analyse the 2 articles attached- business of media
ARTICLE 1 Virtual Reality at Tribeca film festival Loren Hammonds is an associate programmer for the Tribeca Film Festival in New York.
He selects “films as well as multimedia virtual reality projects, which often require the
use of a headset, for the Tribeca Film Festival” (NY Times). Tribeca Film Festival is
founded in 2002, since its founding, it has “screened over 1400 films from over 80
countries of more than 4 million attendees and has generated an estimated $750 million
in economic activity” (Tribecafilm.com). The festival takes place annually in New York
City, with an mission to help filmmakers reach the broadest possible audience. It is well
known for its international diversity. In Loren Hammonds’ interview with the New York
Times journalist, he talks about virtual reality and his job with the film festival.
Hommads says that a film festival programmer is similar to a museum curator. While a
museum curator selects the art works, he selects virtual reality projects with uses of
headset, which place the viewer in a 360degree environment that’s either live action or
animated. Hommads thinks that “virtual reality for interactive storytelling is new and
exciting. It appeals to a lot of young people, it’s becoming popular to mobile devices, and
to me (him) it may play a large part in the future of storytelling” (NY Times). Indeed,
virtual reality is getting more and more prevailing in recent years. It can also be
combined with 4D screening to create an even more immersive audience experience. Yet
from my personal point of view, virtual reality would not be popular in the long term, but
rather as a fad. It does not suit the need for all types of films, and there is difficulty for
the majority to accept it as a norm–just as 4D is mostly in amusement parks instead of in
cinemas.
Reference
Patricia R. Olsen. New York Times. March 26, 2016. “Putting Virtual Reality to Work at the
Tribeca Film Festival”.
http://www.nytimes.com/2016/03/27/jobs/puttingvirtualrealitytoworkatthetribecafilm
festival.html?ref=media&_r=0
About Tribeca Film Festival. Tribecafilm.com
https://tribecafilm.com/festival/abouttff
ARTICLE 2
in Facebook’s recent demo, the company showed
researchers making social interactions in a “how to do
selfies” video. The aim is to have social interactions in
“reality”, so that we can physically meet with friends or
family members in virtual life.
Yaser Sheikh and his Carnegie Mellon students built
Panoptic, a studio where they captured motions of people
and their social interactions. Then, the researchers try to
combine hundreds of videos from the studio in virtual reality
without markers. He got the idea from the birth of his
daughter, where he wanted to share with his relatives the
same experience he had and to give them the opportunity to
get to know his children without having to travel. Sheikh
knows that the Oculus Rift VR set has a long way to go but
he hopes to have moments where “the technology
disappears and you simply interact”.
To achieve this goal, Facebook will need to create realistic
avatars, sense subtle motions, and predicting social
interactions. Currently, head movements and hand
movements could be distinguished, but technology is still far
from the other factors.
Although, if the goal is achieved, and the new generation is
exposed to virtual reality as reality, there is no telling what
would happen to our world. Would all meetings be in a
virtual world? What would happen to touch? Will kids stop
playing outdoors and begin playing indoors? Will video
chats be improved to real life walks and talks? The future is
very unknown, and very unpredictable.
http://venturebeat.com/2016/04/13/facebookwantstomake
socialvrindistinguishablefromreallife/
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