About computer science
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CS110 - Introduction to Computers and Applications SPRING 2016 • Extra Credit Software Assignment
Due Date: Monday, May 2nd, 11:00 PM (last day of classes)
Accept Until Date: Monday, May 2nd, 11:00 PM (last day of classes)
Submit to Sakai ONE of the projects described in this document. Include attachments and/or inline directions as defined in the descriptions below.
Evaluation: 5 points extra credit
Resources Software Extra Credit Resources Folder in Resources posted on Sakai.
Preparation:
You can do one of the following extra credit assignments. You can earn up to 5 points. If you do
the extra credit, you must submit it to Sakai by the last day of class (11:00 PM).
The following assignments are mostly free form. You must include everything the assignment
describes.
Most of the assignments use software that is available over the Internet for free. These topics are
not taught in this class. You are expected to learn most of the software on your own. You can do
this by using the built-in help, using Google to search for help, or buying a book on that software
from any bookstore. (Most of the software chosen is rather popular and many books exist.) Also,
many of the features in this software are rather easy to figure out on your own, if you are not
afraid to experiment. (As usual, experiment with the software first using documents you don't
mind messing up. This is much wiser than experimenting on the real version of your work.) You
may want to do the assignment with a piece of software that you are interested in using more
often in the future - some of these should fit into an area of interest that you may have.
This is extra credit. You will need to research on this software on your own. Some help is given
with the preliminary information about each piece of software. This is basically an overview of
the software. Some hints are given in the document HINTS.pdf available in Resources on Sakai.
Some of the following software is available on the Macs and PCs in the labs.
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The choices for assignments are:
I. PROGRAMMING: Download Processing on your own computer. Processing is an open source programming language (Java based) and environment for people who want
to create images, animations, and interactions. Read through the Processing Examples
and create your own static or dynamic Processing Design. Save your program. Upload
the .pdf file as an attachment to Sakai. Describe the upload in the inline box on
Sakai.
II. PROGRAMMING: Program a robot through a series of grids using Light-bot. There are 12 levels. Succeed at as many levels as you can (at least 10 for full credit). Navigate to
http://armorgames.com/play/2205/light-bot. Refer to the Light-bot hints in Sakai
Resources →Software Extra Credit Resources. Directions for submission are in this document. Upload a Word document (with labeled screenshot solutions) as an
attachment to Sakai. Be sure your name and section number are on the Word doc.
Describe the upload and indicate number of levels completed in the inline box on
Sakai.
III. PROGRAMMING: Introduction to JavaScript. Go to http://www.codecademy.com/courses/hour-of-code/0/1 . Choose Animate Your Name.
This is a series of lessons that will probably take less than one hour to complete. You will
follow the directions on the screen that will take you through several lessons. Code is on
the left; resulting screen is on the right. You will eventually build a program following
specific instructions. When you finally reach the end, you will be congratulated. Take a
screenshot of your code and the resulting screen. Your result will show a unique
representation of your first name. Copy your screenshot to a Word doc and upload the
word doc to Sakai. Upload the Word doc as an attachment to Sakai. Describe the
upload in the inline box on Sakai.
IV. FOR THE MUSICALLY or ARTISTICALLY INCLINED: PENCILCODE This is not drag and drop. You TYPE the code. Assignment:
o Create an original simple drawing using pencilcode. Use at least five different
instructions to create your picture. Include for and a curve in your drawing.
o To submit:
Choose Make Your Own (https://gym.pencilcode.net/ ) Choose Draw. Click
on Go Draw Now. Type the pencil code code for your picture.
Click on the cloud in the lower right corner to save to Gymstage.
Submit as text in the textbox the URL for your drawing.
Submit as a word document the code of your picture or a screen shot of
the code for your picture.
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Music: See http://gym.pencilcode.net/ for reference coding examples. Choose Jam and click on Go jam now. Scroll down to the Music list. You will be using MUSIC and
ABC NOTATION.
o Create a melody. Include at least one chord. Your melody should include at least 20 notes and at least one for loop to repeat a portion of your melody. For
example, for[1..4]
play "CBA"
will play a short tune 4 times.
o To submit: Submit as text in the textbox the URL for your melody.
Submit as a word document the code of your melody or a screen shot of
the code for your melody.
V. Make a one page flyer or brochure using Adobe InDesign. Make sure it has multiple columns, pictures, and at least one infographic. The topic should be "CS 110: A Course
for Everyone!” Imagine that we will be giving this brochure/newsletter to the Deans of
the School of Arts and Sciences to distribute. The purpose is to inform the Deans and
incoming students about the relevance and importance of the course. Include info or
picture on Scratch programming and info or picture on computing innovations that have
had a significant influence on society. Upload the one-page newsletter to Sakai.
Describe the upload in the inline box on Sakai.
VI. Download Google SketchUp on your own computer and make a 3-D model something related to RECREATIONAL AREAS in NJ. Your 3D model should be composed of at
least three shapes and should have at least three colors. You should demonstrate different
effects such as push/pull in your 3D model. Save your model to your computer. Upload
the .skp file as an attachment to Sakai. Describe the upload in the inline box on
Sakai.
VII. Create a map using Google Maps (MyMaps) with at least 10 markers. Your submission is described in the GoogleMaps.pdf.