures and
adopting a fake profile. This made them be attractive
and hence gather more friends on the network. Such
individuals came to be referred to as ‘fakesters’ on the
site. Fakesters became so common that normal users
added them as their friends in order to search for more
friends. The site did not approve of this and deactivated
the users who had a fake profile picture. This ensued
rage among users who felt that the site did not live up to
the expectations of the users. As a result, most of the
users left the site because of the deletion of fakesters and
users who did not have genuine photos. This issue was
also coupled with the fact that the site was prone to
technical hitches and social collisions made the side to
be unpopular (Boyd and Ellison 215). This led to the
loss of the popularity of the site in the United States.
Social Networks Become Mainstream
After the year 2003, many social network sites were
launched on the internet. This phenomenon made Clay
Shirky, an internet analyst, to come up with the term Yet
Another Social Network Service (YASNS) (Boyd and
Ellison 216). Most of these sites tried to incorporate
concepts that had been seen earlier in other social sites.
One of the components that were adopted in these new
sites was the profile-centric concept. Most of the new
sites that were launched since the year 2003 enabled
their users to create and edit their profiles and friend
lists. Other social sites tried to target a specific group
within the population. This included individuals with
similar tastes, preferences, interests, religion, language,
cultural background, political ideology and so on. Most
of these sites focused on trying to get international
attention. However, there are sites that sought to attract
professional audiences.
These included sites such as LinkedIn, Xing and Visible
Path. Other sites such as Dogster and Catster were
launched to link passion-centric individuals who shared
a common interest. In this case, the main interest was
the love for pets. Other sites that came up had a religious
theme. A prime example is MyChurch. The aim of this
specific site was to connect Christians and churches.
Thus, at this time, many social network sites were
present on the internet but each one of them had
different interest, goals and objectives (Barnes 3). This
growth further increased the concept of user-generated
content in social media. In addition, many
transformations were experienced in other websites. The
sites that were mainly affected by this phenomenon were
files that supported media sharing. Some of these sites
adopted basic concepts from social media files. These
transformations made these sites to change into being
social network sites (Barnes 3). Examples of such sites
include YouTube and Flickr (Barnes 3).
By the year 2005, the number of social network sites that
were present on the internet was increasing by the day.
However, the popularity of these sites seemed to be
found outside the demographic areas where the founders
expected to get their target market (Boyd and Ellison
217). This situation was similar even to sites that were
founded by giant internet companies such as Microsoft
and Google. Google, for instance, launched Orkut, a
social network site that was supposed to attract US
users. However, the site failed to become popular among
Americans. Despite its shortcomings, the company
managed to attract a peculiar group of individuals;
Portuguese speaking Brazilians (Boyd and Ellison 217).
These were Brazilians who resided in the United States
and Brazil. After operating for several months, the site
launched a Portuguese interface and eventually went on
to become the national social network site for Brazil.
Another social network site that had a tremendous
impact on the world of social media was MySpace. The
site was launched at Santa Monica. According to Tom
Anderson, the founder of the site, MySpace was
launched to compete with social networks such as
Friendster, Xanga, AsianAvenue and so on. To be in
particular, MySpace wanted to attract users who had
been deleted from Friendster as a result of them being
regarded to as fakesters. As a result of the deletion of
their accounts, the users of Friendster felt that the site
did not have their interest at hand. This led them to leave
the site and looking for better alternatives. MySpace
thus offered such a platform to attract the users who
were not satisfied with the services of Friendster and
other social network sites. This predicament thus made
MySpace grow at an alarming rate. One of the main
group of individuals that the site managed to attract from
Friendster was the Indie-Rock group; a group that had
been estranged from Friendster as a result of them
failing to comply to the rules and regulation of the site
with regards to their profile management (Boyd and
Ellison 217).
Having bands as part of their target group were not the
main intention of MySpace. However, such users were
welcomed into the site. These users begun to create their
profiles, connect with other bands and promoters and
communicate to the fullest. At the same time, promoters
used MySpace as an Avenue to promote specific bands,
concerts and provision of tickets to various events. This
prompted MySpace to connect with various musicians
in order to come up with strategies that will enable them
to become more popular online (Backstrom and
Huttenlocher 52). This act led to the development of a
different kind of relationship that did not exist in
Friendster; Band-Fans relationship. Bands and other
musicians were able to get the support of their fans via
the site while fans were able to get the attention of their
celebrities. This increased the rate at which the site
grew. Another factor that made MySpace become a
sustainable site was the fact that the site always
integrated features that corresponded to the demand of
its users. In addition, users also had the capability of
customizing their pages as per their tastes and
preferences.
By the year 2004, MySpace started to attract a new
group; teens (Backstrom and Huttenlocher 52). This
group of users joined the site for several reasons. A
major factor that made them join the site was the fact
that they would be able to connect with bands and rock
stars. Older individuals introduced other teens to the
site. Once they became active members, most teens
encouraged their friends to join the site. The
introduction of new users from a different generation
into the site provided a serene environment for the site
to become even larger than the founder had expected it
to be (Backstrom and Huttenlocher 53). However, most
of these new users were minors. To maintain them,
MySpace amended its rules to allow minors to access
the site.
Thus, by the end of 2004, MySpace had three different
groups of users; bands, post-college individuals and
teens. However, since the site did not gain public
address from the media, a small proportion of the
population knew of its existence. In 2005, News
Corporation purchased the site at a fee of $580 Million
(BBC 4). At this point, the publicity of the site increased
due to the high media coverage that it gained. This in
turn increased the number of users that the site had.
However, the site soon began to experience criticisms
from the media and the public. One of the main scandals
that the site experienced was the allegation that it
encouraged sexual encounters between adults and
minors (Boyd and Ellison 218). This allegation led to
the development of moral panic from the public towards
the site and social network sites in general. However,
after investigations were conducted, it was concluded
that these allegations were exaggerated.
Social Network Sites Become a Global Phenomenon
By the end of 2005, MySpace had become the most
popular social network site in the USA (Boyd and
Ellison 218). However, at the same time, MySpace and
other social network sites had begun to seek
international audiences. Thus, the concept of social
network sites begun to hit the global network. MySpace,
for instance, was popular in the USA. However, the site
was also popular in other overseas countries such as the
United Kingdom and Australia. Orkut, a social network
site that had an American Origin became the most
popular social network site in Brazil. Later on, Orkut
started to attract a massive audience in India. Other
social sites that were operational at the time were Mixi,
LunarStorm, Hyves and Hi5 that were operational in
Japan, Sweden, Netherlands and Latin America
respectively (Bahney 136). Bebo, one the other hand
became quite popular in the UK, Australia and New
Zealand.
This phenomenon prompted various communication
and community organizations and websites to adopt the
concepts and features that social networks used. This
ultimately transformed them to become social network
sites. A prime example is QQ, a Chinese instant message
site that adopted social network service features. With
the creation of user-profiles and the development of
friends list, QQ became the largest social network site
in the world in terms of users. Cyworld on the other hand
adopted the same concept. In the end, it managed to
attract the Korean Market. Blogging sites that adopted
social network sites features also became quite
common. In the United States, for instance, blogging
sites such as LiveJournal, Vox and Xanga managed to
attract huge audiences within and outside the nation. In
France, Skyrock, also a blogging site, was able to attract
huge audiences among the French community.
Windows Live Spaces, another blogging site, managed
to attract a huge proportion of internet users in Mexico.
Thus, according to Bahney (2010), the social network
fiasco had become a global phenomenon by the end of
2005 and early 2006 (144).
The growth of these sites took different approaches.
Some of the social network sites relied upon the users to
spread the word about their sites. Other sites relied upon
media coverage in order to improve the popularity of
their sites. However, one of the most effective and
efficient modes of expansion into larger markets was
through the utilization of the concept of expanding niche
communities (Neti 4). A social site that effectively used
this concept was Facebook. Facebook commenced its
operations as a social network site dedicated to join
students from Harvard University. To achieve this,
students within the university used the site as a platform
to connect and communicate with their friends within
the university partial.
Students also had the option of sharing videos and
images with users who were found within their friend
list. However, for an individual to open up an account
with Facebook, he/she required to have a harvard.edu
email address. This required thus limited users within
the network to be only from Harvard University. With
time, the network grew. This prompted the network to
incorporate users from other universities. This thus
made users connect with individuals from other
universities. However, the requirement to join the site
was still the same; users had to have email addresses that
corresponded to their educational institutions. This
requirement thus made Facebook to only be accessible
to users within a specific community. As a result, users
within the network developed an intimate relationship
and culture as a result of the relationship that they had
with each other and the site itself.
By the year 2005, Facebook incorporated high school
students within their network. In addition, the site
allowed corporate networks within the site. With this
rapid expansion in the number of users, the site was
finally open to the entire public during 2005. However,
users who were not affiliated to any network within the
site were not able to access the profiles of users who
were within a specific network. To achieve this, such a
user required to have a specific email address that would
link him/her up with a specific network.
For the case of high school networks, users required to
get approval from the administrator before they could
access the profiles of users who were within these
networks. The fact that a user could not completely fully
disclose his/her profile to the public was an essential
feature that made Facebook be a unique site as
compared to other sites. In addition, Facebook was the
only site at that time (Boyd and Ellison 219) that
allowed outside firms to develop an application that
users could use to enhance their profiles. This feature
made Facebook become a renowned social network site.
Thus, the application of the concept of expanding niche
communities enabled Facebook to grow rapidly and
attract huge numbers of users who were previously
members of other social sites. By the year 2006,
Facebook had become the major competitor of
MySpace. By the year 2008, Facebook had become the
most visited social network site online, thus passing
MySpace with the number of users and the number of
visitors it receives (Acquisti 12).
However, not all social network sites seek to achieve
exponential growth in order to gather huge masses.
There are those sites that try to narrow down their
audiences. Thus, such sites only allow individuals with
specific qualities to be part and parcel of their networks.
A site like aSmallWorld, for instance, has specific
requirements that users need to abide by in order to join
its network. aSmallWorld requires its users to be elite
and selective. Thus, not all the individuals who apply for
an account with the site become users in the long run.
There are also other sites that seek to attract users who
are involved in a specific activity. CouchSurfing is a
prime example of such a site. On the other hand, a site
like BlackPlanet is identity-driven. On the other hand, a
site like MyChurch tries to attract users with a specific
affiliation; religion. Finally, since social network sites
have become part and parcel of our lives, there are host
services that help users to come up with their own social
network sites. Ning is one among the several host
services that help its users to create social sites that
match their needs, interests, tastes and preferences
(Acquisti 14).
Currently, social network sites have increased in
numbers and size, especially on the internet. However,
there is no current data that can be used to give out
reliable information with regards to the number of social
network sites that are currently in operation or the
number of users of these platforms. However, according
to Boyd and Ellison (2007), social network sites have
already become a global phenomenon (217). Their
operation and impacts can be felt in all the corners of the
world. This phenomenon has thus made giant
corporations to join in hand to ensure that social
networks grow and thrive. To achieve these,
corporations have been involved in the process of
buying, promoting and advertising on these social sites.
Due to the influence that social network sites have now,
business entities have also tried to be affiliated with
them in one way or the other to ensure that they gain
popularity and public support, especially in regions that
such entities are not entirely popular (Benzie 4).
However, as social networks are growing, there are
those organizations that feel that these sites are not
beneficial to the members of their communities. Several
incidents have been reported of organizations blocking
their employees from accessing social sites. The US
army for instance blocked its employees from accessing
MySpace. The Canadian government on the other hand
banned the use of Facebook among its employees while
on duty. At the present moment, there are bills that have
been presented in the US Senate that will prohibit
employees of educational institutions and their students
from accessing social networks while they are within the
institutions library, offices or any other facility (Benzie
5).
Most importantly, it should be noted that the growth of
social network sites has brought about a huge shift in the
manner in which online communities are now based.
According to Gajalla (2007) websites were initially
created to meet the interest of a specific community
(194). This community would form the bulk of users
who would access such websites. However, with the
emergence of social network sites, this concept has
changed. Social networks operate based on satisfying
the needs and interests of individual users and not the
community at large. Usenet is an example of an early
community website.
The users of this site used to discuss a given topic that,
in most cases was a contemporary issue. Thus, users
would give their own thoughts and opinions towards the
topic. However, current social network sites are
structured in such a way as to meet the personal needs
of its users. That is why in most social network sites,
users have the option of updating their statuses. This, in
most cases, will be used to show the current state of the
user expressed in words. Thus, Boyd and Ellison (2007)
asserted that social network sites are egocentric in their
operation (218). They do not strive to achieve an overall
goal that will lead towards the growth and development
of a community but instead, they tend to satisfy the
personal needs of their users. Thus, as social networks
grow, the world will end up being made up of networks
and not groups. Therefore, this brings about a new
avenue of research that needs to be critically analyzed.
Problem Statement
The world has experienced a lot of creations and
innovations as a result of the works of man. Since the
creation of fire by the caveman, the development of the
wheel, agrarian revolution and the industrial revolution
are but some of the greatest eras in which the life of man
and his environment experienced dramatic changes. At
the present moment, the world is experiencing a
technological revolution. Each and every day, the world
is experiencing a lot of development in the field of
information, communication and technology. As a
result, the manner in which we think, operate and
interact with each other and our environment has
changed. One of the greatest innovations that man has
come up with as a result of technological advancement
is the development of social media and networks. These
new phenomenon has taken over almost each and every
perspective of our lives. It has taken over the manner in
which we interact with each other and with ourselves,
with businesses, societies, professionals, institutions
and so on. However, like any other environment. It is
due to this fact that it was essential to conduct this study.
The aim of this study is to determine the role of social
media, now and in future. This is a critical topic of
research that its study shall reveal a lot about the manner
in which social media gas impacted our lives.
Research Questions
The topic of this particular study concerns itself with
contemporary issues. However, for the study to be
effective and efficient, it is essential to narrow down the
scope of the study. Due to this fact, four research
questions were focused on in this study. These were:
I. How has social media changed the lives of
people?
II. What impacts do social media networks have on
businesses?
III. Is social media a fad or is it a sustainable force
that will change how we interact with one another
and with businesses?
IV. How is social media evolving and what is its
future?
Hypothesis
The following were the hypothesis of this study:
Ho1: Social media has a huge impact on the lives
of people.
HA1: Social media does not have a huge impact
on the lives of people.
Ho2: Social media has a huge impact on business
entities.
HA2: Social media does not have a huge impact
on business entities.
Limitations to the Study
1. The time span for carrying the study is short and
therefore the study may not capture the topic in
detail.
2. There could be little relevant secondary data to
supplement the primary data.
Methods
This study took a mixture of qualitative and quantitative
approaches. As a result, the study utilized several
methods and approached to gather the relevant data that
was required to give out the required information with
regards to the research questions at hand. The following
were the research questions that the study aimed at
answering:
I. How has social media changed the lives of
people?
II. What impacts do social media networks have on
businesses?
III. Is social media a fad or is it a sustainable force
that will change how we interact with one another
and with businesses?
IV. How is social media evolving and what is its
future?
To answer the research questions, firstly, open-ended
interviews were conducted. These interviews were
conducted on individuals between the ages of 12-65 in
order to establish the impact of social media on
individuals of different age groups. At the same time,
interviews were conducted on the managers and
representatives of businesses. This was done to
determine the impacts that social network sites have on
businesses. These interviews were essential as they
answered the first and second research questions. In
addition to this, they provided a lot of information that
was used to base arguments with regards to the third and
fourth research questions.
The other method was used was situation analysis. This
method incorporated a mixture of three sub-methods
were used to determine the different constraints of social
network sites. PESTEL analysis was the first method
that was employed in the study. This method was used
to determine the political, economic, social,
technological, environmental and legal factors that
affect social media. SWOT analysis is also another
method that was employed in the study. This method
was used to determine the strengths, weaknesses
opportunities and costs of social media. Additionally,
Porter’s 5 Forces Analysis was used. This method was
used to determine the market entry strategies of social
network sites on the internet.
Population and Sample
The participants of this study will be individuals
between the ages of 12 and 65 years. This age group is
composed of individuals who are having a high
tendency of using social network sites for one need or
the other. This sample group will thus ensure that the
attitudes and perceptions of the individuals contained in
this age bracket are captured. As a result, the data that
will be collected for the study and the inferences that
will be made can easily be generalized to reflect the
trends of the entire population.
The interviews were conducted in places where there
was a high concentration of people. This included places
such as common rooms, gymnasiums and student
centres within universities, shopping malls, bus stations
and subways. Random sampling technique was applied
while selecting the individuals to be interviewed. This
ensured that the interviews that were conducted were not
biased. At the same time, business entities that were
interviewed were also selected on a random basis. These
businesses were mainly small and medium enterprises
(SMEs).
Research Design
To fully focus on the research questions, a mix of
qualitative and quantitative research methods was used.
These methods ensured that all the aspects of the study
were covered. This in turn increased the validity of the
results. The data from the respondents that were
collected from interviews was achieved by the use of
questionnaires. In addition, the observation was also an
essential tool in the research. The set of data that was
collected using these methods were analyzed with a
computer software package known as SPSS version 16.
Document Review
Document review is categorized as a qualitative
research method. Document Review was a source of
secondary information for the exercise. This data was
obtained from books, magazines, peer-reviewed
journals, online articles and other relevant sources.
Through Document Review, some of the methods that
had been used in the previous studies were borrowed
and applied to the current study. Also, the
recommendations of the previous studies were
considered in the current work. Information from
Document Review was therefore used as a guiding tool
in conducting this study.
Interviews
Interviews are specifically useful in getting to know the
experience of the interviewee on a particular subject of
discussion. Interviews may seem much easier for the
participant especially if only the opinions or impressions
about a certain subject are being sorted. In the current
study, in-depth interviews were adopted. This method
was used to gather the relevant information that was
required to determine the role that social medial play
now and in future. The respondents, who were either
members of the public or representatives of business
entities, were interviewed based on the impacts that
social network sites had on them. In this study, the
interviews were conducted in a systematic manner. This
method had been applied in other studies and as a result
of its success, it was incorporated in the current study.
Observations
In this study, it was essential to conduct observations in
order to validate the data that was collected from
interviews and Document Review. To achieve this, a
new account was opened up on Facebook, Twitter and
LinkedIn. The observation was conducted with regards
to the activities of individuals on friends lists and the
mode that business entities used these as platforms for
interacting with their customers through fun pages and
advertisements. Thus, observations formed an essential
part of a data collection method in the study.
Observations were used to determine whether the
interviewees and the general target group responded in
a manner that is similar to the results that were collected
from the interviews. After this analysis was done, the
difference in behaviour was then identified and
discussed. Observations were thus used to bring out a
different perspective of the study hence making the
inferences and arguments towards the research
questions to be much stronger.
Situation Analysis
Several situation analysis models were used in this study
in order to fully understand the operations and impacts
of social network sites on individuals and business
entities. To ensure that all the aspects of social network
sites were covered effectively and efficiently, SWOT
analysis, PESTEL analysis and Porters 5 forces were
used. These models were also essential to the study since
they played a critical role in answering the research
questions of the study.
Data Analysis
Raw data from the field is of no use since it does not
make sense. It is mainly composed of numbers and
codes that need to be analyzed to make sense. Analysis
of data involves three major steps:
Data preparation involves the organization of the
data that has been collected for easy analysis.
Descriptive statistics that entails the description
and interpretation of the data that has been
collected. This can be done using charts and bar
graphs to explain the trends that were observed.
Inferential statistics that was done to test whether
the data that has been collected is consistent with
the hypothesis of the study. This is where either
the null hypothesis or alternative hypothesis is
proved to be true.
Method: SPSS 16.0
For accurate analysis of the statistical data a computer
programme called SPSS 16.0 was used for descriptive
data analysis. The data were explored using descriptive
statistics and histogram plots to determine the shape of
the distribution for each sample variable. The name
given to each variable for the data analysis was given in
a table.
Data analysis was carried out using parametric tests
where the data followed a normal distribution and where
the sample number was equal to or greater statistical
power. Where the data did not follow a normal
distribution or where the data was split into groups of
less than the sample size (n), a non-parametric test was
used. For example, a Pearson correlation test was carried
out on the data to explore any linear relationships
between the variables (the relationship between results
from interviews and results from observation).
Ethical Considerations
For the data to represent a true and fair view, the study
had a few considerations on ethics. The data collection
exercise was conducted within the heart of a society. It
is here that it was possible to find interviewees both
from the community and business representatives. The
questions for the interviews were structured in a manner
that avoided any conflicts with the traditions and
religion. It mainly focused on collecting the data that
was required for the study. Prior to the commencement
of an interview, the respondents’ consents were sought.
The purpose of the study was explained and the
confidentiality of their information was guaranteed.
Results
The results that were found in the study were very
interesting. The data that was acquired from the
interviews were interpreted using the Likert scale.
However, there were responses that could not be
measured on the Likert scale. These were however used
to back up the information that was gathered from
Document Review. The results that were gathered
clearly showed the attitudes and perceptions of the
interviewees (people and business representatives)
towards social network sites, a critical factor in
determining the impacts of social network sites. Each
question in the interview was used to measure a unique
variable that was being tested in the study.
81 % of the people who were interviewed confirmed that
they had used the internet within the past six months. Of
this number, 74% stated that they used the internet on an
almost daily basis. The main use of the internet that was
gathered from the interviews included access to social
network sites, seeking employment, blogging, shopping
and dating. Of these constraints, the interviewees had
the option of selecting more than one choice and a
maximum of five. It emerged that 69% of the
interviewees used the internet to access social network
sites. Of all the respondents who were interviewed, an
overwhelming 77% had accounts in online social
network sites. The most common sites were Facebook,
Twitter, MySpace, YouTube, and LinkedIn.
When asked why they are users of social network sites,
a variety of responses were gathered. However, they all
were in the same context. Most of these users preferred
social network sites over other forms of interaction and
communication since it was a faster form of
communication, almost free (since they only need to
incur internet costs that in some cases is available for
free) and it was available at the comfort of their homes,
work, school and even on their phones. However, most
of the users chose social media over communication and
interaction options due to its ease of use. The interface
of these sites made it easy for users to sign up, find
friends, create and update their profiles, communicate
with people within the network and share pictures and
videos. These features, according to most of them, were
only available in social network sites and not in any
other place. These responses thus led to the acceptance
of the first hypothesis that stated that; Social media has
a huge impact on the lives of individuals.
The results of the interviews that were conducted on
business entities were also interesting. A total of 30
different business entities were interviewed. These were
mainly located in high population concentration areas
including malls and the central business district. Of all
the business entities interviewed, 80% had adopted at
least one form of e-commerce strategy in their
operations. 73.3% of these businesses utilized social
networks by having fun pages, for advertisements and
as a means of interacting with their customers. A further
63% of the entities that were interviewed agreed on the
fact that social networks have increased their sales and
level of interaction with their customers. From the
results that were obtained on the interviews that were
conducted on business entities, the second hypothesis of
the study was thus accepted. This hypothesis stated that;
Social media has a huge impact on business entities.
However, to ensure the validity of the data that was
collected from both interviews, it was essential to
compare this with the data that was collected from
observation. To gain data from observation, the
activities that were conducted social networks were
observed. It was observed that the number of people
using social network sites was high. In a span of one
week, the Facebook account had acquired over 200
friends. In this friend list, there were people as well as
business entities. More than half of the friends on this
list were online 24 hours a day. Approximately 30% of
the rest logged in on a daily basis. These figures were
achieved with the use of the user online indicator and
user activities such as responding to messages, status
update and other forms of communication or interaction.
There was also a high correlation between the responses
that were received from the interviews that were
conducted on individuals and the interviews that were
conducted on business entities.
Individuals
Businesses
Individuals
Pearson Correlation
1
0.618
Sig. (2-tailed)
0.626
N
30
30
Businesses
Pearson Correlation
0.618
1
Sig. (2-tailed)
0.626
N
30
30
Table 2. The results for the correlation test.
A Pearson correlation of 0.618 implies a strong positive
relationship with insignificance at 5%. This thus
supports the acceptance of both the first and second
hypotheses.
Discussion
From the results that were arrived at from the study, it is
evident that social media has a huge impact in the world
currently and its effects are expected for many years to
come. This conclusion was arrived at after analyzing the
information from the literature review and the data that
was collected from the various methods that were used
in the course of the study. Most of the respondents that
were interviewed had accounts in at least one of the
many social networks sites that are present on the
internet.
In addition, most of the representatives of business
entities were interviewed stated that their businesses
adopted the concept of e-commerce and reaching their
customers via social networks was one of their main
strategies. In addition, from the information that was
gathered from the literature review, it was found out that
social network sites have financial backing from giant
global companies. This will ensure their sustainability
both in the short run and in the long run. Furthermore,
from the literature review, it was identified that most of
the giant social network sites like Facebook, Twitter,
LinkedIn and YouTube have reached their break-even
points and they are actually profitable at the moment.
Other smaller sites have also turned out to be profitable
or at least they can sustain themselves in the short run
and in the long run.
The results that were gathered from the interviews that
were conducted on normal users revealed that quite a
high proportion of the study sample had accounts on one
or more social sites that are present on the internet. The
most common site that most users had accounts on was
Facebook. It was followed by Twitter,
LinkedIn, MySpace and YouTube. Most of these users
felt that social network sites provided an easier platform
that they could meet, interact share and communicate
with friends and to some degree, strangers. In addition,
social sites were also influential to them since they
assisted them in gathering information, knowing about
the latest events, a forum to discuss related issues with
individuals with similar interest and most of all, an
avenue through which they could project themselves to
their friends and to the rest of the world (via the editing
their profiles to match their needs, desires, tastes and
preferences).
Another factor that was identified in the study was the
ease at which users had while surfing on social network
sites. From this, it was evident that social media has
changed the lives of people in the modern world. Most
of the respondents that were interviewed stated that they
preferred social network sites as a medium through
which they can search for people and information as
compared to other traditional methods. When compared
to the television, most of the respondents stated that the
television was not interactive since what viewers do is
only to watch. In addition, it was difficult for viewers to
manipulate the content that was aired on television.
The radio on the other hand had similar criticisms. Here,
respondents stated that listeners could only hear what
was being aired over the network. Print media on the
other hand lacked motion picture. The fact that some of
the print media, for example, books, journals and
magazines contain a lot of text made people disregard
them. However, social media has come up with a
different concept. While using social media, users are
able to see, hear, see, read, communicate, edit to fit their
tastes and preferences and very soon, social media is
going to be available in 3 dimensions, a move that will
be supported by Web 3.0 (Acquisti 16). Users are able
to enjoy all of these features at the comfort of their
home, cellular phones, places of work and so on. It is
due to this fact that many people have joined social
network sites and have become active users in the long
run. Social media has thus taken over our lives and plays
a critical role in the manner in which we interact,
behave, communicate and acquire information (Acquisti
17).
Social media has also changed the manner in which
businesses operate. Social media has affected the
internal and external factors of most business entities in
the world, especially in developed nations. As a result
of the technological advancement that the world is
currently experiencing, many businesses entities,
regardless of their sizes, have adopted the concept of e-
commerce. Here, businesses utilize various components
in the field of information communication and
technology in their normal operation. From this study, it
is evident that social network sites have been utilized by
many business entities as a means through which they
can advertise and interact with their customers. In the
world that we are living in, competition is present in
almost every industry. Thus, to stand at a competitive
edge of rival firms, many business entities are currently
using social media as a means of understanding,
reaching and satisfying the needs of their customers. In
the process, such entities shall be able to retain their
customers and attract new ones. This will make them be
sustainable in the short run and in the long run.
However, social network sites themselves can be
viewed as business entities. Due to their nature of
business coupled with the high traffic that they have,
social network sites have become prospective
investments that many businessmen, corporations and
global companies have invested in. Now, giant social
network sites such as Facebook and Twitter are highly
profitable. At the same time, the rate at which these
companies grow is remarkable. Thus, due to their
success, individuals and corporations have invested
billions of dollars in this industry. For instance, News
Corporation purchased MySpace in the year 2005 at a
fee of $580 million (BBC 4).
The internet was developed by the US military during
the 1950s and 60s to assist in their own internal
communications. By 1995, the internet had grown and it
hosted approximately 18,000 users. During this time,
several web sites were emerging. Due to the great
opportunities that the industry had, individuals invested
in any prospective site that showed signs of being
successful. However, during their early days, social
network sites and other sites on the internet did not have
a reliable revenue model. Investors believed that the
sites that they invested in received desired hits and
eyeballs, they would manage to recover their capital and
earn profits after some time. However, it was not quite
clear when web sites would reach this level. Thus,
investors made their decisions based on the number of
hits a site might get, consumer-based navigations, IT
and so on.
Soon, the IPO of internet companies came. Because
most internet companies lacked a solid model, most
companies went into losses. Some even shut down just
after the bubble burst. Amazon, Yahoo and MSN were
among the few companies that managed to survive
(Barnes 6). After the bubble burst, the internet
experienced many changes. This gave new companies
an opportunity to enter the social network market while
the established ones experienced a chance to grow. A
new form of revenue was also realised; advertising. At
the present moment, the more hits a site gets, the higher
chances it stands from benefiting from advertising. At
the present moment, companies such as Facebook,
Twitter, LinkedIn and YouTube make millions of
dollars annually from advertising alone. Application
fees also increase the amount of revenue a social
network site might make. Many developers upload their
applications on social network sites. Some of these
applications can be purchased by users. Thus, it is wise
of a company or a developer to advertise its products in
popular sites in order to get a higher response from their
target market.
To enter the market, there are several factors that social
network sites have to consider. In this study, Porter’s 5
forces were used to determine the competitiveness of
this industry and the factors that make it attractive to
investors. To determine this, five different aspects of the
industry were analyzed. These aspects are summarized
in Fig. 4 below (Kaplan 61).
Fig. 4.
The first aspect of the industry that was identified was
the ease at which new websites can enter the market.
From the analysis that was conducted, not a lot of
barriers to entry were present in this market. Users
needed only to set up a website. The financial impact
that is experienced while setting up a social network site
is also low thus reducing the risk of investing in this
venture. However, the major problem that social
network sites face their marketing. However, once the
website has gained a positive reputation, its chances of
being successful are always high. It is due to this fact
that at the present moment, there are thousands of social
network sites present on the internet. However, the
presence of many social network sites has raised the
level of competition within the industry.
Competition is another factor that was considered in this
model. The presence of high competition has made
social network sites to come up with strategies and
features that will differentiate them from other sites
(Kaplan 62). This will in turn ensure that such sites have
a competitive edge over their rivals. Facebook, for
instance, came up with a strategy that enabled its users
not to fully disclose their information to the public. In
addition, it was the first site to allow outside developers
to incorporate their applications that users used to
enhance their profiles. This made the site to be attractive
among other users hence became famous and by 2008,
it was the most visited social network site (Stelzner 22).
Other sites try to overcome competition by targeting a
unique group. Sites such as Dogster and Catster attract
individuals with a specific interest or passion. All these
actions are in a bid of trying to overcome the concept of
competition. However, the fact that these sites offer
relatively similar services makes the competition among
them to become even higher. This, coupled with the high
rate of investments make sites to come up with features
and strategies that will ensure their long term
sustainability since they cannot afford to leave the
industry.
The buyers power was also considered in this analysis.
In this industry, the buyers are not always the users
(although there are sites such as LinkedIn that charge
their users in order to experience high-quality services)
but the individuals who use the social network site portal
to advertise themselves and developers who want to
popularize and market their applications. At the present
moment, many business entities regardless of their size
have adopted the concept of e-commerce. One of the
strategies that they have employed under e-commerce is
advertising their services and products via social
network sites. In addition, business entities use social
network sites to interact with their customers in a bid to
understand their needs, tastes and preferences. Thus, the
number of buyers in this market is high. However, these
buyers always want to advertise on sites that have a high
level of traffic. It is due to this fact that sites such as
Facebook, Twitter, YouTube and LinkedIn, due to the
high number of users and traffic that they attract, have
many business entities advertising on them. This in turn
makes smaller sites to come up with strategies of
improving their operation in order to become better than
the giants of the industry.
Suppliers power is also another important aspect that
was considered under this model. However, in the social
media industry, this constrain is difficult to analyze
since the industry is relatively new. However, currently,
social network firms are focusing on individuals who
play an essential role in their stabilization. This includes
digital operators, public relation professionals and
marketers (Boyd and Ellison 220). For social network
sites to be successful, they need to incorporate
experienced individuals in this field to work for them in
a bid to stand at a competitive edge over other sites
present in the market (Nora 78).
The substitution effect is the last factor that was
considered in this model. In this industry, the level of
substitution, especially for established social network
sites is relatively low. This is due to the fact that many
buyers want to achieve maximum returns from the
investments that they have made in these industries and
thus they do not want to risk investing on small social
sites for a cheaper price. However, the future of the
social media industry is likely to change. The graph
below shall be used to explain the reasons as to this
(Kaplan 66).
Fig. 5.
At the present moment, social network sites are
operating on the first two brackets of the graph. Here,
the higher the price, the better the quality services that
buyers are expecting to experience. A giant company
like Facebook only has few substitutes such as Hi 5 and
Orkut and this is outside the United States. However,
with time, the awareness of buyers will increase after
they realise that an increase in cost will not necessarily
result in an increase in the quality of service. This will
in turn increase the level of substitution within the
industry and will give smaller industry and rivals alike a
chance to grow and develop. This is the direction that
the social media industry is currently taking.
Thus, from the analysis of these factors, it is evident that
the social media industry is quite attractive due to the
high profitability that firms are experiencing, the high
level of competition and the great opportunities that they
have. This has thus resulted in social network sites to
come up with strategic plans in order to enjoy the
benefits that accrue from the industry. To analyze this,
this study conducted a SWOT analysis. This was an
essential analysis as it clearly brought out the strengths,
weaknesses, opportunities and costs that are present in
the social media industry. The strengths and weaknesses
were used to analyze the internal operating environment
of social network sites while the opportunities and
threats were used to analyze their external operating
environment.
Internal Environment
External Environment
Strengths
Opportunities
Weaknesses
Threats
Table 3.
Many factors act as the strengths of social networks
sites. First, social network sites offer online users an
experience that has never been experienced before. It is
due to this fact that many users prefer social network
sites over other forms of media such as radio, television,
journals, magazines and so on (Kaplan 71). This is
because social sites offer their users direct contact with
other users. This is one of the major strengths of social
network sites over other forms of media. Users are able
to meet and communicate with each other directly. At
the same time, business entities also have the chance of
interacting with their customers. Although this is on a
virtual basis, it brings about an experience that is almost
similar to face-to-face communication.
Another strength of social network sites is that users are
able to measure the impact that their online experience
has on others. In Twitter, for example, users are able to
check on the number of followers that they have. This is
essential especially on business entities that want to use
social media to reach out to a specific target market.
Social networks sites also make business entities to have
a human factor. This creates a strong relationship
between the brand and its customers. Thus, by
advertising and joining popular social network sites,
businesses are able to attract large masses using minimal
efforts. This in turn reduces the overhead cost of
advertising and marketing. All these factors thus act as
the strength of social network sites.
With regards to the SWOT analysis that was conducted
in this study coupled with the literature that was
gathered, the following weaknesses were identified.
First, it is always difficult for individuals and brands that
are users of social network sites to ascertain the effort
that they have put versus the results that they have
attained. This is especially so for business entities as it
is difficult for them to ascertain the level of success that
they have gained from social media on their other
outreach programs (Neti 11).
Another weakness that social network has is that it
required personal effort for users to achieve their goals
and objectives via the social network platform. This
weakness mainly affects brands more than people do.
For brands to be successful in social media, they need to
have people who fully understand them (the brands). In
most cases, it is difficult to get such people and if they
are found, it will be costly to maintain them (Stelzner
24). Another weakness of social media is that it is based
on an environment that is constantly changing.
Therefore, users and the hosts themselves need to ensure
that their operations are up to date; an action that
requires a lot of time, money and effort to achieve.
Lastly, making up for mistakes, especially in the case of
brands in social media is difficult. This is because of the
high rate of exposure that users have thus more prompt
actions are required to rectify such mistakes on social
network sites as compared to other forms of media.
Opportunities and threats that social network sites face
come from their external environment. A PESTEL
analysis was conducted to examine the external
environment of social network sites. This model focused
on the impact of political, economic, social,
technological, environmental and legal factors on social
media. Social media has received a great deal of political
applause all through its development. Despite the minor
criticisms that the venture has received, many
politicians have used the media to reach out to even
more supporters online. This has thus changed the
manner in which people interact with their politicians.
Moreover, social network sites have also provided a
forum through which people can share their ideas and
discuss current political issues. Thus, politically, social
media has brought about many changes that will have
made the world to experience growth in politics (Gajjala
212).
Since their introduction until the present moment, social
media has had a great impact on the global economy.
Before and after the bubble burst, people and
corporations have been investing in social network sites
and other websites present on the internet. The value of
social network sites is estimated to be approximately
$75 billion to $100 billion. At the present moment,
Facebook IPO is estimated at an alarming $5 billion
(Kaplan 73). This is way higher than Googles 2004 IPO
of $1.7 billion. In the last financial year, Facebook
reported having had a revenue of $3.7 billion and a
profit of over $1 billion. Google on the other hand had
revenue of $37.9 billion, 96% of which came from the
advertisement. The table below shows the top 10
internet IPOs (Kaplan 74).
Table 4.
Thus, social network sites also provide an avenue
through which brands can advertise their products.
Facebook alone has over 750 million users from all over
the world. Thus, advertising on such a network makes
brands to stand a high chance of reaching their targets.
Therefore, social network sites themselves are ventures
that have high returns. In addition, they also support
other businesses to grow and develop through e-
commerce. This is essential in the growth and
stabilization of the global economy.
Socially, social network sites enable their users to
interact, communicate and share information and media
files with other users across the network. In addition,
social network sites also enable people with similar
interests to meet and discuss a variety of issues. Social
networks also enable brands to easily interact with their
customers. Different social network sites have different
goals and objectives that they want to achieve. In the
process, they attract different users depending on their
tastes, preferences and goals that they want to achieve.
The most important thing is that users achieve all this at
the comfort of their homes, offices or mobile phones.
Thus, social networks have improved the level of
interaction of users and brands.
Social networks are the results of the advancements that
the world has been experiencing in the field of
information, communication and technology (ICT).
Since their introduction, social network sites have come
up with a number of creations and innovations. These
advancements have been as a result of technological
advancements. Social networks have made it possible
for users to interact and communicate with each other
via a variety of methods. In addition, users are also able
to send, receive and share media files across their
networks. Social networks also provide a platform
through which users can present themselves on the
internet. Social networks sites also come up with new
and interesting features to differentiate themselves in a
bid to stand at a competitive edge over their rivals. In
the near future, it is expected that social networks will
be available in 3 dimensions. Thus, social networks
support the growth and development of technology.
The world has experienced a lot of innovations.
However, most of these innovations have adverse
effects on the environment. The agrarian revolution and
related developments in the field of agriculture have
resulted in environmental pollution, deforestation, soil
erosion and so on. The industrial revolution and related
industries have resulted in air, sound and water
pollution, poor waste management and so on. These
factors result in poor health and living conditions, lack
of basic necessities and so on. Social media on the other
hand is based on a virtual context. Thus, it does not have
any form of pollution or impact on the health or living
standards of individuals. Thus, social media is an
environmentally friendly development.
Although legal, many battles are being fought to protect
social network sites and other internet-based
organizations. Early 2012, the US Senate had two bills
presented on its floor. These were the Protect IP Address
Act and Stop Online Piracy Act. These two bills, if
passed, will reduce the ease at which people use social
network sites and other forms of internet media. These
bills aim at eliminating piracy and making sites to be
accountable for the actions of their users. This will thus
mean that sites should separate themselves from those
sites that offer files sharing service, a move that will go
against the main theme behind the internet; networking.
This will in turn reduce the confidence that users and
hosts had on the internet.
From the discussions that have been presented in this
paper so far, it is evident that social media is not a fad
but an innovation that has managed to become an
essential part of the lives of people at the present
moment. In addition, from the analysis of factors, it is
evident that social media will be a sustainable force in
the future. There are innovations that have been revealed
to the public but have failed to reach the goals and
objectives of their developers. For instance, there have
been a lot of developments in the field of intelligent
machines. Several companies have developed machines
with intelligence capabilities. Examples of these
machines include vacuum cleaners and dishwashers that
have the capability of communicating with their owners
via various channels including the word of mouth. As
per their designs, these machines are supposed to work
effectively as per the orders of their owners. This would
otherwise eliminate the need of having house helps
around all the time.
However, such advancements failed to pick up in the
market. Another advancement was the ability of
vehicles communicating with their owners. Ford
developed such a vehicle that had the capability of
communicating with its owner using GPS technology.
In addition, this advancement did not pick up in the
market. Social networks on the other hand were
introduced to enable people to interact with each other
and through direct communication, sharing of
information, pictures, videos and other forms of media
files. Social networks have also enabled individuals to
make friends and interact with other users within the
network. Users also have the freedom to be members of
more than one social network site. Therefore, this
increases the thrill and experience that they gain from
social networking. Currently, it is difficult to state the
number of people who are members of social network
sites. However, Facebook states that it has over 750
million users worldwide (Lazer 19).
This is a considerable proportion of the global
population. In addition, Facebook is the site that
experiences the most traffic on the internet. Therefore,
this suggests that social media has taken over our lives.
At the same the huge traffic that social media
experiences make it to be a conducive avenue for brands
to interact with their customers. This has been one of the
key means through which businesses advertise their
brands and interact with their consumers. Social
network sites have thus made it easier for businesses to
market their brands in order to reach even wider
markets. Many brands have grown as a result of them
being advertised over social networks. In the last
financial year, Google had revenue of $37.9 billion and
of this, 96% was from advertisements. Finally, social
networks have become strategic ventures to invest in.
The social media industry is valued at approximately
$100 billion. The industry is only ten years old and from
the manner in which it operates, the public support that
it has, its technological backings and favourable legal
requirements, this industry will continue to be
sustainable in the short run and in the long run.
Social media has evolved from its humble beginnings as
a platform for making people within small communities
to interact with a multi-billion franchise. The industry
had managed to take over the lives of individuals from
different cultures, backgrounds, age, sex and race.
Unlike other forms of developments, this industry has
not been related to adverse effects on human life or the
environment. The world that we are living in at the
present moment is faced with a lot of problems. This
includes high unemployment rates, economic
instability, insufficient basic necessities such as food,
water, fuel, land, changing weather patterns and so on.
Social media on the other hand has come up with a
different approach. The fact that it brings people
together generates income and operate on a virtual level
makes it to be sustainable in the short run and in the long
run. In addition, many governments advocate for the
venture since it has minimal negative effects on the
environment. One major factor that has made social
media to earn the support of many governments is the
fact that it will lead to the elimination of the use of
papers thus reducing the rates of deforestation and
environmental pollution.
Although social media has a bright future, they do also
have negative aspects. Social media has been linked to
some negative cultural activities. One of the major
negative incidence that social media has been linked in
was the England riots that occurred between August
6th and 10th in 2011. These riots commenced in
Tottenham after Mark Duggan, a resident of the area of
shot dead by police on August 4th 2011. After the
incident, the police failed to notify the family of the
victim about the demise of one of their members. This
led to a public protest in Tottenham on 6th August.
During the protest, police tried to disperse the crowd and
in the process, several people were injured including a
16-year-old girl who was allegedly pushed and punched
by several police officers. These actions made the
protest to turn out into a riot where characterised by
looting and arson.
Police vehicles, magistrate courts and homes were burnt
down. These acts sparked riots in other cities including
parts of London, Bristol, Manchester, Liverpool and
Birmingham (Lazer 19). In the course of these riots,
social media was pointed out as the tool that was used to
organize the riots. It was alleged that BlackBerry
Messenger (BBM), Twitter and YouTube were used to
send inciting messages in one way or the other. For
instance, videos that were posted on YouTube made the
users of the network around the affected areas to join the
riot. In addition, BBM was used to organize the time,
place and activities that will be carried on by the rioters.
Users to post their pictures in the course of the riot on
the other hand used Facebook. In the end, six people had
died, several had been injured, economic activities and
transport systems had come to a standstill in the affected
areas and properties valued at £200 million were
destroyed. This incidence thus shows that social media
is a powerful tool that can be used to pass information
whether good or bad and in the process, this information
will get the attention of the users who will respond
accordingly.
Conclusion and Recommendations
Social media, as a tool of networking and
communication begun off from humble beginnings. Its
growth and development were in line with the growth
and development of the internet. Therefore, the success
that the industry I snow experiencing is highly
dependent on the fact that the internet, as an innovation,
became successful and sustainable. Social network sites
have managed to make people connect and network with
other users within and across networks. This has
increased the level at which people in the world interact
with each other and with brands that are using social
network sites as an avenue for interacting, socializing
and advertising themselves. Therefore, social media has
become part and parcel of the modern lives of people
and businesses in the world.
The social media industry is highly valued and this
figure is expected to rise given the huge strengths and
opportunities that it has. In addition, the industry has
support from the people, governments, corporations and
many other institutions in the globe. Therefore, this
guarantees the sustainability of the industry in future.
However, social media, due to the huge impact that it
has on the lives of people, should be approached
carefully. The manner in which it is used should be
regulated in order to better the life of man and his
environment. Due to this fact, it is highly recommended
that the content that is passed across the platform should
be checked in order to ensure that it leads to more good
than harm. This will eliminate if not to reduce
incidences such as the England riots of 2011. Therefore,
social media is a strong force and the future of the world.
If carefully used, it will be the greatest social invention
that has man has ever experienced.
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