Title: Virtual Reality
Virtual reality refers to the computer technology which replicates an environment thus allowing user interaction by simulating the user’s physical environment and presence. In the current trends of technological enhancements have seen organizations that ought to be successful adopt the use of virtual reality technologies. Most of the industries that use virtual reality include but not limited to healthcare, entertainment, marketing and advertising, automotive, education, tourism, military and law enforcements and most recently in human resource departments which help in conducting interviews and training (Erin, 2015). Virtual reality has made enormous changes to the business world; it is connecting people, organizations, and nations, making geographical locations irrelevant.
However, virtual reality is widely used in gaming and healthcare (Alex, 2015 ). In healthcare, virtual reality is much used in virtual simulations for medical education and training; (Alex, 2015 ) insinuates that surgery simulators have enhanced healthcare in the entire world. For instance, visual simulation together with force-feedback technology helps surgeons experience both physical and visual feedback. Other than surgery, virtual reality has proved to be a cost-effective, engaging and safe method for training and clinical of healthcare such as counselors, nurses, dentists, paramedics as well as patients. The virtual reality healthcare sophisticated also come handy in training in a more immersive and realistic environment instead of using the traditional paperwork and videos. Well, virtual reality training thus allow medical trainees a risk-free environment as they practice life-saving procedures especially surgery. Furthermore, virtual reality simulations in the recent past have been used in the healthcare to treat patients suffering from conditions such as post-traumatic stress disorders, phobias and tears. (Alex, 2015 ) Suggests that in the future, virtual reality will revolutionize health care at a personal level by using adaptive VR simulations which learn while a patient interacts with them when integrated with high-level artificial intelligence and consequently improving healthcare delivery.
Virtual reality is used in automotive companies such as the Ford Motor Company (Erin, 2015); the company uses virtual reality at its immersion labs to help in getting the sense of the consumer experience and usability of their cars by customers. Therefore, VR has immensely helped automotive companies to improve car interiors and exteriors thus tackling the user taste and preferences, which has led to increased sales; well, the more the sales, the higher the returns on investments and dividends. In these company, the virtual reality is thus beneficial in helping the company jump on product development without necessarily using a real or physical prototype of the new model. Veteran companies in the automotive industry such Audi and Toyota are also adopting the technology to improve their products as users would prefer to remain competitive in the ever innovative world market.
In education and training, virtual reality is most effective in training. Its advantage in training is that virtual reality helps professionals learn new skills or improve their skills without the consequences of failing. Combat training in military and law enforcement have benefited from the use of virtual reality technology. The simulations of military recruits to respond to different types of combat situations by simulating different environments, terrains, scenarios, and situations. Virtual reality also comes handy in flight simulations. Piloting schools benefit a lot by using this technology by helping reduce the risks as well as helping pilots get acquainted with different flying situations, environments, and encounters; flight simulations helps in reducing transference time between real flight and land training, the economy, safety and sometimes reduce pollution (Erin, 2015). In the entertainment industry, virtual reality ranges from games, videos and sound. In games, truck simulation is widely used in Belgium to help firemen on how to drive with less damage. In sounds, the current technological trend is the use of 3D sounds. In the recent past, companies are turning to virtual reality to improve customer loyalty thus retaining customers. The immersive and interactive VR helps improve user experience just like in the automotive industry.
Therefore, virtual reality is proving to be an asset in the corporate world. Most competitive such as automotive, as well as sophisticated fields such as healthcare and flights, benefit from the virtual reality simulations and training. In the corporate world as well as the education sector, VR is useful in information presentation. 3D information technology has improved the education sector vehemently such as the use of models in teaching and training. Similarly, the technology is useful for companies when presenting information especially in marketing and advertising which eventually leads to more sells and so are the profits. As discussed earlier, the virtual reality simulations have helped in interviewing and hiring military men; VR helps know the exact reactions of recruits in different situations thus help in placing people in areas they are best suited to.
Nonetheless, virtual reality has helped produce better professionals with best experiences in the world; health care has benefited from professional skill enhancements by use of the VR. As mentioned earlier, virtual reality is a worthy investment in the corporate world; it helps companies improve user experience by developing usable products which in return improves their competitive levels. Virtual reality has also helped reduce risks associated with flights by helping trainees tackle the problems in a manner that failing has no real consequences.
References
A. S. ( 2015, September 16). Virtual Reality In Healthcare: Where’s The Innovation? Retrieved from http://techcrunch.com/2015/09/16/virtual-reality-in-healthcare-wheres-the-innovation/
Brooks Jr, & F. P. (1999). What's real about virtual reality?. Computer Graphics and Applications, 19(6), 16-27.
E. C. (2015, March 10). Nine industries using virtual reality. Retrieved from techrepublic.com: http://www.techrepublic.com/article/9-industries-using-virtual-reality/
E. G., & R. S. (n.d.). Past, Present, and Future. Virtual Reality:.
J. E. (2015, July 7). Virtual Reality Job Interview Training Helps Veterans With PTSD Find Work. Retrieved from HuffingtonPost: http://www.huffingtonpost.com/2015/07/07/virtual-reality-job-interview-veterans_n_7737708.html