Quality work is needed in 24 hours. No additional time.

profilemarlenepetreaus931
paper_c1_answer.docx

Gaming and Violence

The gaming industry has experienced a revolution in terms of how games being sold to the market nowadays. It has advanced greatly from the time of using cartridges to play games such as Mario, super Mario, car games, shooting games and fighting games to real life 3D games or virtual game such as playing a game like avatar. Today, according to Intel corporation, “ the  Real Sense 3D camera games  allows developers to create games that adapt to the emotions  of the gamer by scanning 78 different points on a person’s face”.

In addition, there are video games in existence which people have, I too also have this games. These games are shooting games, 3-d fighting games, adventure games and lastly mission games such as Grand Theft Auto, although these games are interesting to play and fun at the same time, there are added concerns about this games we should be aware off . I have selected this topic because of the impact video games is passing onto the society and the younger generation today because with the fun, there have come some complications and issues with advancement like incremental violence.

There are some critical points or questions that I have tried to address regarding my topic of selection which are:

Are video games impacting actual social life of children and gamer?

        Today 97% of teens in the U.S. play video games, and sales of games are growing.

 

According to research firm Gartner, “The video game industry brings in nearly $12 billion a

 

Year”.  This popular form of media has both positive and negative effects on children. The

 

Positive impact is that video games may help children improve their manual dexterity and

 

Computer literacy. Ever-improving technology also provides players with better graphics that

 

give a more "realistic" virtual playing experience. However, studies also show that video

 

games with violent content are linked to more aggressive behavior in teens. This is a

 

concern because most of the popular video games out there in the world contain violence.  The violence come about because of the shootings and crime in the game such as games like Grand Theft Auto, Halo, Mission Impossible, God of war, all this games are 70 to 95% all about shooting at people. Secondly, another cause of the aggressive behavior in our children today is because of the amount of time they spend in front of the TV playing this video games. As young children are brains are not fully developed so we pick up on any we see and try to practice it out. A 2010 survey by the Kaiser Family Foundation found that “youth age 8 to 18 devote seven-and-a-half hours a day to entertainment media. Less than half of the kids surveyed said their parents have rules about the shows and games they can watch or play. In interactive video games, players are encouraged to identify with and role play their favorite characters. Players move up in game levels as their character master’s skill and wins. In video game about cars, such as need for speed, winning may mean winning the race. But in other games such as, street fighter, Halo, Division, players move up levels by winning fights or battles. Gentile & Anderson (2003) state that “playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns”. Research has also found that, “controlling for prior aggression, children who played more violent video games during the beginning of the school year showed more aggression than other children later in the school year”.   (Pediatrics, Nov. 2008).

 

 Do we really need so much violence in games?

We already have too much violence around us. We see it in the news, read it from papers and so on. So one question we should ask ourselves is that in such situations, where we need to prepare the mindset of our children and young generation to be positive and help improve our society. Do we really need to ask ourselves do we need violence in games too (GamingHighlights)?

Are video games really the villains in our violent age?                                         

This question is a matter of concern for me and I think it should also be matter of concern for you too if  you have heard of the tragic Sandy Hook killings after the gunman was identified as being a fan of shooting  games such as Call of Duty.

 

 

 

 

 

 

 

 

Bibliography

http://www.theesa.com/wp-content/uploads/2014/11/Games_Economy-11-4-14.pdf

 

Gentile, D. A. & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing.

 GamingHighlights. (n.d.). ethical-issues-in-video-games. Retrieved from  http://gaminghighlights.wordpress.com/ .

Gentile, D. A. & Anderson, C. A. (2014). Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior, Psychology Science, vol. 2, 358-368. “Generation M2: Media in the Lives of 8- to 18-Year-Olds.” Kaiser Family Foundation, Jan. 20, 2010.