I need help to solve my codes
VideoGames/.classpath
VideoGames/.project
VideoGames org.eclipse.jdt.core.javabuilder org.eclipse.jdt.core.javanature
VideoGames/.settings/org.eclipse.jdt.core.prefs
eclipse.preferences.version=1 org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.7 org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve org.eclipse.jdt.core.compiler.compliance=1.7 org.eclipse.jdt.core.compiler.debug.lineNumber=generate org.eclipse.jdt.core.compiler.debug.localVariable=generate org.eclipse.jdt.core.compiler.debug.sourceFile=generate org.eclipse.jdt.core.compiler.problem.assertIdentifier=error org.eclipse.jdt.core.compiler.problem.enumIdentifier=error org.eclipse.jdt.core.compiler.source=1.7
VideoGames/bin/Main/Main.class
package Main; public synchronized class Main { public void Main(); public static void main(String[]); public static Warriors.Warrior getWarriorAndWeapon(); }
VideoGames/bin/Warriors/ArtilleryWarrior.class
package Warriors; public synchronized class ArtilleryWarrior extends Warrior { public void ArtilleryWarrior(Weapons.IWeapon); public int getHealth(); }
VideoGames/bin/Warriors/CavalryWarrior.class
package Warriors; public synchronized class CavalryWarrior extends Warrior { public void CavalryWarrior(Weapons.IWeapon); public int getHealth(); }
VideoGames/bin/Warriors/InfantryWarrior.class
package Warriors; public synchronized class InfantryWarrior extends Warrior { public void InfantryWarrior(Weapons.IWeapon); public int getHealth(); }
VideoGames/bin/Warriors/Warrior.class
package Warriors; public abstract synchronized class Warrior { private Weapons.IWeapon weapon; public void Warrior(Weapons.IWeapon); public int Attack(); public abstract int getHealth(); }
VideoGames/bin/Weapons/Gun.class
package Weapons; public synchronized class Gun implements IWeapon { public void Gun(); public int Strike(); }
VideoGames/bin/Weapons/IWeapon.class
package Weapons; public abstract interface IWeapon { public abstract int Strike(); }
VideoGames/bin/Weapons/Knife.class
package Weapons; public synchronized class Knife implements IWeapon { public void Knife(); public int Strike(); }
VideoGames/bin/Weapons/Sword.class
package Weapons; public synchronized class Sword implements IWeapon { public void Sword(); public int Strike(); }
VideoGames/src/Main/Main.java
VideoGames/src/Main/Main.java
package
Main
;
import
java
.
util
.
ArrayList
;
import
java
.
util
.
Random
;
import
Warriors
.
*
;
import
Weapons
.
*
;
public
class
Main
{
public
static
void
main
(
String
[]
args
)
{
ArrayList
<
Warrior
>
warriors
=
new
ArrayList
<
Warrior
>
();
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
warriors
.
add
(
getWarriorAndWeapon
());
}
for
(
Warrior
element
:
warriors
){
System
.
out
.
println
(
element
.
getClass
()
+
" attack strength is: "
+
element
.
Attack
()
+
" Full health is: "
+
element
.
getHealth
());
}
}
public
static
Warrior
getWarriorAndWeapon
()
{
Random
generator
=
new
Random
();
int
chooseWeapon
=
generator
.
nextInt
(
3
);
if
(
chooseWeapon
==
0
)
{
return
new
Warriors
.
ArtilleryWarrior
(
new
Gun
());
}
if
(
chooseWeapon
==
1
)
{
return
new
Warriors
.
InfantryWarrior
(
new
Knife
());
}
else
{
return
new
Warriors
.
CavalryWarrior
(
new
Sword
());
}
}
}
VideoGames/src/Warriors/ArtilleryWarrior.java
VideoGames/src/Warriors/ArtilleryWarrior.java
package
Warriors
;
import
Weapons
.
IWeapon
;
public
class
ArtilleryWarrior
extends
Warrior
{
public
ArtilleryWarrior
(
IWeapon
weapon
)
{
super
(
weapon
);
}
@
Override
public
int
getHealth
()
{
// TODO Auto-generated method stub
return
2
;
}
}
VideoGames/src/Warriors/CavalryWarrior.java
VideoGames/src/Warriors/CavalryWarrior.java
package
Warriors
;
import
Weapons
.
IWeapon
;
public
class
CavalryWarrior
extends
Warrior
{
public
CavalryWarrior
(
IWeapon
weapon
)
{
super
(
weapon
);
}
@
Override
public
int
getHealth
()
{
// TODO Auto-generated method stub
return
8
;
}
}
VideoGames/src/Warriors/InfantryWarrior.java
VideoGames/src/Warriors/InfantryWarrior.java
package
Warriors
;
import
Weapons
.
IWeapon
;
public
class
InfantryWarrior
extends
Warrior
{
public
InfantryWarrior
(
IWeapon
weapon
)
{
super
(
weapon
);
}
@
Override
public
int
getHealth
()
{
// TODO Auto-generated method stub
return
4
;
}
}
VideoGames/src/Warriors/Warrior.java
VideoGames/src/Warriors/Warrior.java
package
Warriors
;
import
Weapons
.
IWeapon
;
public
abstract
class
Warrior
{
private
Weapons
.
IWeapon
weapon
;
public
Warrior
(
IWeapon
weapon
){
this
.
weapon
=
weapon
;
}
public
int
Attack
(){
return
weapon
.
Strike
();
}
public
abstract
int
getHealth
();
}
VideoGames/src/Weapons/Gun.java
VideoGames/src/Weapons/Gun.java
package
Weapons
;
public
class
Gun
implements
IWeapon
{
@
Override
public
int
Strike
()
{
return
2
;
}
}
VideoGames/src/Weapons/IWeapon.java
VideoGames/src/Weapons/IWeapon.java
package
Weapons
;
public
interface
IWeapon
{
public
int
Strike
();
}
VideoGames/src/Weapons/Knife.java
VideoGames/src/Weapons/Knife.java
package
Weapons
;
public
class
Knife
implements
IWeapon
{
@
Override
public
int
Strike
()
{
return
4
;
}
}
VideoGames/src/Weapons/Sword.java
VideoGames/src/Weapons/Sword.java
package
Weapons
;
public
class
Sword
implements
IWeapon
{
@
Override
public
int
Strike
()
{
return
8
;
}
}