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Project – YUC Intelligent System Interface Design Competition (Innovation and Creative System)

INSTRUCTIONS:

Please submit your completed work in proper PRINTED DOCUMENT and via Schoology.

Your work must be your own group work. Act of copying is strictly prohibited and every party involved

will be penalized by deducting 70% of their marks.

DESCRIPTION: Working in groups of 5 people (maximum), search any topic from internet to stimulate your idea and creativity. You might identify the main problems that the user faced in their daily life or analyze the weaknesses of existing YUC-SIS and YUC E-learning systems. Then you will provide creative solution using innovative technology/system (upgrade the system functionality into Intelligent System or Business Intelligent System). To realize the designs, gives added value to your system design. Each group should able to present the idea of how the system works into graphic/ visual (interface design). TASKS: 1. Read about Creativity below. 2. Do literatures review from Google or from given list of Bibliography. 3. Design your invention into Interface Design and using any solution models 4. Goto http://www.scoop.it/t/kaymarlyn and select ‘Tools’ tags under ‘Search in topic’ menu. Study

and learn about “60 User Interface Design Tools A Web Designer Must Have” and other prototyping and mockup tools from the page.

5. Illustrate your idea into interface design using the selected best tool for your Design Category and provide the explanation. You might search from the Internet using keywords to view other example of process or models.

6. Disseminate your idea and how your system works into proper formatted report. 7. Presentation will determined the winners ranking and will contribute max 35/50 marks from the

total marks. 8. Shows all the workload distribution among your group members in the given table. 9. Lastly, provide all the references and websites that you visited and used in the report.

DESIGN CATEGORIES:

 Academic System

 Students Manager

 University DSS

 Mobile Apps

 Student Work/ Activities Application

MANAGEMENT SCIENCE DEPARTMENT MIS440 MANAGEMENT SUPPORT SYSTEM

Creativity Creativity involves the generation of new ideas or the recombination of known elements into something new,

providing valuable solutions to a problem. It also involves motivation and emotion. Creativity “is a fundamental

feature of human intelligence in general. It is grounded in everyday capacities such as the association of ideas,

reminding, perception, analogical thinking, searching a structured problem-space, and reflecting self-criticism. It

involves not only a cognitive dimension (the generation of new ideas) but also motivation and emotion, and is

closely linked to cultural context and personality factors.” (Boden 1998).

Fundamental concepts for all creative techniques are:

 The suspension of premature judgment and the lack of filtering of ideas.

 Use the intermediate impossible.

 Create analogies and metaphors, through symbols, etc., by finding similarities between the situations, which we wish to understand and another situation, which we already understand.

 Build imaginative and ideal situations (invent the ideal vision).

 Find ways to make the ideal vision happen.

 Relate things or ideas which were previously unrelated.

 Generate multiple solutions to a problem.

AI (artificial intelligence) models of creativity AI deals with solving non-quantified, unstructured problems. Its task is about knowledge representation and

reasoning and to build intelligent, rational, and autonomous agents. Current AI models of creativity involve

different types and appropriate techniques of supporting the generation of new ideas. According to Margaret

Boden (1998), in respect to the three types of creativity, there are also three main types of computer models that

involve:

1. The stimulation of the combination of ideas, mainly by using analogies in the sense that associated ideas shares some inherent conceptual structure.

2. The exploration of structured concepts, so that novel and unexpected ideas result. It requires considerable domain-expertise and analytical power to define the conceptual space and to specify

procedures that enable its potential to be explored.

3. The transformation of a problem, so that new structures can be generated which could not have arisen before. New solutions to a problem can be created with transforming a problem into a new problem,

solve the new problem and then adapting the solution back to the original problem.

AI employs symbolic approaches for creative problem solving and includes stimulus such as heuristics, search,

weak methods, knowledge representation and reasoning to facilitate problem structuring and idea generation.

The focus of AI creativity techniques in the form of computerized programs, is to help users to take a fresh look

at problems by guiding what may be a user’s otherwise undisciplined intuition through a series of problem-

solving exercises, and to think in non-linear et non-logical ways. The main advantage of computerized, guided

problem solving is that the programs prompt a user for ideas in a thorough manner. Recent programs of AI

include also knowledge-based approaches, using large-scale databases and narrative systems (Chen 1998). AI

researches have also developed efficient search algorithms for problem solving.

Some expected results of the creativity process are:

 innovation through new product and process ideas

 continuous improvement of products or services

 productivity increase

 efficiency

 rapidity

 flexibility

 quality of products or services

 high performance

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Bibliography

Hall, O. P. (2003). Using Dashboard Based Business Intelligence Systems. Graziadio Business Review, 6(4)

http://gbr.pepperdine.edu/2010/08/using-dashboard-based-business-intelligence-systems/

List of artificial intelligence projects. (n.d.). Retrieved November 15, 2013, from Wikipedia, the free

encyclopedia http://en.wikipedia.org/wiki/List_of_artificial_intelligence_projects

Sefertzi, E. (2000). Dissemination of Innovation and Knowledge Management Techniques. INNOREGIO.

Google search result:

 http://capstone.geoffreyanderson.net/export/9/trunk/proposal/research/01372391.pdf  Business intelligence systems: design and implementation strategies (click here)

INSTRUCTIONS: OVERALL MARK Report: 50 marks

DUE DATE REFER TO SCHOOLOGY ANNOUNCEMENT. Submission is via Schoology AND printed. WARNING: Late submission will incur the following mark deduction:- 10% from overall mark obtained - PER DAY of late submission REPORT WILL NOT BE ACCEPTED AFTER DAY 3

PROJECT FORMAT Provide given format of Cover Sheet, workload distribution and marking form.

Note: Refer to the next page

The PROJECT must be: – - Type written - Include all Headings - Edited for typo and

grammatical errors - Left and right alignment of 2 cm - 1.5 spacing - Font size - 12 - Lettering – Times New Roman - Paragraphing – 1 spaces

PROJECT MODE Group work (Max: 5 students)

DUTIES 1) Select a leader. 2) Each member of the group will be responsible for a portion of the

report. 3) The report MUST contain a workload table indicating the workload of

each member. 4) Grading will vary depending on workload allocation or depends on

Winner’s award. Group leader is to ensure that work is divided equally.

Winners:  Best of Show Winners receive FULL MARKS (50)

 2 nd

Best of Show Winners receive 47 marks

 3 rd

Best of Show Winners receive 44 marks

 Merit Winners receive 40 marks (The rest will received less than 40 marks (based on their actual performance))

JUDGES:

Your design will be judged using the following criteria by the invited judges and will contributing 50 marks maximum:

 How well does the design achieve its mission?

 How well does the design communicate?

 How easy is it to navigate the system design?

 How strong is the design aesthetically?

 How effective is your design towards problem solving?

 How convincing is your design presentation?

****** End of document ******

STUDENT DETAILS

Student ID Student Name

INSTRUCTION FOR SUBMISSION OF HARD COPY (PRINTED) REPORT

1. Read and sign your cover sheet. 2. Attach this sheet to the front of your project. 3. Your project should be submitted to the relevant lecturer.

ASSIGNMENET DETAILS

Assignment/Project Title: MIS440 PROJECT – SEM 142

Lecturer’s Name KAY MARLINA KAMARUDDIN

Program Name BACHELOR OF MIS

Course Code MIS440 Course Name MANAGEMENT SUPPORT SYSTEM

Due Date 11 MAY 2015 Date submitted

REQUEST FOR EXTENSION All work must be submitted by the due date. An application to extend the due date on the basis of special consideration must be authorized by the course lecturer.

Extension granted until (date) Lecturer’s Signature

Remarks:

Cheating and assisting to cheat are offences under the Yanbu University College’s policy. STUDENT’S STATEMENT I have read and understood the information provided on this assignment cover sheet and in the college’s policy relating to cheating and assisting to cheat, collaboration and plagiarism. I certify that the attached work is entirely my own except where work quoted is duly acknowledged in the text; that I have not worked with another person or persons except where specifically permitted by the lecturer, and that this work has not been submitted for assessment by myself or any other person in any other time. I have retained a copy of my work.

Students’ Signature:

1. 2. 3. 4.

Mark/Grade Assessed by & Date

MANAGEMENT SCIENCE DEPARTMENT

MIS440 PROJECT Cover Sheet

STUDENT WORKLOAD DISTRIBUTION: Student Name Workload / Delivery

MARKING ALLOCATION: *Refer rubric CATEGORY MARK

ALLOCATION GIVEN MARK

REMARK

*Creativity/ originality 10

*Information structure & quality 10

*Interface Design 10

*Significance of solution 5

Teamwork and workload distribution 5

References style 5

Report format / organisation 5

50

Lecturer’s Signature

Date

Additional Comment:

Prepared By Ms Kay Marlina © Y U C - 2 0 1 3 M I S 4 4 0 M A N A G E M E N T S U P P O R T S Y S T E M

P r o j e c t – Y U C I n t e l l i g e n t S y s t e m

I n t e r f a c e D e s i g n C o m p e t i t i o n (Innovation and Creative System)

Group Name: Sem: …………………….

Total: /35 Title: …………………………………………………………….. Date: …………………….

Creativity &

Innovation

Opportunity at

Phases of a Project

Below Standard Approaching Standard At Standard

Above

Standard 

1 2 3 4 5

CREATIVITY/ ORIGINALITY (10 points)

Launching the Project Define the Creative Challenge (5 points)

may just “follow directions” without understanding the purpose for innovation or considering the needs and interests of the target audience

understands the basic purpose for innovation but does not thoroughly consider the needs and interests of the target audience

•understands the purpose driving the process of innovation (Who needs this? Why?) •develops insight about the particular needs and interests of the target audience

Content and Creativity (5 Points)

The demonstration failed to capture the interest of the audience and/or is confusing in what was communicated.

The demonstration techniques used were effective in conveying main ideas, but a bit unimaginative.

The demonstration was imaginative and effective in conveying ideas to the audience.

INFORMATION STRUCTURE & QUALITY (10 points)

Subject Knowledge ( 5 Points)

The deliverable did not demonstrate knowledge of the course content, evidence of the research effort or depth of thinking about the topic.

The deliverable demonstrated knowledge of the course content by integrating major concepts into the response. The deliverable also demonstrated evidence of limited research effort and/or initial of thinking about the topic.

The deliverable demonstrated knowledge of the course content by integrating major and minor concepts into the response. The deliverable also demonstrated evidence of extensive research effort and a depth of thinking about the topic.

Prepared By Ms Kay Marlina © Y U C - 2 0 1 3 M I S 4 4 0 M A N A G E M E N T S U P P O R T S Y S T E M

Presenting Products to Users/Target Audience (5 points)

 presents ideas and products in typical ways (text-heavy PowerPoint slides, recitation of notes, no interactive features)

 adds some interesting touches to presentation media

 attempts to include elements in presentation that make it more lively and engaging

 creates visually exciting presentation media

 includes elements in presentation that are especially fun, lively, engaging, or powerful to the particular audience

INTERFACE DESIGN (10 points)

Originality (5 points)

• lack of ideas or improvements • missing of functional objectives

 has some new ideas or improvements, but some ideas are predictable or conventional

 may show a tentative attempt to step outside rules and conventions, or find new uses for common materials or ideas

 is new, unique, surprising; shows a personal touch

 may successfully break rules and conventions, or use common materials or ideas in new, clever and surprising ways

Value (5 points)  is not useful or valuable to the intended audience/user

 would not work in the real world; impractical or unfeasible

 is useful and valuable to some extent; it may not solve certain aspects of the defined problem or exactly meet the identified need

 unclear if product would be practical or feasible

 is seen as useful and valuable; it solves the defined problem or meets the identified need

 is practical, feasible

SIGNIFICANCE OF SOLUTION (5 points)

Significance of solution (5 points)

The audience had to make considerable effort to understand the underlying logical and flow of ideas. Major aspects of the analysis or recommendations were absent. No BI/AI concepts were used to justify arguments or solutions. The presentation lacked creativity and did not hold audience attention.

The presentation contained material to support the main arguments, but: 1) not all material clearly related to the main arguments; 2) limited BI/AI concepts were used to justify arguments or solutions; and/or 3) the presentation of the material was appropriate, but only somewhat held audience attention.

The presentation contained an abundance of material which clearly related to the main arguments. BI/AI concepts were used to justify arguments or solutions. The presentation of the material was original and presented in a creative way that held audience attention.

Remarks: