Sports sales and sponsorship (PDFs to help with the questions)

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Ch3.pptx

Sport Consumer Incentivization

Chapter 3

Incentives

Depend on consumption motives

Items of perceived value that add to offer

Overcome indifference or resistance

Later stage of buying/communication process

Price based incentives

Discounting core product damaging

Contingency based

Consumer action (provide info, prior purchase, etc) prior to price reduction

Attract infrequent customers

8% increase in attendance (top 10, 2004)

“cherry pickers” – only attend with promotion

MLB

14% increase, 2% watering down effect, more is better, weekdays (vs. high attendance – max total entertainment value)

Incentives continued

Rule changes, star players (consumption incentive)

Place based incentives

26 fundamental motives for sport consumption

Primary motives

Achievement

Ordinary runners (sense of accomplishment)

Perfect attendance

Vicarious achievement (enhance self esteem through success of athlete)

Sponsors – increased sales volume, exposure

Craft

Developing or observing physical skill

Winning record – highest predictor of attendance/sponsorship

Uncontrollable

Focus on opponent skill (novelty)

Primary Motives Continued

Affiliation/community

Consumer to consumer affiliation

Intragroup

Group related incentives (party packs)

Transgroup

Affiliation among strangers

Supporting a common team

Viewership incentives (restaurants/bars)

Intergroup

Rivalry games (increase attendance 25-30%0

Maximize with pranks, wagers

Local derbies

Consumer to organization affiliation

Minority consumers (need to identify)

Sponsorship for favorable affiliation (image transference)

Affiliate with cosponsors

Extend product market

Affiliate with special cause

Bond employees and customers

Affiliate with idealized past

Parent –child ticket program

Health/fitness

Inspire participation

Sponsorship to increase employee health and morale

Fun/festival

Limited interest in core product

Consumption experience

techtainment

Implementation

Objective

Increase sales, usage, block competitor…

Reward loyal customers first (goodwill)

New market development

Link objective to incentive (p. 57)

Inclusiveness

Value added (as many as possible)

Targeted audience (exclusive)

Recipient

Sales staff, suppliers, consumers

Direction

Positive/negative (reward/punishment)

Amount

Ineffective vs. wastefull

Just noticeable difference (amount offered based on consumer financial situation)

Time of payment

Immediate vs. mail in