WK 3 DB2

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creativity_and_innovation.docx

1

Running head: CREATIVITY AND INNOVATION

CREATIVITY AND INNOVATION 2

Creativity and innovation

Introduction

This is an educational project that attempts to create an interactive website for educational purposes. The website created is for education and for providing s platform for the learners to share their knowledge with the community in a way that seeks to solve the problems. Education is used as a means to attain the socio-economic status in the society. It imparts educational and innovative skills in the learners to enable them cope with everyday life challenges. The young ones will have entrepreneurial skills imparted in them so that as they grow they continue to develop good business acumen.

Modification

This learning website has to be redesigned to capture the 21st Century Skills. This is a method that factors in the current education environment and the prevailing social issues. It seeks to integrate the children into the new global economy. This education plan imparts the information, media and technology skills; the 4Cs of learning; career and life skills; standards and guidelines for assessments; professional development and favorable learning environment. In the changes made for this plan, the website would be used to impart valuable life and career skills.

Other than real knowledge and thinking ability, the working environment requires an individual who can steer through life in the social sphere and who has other innate qualities. Some of these attributes include self-direction, leadership, initiative, adaptability and creativity. The learners are taught the creative thinking and problem-solving skills to help cope with situations. Technology skills are critical in the current world. Without information technology and communication skills, we would not be able to cooperate with one another and share ideas.

Evaluation

The learning activities in this project are aligned with the components of the 21st Century Support System. These systems aid in the creation of the multi-dimensional abilities that enable the learners to cope well in the current economic system. The skills require a well-structured support system to boost their mastery. The education program must be set to the 21st Century Standards. These standards are technologically oriented; focus on the life skills and problem-solving abilities.

The curriculum instruction given used in this education program is set to the 21st Century Standards. They are development oriented and are designed to produce all-round individuals. The learning environment created by this method is conducive for creative and innovative thinkers. It boosts cooperation and social interactions. Communication offers the key to understanding one another. It is used to enhance the performance of the individual learners and the community.

Reflection

When redesigning this learning program, I met with so many technical challenges that I had to overcome if I was to come up with a working plan. The first challenge was that of integrating technology into the learning system. Technology is tough to operate, and I was faced with the task of putting it in a way that it enhances rather than impeding the process of sharing information and grasping concepts.

The other challenge was the choice of life skills to conclude in the program so that it achieves its objectives. Aligning the everyday life skills with the goals of the project assisted in identifying the right skills for the education program. This website is designed to be easy to use for the purposes of learning and developing necessary skills.

Reference

International Society for Technology in Education (2014) Advancing Digital Age Learning. NETS for Students 2007.

Partnership for 21st Century Learning (n.d) Framework for 21st Century Learning: 21st Century Students Outcomes and Support Systems.