Presentation

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presentation_pcrent.pptx

PC DOLLAR

Computer Rental

(Inspired in the Uber Business model).

KEY PARTNERS

UNIVERSITIES: Can work both ways, as user and provider (host). Developed countries with high end tech (for instance US):

They have surplus of processing power;

Making more money never hurts;

Goodwill.

ORGANIZATIONS: Can work both ways, as user and provider (host).

Start-ups that don’t have money for inventory (more computers), don’t want to hire more staff, and pay for more electivity, can just rent computers and use them as their own for the time being.

USERS: Can work both ways, as user and provider (host).

KEY ACTIVITIES

Computer (software and hardware) rentals.

This is the main and (for now) only activity;

The software rental is within the computer rental business;

The way it works is that one person/company hosts their computer, while the users pay to use it;

One user can use more than one computer at a time.

KEY METRICS & RESOURCES

Amount of users;

Reviews on forum;

Software;

Users;

COST STRUCTURE

Software development and maintenance;

Website development and maintenance;

Customer service (outsourcing);

User acquisition.

VALUE PROPOSITION

For Both Sides of

CUSTOMERS:

Rent a computer through remote control that makes high tech technology (software and hardware) available inmediately, avoiding:

Large up front investment. I.E. (2000 USD in High tech Computer, vs 5 Dollar usage).

Avoidance of machinery depreciation. (Only pay rent, do not afford depreciation value).

Inmediate availability. (Compared to going to buy, have installed, called a technician, etc).

Avoidance of Software purchasing: (The software is installed in one machine but is remotedly controlled from another one therefore making it available for customers to use this in a legal way). (I.E. Engineering software that can cost up to 10 000 USD).

SUPPLIERS:

Extra income to their pocket.

Everyone can use it.

Avoid % of usage / Program obsolence.

Buying high demand software to rent.

Social Work. (Benefiting third world countries).

CUSTOMER RELATIONSHIP

Application on Computers (Windows), Apple and Android that allow remote control of either the CPU, or specific software usage.

Application for Computer:

Tenant.

Owner.

Clean, Simple to use App. (Apart from the payment method) Name, QR for faster Access.

CUSTOMER SEGMENTS

INDIVIDUALS:

Students or freelance professionals that require advanced hardware that may be too expensive to buy or may not be available in the foreign country.

Also individuals who can not or do not have enough money to buy advanced software.

ORGANIZATIONS:

College and universities: That do not have or can not afford to buy high-end tech or up to date high tech for their students to use. Software and hardware.

Companies: Organizations that do not have high-end computers and are willing to use them for short periods of time. Software and hardware.

SUPPLIERS:

Individuals: Suppliers who are currently not using their computers and are willing to receive money for its usage (hardware) and the programs (software they have available. (i.e. gamers).

Organizations: Colleges and universities that are willing to support and make available first world technologies to places where this kind of technology is missing but is required.

CHANNELS

INDIVIDUALS: Target Gamers in US (individuals) that need extra money. (High end computers).(PcDollar).

Gamers Magazine.

Gamers Blogs.

Social Networks.

Then expand to Architects, engineers, etc.

ORGANIZATIONS: Target a Representative well recognized university to lobby it in to supporting a trial during the summer for developing this Project and then sell this business idea to Newspapers and Other Universities. (Adopt a university in the third world) (Adoptech).

Slower development.

Phone Calls and Appointments. (Both for Tenants and Owners)

REVENUE STREAMS

END USERS:

PayMobile or PayByPhone.

You pay by Hour.

Minimun purchase is 4 Hours.

Minimun usage consumption per session is 2 Hours.

After the two hours the credit gets consumed every 20 minutes. (so if you use it 3 hours and 20 minutes, and you paid 4 hours, you get back to your credit 40 minutes of usage).

SUPPLIERS: (owner)

Get paid only by time usage of their machine. (minutes).