Information and Communication Technology Policy and Strategy
Lecture 2
Physical Networks: Technology and Economics
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How is technological advance converted into market developments?
Step One: Introducing connectivity and system integration
Improvements in technology over time open new opportunities – (seems obvious)
Slightly more subtle is the idea that these improvements are influenced by past success – so past technological success fuels more intensive search/discovery which may or may not generate new opportunities
The ‘trends’ we considered last week are all examples of this process and we call them ‘technology trajectories’
However, whether these new potentials are exploited is a question rather than a certainty. To reap the economic and social potential of technological trajectories
requires meaningful new applications.
Sometimes these application ‘stand alone’ – e.g. one may make a digital thermometer for use in the kitchen to replace thermometers based on mechanical technologies
More often, new applications involve connection with other devices or software in one or both of the following senses:
Connectivity – ability to ‘send’ or ‘receive’ data
System integration – ability to function as a component in a larger system typically involving some sort of ‘programmed control’
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The Early Years of Semiconductor-Based Electronics
Some applications, e.g. the telephone network, were built on the principle of centralised planning – technocratic or techno-socialist approaches to large technical system applications predominated until relatively recently (see T. Hughes Networks of Power)
If we look at the world of ICT in 1968, we see the dominance of large system companies like AT&T, Siemens (Germany), IBM, Bull (France), Fujitsu (Japan), ICL (UK)…
These and similar large companies produced systems using ‘discrete’ (individual) electronic components for telecommunication and computing applications.
A somewhat larger collection of large and medium sized companies built other electronic devices ranging from televisions and radios to hearing aids and scientific instruments.
The components used by these companies were very elementary and hence circuits for complicated applications were very complex…
Motivation (2) – How is technological advance converted into market developments?
A small part of a circuit constructed with ‘discrete components’
Motivation (3) – How is technological advance converted into market developments?
The Early Years of Semiconductor-Based Electronics: Consequences
The complexity of discrete based systems meant each system involved substantial design and construction cost – systems had to be comparatively simple if they were to be affordable or very valuable in application in order to justify their cost…
A System 360 installation costing
in excess of £15 million pounds in
current £s and having capacities
similar to a medium priced laptop of today (e.g. £600)
A 1970 era consumer transistor radio
advertising ‘17 transistors’ and having
the capacity to receive a wide range of
radio signals
For this device to be affordable, many units
had to be produced to justify the design costs
and each unit was affordable but relatively costly due to the costs of construction (which increasingly used labour from low wage countries)
Even then, Sony was forging ahead in design with the first integrated circuit
Radio (14 transistors)
(these images are approximately
correct in relative size)
The Revolutionary Technological Transformation and its Consequences
Beginning in 1961 with the integrated circuit and accelerating in the 1970s with the
microprocessor the components used to construct systems embedded the complexity
of the entire circuit which had previously required individual customised designs.
It became possible to build very complex systems with only a few of these components.
However, this opened a very big question…
Would the dominance of earlier technological era (valves/tubes and discrete transistors) companies persist?
To understand what happened we need to compare two different methods of organising the design and production system…
Centralised planning, a good way to achieve rules for connectivity, is a particularly bad way to support innovative initiatives for exploiting the technological opportunities that emerged from the technological revolution
In the military competition between the Soviet Union and the West one of the most conspicuous shortcomings of the Soviet military was military electronics for command, control, communication and intelligence.
Was this due to an absence of rules or an absence of technological variety?
Systematic European plans to employ ISDN (a consensus plan) in upgrading data communication networks was not successful because of the emergence of alternative digital technologies such as dial-up modems.
The rules were not technologically flawed, but they did constrain the speed of innovation by limiting variety.
Variety is not necessarily good – but when it comes to innovation, variety offers the potential to SELECT better outcomes. Notice the conflict with (some) engineering approaches – the best or optimal solution – suggesting only one best way.
Shortcomings of centralised planning
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The shortcomings of centralised planning suggest a market solution.
However…
Individual design initiatives (market-led initiatives) do not necessarily support connectivity.
There is a fundamental tension between the variety generation needed to exploit technological opportunity and the standardisation needed to achieve connectivity.
In addition, there are incentives are to create proprietary interfaces and data structures because of the possibility to have market power and high profits if they are successful.
Angry orphans – buying the wrong technologies creates orphans
Blind giants – efforts to regulate variety generation by government is dangerous because despite their size and power, governments are not well informed about technological issues
Ways of resolving these tensions are examined in this session.
Motivation (3) Market solutions do not necessarily work either
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A Tool for Thought – Evolutionary Theory
Evolutionary theory provides a useful metaphor for thinking about the interplay between
‘variety’ and ‘selection’
In biological evolution, ‘mutation’ is the variety generation process, while in socio-economic evolution it is ‘innovation’
In biological evolution ‘sex and death’ are the selection methods, while in socio-economic
evolution the selection methods at the ‘meso’ (industry and market) level are institutional
re-combination (merger, acquisition, networks of co-operative agreements, etc.) and market failure. At the ‘micro’ level (among firms) selection involves competition for customers and the potential for failure (‘death’).
Biological selection methods are usually believed to be ‘hard.’ Mutations are either
confirmed as adaptive and resilient to environmental conditions by the processes of survival and reproduction or they are rejected by failure to reproduce and death.
Socio-technical selection is ‘soft’ (by comparison) since organisations can often achieve some measure of control over their environment. It is difficult to make general statements about whether this ability to influence the environment favours more rapid or ‘better’ evolution.
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Comparing Evolutionary Theory and Rational Planning
Both conventional economics and other ‘positivist’ disciplines associated with rational
planning (e.g. industrial engineering) assume that choices are made among competing alternatives based upon ‘best available’ information and with a clear ‘objective’
Engineering designs, especially those involving digital electronics, involve a multiplicity
of design choices and many ‘arbitrary’ decisions about how to solve certain problems
It is often the case that many different design decisions will be equally effective in
achieving a design purpose
These alternative designs are still likely to involve different levels of ‘performance,’ or
‘quality’ or other attributes that would influence economic competition.
Available resources are most often too limited to explore all of the economically relevant attributes of design alternatives. Therefore the ‘best’ alternative cannot even be identified.
Under these conditions, what governs the selection process?
One possibility is that selection is just about luck…If this were true, however, the selection
process would not only be ‘hard’ but it would be very arbitrary – it would destroy capabilities
that might be useful in future design competitions.
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Economic and engineering theory argue for optimality, the real world allows something less. Designs have more than a single attribute and customers differ in their preferences for these multiple attributes.
In the real world, therefore, the problem could be too much variety because the selection process is too ‘soft’ (too many alternatives are viable). This could be costly to both firms and society – too much money spent on implementing similar, but distinct, designs.
Against this is customers desire to have ‘compatibility’ – to reduce their costs of learning about the features of multiple products or services. The desire for compatibility creates ‘band wagon’ effects in which everyone chooses the same implementation. Now, again, we have a ‘hard’ and ‘arbitrary’ selection process
In the electronics industry, unlike the toothpaste or breakfast cereal industry, firms have chosen a governance process to preserve some variety and to reduce the force of bandwagon effects from pure market competition
This governance process is ‘technical compatibility standardisation’
Fitness is not the same as Optimality
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Technical Compatibility Standards
Technical compatibility standards are an alternative to using market competition to select technical designs
Technical compatibility standards are an extension of ‘reference standards’ such as
units of measure or chemical purity that have a long history
Standards may be achieved through deliberative process and we call these standards de jure. De jure standards-making may involve either voluntary processes (managed by suppliers) or mandated processes (typically established by governments, but also by larger users)
In cases where de jure standards-making is not employed (typically due to strong
competing interests among profit-seeking firms) the process of market competition may, nonetheless, produce a de facto standard. De facto standards may be endorsed or regularised by voluntary or mandated standards-making processes.
Public standards making organisations face difficult problems because their processes may be more deliberative (slower) than either private consortia or de facto standards.
The problem is that non-public or ‘sponsored’ standards are not necessarily pro-competitive – they may favour market concentration and power
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USB 1.0
USB 2.0
USB OTG
Certified Wireless USB
(competes with Bluetooth)
USB 3.0
1.5/12 mbps
280 Mbit/s
3.2 Gbit/s
Case Study: USB Standards
A fairly neutral standard
Competitive Strategy and Standards
The gains from conforming to a standard are that a larger market for ‘inter-operable’
components is formed
The cost from the viewpoint of the supplier is the creation of greater competition. At
the limit, producing a ‘standard’ component can be like producing a simple commodity
like nuts and bolts. The consequence is very low profit
A firm that is able to produce at a lower cost or is able to deliver greater quantities to
the market than rivals will seek to establish a standard.
If other firms are not able to benefit from ‘one’ standard they are likely to create
alternative and competing standards
The ideal position is to be in a position to define the standard and prevent imitation.
Since electronics markets are following Moore’s law and other trajectories of
improvement, the supplier also needs to periodically introduce new products that
re-define the standard in ways that are favourable to its interest
This is what Microsoft, Intel, and a number of other companies do.
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Regulation of Inter-Operability
Governments may choose to accelerate standards-making processes by subsidising standards making or organising the process
Another approach is to require ‘inter-operability’ or to eliminate barriers to achieving inter-operability
Producers of telephone equipment have typically been required to follow particular compatibility standards to safeguard and improve telecommunication networks
In Europe and the US, the copyright law on software explicitly allows imitators to ‘reverse engineer’ the interfaces in existing software products computer interfaces for the purpose of achieving inter-operability
Governments may also set standards through procurement requirements
These are all complex and difficult decisions because:
1) the time at which a standard may be set is short
(delay may allow competing standards to emerge),
2) it may be difficult to avoid locking users into an ‘inferior’ standard
(e.g. US television picture standards) and
3) users of alternative standards may be orphaned by the decision
(creating a political protest)
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Are Technical Compatibility Standards Pro-Competitive?
Ideally, yes. But several things can go wrong…
Technical compatibility standards create a larger market and encourage faster market
development. Both are likely to enhance competition by encouraging investment.
A standard may, however, favour a single company or a small group of companies
and enhance its/their market power
Windows, an operating system standard, is owned by one company
Implementing GSM or CDMA technology requires patent licenses that are held by
a small group of companies or one company
Standards tend to suppress alternatives and may lock users into an inferior standard
or one that is expensive to improve. These problems can be ameliorated through policy:
1) standards can be required to be ‘open’ (access to the technologies required to
use the standard must be in the public domain or equally costly to all players)
2) the formation of new standards should not be blocked so that competing
alternatives are designed
It is important to keep in mind that ‘sunk costs’ have transitory or no effect on
business decisions. Similarly user ‘lock-in’ is often transitory.
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BROADCOM CORPORATION,
Plaintiff,
v.
QUALCOMM INCORPORATED,
Defendant.
…international and United States standard-setting bodies only adopted UMTS as a mobile telephone standard after Qualcomm represented in writing that it would license its WCDMA patents on fair, reasonable and non-discriminatory (that is, so-called "FRAND") terms. The adoption of the UMTS standard led mobile telephone services carriers to invest billions of dollars in developing UMTS phone systems.
But after the UMTS standard was adopted, giving Qualcomm monopoly power in the WCDMA technology markets, Qualcomm disregarded its FRAND commitments. Qualcomm has instead leveraged its WCDMA patents in an attempt to expand its monopoly power into the separate market for the sale of the UMTS chipsets that provide basic operational functionality for UMTS phones. Indeed, Qualcomm is now employing with respect to WCDMA and UMTS the same types of unlawful and anticompetitive tactics that Qualcomm has already used to gain tight monopoly control of the markets for technology and chipsets applicable to another third-generation mobile phone standard based on Code Division Multiple Access ("CDMA") technology.
A Legal Dispute Over Standards
and Patent Issues…
Qualcomm and Broadcom announced Sunday that they have agreed to end patent litigation between the companies worldwide, with Qualcomm paying Broadcom $891 million, according to the announcement.
A Legal Dispute Over Standards
and Patent Issues…the second outcome
Brooke Crothers
26 April, 2009
http://news.cnet.com/8301-13924_3-10227815-64.html
18 February 2009
http://arstechnica.com/gadgets/2009/02/qualcomm-hedges-standards-bets-with-new-35g4g-chip/
A Legal Dispute Over Standards
and Patent Issues…the first outcome
Platforms – What are they?
Platforms are systems comprised of component products
and/or services that must be integrated to become useful.
Platform integrators are companies that have the knowledge to perform the integration when the final user is not willing or able to do so.
Component suppliers are the companies with the knowledge to produce the components integrated into the system.
Knowledge is required to integrate components into platforms – in particular, reliable knowledge of the interface between components
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Examples
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Source: Microsoft Encarta
http://encarta.msn.com/media_461520476/Personal_Computer_Components.html
© Microsoft Corporation. All Rights Reserved.
The Generic Personal Computer Platform
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Leading Mobile Phone Platforms
iPhone
Samsung
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Multi-Supplier Stereo Component Platform – Not the Platform we have in mind!
Why not?
Source: Tampa Cabinets
http://www.tampacabinets.com/residental.html
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Creating a Platform
Platforms are a kind of innovation
Their acceptance by the market is uncertain
First implementations will later appear crude
Their success often involves adoption network externalities (the value of the platform increases with greater numbers of users)
Each type of standardisation process has advantages and disadvantages in the design of a platform
Sponsored – faster to market
Negotiated – greater commitment of suppliers
Emergent or published – more likely to engage adoption
externalities
Ideally, one might move in the ‘early years’ from sponsored to emergent/published standards, but ‘breaking up’ is hard to do
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Why is system ‘decomposition’ becoming easier?
Information and communication technologies help in two ways:
Organisational interfaces for co-ordination are facilitated by the spread of ERP (enterprise resource planning systems) and related software
Technical specification and communication are aided by computer aided design and engineering
These technologies have, however, not proven to be a panacea.
Problems of representation and negotiation of knowledge still limit their technological potential
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Source: Northern Ireland Technology Centre
MSc Computer Aided Design Project
http://www.nitc.qub.ac.uk/divs/gallery/
Individual sub-assemblies can certainly be represented precisely by computer aided design and engineering…
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Source: Roland Modela Example: Toto
http://www.qubic.com.au/casestudy_mdx500.htm
Physical prototyping is rapidly advancing…
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3D Printing is the common term now emerging to describe this rapid prototyping
process
3D Printing is also associated with a social movement called ‘makers’ as in maker labs, fairs, and workshops.
There are many parallels between these developments and open source software or the earlier generation of ‘homebrew’ computer club from which the personal computer originated
However, a series of problems remain…
Uncertainties of platform ‘take off’ means designs start as proprietary and controlled – breaking up is then harder to do
In distributing design, interfaces have to work or finger pointing occurs – knowledge is not easily distributed or agreed
Product liability matters
Technologies for modelling and simulating the platform are still being developed
There are difficult problems of market power between the platform producer and the component supplier
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Standards can be sticky due to user adoption
With this platform, the industry spent a very long time getting rid
of the Centronics parallel printer and RS-232 serial ports.
Old standards ‘stick’ to platforms…
And we all know how
easy it is to integrate
new pieces of kit to
this platform…
Right!
Source: Microsoft Encarta
http://encarta.msn.com/media_461520476/Personal_Computer_Components.html
© Microsoft Corporation. All Rights Reserved.
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The Economic Issues
Successful platforms create market power
In the first instance, this is more of a problem for component producers than for social welfare (the value to society)
Producing a commodity product is not the most desirable of careers
Ultimately, however, market power can become a social welfare problem
In both Europe and the US, we are trying to grapple
with the limits of Microsoft’s platform control
The traditional approach to these issues is platform competition…
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We think this is ok because there are several mobile phone
platform producers and competition between them has created substantial variety in both quality and price
Not all platforms may
support this amount of
platform variety
Adoption externalities may
favour design convergence
or a ‘dominant design’
This has value because it allows the reuse of knowledge
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Is competition between platforms becoming less effective?
Business strategy is adapting to the platform idea
Platform producers attempt to recruit families of companies
supplying components for the platform to increase adoption externalities (or, more prosaically, ‘buy-in’ to the platform)
Adoption externalities may be increasing due to improvements in information (e.g. trade promotion)
As markets become larger through internationalisation, the ability of buyers to co-ordinate pro-active efforts to increase platform competition becomes more difficult
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Global Value Chains – A Case of Platforms?
An increasing share of export trade is organised in global value chains (GVCs) in which a variety of different companies are involved
GVCs have several platform features – standards not only for components but also business processes
GVCs are, however, more flexible than platforms – they produce a larger variety of dissimilar products and we associate their outputs with the final ‘integrator’ or ‘lead’ partner rather than with the platform
GVCs are also involved in more industries and in agriculture – they are facilitated by ICTs but a small share of their output is ICT products
Nonetheless, some of the principles of platforms apply:
1. Standardising to create competition among potential suppliers
` 2. Locking in key suppliers by exclusive contracts
3. Assuring appropriation using intellectual property and branding of final products
The attainability and value of ‘open standards’
Attainable when market growth aligns incentives of both
components and platform producers
Alternatively, buyers may resist ‘closed standards’
Note, however, open standards can still be controlled by a dominant platform or component producers whose next generation design choices define the standard…
Value stems from
Increase long run competition among component producers
Possibility of enabling competition in platforms
Platform components can be individually improved (division of labour in knowledge production)
International division of labour supporting growth and income distribution
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When ‘open standards’ can’t be achieved or maintained
--Market power issues may create social welfare loss
--Intellectual property seems to have an indefinite lifetime
--Market power can be extended
Remedy: We don’t have one.
‘Essential facility’ arguments have not been able to generate political consensus.
‘Anti-trust’or competition policy rules often encounter market definition problems, particularly when markets for unbundled components exist
Only user-activism seems effective – and this requires difficult mobilisation processes
We need better tools for analysing the nature and extent of market power in distributed or networked knowledge industries
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The Theory of Network Externalities: Extending the Theory of Band Wagons
Any network in which increases in membership provide benefits for existing network members is a case of positive network externalities -- this extends and makes specific the motives for desiring compatibility that was assumed to be the basis for ‘band wagon’ effects
A telephone network is subject to positive network externalities because it is useful to be able to call others. Most of the world’s telephones can now be reached by direct dial
Network externalities create virtuous cycles of increasing adoption or subscription
It would be difficult to sell a new telephone service that only allowed you to call the subscribers to this new service.
Difficult, but not impossible, as indicated by the growth of Internet telephony (e.g. Skype) services although it is important that Skype does not charge for basic access and ‘free rides’ on Internet capacity
Positive network externalities are a form of first mover advantage
Positive network externalities exist in both social and physical networks
For example, a network of individuals now exists who have skills with Microsoft Office products. This network reinforces Microsoft’s market power and reduces the costs of training employees
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Negative network externalities exist; the most common in ICTs is congestion effects
Free Internet services may attract so many subscribers that connection becomes difficult or the speed of the service is degraded
Congestion effects with regard to information flow are a conspicuous feature of modern professional life (too many e-mails, too many documents being distributed in multiple versions, etc.)
Negative network externalities can be reduced through pricing or technological solutions that explicitly introduce queuing to regulate congestion
Information congestion requires new ways of working and social conventions, e.g. substituting web posting for e-mail attachments
Negative Network Externalities
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Summary
Markets may fail to achieve the potential of inter-connection or may do so in ways that favour the creation of market power
Creating ‘open’ standards not controlled by a single company is one way to reduce the potential harm but has the effect of reducing the incentives for innovation
Governments may undertake policy measures that accelerate standards-making but this has several costs including orphaning users of alternative standards and the potential of establishing an ‘inferior’ standard
Standards can be pro-competitive but may not be if a small group of actors can ‘own’ the standard
Governments may intervene to set standards but must have the capabilities to evaluate the consequences of doing so
Achieving positive network externalities is a motive for standards-making but also may create lock-in effects
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