TECHNOLOGY AND INNOVATION 1
Curriculum Change Plan: Part 6 – Technology and Innovation Plan
<Insert Your Name Here>
School of Education, Liberty University
Author Note
<Insert Your Name Here>
I have no known conflict of interest to disclose. "<Disclose conflicts, if any>"
Correspondence concerning this article should be addressed to Melanie Griffin<Insert
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Email: @liberty.edu
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Curriculum Change Plan: Part 6 – Technology and Innovation Plan
Technology Concepts
Two technology concepts that are relevant to the social-emotional learning curriculum
change plan are digital citizenship and e-learning fatigue. Each concept play an important part in
students' learning experiences and interactions in the classroom. Both concepts intertwine with
the integration of SEL competencies and the use of technology to support holistic development
among students. "Shifting learning to online platforms can take many forms which can help to
connect learners to the classroom and actual practice" (Corsby & Bryant, 2020, para. 1).
Digital citizenship involves the responsible, honorable, and safe use of technology. This
includes online communication, social media interactions, and digital literacy skills.
Incorporating digital citizenship into the curriculum is vital for providing students with the
knowledge and skills they need to navigate the digital world in a responsible and ethical manner.
"Digital citizenship is not just about the civic responsibilities or self-responsibilization, but rather
how the digital facilitates new forms of participation" (Pangrazio & Sefton-Green, 2021, para.
12). In the curriculum change plan, I will incorporate digital citizenship with SEL skills to
promote responsible technology use. This indicates integrating lessons, activities, and
discussions on online safety, privacy and cyberbulling topics into SEL curricula. Additionally, I
will use interactive technology resources such as modules and collaborative projects that guide
digital citizenship learning experiences.
The advantage of digital citizenship empowers students to explore the digital world in a safe
and responsible way and fosters critical thinking and decision-making on online platforms. This
empowers students with the knowledge that reflect digital ethics or etiquette and the ability to
use digital technology. (Si & Lee, 2022). This provides students with positive digital citizenship
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behaviors and attitudes that prepares them for the digital world. The disadvantage for integrating
digital citizenship into curriculum change efforts is the requirement for continuous ongoing
updates and adaptation to keep up with the consistent changes with technology. Another
disadvantage of digital citizenship is being able to reach all students, particularly those with
limited access to technology. Integrating digital citizenship can be difficult for curriculum
planning and implementation as it requires evolving with technology trends and providing
technology resources for all students.
E-learning fatigue is referred to the degree of which students experience an sense of overload
from being immersed in technology, creating mental and physical learning fatigue. (Reed, 2022).
To address e-learning fatigue in the curriculum change plan, I plan to incorporate strategies that
enhance balance, well-being, and engagement in online platforms. This includes implementing
recurring breaks, mindful technology practices, and lessons that involve social connections and
physical activity. Therefore, my curriculum change plan will provide tools and resources for
educators to determine and address the signs of e-learning fatigue among students. The
advantages of e-learning fatigue is that supports students' mental and emotional health in online
learning environments and it enhances engagement by acknowledging factors that contribute to
e-learning fatigue. On the other hand, this can also be challenging for educators as it can require
overwhelming planning and implementation to address e-learning fatigue. This disadvantage
may require educators to monitor and adjust learning based on student feedback and experiences.
Integrating concepts of digital citizenship and addressing e-learning fatigue are important
components of my curriculum change plan focused on SEL integration. By implementing
methods that promote responsible technology use and addressing the difficulties with online
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learning will help promote supportive and engaging digital learning that aims to foster students'
social, emotional, and academic growth.
Models of Curriculum Innovation
The Social Interaction Model (SI) is the chosen model for my curriculum change plan.
This model focuses on social interactions, collaboration, discourse among educators, students,
and stakeholders in curriculum innovation. The SI Model resonates with my curriculum change
plan as it is centered around collaborative and engagement efforts among all stakeholders in the
curriculum change process. The SI Model is structured for fostering positive interactions, sharing
ideas, and developing solutions to address student needs and provide positive learning outcomes
for all students. The model aligns with my curriculum change plan by emphasizing collaboration,
communication, and ownership of the change efforts. Through a series of collaborative planning
meetings, professional development training, and continuous communication between educators,
students, and stakeholders this will provide opportunities to share perspectives, give insights, and
create strategies for implementing SEL into the curriculum. The model also supports positive
learning environments where students feel valued, empowered, and engaged in their learning.
The advantage of the SI Model is that it promotes collaboration in the curriculum change
process. The SI Model encourages a sense of ownership and investment in the curriculum change
plan as stakeholders work to collaborate and create solutions to any potential problems within the
curriculum. Additionally, the model also enhances stakeholder engagement by involving
educators, students, and stakeholders in communication and decision-making. As stakeholders
come together they establish the opportunity for buy-in and support for curriculum innovation
efforts. In the bible God has declared to stand firm in one spirit, working together as one for the
faith of the gospel. (New International Version, 1973/2011). For curriculum innovation to take
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place it is significant to come together as stakeholders and collaborate on curriculum design. A
disadvantage of the SI Model is the potential for conflict when it comes to involving
stakeholders who have different perspectives, values, and priorities. These differences can lead
to conflicts or disagreements during the change process and would require effective conflict
resolution methods.
The SI Model offers a collaborative framework for navigating curriculum innovation and
change in alignment with SEL curriculum integration and holistic student development. While
there are a few challenges connected with SEL implementation, the advantages of incorporating
collaboration, stakeholder engagement, and innovation overpower the disadvantages of the SI
Model that ultimately leads to student success and academic growth.
Recent Technology Research Study
The 2020 study "Virtual reality in curriculum and pedagogy: evidence from secondary
classrooms" explored how virtual reality technology can improve curriculum instruction and
pedagogical approaches in secondary classrooms. The foundation of the study encompasses
theories related to educational technology and constructivist pedagogy. Constructivism is
centered on active learning and allowing students to construct their own understanding and
knowledge through experiences and interactions. (O'Connor, 2022). Virtual Reality (VR)
correlates with constructivist concepts by providing learners with interactive experiences that
drive exploration, inquiry, and discovery.
In the study, the researchers not only explored how VR can enhance curriculum and
pedagogical approaches but they also discovered how VR can promote engagement, motivation,
and deeper learning experiences. Virtual reality provides students with the opportunities to
explore virtual environments, manipulate objects, and interact with content in a three-
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dimensional space. Researchers have also examined how VR can guide personalized and
differentiated instruction by allowing students to learn at their own pace tailored to their
individual learning style.
The regards to my SEL curriculum change plan, the results from the study are highly
relevant. SEL integration involves engaging students in learning experiences that promote social
and emotional skill development. VR technology has the ability to design learning experiences
by simulating real-world scenarios that provide students with the opportunity to practice
decision-making, empathy, and resolution skills in a safe environment. For example, VR
simulations can be used to help students understand how to make positive decisions in numerous
social situations. By introducing students to virtual environments, educators can provide students
with learning experiences that supports SEL objectives and goals.
Overall, the study's theoretical basis in constructivism and experiential learning aligns with the
concepts of SEL integration by implementing hands-on, active learning, and promoting skill
development. Incorporating VR technology into the SEL curriculum change plan can improve
the delivery and impact of SEL curriculum by providing students with innovative and engaging
learning experiences,
References
Corsby, C. T., & Bryant, A. (2020). "i felt like i was missing out on something": An evaluation
of using remote technology in the classroom. Education and Information Technologies, 25(6),
4897–4914. https://doi.org/10.1007/s10639-020-10207-2
O’Connor, K. (2022). Constructivism, curriculum and the knowledge question: tensions and
challenges for higher education. Studies in Higher Education, 47(2), 412–422.
https://doi.org/10.1080/03075079.2020.1750585
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Pangrazio, L., & Sefton-Green, J. (2021). Digital rights, digital citizenship and digital literacy:
What's the difference? Journal of New Approaches in Educational Research, 10(1), 15.
https://doi.org/10.7821/naer.2021.1.616
Reed, H. C. (2022). E-learning fatigue and the cognitive, educational, and emotional impacts on
communication sciences and disorders students during covid-19. Perspectives of the ASHA
Special Interest Groups, 7(6), 1885–1902. https://doi.org/10.1044/2022_persp-22-00049
Si, E., & Lee, G. (2022). Moderating effects of digital citizenship on problematic digital media
use and children's happiness: A cross‐sectional study. Journal of School Health, 93(6), 485–493.
https://doi.org/10.1111/josh.13275
Southgate, E. (2020). Virtual reality in curriculum and pedagogy : evidence from secondary
classrooms. Routledge. https://doi.org/10.4324/9780429291982
The New International Version. (2011). Bible Gateway. biblegateway.com. (Original work
published 1973)
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