EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND REFLECTION TEMPLATE
Name Description Pros Cons How could it be used
in the classroom?
Example: Kahoot ●The technology
allows teachers to
put questions in a
test format to be
answered by
students
simultaneously.
●Access can be
through a website or
app.
●Students must put in
a number from the
teacher account.
●Teacher can assess
students.
●Assessment results
are instantaneous.
●Game concept
makes it fun for
students.
●Graphs are shown of
the data.
●Each student needs
an individual device.
●Teacher must create
the questions which
can be time
consuming.
●Student must create
a name for the
game.
●Assessment of a
skill.
●Opinion questions
for graphing in
math.
●Could be used for
review of content.
●Pre-and posttest
results could be
compared.
1. Emaze ● This technology
all allows users
to create, save,
and share
presentations
online
● Ths Tool can be
accessed through
a website or an
● Very interactive
presentations for
students to be in
engaged in
● Helpful tutorials
to help students
with being
creative and
creating great
● Have to pay for
additional tools
● Does not have
student privacy
on free accounts
● They are
allowed to
explore different
students
● This could be
used to create
projects
● Used to interact
with peers and
critique their
work and get
ideas
● Creating
EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND REFLECTION TEMPLATE
app
● This app can be
access from
anywhere cell
phone or
computer
presentations
● Opportunity to
explore other
students
presentations
presentations
this can lead to a
lot of plagiarism
presentations are
made easier
because of the
fast technology
2. Kami ● This technology
provides tools to
help support
learn
● You’re able to
upload files,
documents,
presentations
● Built for
teachers by
teachers
● This technology
has text to
speech
● This also has
voice typing
● Kami also has
videos and audio
comments
● You will need a
subscription for
some features to
be unlocked
● Some features
needs time for
you to learn
● Limited use on
mobile devices
● Kami can allow
teachers to
upload all
students work
digitally
● This can
promote critical
thinking
● Students can
highlight text
and keep track
of all their notes
in Kami.
3. ThingLink ● ThingLink is a
tool for
embedding
media content in
images and
videos
● Users can
upload images
● All around tool
that can be used
in 6-12 grade
● It can easily be
adapted for
individual or
group work, and
a teacher of
● Students could
struggle to
navigate through
the software.
● Takes a lot of
time for kids to
get through to a
● This tool
definitely gives
students the
creative ability
to construct their
own knowledge
about a topic
through the use
EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND REFLECTION TEMPLATE
or browse
images already
built in
● an educator
could search
through the
already
constructed
images to find
one that fits their
theme and use it
for direct
teaching
students with
special needs
could do more
direct teaching
as the students
verbally
generate the
tags.
● Both the web-
based version
and app are
student friendly,
with simple
directions and
easy interfaces
tool
● Kids can get
frustrated with
the navigation.
of the base
image.
● Teachers can
help students
with different
learning
techniques
● You can make
this a teacher-
centered activity
or better yet, a
student-centered
activity
4. Ozaria ● Ozaria was
developed upon
CodeCombat,
but geared
towards the
classroom
● It takes a game-
based approach
to teaching text-
based coding in
Python or
Javascript
● No coding
experience
required. Great
curriculum
structure and
support.
● There's also a lot
of great info
about computer
science concepts
that'll help
students
understand
● No choices in
the game's
narrative.
Puzzles are a lot
like other coding
games.
●Only one
chapter is free,
then schools
need to contact
for pricing.
● Students can
easily get
● This is a
program that
merges games
and computer
science, and
gives you all the
tools you need to
teach even
without coding
experience.
● This is a great
program to help
students with
EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND REFLECTION TEMPLATE
● The game's
framed by a
fantasy
adventure
narrative, told
through
illustrated
cutscenes, which
then lead to a
puzzle game
students must
complete to
advance the
storyline.
● Including
voiceover
narration and a
screen reader
mode, as well as
optional support
for coding.
distracted by the
games.
great computer
skills.
● Students practice
coding through
play. The scope
and sequence
has a nice
progression that
integrates
independent
practice, group
work, and
instruction.
Content
emphasizes SEL
skills.
EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND REFLECTION TEMPLATE
5. PBS newshour
Classroom
● They all emerge
out of real world
media and
examples, and
many connect to
history
● The Daily Video
Lessons offer a
go-to spot to
structure a
sensible
discussion
around topics
that might have
students
buzzing.
● Ths Tool can be
accessed through
a website or an
app
● Beyond the
provided lesson
plans, there are
many videos
with resources to
help students
process what
they’re watching
● essential
question and key
vocabulary as
well as
discussion
questions to kick
off post-viewing
conversations.
●Many of the
lesson plans are
tied to STEM-
related issues, so
they’re ideal for
cross-curricular
collaboration.
● Students could
get
overwhelmed
with the amount
of articles
● You will need a
subscription for
some features to
be unlocked
● Kids can get
frustrated with
the navigation.
● This could be
used to create
projects
● Teachers can
help students
with different
learning
techniques
● Studnets can
stay active with
currents events
EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND
REFLECTION TEMPLATE
Reflection
For this section, you will write two paragraphs reflecting on both Technology Tool Charts you
completed. Each paragraph must be at least 100 words and answer some of the questions below.
1. What have you learned about the technology available to teachers? What concerns do you
have about using technology in the classroom? How do you feel the role of technology has
changed since you were a student? What tools do you feel would be most beneficial for students?
2. In Module 7: Week 7, you will complete the Technology Application Assignment and pick
two of the tools from your chart to create an activity and assessment for one specific topic.
Elementary and Special Education candidates must choose one of the four core areas: math,
reading, social science, or science. Secondary candidates may use the subject they are pursuing.
Which tools do you think you might use for this project? How would using technology benefit
your instruction or assessment? What type of research will you need to do before creating your
tool?
While completing this assignment I have realized that there are a lot of technology tools for
teachers to use and for them to use in their classroom to make lessons more exciting and fun. I
believe that learning should be fun and exciting, it should be a lecture all the time.I believe that
these technology tools could really help with all of that. When you think about prezi and how
you can make cool slides to present to your class or Kahoot where you can create a game for an
assessment and even use that for an assessment grade instead of going the traditional route. Also,
these tools help students with learning and the different learning styles there are. As future
educators you can not expect all students to learn the same way, mixing things up will give
students a better feel of the lesson they are learning. I am glad technology has advanced from the
time I was in school to even now. iIf some of these tools were as popular as they were I would be
a better student because I now realize that I am a visual learner so I would have loved for certain
lessons to be taught using slides and graphics. I am glad today that it has changed because I can
now be an exclusive educator as times progresses.
EDUC 201
TECHNOLOGY TOOLS CHART: FIVE ADDITIONAL TOOLS AND
REFLECTION TEMPLATE
For this technology project I am thinking about using Kahoot and google slides. I choose these
because these are ways I would have loved to learn when I was younger. I believe my learning
experience would have been fun and I would have understood concepts a little bit more.
Learning how to operate these tools is the most challenging part and using them on the back end.