New Realities Upon Technological Landscape
3/28/2016 Additional Book Resources
https://courserooma.capella.edu/bbcswebdav/institution/ITFP/ITFP3300/Version0715/Course_Files/cf_additional_book_resources.html 1/2
To conduct additional research, you may search your local library or bookstore for the following course related books:
BagtesBrkljac, N. (2012). Computer science, technology and applications: Virtual reality. Hauppage, NY: Nova Science Publishers.
Crandall, B., Klein, G., & Hoffman, R. R. (2006). Working minds: A practitioner's guide to cognitive task analysis. Cambridge, MA: MIT Press.
Dautenhahn, K., Bond, A. H., & Cañamero, L. (2002). Socially intelligent agents: Creating relationships with computers and robots. Hingham, MA: Kluwer Academic Publishers.
Emerald Publishing Group. (2005). Digital library usability studies. Bradford, UK: Emerald Group Publishing.
Fowler, S., & Stanwick, V. (2004). Interactive technologies: Web application design handbook: Best practices for webbased software. Burlington, MA: Morgan Kaufmann.
Hillis, K. (1999). Digital sensations: Space, identity, and embodiment in virtual reality. Minneapolis, MN: University of Minnesota Press.
Hashimoto, A. (2003). Visual design fundamentals: A digital approach. Irvine, CA: Delmar Cengage Learning.
Holland, J. M. (2003). Designing autonomous mobile robots: Inside the mind of an intelligent machine. Burlington, MA: Newnes Publishing.
Leung, L. (2008). Digital experience design: Ideas, industries, interaction. Bristol, UK: Intellect Ltd Publishers.
Mavor, A. S., & Durlach, N. I. (Eds.). (1994). Virtual reality: Scientific and technological challenges. Washington, DC: National Academies Press.
Proctor, R. W., & KimPhuong, L. V. (2004). Handbook of human factors in web design. Boca Raton, FL: CRC Press.
Salvendy, G. (2012). Handbook of human factors and ergonomics. (4th ed.). Hoboken, NJ: John Wiley & Sons.
Sherman, P. (2006). Usability success stories: How organizations improve by making easiertouse software and web sites. Burlington, VT: Ashgate Publishing Company.
Steinfeld, E., & Maisel, J. L. (2012). Universal design: Creating inclusive environments. Hoboken, NJ: John Wiley & Sons.
Westwood, J. D., Haluck, R. S., & Hoffman, H. M. (2007). Studies in health technology and informatics: Medicine meets virtual reality. Amsterdam, Netherlands: IOS Press.
Additional Book Resources
3/28/2016 Additional Book Resources
https://courserooma.capella.edu/bbcswebdav/institution/ITFP/ITFP3300/Version0715/Course_Files/cf_additional_book_resources.html 2/2
Woolgar, S. (2002). Virtual society?: Technology, cyberbole, reality. Oxford, UK: Oxford University Press.