Game theory ( should be complete within 6hours)
Problem Set 2: Due in class on Tuesday July 14. Solutions to this homework will be posted
right after class, hence no late submissions will be accepted. Group solutions are welcomed
and encouraged. Test 2 on the content of this homework will be given on July 21 at 9:00am
sharp. When turning in the homework put both your name and your class number.
In all problems below a rational preference relation is understood as one that satisfies the axioms of von
Neumann and Morgenstern’s utility theory. When solving problems involving the expected utility theory use
the von Neumann-Morgenstern theorem. In other words, you prove that a preference relation is rational by
showing utility values that satisfy corresponding conditions and you prove that a preference relation is not
rational by showing that no utility values can possibly satisfy these conditions. SOLUTIONS THAT
DON’T USE THIS METHOD WILL NOT BE ACCEPTED !!!
Problem 1 (3p)
Suppose you have asked your friend Peter if he prefers a sure payment of $20 or a lottery in which he
gets $15 with probability 0.5 and $10 with probability 0.5. Is it rational for Peter to prefer the sure
payment over the lottery? Is it rational to prefer the lottery over the sure payment? Is it rational to be
indifferent between the lottery and the sure payment? Would your answer be any different had I
asked you the same question but with A substituted for $20, B for $15 and C for $10? What is the
general lesson to learn from this exercise?
Problem 2 (3p)
George tells you that he prefers more money over less. George also tells you about his preference
between a lottery in which he gets $30 with probability 0.9 and 0 with probability 0.1 and a sure
payment of $20. Assume that George is rational. Is it possible for him to prefer the lottery over the
sure payment? Is it possible to prefer the sure payment over the lottery? Is it possible for him to be
indifferent between the sure payment and the lottery? What is the general lesson to learn from this
exercise?
Problem 3 (3p)
Paul told you that he is indifferent between a lottery in which he gets A with probability 0.8 and C
with probability 0.2 and a lottery in which he gets A with probability 0.5 and B with probability 0.5.
Paul told you also that he prefers a lottery in which he gets A with probability 0.3 and C with
probability 0.7 over a lottery in which he gets B with probability 0.5 and C with probability 0.5. Is
Paul’s preference relation rational?
Problem 4 (3p)
Tom prefers A over B and B over C. Also, Tom is indifferent between a lottery in which he gets C
with probability p and A with probability 1-p and a lottery in which he gets B with probability p and
C with probability 1-p. The value of p in both lotteries is the same. For what values of p would
Tom’s preferences be rational in the sense of von Neumann-Morgenstern’s expected utility theory?
Problem 5 (Dixit and Skeath p.117) (3p)
An old lady is looking for help crossing the street. Only one person is needed to help her; more are
okay but no better than one. You and I are the two people in the vicinity who can help; we have to
choose simultaneously whether to do so. Each of us will gain (get pleasure) 3 “utiles” from her
success, no matter who helps her. But each one who goes to help will bear a cost of 1 utile, this
being the utility of our time taken up in helping. With no cost incurred and no pleasure derived our
payoff is 0. Set this up as a normal form game. Can you solve the game through iterated
dominance?
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Problem 6 (Dixit and Skeath p.117) (3p)
The game known as the battle of the Bismarck Sea is a model of an actual naval engagement
between the US and Japan in World War II. In 1943, a Japanese admiral was ordered to move a
convoy of ships to New Guinea; he had to choose between a rainy northern route and a sunnier
southern route, both of which required 3 days sailing time. The Americans knew that the convoy
would sail and wanted to send bombers after it, but they didn’t know which route it would take. The
Americans had to send reconnaissance planes to scout for the convoy, but they had only enough
reconnaissance planes to explore one route at a time. Both the Japanese and the Americans had to
make their decisions with no knowledge of the plans being made by the other side.
If the convoy was on route explored by the Americans first, they could send bombers right
away; if not, they lost a day of bombing. Poor weather on the northern route would also hamper
bombing. If the Americans explored the northern route and found the Japanese right away, they
could expect only 2 (out of 3) bombing days; if they explored the northern route and found that the
Japanese had gone south, they could also expect 2 days of bombing. If the Americans chose to
explore the southern route first, they could expect 3 full days of bombing if they found the Japanese
right away but only one day of bombing if they found that the Japanese had gone north. For payoffs
use the days of bombing, positive number for Americans and negative one for Japanese.
(i) Construct a game with (ordinal) payoffs that corresponds to this situation.
(ii) Can you solve the game through iterated dominance? Why, why not?
EXTRA CREDIT PROBLEMS
Problem 7 (1 extra credit point)
Using only 0 and 1 as payoffs construct a 44 game which can be solved through iterated dominance in the maximal possible number of steps.
Problem 8 (2 extra credit points)
(after Kreps 1988) Assume that the President has the following preferences over any two
strategies S and S* on how to conduct a war: When choosing between S and S* prefer S if and
only if (1) it gives a lower probability of losing or (2) in case they both give the same probability
of losing, when S gives a higher probability of winning. Suppose that we have three possible
outcomes of a war: win, lose and draw. A strategy is understood as a probability distribution on
the three possible outcomes.
(i) Is this preference relation rational in the sense defined by the preference theory?
(ii) (ii) Is this preference relation rational in the sense defined by the expected utility
theory?
Prove your conclusions.
PS. For part (ii) assume that if you have two strategies defined by the vectors of probabilities (p 1 ,
p 2 , 1-p
1 -p
2 ) and (p
1 *, p
2 *, 1-p
1 *-p
2 *) which give you the probabilities of (lose, win, draw)
respectively then a lottery that gives you the first strategy with probability q and the second with
probability 1-q is equivalent to the following strategy (q p 1 + (1-q) p
1 *, q p
2 + (1-q) p
2 *, q (1-p
1 -
p 2 ) + (1-q) 1-p
1 *-p
2 *)).