Read the case on page 211 in your text and answer, using concepts from the chapter, questions 1, 2 & 3.
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Chapter 10
Buying and Disposing
By Michael R. Solomon
Consumer Behavior
Buying, Having, and Being
Sixth Edition
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Opening Vignette: Rob
- What kind of background research did Rob do on the car?
- What preconceptions did Rob have about his ability to negotiate the deal?
- What were Rob’s perceptions about the salesperson?
- Why did Rob feel that he negotiated well when he paid more than he expected?
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Autobytel
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Situational Effects on
Consumer Behavior
- Consumption Situation:
- Factors beyond characteristics of the person and of the product that influence the buying and/or using of products and services
- Situational Self-Image:
- The role a person plays at any one time.
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Purchase and Postpurchase Issues
Figure 10.1
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Situation Influences Choice
- Clothing choices often are heavily influenced by the situation in which they need to be worn.
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Social and Physical Surroundings
- Co-consumers:
- Other patrons in the setting
- Density
- The actual number of people occupying a space
- Crowding:
- Exists only if a negative affective state occurs as a results of density
- Temporal Factors:
- Time Poverty: A consumer’s feeling that he or she is pressed for time
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Physical Environments
- Many stores and services (like airlines) try to differentiate themselves in terms of the physical environments they offer, touting amenities such as comfort.
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Temporal Factors
- Economic Time:
- Time is an economic variable (i.e., it is a resource that must be allocated)
- Time Poverty: A consumer’s feeling that they are pressed for time
- Psychological Time
- Time Categories
| Flow Time Occasion Time Deadline Time | Leisure Time Time To Kill |
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Time Poverty
- Time poverty is creating opportunities for many new products (like portable soups) that let people multitask.
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Drawings of Time
Figure 10.2
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Psychological Time
- Linear Separable Time:
- Events proceed in an orderly sequence and different times are well defined.
- Procedural Time:
- When people ignore the clock and do things “when the time is right”
- Circular or Cyclic Time
- Time is governed by natural cycles
- Queuing Theory
- The mathematical study of waiting in lines
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Antecedent States
- If It Feels Good, Buy It…
- Pleasure and Arousal:
- Two dimensions which determine if a shopper will react positively or negatively to a consumption environment
- Mood:
- Some combination of pleasure and arousal
- Consumers give more positive evaluations when they are in a good mood
- Can be affected by store design, weather, or other factors specific to the consumer
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Dimensions of Emotional States
Figure 10.3
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Shopping: A Job or An Adventure?
- Reasons for Shopping:
- Shopping Orientation: General attitudes about shopping
- Hedonic Shopping Motives:
- Social Experiences
- Sharing of Common Interests
- Interpersonal Attraction
- Instant Status
- The Thrill of the Hunt
- E-Commerce: Clicks Versus Bricks
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Customizing at Covergirl
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Pros and Cons of E-Commerce
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Discussion Question
- E-Commerce is changing the way people shop. E-commerce sites like Bluefly give shoppers the option of shopping without leaving home.
- What products do you not feel comfortable buying online? Why?
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Retailing as Theater
- Retail Theming
- The strategy of creating imaginative environments that transport shoppers into fantasy worlds or providing other kinds of stimulation.
- Store Image
- The personality of a store including the store’s location, merchandise suitability, and the knowledge and congeniality of its sales staff.
- Atmospherics
- The “conscious designing of space and its various dimensions to evoke certain effects in buyers.”
| Landscape themes Marketspace themes | Cyberspace themes Mindscape themes |
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FedEx Brand Position
Figure 10.4
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In-Store Decision Making
- Spontaneous Shopping
- Unplanned buying: Occurs when a person is unfamiliar with a store’s layout or when under some time pressure; or, a person may be reminded to buy something by seeing it
- Impulse buying: Occurs when the person experiences a sudden urge that cannot be resisted
- Impulse items: Items conveniently placed near a checkout
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Spontaneous Shopping
- Smart retailers recognize that many purchase decisions are made at the time the shopper is in the store. That’s one reason why grocery carts sometimes resemble billboards on wheels.
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One Consumer’s Image
of an Impulse Buyer
Figure 10.5
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Categorizing Shoppers
by Advance Planning
- Planners
- Tend to know what products and specific brands they will buy beforehand.
- Partial Planners
- Know they need certain products, but do not decide on a specific brand until they are in the store
- Impulse Purchasers
- Do no advance planning
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Point-of-Purchase Stimuli
- Point-of-Purchase Stimuli (POP)
- An elaborate product display or demonstration, a coupon-dispensing machine, or someone giving out free samples
- Some more dramatic POP displays:
- Timex
- Kellogg’s Corn Flakes
- Elizabeth Allen
- Tower Records
- Trifari
- Charmin
- The Farnam Company
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Music Samplers
- Music samplers that allow shoppers to check out the latest music tunes before buying have become a fixture in many stores.
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The Salesperson
- Exchange Theory:
- Every interaction involves an exchange of value.
- Commercial Friendships:
- When service personnel and customers form relationships
- Identity Negotiation:
- A relationship in which some agreement must be reached about the roles of each participant
- Interaction Styles:
- Salespeople can adapt their approach according to customer’s traits and preferences
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Postpurchase Satisfaction
- Consumer satisfaction/dissatisfaction (CS/D):
- Determined by the overall feelings, or attitude, a person has about a product after it has been purchased.
- Perceptions of Product Quality:
- Consumers use a number of cues to infer quality
- Quality Is What We Expect It To Be:
- Expectancy Disconfirmation Model: Consumers form beliefs about product performance based on prior experience with the product and/or communications about the product that imply a certain level of quality.
- Managing Expectations: Customer dissatisfaction is usually due to expectations exceeding the company’s ability to deliver.
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Quality Perceptions
- This ad for Ford relies on a common claim about quality.
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Customer Expectation Zones
Figure 10.6
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Acting on Dissatisfaction
- Three Possible Courses of Action
- Voice Response: The consumer can appeal directly to the retailer for redress.
- Private Response: Express dissatisfaction about the store or product to friends and/or boycott the store.
- Third-Party Response: The consumer can take legal action against the merchant, register a complaint with the Better Business Bureau, or write a letter to the newspaper.
- TQM: Going to the Gemba
- Gemba: The one true source of information.
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Going to the Gemba
Figure 10.7
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Planet Feedback
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Product Disposal
- Disposal Options:
- (1) Keep the item
- (2) Temporarily Dispose of it
- (3) Permanently dispose of it
- Lateral Cycling: Junk Versus “Junque”
- Lateral Cycling: When already purchased objects are sold to others or exchanged for other things.
- Underground Economy: Secondary markets (e.g. eBay)
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Consumers’ Disposal Options
Figure 10.8
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Volkswagen
- This Dutch ad says, “And when you’ve had enough of it, we’ll clear it away nicely.”
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Discussion Question
- How do secondary markets created by such sites as eBay affect the sales of new goods from traditional retailers? What can they do to compete with these products?
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Used CD’s
- The used recording market is alive and well.
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ReDo