ESSAY HELP

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There are a number of modes of persuasive language used to present violent media in children. These include pathos ethos and logos. Ethos is basically concerned with the character of the presenter. The aim of the speaker is to appear credible and the prerequisites that should appear credible include competence, good intention and empathy. The factors that influence ethos include; clothes, vocabulary, slang, and social aspects like rank and popularity. Pathos entails emotional influence on the audience. Since the aim of each expression by children is to persuade the audience, there is necessity to put the audience in the appropriate emotional state. Logos is the appeal towards logical reason, and for that case the speaker will want to present an argument that seems to be sound to the audience.

In violent Media, it is good for kid’s article authored by Gerard Jones, which argues that bloody videogames, gun-glorifying, gangsta rap and other forms of creative violence help for children than hurt. The article was written on Jun 28, 2000. This essay is sending a message to our children in a hundred methods that their craving for an imaginary gun or at least dangers. Also, parents shelter children not against violence but power and selfhood.

Gerald Jones argues that violence is wrong and rage should be overcome and that cooperation is better than conflict. The writer explains how he withdrew from joining with his peers by the mare fact of fear of adolescent boyhood. Lack of trust of the outside world by the parents protected him from American Pop Culture. Marvel Comics have a devotion to lofty messages of pacifism and tolerance. The writer says that her mother promoted him to use them because they were juvenile and violent apart from preaching a message of benevolence.

The use of the pathos was remarkably useful. The writer argues that he was freed by Hulk who was over gendered and undersocialized. He had rage against a frightened world that misunderstood and persecuted him. The writer has a fantasy to carry his stifled rage and desire for power. In his fantasy, he is unafraid of his desires and the world’s disapproval, unhesitating and effective in action. The fantasy character in him persuades him to follow Hulk. He follows Hulk to the arrogant, self-exposing, self-assertive and his superheroic decisions to become a writer. He eventually follows his lead to identifying himself and his career path.

He finds himself writing action movies and comic books in his 30s. He saw his creations which have turned to action figures and talks to children who had read his stories. He keeps seeing same stories across generations, ethnicities and genders where people pull themselves out of emotional traps by getting themselves into violent stories. Through fantasies of superhuman, combat and destruction, people can integrate the scariest, most fervently denied fragments of their psyches into fuller senses of selfhood.

In another case of pathos, the narrator talks about his son transforming himself into a bloodthirsty dinosaur. During his first grade, his friend could climb a tree while he could get afraid of falling, centipedes crawling the on the trunk, of sharp branches of his friend’s derision. The writer takes a cue from his old fantasies and read him the Tarzam comics which were rich in combat and bright flashing knives. After living with them for two weeks he was able to overcome the fear and climb the tree.

When logos are mentioned in an essay, it is provided several examples about the author’s life and other people. Psychologist insists that violent stories are harmful to kids and teachers tend to advise parents to keep their children away from such harmful culture. Melanie Moore a psychologist writes about aspects of ourselves that we try not to experience but often experience them through stories. They include greed, fear, power-hunger and rage. Children require violent entertainment to explore their inescapable feelings that they are taught to deny and to reintegrate those feelings into more complex, more whole and more resilient.

With the help of public schools and the government, Moore has studied the ways in which violent stories help children meet their emotional and developmental needs as well as how adults can help them use the stories healthy. The writer has developed a program which will help young people boost their self-knowledge, and sense of potency through heroic combative storytelling.

Taking everything into consideration, the author’s opining convinced me. It has been discovered that every aspect of pop culture has its role in developmental function. When young children pretend to have superhuman powers, it helps them conquer the feeling of powerlessness. The identity concept also helps them negotiate conflicts between the inner self and the public self. The rebellious and destructive identification helps them push back against a modern culture that cultivates fear and teaches dependency.

Through immersion in imaginary combat and identification with a violent protagonist, children engage the rage they have stifled, fear it less and become more capable of utilizing it against life’s challenge.