Case Study 2 Analysis and Design Assignment
Chapter 5
Systems Analysis and Design in a Changing World, 6th Edition
Extending the Requirements Models
Systems Analysis and Design in a Changing World 6th Ed
Satzinger, Jackson & Burd
Chapter 5
Systems Analysis and Design in a Changing World, 6th Edition
Chapter 5 Outline
- Use Case Descriptions
- Activity Diagrams for Use Cases
- The System Sequence Diagram—Identifying Inputs and Outputs
- The State Machine Diagram—Identifying Object Behavior
- Integrating Requirements Models
Systems Analysis and Design in a Changing World, 6th Edition
Learning Objectives
- Write fully developed use case descriptions
- Develop activity diagrams to model flow of activities
- Develop system sequence diagrams
- Develop state machine diagrams to model object behavior
- Explain how use case descriptions and UML diagrams work together to define functional requirements
Systems Analysis and Design in a Changing World, 6th Edition
Overview
- Chapters 3 and 4 identified and modeled the two primary aspects of functional requirements: use cases and domain classes
- This chapter focuses on additional techniques and models to extend the requirements models to show more detail
- Fully developed use case descriptions provide information about each use case, including actors, stakeholders, preconditions, post conditions, the flow of activities and exceptions conditions
- Activity diagrams (first shown in Chapter 2) can also be used to show the flow of activities for a use case
Systems Analysis and Design in a Changing World, 6th Edition
Overview (continued)
- System sequence diagrams (SSDs) show the inputs and outputs for each use case as messages
- State machine diagrams show the states an object can be in over time between use cases
- Use cases are modeled in more detail using fully developed use case descriptions, activity diagrams, and system sequence diagrams
- Domain classes are modeled in more detail using state machine diagrams
- Not all use cases and domain classes are modeled at this level of detail. Only model when there is complexity and a need to communicate details
Systems Analysis and Design in a Changing World, 6th Edition
Use Case Descriptions
- Write a brief description as shown in Chapter 3 for most use cases.
Systems Analysis and Design in a Changing World, 6th Edition
Use Case Descriptions
- Write a fully developed use case description for more complex use cases
- Typical use case description templates include:
- Use case name
- Scenario (if needed)
- Triggering event
- Brief description
- Actors
- Related use cases (<<includes>>)
- Stakeholders
- Preconditions
- Post conditions
- Flow of activities
- Exception conditions
Systems Analysis and Design in a Changing World, 6th Edition
Fully Developed Use Case Description
Use case: Create customer account
Systems Analysis and Design in a Changing World, 6th Edition
Fully Developed Use Case Description Create customer account (part 1 )
Systems Analysis and Design in a Changing World, 6th Edition
Fully Developed Use Case Description Create customer account (part 2 )
Systems Analysis and Design in a Changing World, 6th Edition
Use Case Description Details
- Related use cases <<includes>>
- If one use case invokes or includes another
- Stakeholders
- Anyone with an interest in the use case
- Preconditions
- What must be true before the use case begins
- Post conditions
- What must be true when the use case is completed
- Use for planning test case expected results
- Flow of activities
- The activities that go on between actor and the system
- Exception conditions
- Where and what can go wrong
Systems Analysis and Design in a Changing World, 6th Edition
Use Case Description Details
- Use case name
- Verb-noun
- Scenario (if needed)
- A use case can have more than one scenario (special case or more specific path)
- Triggering event
- Based on event decomposition technique
- Brief description
- Written previously when use case was identified
- Actors
- One or more users from use case diagrams
Systems Analysis and Design in a Changing World, 6th Edition
Another Fully Developed Use Case Description Example
Use case
Ship items
Systems Analysis and Design in a Changing World, 6th Edition
Fully Developed Use Case Description Ship items (part 1 )
Systems Analysis and Design in a Changing World, 6th Edition
Fully Developed Use Case Description Ship items (part 2 )
Systems Analysis and Design in a Changing World, 6th Edition
UML Activity Diagram for Use Case
Create Customer Account
Note: this shows flow of activities only
Systems Analysis and Design in a Changing World, 6th Edition
UML Activity Diagram for Use Case
Fill shopping cart
Note: this shows use case with <<includes>> reltionship
Systems Analysis and Design in a Changing World, 6th Edition
System Sequence Diagram (SSD)
- A UML sequence diagram
- Special case for a sequence diagram
- Only shows actor and one object
- The one object represents the complete system
- Shows input & output messaging requirements for a use case
- Actor, :System, object lifeline
- Messages
Systems Analysis and Design in a Changing World, 6th Edition
System Sequence Diagram (SSD)
Notation
Systems Analysis and Design in a Changing World, 6th Edition
Message Notation
Systems Analysis and Design in a Changing World, 6th Edition
SSD Message Examples with Loop Frame
Systems Analysis and Design in a Changing World, 6th Edition
SSD Message Examples
Opt Frame (optional)
Alt Frame
(if-else)
Systems Analysis and Design in a Changing World, 6th Edition
Steps for Developing SSD
Identify input message
- See use case flow of activities or activity diagram
Describe the message from the external actor to the system using the message notation
- Name it verb-noun: what the system is asked to do
- Consider parameters the system will need
Identify any special conditions on input messages
- Iteration/loop frame
- Opt or Alt frame
Identify and add output return values
- On message itself: aValue:= getValue(valueID)
- As explicit return on separate dashed line
Systems Analysis and Design in a Changing World, 6th Edition
SSD for Create customer account Use case
Systems Analysis and Design in a Changing World, 6th Edition
SSD for Ship items Use Case
Systems Analysis and Design in a Changing World, 6th Edition
State Machine Diagram
- State machine diagram
- A UML diagram showing the life of an object in states and transitions
- State
- A condition during an object’s life when it satisfies some criterion, performs some action, or waits for an event
- Transition
- The movement of an object from one state to another state
- Action Expression
- A description of activities performed as part of a transition
Systems Analysis and Design in a Changing World, 6th Edition
State Machine Diagram (continued)
- Pseudo state
- The starting point of a state machine diagram (black dot)
- Origin state
- The original state of an object before transition
- Destination state
- The state to which the object moves after the transition
- Guard condition
- A true false test to see whether a transition can fire
Systems Analysis and Design in a Changing World, 6th Edition
State Machine Diagram
for a Printer
Systems Analysis and Design in a Changing World, 6th Edition
Composite States
- State containing other states and transitions
- Printer can be On and either Idle or Working
Systems Analysis and Design in a Changing World, 6th Edition
Concurrent Paths
- Multiple paths in composite state
- Printer On paths are independent
Systems Analysis and Design in a Changing World, 6th Edition
Steps for Developing State Machine Diagram
Review the class diagram and select classes that might require state machine diagrams
For each class, make a list of status conditions (states) you can identify
Begin building diagram fragments by identifying transitions that cause an object to leave the identified state
Sequence these states in the correct order and aggregate combinations into larger fragments
Review paths and look for independent, concurrent paths
Systems Analysis and Design in a Changing World, 6th Edition
Steps for Developing State Machine Diagram (continued)
Look for additional transitions and test both directions
Expand each transition with appropriate message event, guard condition, and action expression
Review and test the state machine diagram for the class
- Make sure state are really state for the object in the class
- Follow the life cycle of an object coming into existence and being deleted
- Be sure the diagram covers all exception condition
- Look again for concurrent paths and composite states
Systems Analysis and Design in a Changing World, 6th Edition
RMO Domain Class States for SaleItem Object
Systems Analysis and Design in a Changing World, 6th Edition
Final State Machine Diagram for SaleItem Object
- addItem() and archive() transitions added
- markBackOrdered() transition added
Systems Analysis and Design in a Changing World, 6th Edition
RMO Domain Class States for Sale Object
Systems Analysis and Design in a Changing World, 6th Edition
Initial State Machine Diagram for RMO Sale Object
Systems Analysis and Design in a Changing World, 6th Edition
Final State Machine Diagram for Sale Object
Systems Analysis and Design in a Changing World, 6th Edition
Extending and Integrating Requirements Models
- Use cases
- Use case diagram
- Use case description
- Activity diagram
- System sequence diagram (SSD)
- Domain Classes
- Domain model class diagram
- State machine diagram
Systems Analysis and Design in a Changing World, 6th Edition
Integrating Requirements Models
Systems Analysis and Design in a Changing World, 6th Edition
Summary
- Chapters 3 and 4 identified and modeled the two primary aspects of functional requirements: use cases and domain classes
- This chapter focuses on additional techniques and models to extend the requirements models to show more detail
- Fully developed use case descriptions provide information about each use case, including actors, stakeholders, preconditions, post conditions, the flow of activities and exceptions conditions
- Activity diagrams (first shown in Chapter 2) can also be used to show the flow of activities for a use case
Systems Analysis and Design in a Changing World, 6th Edition
Summary (continued)
- System sequence diagrams (SSDs) show the inputs and outputs for each use case as messages
- State machine diagrams show the states an object can be in over time between use cases
- Use cases are modeled in more detail using fully developed use case descriptions, activity diagrams, and system sequence diagrams
- Domain classes are modeled in more detail using state machine diagrams
- Not all use cases and domain classes are modeled at this level of detail. Only model when there is complexity and a need to communicate details
Systems Analysis and Design in a Changing World, 6th Edition