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WHAT'S THE BIG ISSUE? CREATING STANDARDS-BASED CURRICULUM

Glenn R. Hider

A student in my methods class

recently presented an engaging lesson

to his classmates. He asked about a

technology used in sporting events

using video camera images. The sys-

tem, made by Ques Tec, uses a series

of cameras, computers, and sophisti-

cated tracking technologies to create

computer-generated virtual replays in a

number of venues including tennis, golf,

and baseball. The students quickly rec-

ognized applications: tennis balls barely

hitting the white line, slow motion

analysis of golf swings, and pitches

entering the strike zone of batters.

The discussion continued with the

baseball application: How could the

technology actually help the game?

Suggestions included: batters scouting

the pitchers for their tendencies; pitch-

ers scouting batters for their tenden-

cies; pitchers scouting umpires for their

tendencies in calling strikes; and the

league using the results to help

umpires improve. Ultimately, the dis-

cussion settled on whether or not

umpires should be replaced outright by

the new technology. A lively debate

presented issues from several points of

view. I knew right away this would be

a great topic for a recently finished cur-

riculum entitled Technological Issues.

Technological Issues is one of a series

of standards-based curricula being

developed through the Center for the

Advancement of Teaching Technology

and Science (CATTS). The curriculum,

which should be available to CATTS

Consortium members this fall, has been

developed by this author over the past

year and a half. Surprisingly, it seems

T What is necessary is a re-wiring of that

part of your hrain that controls curriculum

development.

that many issues, such as the one that

surfaced in my class, appear to be an

excellent fit within this curriculum.

Given a topic as broad and far-reaching

as technological issues, how then do

you begin to develop a curriculum that

is standards-based, relevant but not

dating itself, and that can please the

many consortium constituents? This

indeed was a challenge, and one that I

would like to share with the readers.

The simplest approach is to look at this

curriculum development as a system:

inputs (guiding principles), processes

(how to develop standards-based cur-

riculum), output (the curriculum), and

feedback (what the reviewers reacted

to). Knowing there are readers who will

T

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examine this from different perspec-

tives. Figure 1 shows the system

model and what each section refers to

(feel free to skip to the section that

most affects you).

Inputs Obviously, for standards-based

curriculum, we need to start with the

standards. This is easy to say, but a bit

more difficult to put into practice.

Fortunately, we have national stan-

dards that have been developed

through ITEA with the collaboration of

other nationally recognized organiza-

tions (NSF, NASA, AAAS, NAE).

Standards for Technological Literacy

{ITEA, 2000/2002) provides the starting

Inputs: Guiding Principles

Processes: Developing Standards- Based Curriculum

Output: What s in the Curriculum

Feedback: What did the Reviewers Say, Adjustments?

Figure 1. Curriculum Development System

30 December/January 2006 • THE TECHNOLOGY TEACHEH

point But whicfi standards and bench-

marks should be included, and how

many should the curriculum include?

The first step in the process was to

identify organizing principles. In other

words, what are the major ideas that a

technologically literate person should

be able to articulate? A discussion of

ttiis process was presented by Barry

Burke in the May/June 2005 issue of

The Technology Teacher (Burke, 2005),

and has been identified by ITEA as the

Engineering byDesign" model. This

process resulted in the identification of

course content organizers. The next

step involved the use of experts to

identify which standards/bencfimarks

represented each of the organizing

principles. The final result is a series of

courses, which, taken as a whole in

the high school sequence, will ensure

that all standards are covered. Not all

standards are covered in any one

course, and some standards may be in

more than one course, but all standards

are addressed within the collection

of courses.

The next detail was to identify specific

benchmarks for each course curricu-

lum, and the intensity of their use.

Should they be covered in detail and

drive the lesson, covered with some

detail, or merely be supportive?

Additionally, standards and bench-

marks for mathematics and science

were also identified for each curriculum

by content specialists. Once this matrix

was completed, and a title was identi-

fied based on the organizing principles,

an author was sought to develop the

curriculum. With a little coaxing, this is

the point at which I entered into the

system.

Process With a large collection of

standards/benchmarks from three

disciplines, and a succinct title.

Technological Issues, how does one

start to develop a standards-based cur-

riculum? The natural tendency of some-

one who has been developing

curriculum for years was to start witfi

the activities to meet the standards.

T However, as Burke (2005) exposes,that would result in a standards- reflected rather than standards-based

curriculum.

What is necessary is a rewiring of that

part of your brain that controls curricu-

lum development. Here's a good analo-

gy: Many of us trained in industrial arts

years ago were "wired" to use three-

view drawings in our approach to

design. We are able to see a device in

each of the three views. Along came

parametric modeling, or 3-D visualiza-

tion. Young students today pick up this

approach to design quite quickly; it is

close to how the brain visualizes

devices. However, those of us wired

for the three-view approach require a

rewiring to begin to use this new

design paradigm. The same is true for

curriculum development.

The first step in this new process was

a detailed examination of the standards

recommended for this course. With the

concept of issues in the background, a

brainstormed list of potential topics,

T

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links, concepts, impacts, specific prob-

lems, and other technological experi-

ences was generated. This list was

massaged, rearranged, and generally

bantered about for a while. The goal at

this juncture was to determine the ulti-

mate experiences we want students to

leave with following their exposure to

tfiis course, based on these specific

standards. In other words, what were

the Big Ideas we wanted students to

leave with and be able to apply to

future situations?

The process for developing standards-

based curriculum is shown in Figure 2

(a more detailed explanation can be

found in Planning Learning, ITEA 2005}.

It is important to note that this is not a

linear process. I didn't discover this

until after I went through the process

and started to reflect upon it. My analo-

gy of the process is to the design

process: a circular process whereby, if

need be, you can revisit earlier steps

based on knowledge gained later in the

process. Some examples may help

shed light on this process.

Identify Standards and Benchmarks Technology

Science Mathematical

Organize Content into

Important "Big ideas"

Develop Activities that

Support the Units and

H Lessons

Development Assessment of Big Ideas and

Standards

Develop Units and Specific

Lessons

Figure 2. Curriculum Development Process

T

THE TECHNOLOGY TEACHER • December/January 2006 31

The organization of content into the big ideas was one area that had to be re- visited over several iterations. It required continuous questioning: Were the big ideas representative of the stan- dards? Were the big ideas inclusive enough to welcome all of the ideas brainstormed around the course con- cept of technological issues? And, were the big ideas representative of the course concept as envisioned by the consortium members? It sbould be

T

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noted that system feedback (from con- sortium members) was used at various stages in the development process (see Figure 1).

Another area that required some re- examination was tbe initial selection of standards, or specific benchmarks. Some strongly suggested benchmarks (ones that should drive the lessons) appeared initially out of place within the organization I had developed. Other

T benchmarks, though not identified asimportant to this course, I felt were major ones that fit my big ideas. For example, I was charged with including the following benchmark (STL-5 I): "With the aid of technology, various aspects of the environment can be monitored to provide information for decision making." Although this is more specific than my Big Idea for that unit would include, I did add a lesson that addresses that standard

Unit

1.

2.

3.

4.

5.

Big Ideas Recognition - The selection, application, and consequences of all technology create various types of issues, which may affect individuals, groups and/or society as a whole.

Sources - Technological issues can result from the technology itself, how or where it is transferred, or how it interacts with the limitations of the environment or ecosystem.

Examinine - Examining whv and what humans design, including the constraints and limitations, and how the designs interact with society and the environment, helps us create designs and solve problems with fewer technological issues. Addressing ~ Developine solutions to address human needs or wants, requires certain practices, policies, and protections to minimize technological issues.

Predicting- A variety of lools and processes are available to predict outcomes of designs or problem solutions in advance, thus limiting negative technological issues.

Supporting Ideas A. Historical examples of technological issues help us

better understand current and future issues as they arise.

B. Recognizing and addressing technological issues requires a multidisciplinary approach.

C. Technology and society affect each other. 0. All technologies have alternatives, each with their

own benefits and risks.

A. Growth of human population and economic systems create technological issues.

B. Transferring technology can create cultural as well as technological issues.

C. Engineering design otkn creates unforeseen failures. D. The earth has limited energy and material resources

as well as a limited ability to recycle wastes. A. Needs assessment for design include safety and

quality of life. B. Design criteria and constraints should use ergonomic

principles. C. Ethics and product liability are important to reduce

technological issues. D. Environmental assessments and monitoring should be

done in advance to limit technological issues. A. Appropriate technology is a design methodology that

incorporates the technology, the user, and the location.

B. Careful selection of materials and processes, including recycling and green products, limits technological issues.

C. Policies and regulations can govern designs and problem solutions to limit technological issues.

D. Acquiring, applying, and protecting technical knowledge reduces technological issues.

A. Design analysis tools can be used to select a design or solution with the least amount of technological issues.

B. Modeling, gaming, and simulations can be used to examine systems before they are fully developed.

C. Technology assessment tools are used to research possible negative impacts prior to the selection and use of a variety of technologies.

D. Forecasting and other futurology techniques can be used to minimize possible technological issues in advance.

Figure 3. Curriculum Units and Big Ideas.

32 December/January 2006 • THE TECHNOLOGY TEACHER

specificallv. In another case, the bench-

mark (S71-3 G) was pertinent to a Big

Idea, which stated: "Technology trans-

fer occurs when a new user applies an

existing innovation developed for one

purpose in a different function," which

must be done thoughtfully to avoid

causing issues. Interestingly enough,

additional technological concepts were

explored that are not even in the

standards, but perhaps should be.

One example is the examination of

engineering design failures, an impor-

tant learning tool for many engineering-

based programs.

Additionally, input was provided from

consortium members from over a

dozen different states, each with their

unique requirements and desires. Tfie

initial design of the curriculum, based

on consortium requests, was a curricu-

lum that could be used as a stand-

alone course, or Integrated into existing

courses. That original curriculum

evolved through several iterations into

the current stand-alone, full-year, high

school level course, with a variety of

compromises to meet the consortium

needs. The resulting curriculum is

described in the next section.

Output

Technological Issues is a standards-

based (rather than standards-reflected),

full-year high school curriculum. The

technology, mathematics, and science

standards and benchmarks identified

for this curriculum are included in a

matrix in the appendix of the docu-

ment. They were the building blocks

that were used to develop a curriculum

centered on the topic of technological

issues, as discussed in the last section.

Topics, links, concepts, impacts, spe-

cific problems, and other technological

experiences that addressed the identi-

fied standards were molded into five

units. The five units represent five Big

Ideas, or major concepts all students

should be able to understand and

apply. The goal is to help students

become technologically literate; stu-

T dents should be able to understand andapply these big ideas not only in the course, but in future situations they

encounter.

The five units and corresponding Big

Ideas are shown in Figure 3. Units one

through three progress from recognition

of issues and identifying sources to

examining some current issues. Unit

four allows students to tackle techno-

logical problems that are aimed at

avoiding the creation of issues. Finally,

unit five allows students to use tools of

predicting (and hopefully avoiding)

technological issues with future tech-

nologies.

Each Big Idea is then broken down into

supporting ideas. Each of the support-

ing ideas represents a lesson organizer

(20 lessons total). The technology stan-

dards are listed for each lesson, and

mathematics and science standards

are tied to the lesson objectives. The

lessons provide background information

for the teacher and student, sugges-

tions for teaching the unit, assessment

tools, a listing of resources, and stu-

dent assignment/activity handouts.

Lesson titles are shown in Figure 4.

Another important part of each lesson

is Additional Extension Activities, which

allow students to explore additional

topics/activities and provide sugges-

tions for teachers to use students'

work to help promote their program

and link their solutions to the communi-

ty. For example. Lesson 4-2, which has

the class developing a model city using

themes of recycling and green prod-

ucts, can be presented to local or

regional planning groups in the

community.

One important output for this type of

curriculum development is the types of

lessons that occur. The

assignments/activities may not look

like your traditional technology course.

Students are engaged in research and

presentations for most of the activities.

They are involved in examining some

designs, suggesting and modeling

design changes, and developing.

T prototyping, and packaging otherdesigns. They are asked extensively to relate technology to their other sub-

jects and to real-world problems. They

are challenged to take a critical look at

the application of technology and, in

one case, even debate a current issue.

The last unit encourages them to apply

predictive tools to examine how tech-

nology may be applied in the future

without creating major issues.

The output, or product, of this curricu-

lum development may appear different

than what is currently taught in a tech-

nology program. Every day I continue

to see issues in the news that could be

addressed in this course. Hopefully,

this guide will help teachers present

the standards and big ideas in active,

real-world programs. As teachers gain

experience with this course, they will

be able to add additional activities to

suit their needs. This was the case at a

workshop for teachers in the Baltimore

area this summer, where additional

activities were created for each unit

based on their experience and expert-

ise. I believe this enrichment will help

reduce the main negative feedback to

this course, as discussed in the next

section.

Feedback

Consortium members were involved in

feedback to the curriculum throughout

the process. This began with an early

proposal of how my outline and big

ideas would meet the intended stan-

dards for this course. Originally, the

consortium members requested a flexi-

ble type of curriculum, one that could

be used as a stand-alone course, or

able to be integrated into existing tech-

nology courses. The resulting curricu-

lum is intended as a full-year,

stand-alone technology high school

course (although parts of it could be

integrated into existing courses).

The current version of the curriculum

was reviewed by consortium members

in various regions of the country. Many

of their concerns were addressed in

the most recent editing period. For

T

THE TECHNOLOGY TEACHER • December/January 2006 33

Lesson Number and Title

Ovet^'iew of the Course Unit I - Lesson One: Introduction to Technological Issues Using an Historical Case Study Unit I - Lesson Two: Relatitig Technological Issues to Other Subject Areas Unit f - Lesson Three: Examining a Technology and its Adoption Unit I - Lesson Four: Technology Alternatives: Benefits and Risks Unit II - Lesson One: Examining Exponential Growth Unit II - Lesson Two: Evaluating Technology Transfer Unit II - Lesson Three: Issues From Engineering Design Failures Unit II - Lesson Four: Examining Earth's Limited Resources Unit III - Lesson One: Design and Technology for Quality of Life Unit III - Lesson Two: Criteria for Safe and Ergonomic Design Unit III - Lesson Three: Design Ethics and Product Liability Unit III - Lesson Four: Modeling Monitoring Technology Unit IV- Lesson One: Appropriate Technology Design Unit IV - Lesson Two; Model City Design Based on Recycling and Green Products Unit IV- Lesson Three: Debating Current Technologies and Their Issues Unit IV- Lesson Four: Protecting Technology Unit V- Lesson One: Weighing and Prioritizing Design Trade-OtTs Unit V- Lesson Two: Using Models, Simulations, and Games Unit V- Lesson Three: Applying Technology Assessment Tools Unit V- Lesson Four: Applying Forecasting/Futurology Tools Review, Quizzes, Tests School Functions/Make-up Time Total

Corresponding Assignment Number

Lesson 1-1

Lesson 1-2

Lesson 1-3

Lesson 1-4

Lesson 2-1

Lesson 2-2

Lesson 2-3

Lesson 2-4

Lesson 3-1

Lesson 3-2

Lesson 3-3

Lesson 3-4

Lesson 4-1

Lesson 4-2

Lesson 4-3

Lesson 4-4 Lesson 5-1

Lesson 5-2

Lesson 5-3

Lesson 5-4

Hours of Instruction

2

4

4

4

4 4

6

4

6

6

4

4

6

12

12

6

6 4

6

4

6

4 2

120 hours*

*120 hours equates to 180 days (full year course) at 40 minutes per period

Figure 4. Course Lessons and Corresponding Assignments (Activities)

34 December/Janijary 2006 • THE TECHNOLOGY TEACHER

example, the mathematics and science

standards are referenced more clearly

in each lesson, and additional ques-

tions were added to the pre/post test

questions—questions that are more

open-ended in nature and more directly

assess students' mastery of the

standards/benchmarks.

Two feedback issues, however, are still

not resolved. First is the issue of

"hands-on" activities. It was apparent

from the start that a standards-based

course entitled Technological Issues

would be difficult to develop that

matches our current activity-driven cur-

riculum. Believe me, it was difficult.

However, I would argue that research-

Ing, examining, and presenting on tech-

nological issues is an alternative

method of hands-on (just doesn't have

the traditional smoke and chips}.

The second issue is related to the

first—how will teachers in the field

react to the curriculum? This remains

to be seen. I believe if teachers are

given introductory instruction on the

delivery of this course, and gain experi-

ence adapting it to their class and stu-

dents, it will be a rewarding experience

for both. It should be apparent for the

reader to see many things that are not

currently in this curriculum that easily

could be incorporated. That is truly the

goal of technological literacy—applying

knowledge and skills to new and future

situations.

Last Remarks Getting back to the issues presented in

my introduction: Should umpires be

replaced by a proven, more reliable

technology? Obviously this scenario

has already happened in other work sit-

uations, displacing many jobs (and cre-

ating others). As with most

technological issues, there are not sim-

ple yes or no decisions to be made.

This may be a new concept for both

students and teachers. Examining and

avoiding issues can be a complex and

challenging activity.

T Hopefully, the reader now has a betterunderstanding of the product—a cur- riculum entitled Tecbnological Issues.

Equally important, the reader should

now have an appreciation for and

understanding of the process required

to develop standards-based curriculum.

As a profession, I believe we are on the

forefront for this type of curriculum

development, and as such, are in

uncharted waters. Thus, I would wel-

come any critique to the process or the

product, as would the CATTS consor-

tium members.

References Burke, B. (2005, May/June). Why CAnS

needs space! The Technology Teacher. 64-3.(21-26). Reston, VA: ITEA

International Technology Education Association (ITEA). (2000/2002). Standards for technological literacy: Content for the study of techr^oiogy. Reston, VA: Author.

International Technology Education Association (ITEA). (2005). Planning learning: Developing technology curricula. Reston, VA: Author.

Glenn R. Hider, Ed.D., is a profes- sor in the

Department of

Applied Engineering

and Tecbnology at

California University

of Pennsylvania.

He can be reacbed at [email protected].

T California University of Pennsylvania

One Tenure-Track Faculty Position in Technology Education; effec- tive August 2006. The successful applicant will teach undergraduate

Technology Education courses in

physical: information, and biotech

systems and graduate courses.

Other responsibilities could include;

supervising student teachers, advising

students and student clubs, assist-

ing with program accreditation and

curriculum development, improving

and maintaining facilities, serving

on committees, recruiting students,

continuing scholarship, and develop-

ing relationships with constituents.

Qualifications include strong

academic and teaching experience

in Technology Education. Master's

required; doctorate preferred, with

at least one degree in Technology

Education/Industrial Arts required.

To be considered, applicants must sub- mit hardcopy of all the following before an on-campus interview is considered:

• Comprehensive curriculum vitae • Official transcripts from all colleges

and universities attended • Application letter highlighting the

qualifications, teaching interests, teaching philosophy, and plans for continuing scholarship

• Contact information for three profes- sional references that have current knowledge of the applicant's abilities as a teacher and scholar

Initial Review of applicants

begins November 30, 2005.

Ca! U is M/FA//D/AA/EEO

Dr. Daniel E. Engstrom: [email protected] Phone: 724-938-4381 For more information visit www.cup.edu/employment

THE TECHNOLOGY TEACHER • December/January 2006 35