essay one page i need it in 2 hours
Alnemer.
Aqeel M Alnemer
Andrew Copley
ENG: 101
2 – 22 -2016
(Required
support each paragraph (topic sentence) with more than one source - discuss the "restrictions under the law" that should apply to video games –
Revise your grammar and sentence structure everything that is related to this assignment is attached here.
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Impact of Violent Video-gaming
For many years now, violent video gaming has lead to many heated arguments in the society. A section of the community argues that video gaming does not affect people at all while others argue that video gaming especially the violent video games leads to a change in attitudes and behavior of the players’ especially young adults and children. The supporters of video gaming argue that it should be protected by the law under freedom of speech and also because it is an instructional tool. Those opposed to video gaming push for its restrictions under the law. The positive and adverse effects of violent video gaming have been subjected to several types of scientific researches. The notable adverse effects include aggression, lack of sleep, addiction, violence and social underdevelopment. However, violent video gaming has some benefits which include improvement of cognitive skills, stress relief, education, pro-social behavior, business expertise and education.
Violent video gaming does more harm than good to the players and should, therefore, be subjected to restrictions under the law.
Research shows that violent video gaming has very many adverse effects especially on the young adults and the children. The first negative effect of violent video gaming is it increases aggression. Researchers agree that contact to violent video games leads to an increase in aggressive thoughts, behaviors and feelings, and a decrease in pro-social behaviors. Aggression is the behavior that is intended to harm other people. Aggression includes the intention to hurt even if the attempt to harm fails. Violent video gaming increases aggression by teaching the players how to be aggressive, start the aggressive behaviors and also by creating the dynamic state. Enactment of aggression is by learning, activation and application of dynamically related knowledge that is stored in the memory of an individual. The long-term effects of violent video gaming are made worse by a person’s learning processes that are typical of human beings. From youth, people learn from view, analysis, judgment and response to the events in the social and physical environment. Knowledge organizations are then developed in the mind based on the daily interactions and observations. Knowledge organizations both from real life or imagined, for instance from the media are prepared in life, and this makes them stick and become difficult to change. This is the same case with someone who engages in violent video gaming. Knowledge organizations get fixed in the brain, and when faced with situations, they act based on what they have observed over time. Aggressiveness also increases when a person has an antisocial personality disorder which is characterized by rash behavior and feeling indifferent to the suffering of others. This behavior is made worse by violent video gaming because such games desensitize people from aggression. Individuals who are exposed to fake violence in the video games become safe to it and, therefore, tend to act violently in some situation since they lack empathy (Huesmann, 179-181).
Violent video gaming leads to addiction to games. In addition, video games plant sadness and worry in children and young adults. The addiction to violent video gaming or use of computers and other media to play video games interferes with the daily life of an individual. Depression, for instance, develops when a person becomes too obsessed with winning a game and when they don’t, they start developing stress. These individuals also become nervous to win the games, so they spend a lot of time gaming that they lack time for social interaction with friends and family. Other areas of their lives become affected in one way or another. This situation is not good since there is a need for balance in life and too much of something is detrimental (Saleem, 281-287).
Violent video gaming leads to lack of sleep and sleep disorders. According to research, there is a connection between violent video gaming and sleep habits. People who play violent video games have increased worry and stress and, therefore, do not get enough sleep. It is essential for the body of a human being to have enough rest so that it may function well. The problems associated with violent video gaming may be invisible or too unclear, but they are harmful to the development of a human being especially young adults and children. Research shows that video gaming leads to tiredness in people, and it is this tiredness that takes away the sleep. The stress level impacts the quality of sleep and makes it hard for a person to sleep. Video games are also very addictive, and the person is likely to harm himself or herself while playing late in the night because they have less time to rest through the night. Video gaming makes the brain work, and this has a physiological effect that is unclear but causes the sleep illnesses. Violent video games may be scary, and the player may end up having nightmares about it, and this could sometimes disturb the sleep. Research shows that a person should sleep for about 8 hours every night for the body to function (King, 137-143).
Violent video games have caused an increase in delinquent behaviors and criminal activities in the society. Individuals who play violent video games tend to pretend in real life, and this leads to an increase in violent behaviors such as shooting and attacking other people. These videos are sophisticated such that the violent actions in them are developed in a way that it seems like a fakes of the real life violence. The players then predisposition to quickly learn by seeing such behaviors. Research shows that these individuals are more likely to act out in a similar way (Ferguson, 377-391). In the USA, some criminal activities are linked to various scenes in games. Therefore, it is clear that violent video games teach criminal behavior to the players in one way or another. Psychologists are of the opinion that violent video games encourage criminal behavior since players are rewarded with success in these video games. Video games are seen as the perfect tools that have been used to teach criminal behavior to individuals (Saleem, 281-287). Violence is an extreme of aggression such as physical murder or attack. It has also caused increased criminal behaviors amongst people, especially children. Children who play violent video games are more likely to bully, cyber bully and get into physical fights. They are hostile, argue with teachers in school and also tend to be aggressive towards their peers all year round. Violent video gaming causes short term and long term aggressive behavior towards others. The children could also pick up bad language that they find themselves using in their day to day lives.
Violent video gaming leads to poor development of social skills. People who are engaged in video games become addicted and, therefore, use much of their time playing video games instead of interactions. These people tend to be withdrawn from others and live in their world. They fail to make friends in real life and interactions with their peers suffer from this later. In children, especially the school going ones start showing carelessness in their school work, are less attentive in class and start performing poorly in exams. These types of children fail to develop real life connection with people. They only manage to learn the harmful behaviors from the games instead of the healthy behaviors (Saleem, 281-287).
In general, violent video gaming does more harm than good in the society. They promote bad behavior amongst people especially the young generation. These games should, therefore, be subject to restrictions by law and also parental control.
References
King, Daniel L., et al. "The Impact of Prolonged Violent Video-Gaming on Adolescent Sleep: An Experimental Study." Journal of Sleep Research 22.2 (2013): 137-143. Academic Search Complete. Web. 11 Feb. 2016.
Saleem, Muniba, Craig A. Anderson, and Douglas A. Gentile. "Effects of Prosocial, Neutral, and Violent Video Games On Children's Helpful And Hurtful Behaviors." Aggressive Behavior 38.4 (2012): 281-287. Academic Search Complete. Web. 11 Feb. 2016.
Huesmann, L. Rowell. "Nailing The Coffin Shut On Doubts That Violent Video Games Stimulate Aggression: Comment On Anderson Et Al. (2010)." Psychological Bulletin 136.2 (2010): 179-181. Academic Search Complete. Web. 13 Feb. 2016.
Ferguson, Christopher J. "Video Games and Youth Violence: A Prospective Analysis in Adolescents." Journal of Youth & Adolescence 40.4 (2011): 377-391. Academic Search Complete. Web. 13 Feb. 2016.
Video Game Violence Use Among ‘‘Vulnerable’’ Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms