summary
In 1980, John Searle introduced a division of the field of AI into "strong" and "weak" AI. Strong AI denoted the attempt to develop a full human-like intelligence, while weak AI denoted the use of AI techniques to either better understand human reasoning or to solve more limited problems. Although there was little progress in developing a strong AI through symbolic programming methods, the attempt to program computers to carry out limited human functions has been quite successful. Much of what is currently labeled AI research follows a functional model, applying particular programming techniques, such as knowledge engineering, fuzzy logic, genetic algorithms, neural networking, heuristic searching, and machine learning via statistical methods, to practical problems. This view sees AI as advanced computing. It produces working programs that can take over certain human tasks. Such programs are used in manufacturing operations, transportation, education, financial markets, "smart" buildings, and even household appliances.
There are two problems with functional AI. The first is the difficulty of determining what falls into the category of AI and what is simply a normal computer application. A definition of AI that includes any program that accomplishes some function normally done by a human being would encompass virtually all computer programs. Nor is there agreement among computer scientists as to what sorts of programs should fall under the rubric of AI. Once an application is mastered, there is a tendency to no longer define that application as AI. For example, while game playing is one of the classical fields of AI, Deep Blue's design team emphatically states that Deep Blue is not artificial intelligence, since it uses standard programming and parallel processing techniques that are in no way designed to mimic human thought. The implication here is that merely programming a computer to complete a human task is not AI if the computer does not complete the task in the same way a human would.
For a functional approach to result in a full human-like intelligence it would be necessary not only to specify which functions make up intelligence, but also to make sure those functions are suitably congruent with one another. Functional AI programs are rarely designed to be compatible with other programs; each uses different techniques and methods, the sum of which is unlikely to capture the whole of human intelligence. Many in the AI community are also dissatisfied with a collection of task-oriented programs. The building of a general human-like intelligence, as difficult a goal as it may seem, remains the vision.
AI in science fiction
A truly intelligent computer remains in the realm of speculation. Though researchers have continually projected that intelligent computers are immanent, progress in AI has been limited. Computers with intentionality and self consciousness, with fully human reasoning skills, or the ability to be in relationship, exist only in the realm of dreams and desires, a realm explored in fiction and fantasy.
The artificially intelligent computer in science fiction story and film is not a prop, but a character, one that has become a staple since the mid-1950s. These characters are embodied in a variety of physical forms, ranging from the wholly mechanical (computers and robots) to the partially mechanical (cyborgs) and the completely biological (androids). A general trend from the 1950s to the 1990s has been to depict intelligent computers in an increasingly anthropomorphic way. The robots and computers of early films, such as Maria in Fritz Lang's Metropolis (1926), Robby in Fred Wilcox's Forbidden Planet (1956), Hal in Stanley Kubrick's 2001: A Space Odyssey (1968), or R2D2 and C3PO in George Lucas's Star Wars(1977), were clearly constructs of metal. On the other hand, early science fiction stories, such as Isaac Asimov's I, Robot (1950), explored the question of how one might distinguish between robots that looked human and actual human beings. Films and stories from the 1980s through the early 2000s, including Ridley Scott's Blade Runner (1982) and Stephen Spielberg's A.I. (2001), pick up this question, depicting machines with both mechanical and biological parts that are far less easily distinguished from human beings. Fiction that features AI can be classified in two general categories: cautionary tales (A.I., 2001 ) or tales of wish fulfillment (Star Wars ; I, Robot ). These present two differing visions of the artificially intelligent being, as a rival to be feared or as a friendly and helpful companion.