I. Company Description
A. Description
· Want to introduce new/different ideas into videogame industry
· Trying to satisfy/target gamers who want something new/different in the industry
· We will meet this by applying new ideas/thoughts to video games we create
B. Competitive Advantages
· Huge work ethic
· Lots of connections
· No need to buy an office
· Access to high-tech equipment
· Up to date technology/tools
II. Market Analysis
B. Information About Your Target Market
· Gamers who want new ideas and stories in games
C. Distinguishing Characteristics
· Want new and different additions to game
· Will be provided by our video game company
D. Size of the Primary Target Market
· Generated $14.5B in 2014
E. How Much Market Share Can You Gain?
· .0011 = $500,00
· Expected to grow rather quickly over time
F. Pricing and Gross Margin Targets
· Games will be sold at average price of $59.99
· Downloadable Content Prices will vary based on content inside the download
· “Season Passes” will vary based on content that will be given with
· Long time customers/fans will get discounts
G. Competitive Analysis
· Market Share: Hard to get big amount due to size
· Strengths and Weaknesses
· Starting company barriers
· Large Window of Opportunity
· Low number of competitors
· Market Barriers: Starting business barriers
H. Regulatory Restrictions
· Game Company regulations
· Copyright issues for content
III. Organization & Management
A. Organizational Structure
· Company Hierarchy
· Roles within each section
B. Ownership Information
· Owners and information
· Percentage of ownership
· Skills
· Involvement
· Complementary Groups
C. Board of Directors’ Qualifications
· Members
· Positions
· Backgrounds
· Contributions to company
IV. Service or Product Line
A. A Description of Your Product/Service
· Video Games
· Production/Development
· Publishing
B. Details About Your Product’s Life Cycle
· Production
· Development
· Publishing
C. Intellectual Property
· Copyrighted sounds, characters, game names, merch, and video game engines
D. Research and Development (R&D) Activities
· Engine development
· Game Development
V. Marketing & Sales
A. Overall Marketing Strategy
· Advanced strategy for advertisement
· Distribution chains/channels
· Communication between company and fans/customers
B. Overall Sales Strategy
· Representatives
· Advanced advertisement strategies
VI. Funding Request
· 5 years of funding requirement
· Money for equipment
· Money for engine development
· Money for advertisement
· Use of extra funds
VII. Financial Projections
A. Prospective Financial Data
· Five year estimate
· Information
· Graphs