Question
· Howard Rheingold argues that multi-user dungeons/domains (MUDS) provide users a social space in which to construct characters and identities…
· Identify a MUD that was active sometime during the period 1978-1993
· Find a screen shot
· Answer the following questions:
· What was this game about?
· What, if anything, do we know about the people who played this game?
· What kinds of characters did they create?
· Imagining that you were a player, what reasons would you have to be optimistic about the social goods produced by this game?
Q2
· Find and watch a Youtube clip from Sherry Turkle in which she describes her work ‘Alone Together’.
· Based on the video, what are the key issues Turkle addresses in her new book? How does her new focus compare with what you already know of her work?
Q3
· Grohol, J. (2009). The Proteus Effect: How Our Avatar Changes Online Behavior. Psych Central. Retrieved on January 28, 2016, from http://psychcentral.com/blog/archives/2009/11/24/the-proteus-effect-how-our-avatar-changes-online-behavior /
· What is the ‘proteus effect’?
· What is ‘social presence’?
· What study methods did the authors use and why was a multi-stage design necessary?