helping me with the assignment in Human computer interaction

profileAhmed91
me.rar

Me/phase1/My Submission Phase 1.docx

Ahmed Aldhawyan C:\Users\user\Desktop\logo.jpg Comp325 Phase 1

Step 1:

Demographic Information:

Name: Ahmed Aldhawyan

Age: 23

Occupation: Student

C:\Users\Ahmed\Desktop\صورة - Copy.PNG Brief description of the location/environment of self-observation

There are several places and environments where I express myself from. The way I express myself in these places and environments, clearly define my behavior, opinions, experiences, skills and other characteristics that I possess in general. The places I mostly express myself is in home, school or in events such as birthday parties. How I express myself is defined by the hardware devices that I use from time to time. I have a laptop, android phone and a tablet. I like listening to music, chatting with my friends by texting them and then they reply, and also sharing with friends the interesting and trending news. When I am at home, I mostly use my laptop but when I am at school or when travelling, I use my phone and tablet. When using the laptop, I use VLC media player to play music and Facebook to chat with my friends and share interesting news. I use my android phone to chat and to share interesting news and pictures through WhatsApp and Instagram. I also use Android VLC to listen to music.

What are the characteristics of your self-expression are they temporary or permanent? Do you create them alone or in a group? Do you express yourself in the real world, digital world or both? Are there any differences when and why you should choose one over the other?

The characteristics of my self-expression are permanent. I always listen to music and communicate with my friends through texts. I create these characteristics in a group. This happens when I text my friends and then they text back. We can also share interesting news through our devices. I choose express myself in the digital world. I express myself in the digital world when I am in low spirits. I post how I feel in Facebook and there are many friends who are willing to comfort me as I pour my issues therein. In real word, the friends who surround you are few or none at any given time. So, chances of having a shoulder to lean on are slim.

Are you active in expressing yourself? Do these artifacts originate from your own creation or are you more passive selecting other people’s work and express your own ‘personal brand’ through your choices?

I am passive when expressing myself. I prefer to use other people’s work to express myself. I find in more fast and fulfilling than to express myself actively. I use the artifacts that best fit the situation that I am facing or how I feel. This makes people to understand me better. I fear that in I use my own creation, people may take time to understand my prevailing condition or miss the point altogether.

What type of artifacts can you produce?

I can produce several kinds of artifacts, although I prefer using other people’s artifacts to express myself. I can produce songs, dance, photos and tweets. I dance when music is playing while wearing a cowboy hat. I dance to any kind of music. This makes me to relax my mind when I feel too low. I take a lot of photos to capture the many exciting moments in my life. When I want to look cool, I put on the shades so that when I upload the pictures in Facebook and Instagram, my friends can comment on how I look. This makes me know what is appealing and what isn’t. I like tweeting a lot. I can tweet my own tweets or re-tweet other people twits that I find interesting.

C:\Users\Ahmed\Desktop\صورة%204.PNG

Which temporary types of self-expression do you perform?

The types of self-expression that I perform are playing Arabic guitar which is called The Oud,

singing or listening to songs that I have saved in my laptop and phone and playing badminton. I also attend the cinema complex with my friends once in a while to watch a movie or two as we relax and refresh ourselves with drinks. I also watch movies that aired between the programs with my family. Attending the local football matches is also so exciting for me.

During the weekends, when I am not in the mood to watch movie or sing, we go to any Arabian coffee shop to smoke Shisha and watch the European football clubs play against each other.

Fig. 1 Me (playing Arabic Oud)

Does your expression of identity happen more introverted or extrovertly? Do you keep you expression to yourself or do you love sharing?

My expression of identity is introverted. I like expressing that which is coming from within me. That way, i am able to understand how people see me and i can adjust accordingly. I do not keep my expression to myself but rather, I like sharing with my friends so they can comment on it. Through this, I feel satisfaction that emanates from within. I can be able to know what is good for me and that which I am supposed to drop for me betterment. I willingly share with my friends the songs that I listen to, my photos and news that I find interesting. Sharing with them always makes sure that they will share back their interesting songs, photos, tweets, blog, drawings and paintings.

Fig. 2 Facebook app for chatting and sharing news

Is your self-expression based on creativity, intellectually based, belief-based, political, physical or emotional?

My self-expression is based on intellectual, creativity and emotional. Before I sing or dance, I make sure that the attire that I am wearing matches with type of song and dance. This makes me to feels that I am really into that song or dance. The photos and news that I share with my friends must be so creative so that my friends can be comment on them. I use my android app to express my emotional part with my close friend whose contacts I have in my phone.

What is your motivation for expressing your personal identity? If you produce an artifact, will it have a further use?

My motivation for expressing my personal identity is the good feeling that one experiences when you share these artifacts with your friends. There is a time I posted my graduation photos in Facebook, one of the last graduation photo is on page 1 which were taken by my friend last week when we celebrate our graduate last week, because i am one of the Waikato university graduation students, the couture mission of Saudi Arabia had just made a big graduation ceremony in Auckland. As i posted it on Facebook, Congratulatory messages poured in from all my friends. I appreciated all their messages and these made me feel proud of myself and I felt that I had achieved something great although I had not performed so exemplarily. I did that purpose to feel the connection that I have with my friends in Facebook through my laptop.

All the songs and photos that I have produced, I have saved them in my laptop and the tablet. I listen to the songs when I am relaxing at home or when I am travelling or when i go shopping. I enjoy looking at the pictures once in a while. These remind me of the moments that I have had in the past. I have kept these photos and songs in different categories so that it will be easy to retrieve them in future when needed.

Fig. 3 Photo2 categorically put in a folder.

I have saved all the songs in my tablet just in case I feel so bored when I am travelling; I select and play all of them. This makes me feel nice and relax. At any particular time when there was no artifact produced, I do not think that there will come a time I will want other people about self-expression. This might occur when I will move on from social media such as Facebook and enter into the real physical world.

How do you store potential artifacts? Do you have a system of organization how you manage them?

Virtually all of my artifacts are digital. All my potential artifacts I store them in a special folders so that I will store then in my own free time. I store my artifacts categorically in folders. Each of the digital artifacts: songs, photos and interesting news that I have shared, I store them in different folders where it will be easy to retrieve them when I need arises.

Fig. 4 Organization of artifacts in folders

Any other identity-related behavior associated to producing, managing and sharing/expressing your personal identity?

I always have a belief that good values and morals play a big role in ensuring that I express identity to the people in the way that it will be simple and quick for them to decipher the kind of behavior that I want to show.

Brief overview of what you have learned about your own methods.

My methods have helped me to stand out among my friends when it comes to matters of expressing me. I will continue using them as tools of self-expression because I am sure they have helped to mould my behavior when it comes to how I express myself.

Step 2

Interview and observation:

Name / Gender: Ahmed aldogaim / male

Age: 19

Occupation: Student

C:\Users\Ahmed\Desktop\صورة.JPG

I interviewed the young man who is my best friend. He is studying a Bachelor of Economics and Business Statistics in Auckland. My friend is currently on a holiday. I choose to interview him since he is a good guy and very honest so I knew that the interview results were to be accurate and detailed. I asked him if he could allow me to interview him which he agreed without hesitation. The interview took place at 3.00 pm on Wednesday 13-8-2014 which was obviously on the same day of my ceremony graduation last week in Auckland. Also, he attended my graduation as you can see, the meeting was in Starbucks Café in Auckland city after we had just finished the ceremony. However, the following is an overview of the interview questions and responses that I gathered from the interview.

Fig. 5 my friend and i

What are the characteristics of your self-expression are they temporary or permanent? Do you create them alone or in a group? Do you express yourself in the real world, digital world or both?

The young man says that characteristics of his self-expression are permanent. He always took more time to chat with friends and less time to listen to music. He creates the self-expression as a group and does this using the digital devices which includes; a Dell Laptop, a Samsung Tablet, and a Samsung Galaxy Note 3. He also shares the pictures that he takes with friends on Facebook and Twitter. He prefers sharing issues on Facebook and Twitter than in the real world.

Are you active in expressing yourself? Do these artifacts originate from your own creation or are you more passive selecting other people’s work and express your own ‘personal brand’ through your choices?

The young man prefers to express himself actively. He also uses his own work in trying to express himself and this way he finds it more fulfilling that expressing himself passively. He also says that he uses artifacts that fit best his current situation and that represent his own feelings. “By this, his friends are able to understand me better and I feel appreciated” says the young man.

What type of artifacts can you produce?

The young man says that he is able to produce many artifacts by himself which includes; songs, jokes, funny posts, photos, tweets and personal ideas. Songs makes him feel creative and relaxed. He also takes a lot of photos using his 3 electronic devices. He also posts personal ideas, photos, and jokes on Facebook and creates tweets on his Twitter account daily.

Which temporary types of self-expression do you perform?

My friend Ahmed says that there are many types of self-expression that he performs and includes; playing guitar, reading poems, analyzing the funny posts on Facebook and Twitter, playing rugby and watching the movies that he has saved in his Laptop.

This is important as it makes him feel relaxed and happy despite the factors that might make him feel down. By these, he argues that he is relieved from any stress in his environment. He also goes to the town to visit friends when he is bored.

Does your expression of identity happen more introverted or extrovertly? Do you keep you expression to yourself or do you love sharing?

My friend says that his expression of identity is actually introverted since he likes expressing whatever that comes from within him. This is very important for him as he is in a position to understand how his friends think of him and how this can affect his progress in future. He likes posting photos on Facebook and tagging his friends as well.

He also posts ideas and funny photos on the Facebook pages of his friends who later on comment or like. By this, he is able to understand how his friends think of his ideas.

Is your self-expression based on creativity, intellectually based, belief-based, political, physical or emotional?

His self-expression is actually based on intellectual power, creativity and belief-based. This is the case since he is very creative in all what he does such as coming up with new songs, his funny posts, and his funny photos. He has a strong belief on what he does and he knows that he will do it well. In addition to this, he says that his intellectual powers helps him to become more creative.

What is your motivation for expressing your personal identity? If you produce an artifact, will it have a further use?

My friend says he is motivated by his friends and family members for expressing personal identity. He knows that is friends are happy on all what he posts on Facebook and the music that he shares with them. “My family members and friends also send me congratulatory messages via Facebook and SMS” Said the young man.

How do you store potential artifacts? Do you have a system of organization how you manage them?

My friend says that he stores his potential artifacts using various approaches. Since he has a laptop, a tablet and a Smartphone, he uses them to create the artifacts and stores them via the same media. “My devices have a large storage and this helps me store photos, songs, movies and funny clips. I have an external backup for all these artifacts” says the young man

Brief overview of what you have learned about your own methods.

The young man says that his methods have helped him to socialize with friends and be free with all family members. He argues that he will continue using these methods in future.

J:\DCIM\Camera\IMG_20140817_090413.JPG

Step 4

Critique an existing personal expression system

In this case, the critique will be for a system that has currently gained popularity among the young people. This is called MySpace which is a social network such as Facebook and Twitter. MySpace is a common social network site with a very strong music emphasis and is owned by Specific Media LLC and Justin Timberland who is a singer and actor of pop music. This social network was launched in Aug 2003 and the headquarters are in Beverly Hills in California. By the month of April 2014, MySpace had over 1 million U.S. visitors who were unique. This was founded by Chris DeWolfe with Tom Anderson in 2003 but was later on acquired by News Corporation in 2005. From that year to 2008, MySpace became the most visited website in the U.S. and this surpassed Google in 2006 as the most visited website in the U.S. But this social site did not overdo Facebook as Facebook has many unique visitors who joined each year. MySpace had a lot of influence on the pop culture and music given the fact that Justin Timberland is a pop music singer as well as an actor.

MySpace also created a certain gaming platform that launched and initiated the success of Zynga and RockYou. There were other gaming platforms that were created by MySpace and that helped in improving the social interaction. The site also boosted the activities of companies and artists. This was done by creating a unique URL for these companies and artists in order to make it easy to share their profiles on the social media.

In this critique, the analysis will be based on what MySpace supports in line with the mentioned behaviors in step 1 and 2. This is important as the critique will to see the trends of MySpace in line with the objectives of creating self-expression for personal identity. The critique will also check if the system of MySpace supports the user needs as identified in the above three steps. This will also involve checking if there are some behaviors or user needs that this system does not support as mentioned in the steps above. This will also include some screenshots in order to give a brief view of the systems.

The first part will analyze the behaviors and user needs that are supported by this system of MySpace.

a) MySpace enables an individual to update his/her status moods. This is the same case with Facebook and Twitter as someone can be in a position to update their status and show the world what they feel like. The users of MySpace use music, photos, and also art to update their status.

b) MySpace also encourages users to customize their profile and also show their history record on their wall. The current version of MySpace allows the users put a full screen cover image and a profile default image which has got space for links to the other online presences. This has a biography section which helps a user to update the world on various matters.

c) MySpace also encourages the users to share latest music with the other users. It has a discover option with some unique content that is ranked by popularity amongst the crowd who are also using MySpace. This helps to share music and this creates a good ground for self-expression of personal identity.

d) In addition to this, MySpace enables the user to modify and build a given profile according the already created themes. This is very important as it helps the user to change his profile depending with the current events. The profile has a section that includes an “About me” and “Who I’d like Like to Meet” This creates a good way of self-expression for personal identity.

e) There is a feature of Bulletins in the system of MySpace. There are posts on the user’s page for the friends as well as family with a group feature that allows one to share a common board. This helps one to share a lot with friends and family members as it the case with Facebook and Twitter.

f) MySpace encourages privacy in communicating with friends and family members. This includes a service referred to as MySpace IM which is an instant messaging feature. The users can hence communicate using this private message option.

g) Sharing of ideas, music, video, news, polls and forum is also possible by using the system of MySpace. This increases the self-expression interests of the people and leads to personal identify. These unique features includes; MySpace TV, MySpace Mobile, MySpace News, and Karaoke Section.

The above are the behaviors and user needs that are supported by MySpace. In the next part, an analysis of the behaviors and user needs that are not supported by MySpace will be made in order to understand how MySpace prevents or hinders self-expression for personal identity;

a) MySpace lacks the option of tagging friends on pictures and posts as it is the case with Facebook and Twitter. This means that one cannot be able to share pictures or idea about a certain events with friends. This hinders self-expression.

b) MySpace does not allow one to post ideas and photos on his page. This is because the system is meant for music only unlike Facebook and Twitter where the users can be freely post ideas and photos. This means that one cannot express himself freely by using the system of MySpace.

c) In addition to this, there are few members registered on MySpace as compared to Twitter and Facebook. This means that one cannot be able to connect with many friends using MySpace since many have not joined the website. This is likely to reduce the chances of self-expression since there are few people to share ideas and situation with using MySpace.

d) The final point is that the system of MySpace does not allow an individual to play games. This is a main drawback under this system since Facebook allows people to play games and share them online. Hence, MySpace hinders self-experience for personal identity.

C:\Users\user\Desktop\Bavon\guidelines\images (9).jpg C:\Users\user\Desktop\Bavon\guidelines\images (7).jpg

Step 5

Summary of user needs:

In this final step, a summary of user needs is to be made with focus on the identified user needs in step 1 to 4. This will be followed by evidence on the same area from the above steps. To start with, a good internet access is necessary for most application to be run well. Application such as Facebook, Twitter, Instagram and MySpace all require a reliable and strong internet connection in order to help the user improve on his self-expression for personal needs. As seen in step 2, my friend argues that he is able to access the fast internet that helps him to share photos and posts on Facebook and tweets on Twitter.

Adding to this, a user requires having strong devices that are functioning well. The devices should have high performance rating that will help in accessing the Facebook, Twitter, MySpace and Instagram. Mobile phone and laptops used in this case should be performing well to avoid unnecessary delays. The cameras on these devices should also have a high resolution to help capture quality photos. As seen in step 1, the android phone, tablet and laptop have high quality hardware device that helps in capturing photos and sharing them on the social media. If this factor is considered, the user needs will easily be met.

The final one is that one should try to maximize the number of friends on the social media. This is important as it makes it more fun to share the photos and ideas when you have many friends to share with. This is because of the comments, re-tweets and comments from friends which increase the self-expression needs of the people. The users should add as many friends as possible and should include family members, classmates, age mates, distant friends, and even older people in the community. As seen in step 3, sharing photos of the cow was good enough since there were many friends who liked and commented on the photo. This is important factor to consider as it will make the user needs to be met in terms of increased self-expression for personal identity.

12

Me/phase1/phase1-marks-scheme-2014corrected.pdf

COMP325B 2014: Introduction to Human Computer Interaction Project: Phase 1 Designing a system to help people brand their personal identity

Student Name:

ID:

Marks

Step 1: Interview/Observation: how do you express your own identity? Deliverable: Descriptions of observation/interview as a report (4-5 pages long) Assessment: evidence of the investigation, clarity in presenting evidence in question/answer format, overview /summary, appropriate use of photos, screenshots, sketches etc,

25

Step 2: Interview: personal identity expression of a friend or family member Deliverable: 3-4 page report Assessment: interview presented in question / answer format, summary and overview, appropriate use of photos, screenshots, sketches etc, comments on the differences between behaviours

20

Step 3: Diary study Deliverable: 1-2 page report analysing and summarising diary entries Assessment: linking summary and analysis to entries, submission of diary in Assignment Box

15

Marks

Step 4: Critique an existing personal expression system Deliverable: 3 - 4 page report on existing personal expression system

Assessment: match and mis-match between systems and user needs (identified in step 5), identification of any usability issues, use of photos, screenshots and/or sketches

18

Step 5: Summary of user needs Deliverable: 1-2 page summary of user needs

Assessment: summary, linking of user needs to evidence gathered in steps 1-3 12

Presentation Spelling, grammar, formatting, coherence. 10

Total 100

Me/phase1/scms-ethics-information-and-consent-form COMP325-14B.doc

Participant Information Sheet

image1.jpg

Ethics Committee, Faculty of Computing and Mathematical Sciences

Project Title

Designing a system to help people brand their personal identity

Purpose

This interview is conducted as partial requirement of a student project for COMP325-14B: Human-Computer Interaction, a third year Computer Science paper at The University of Waikato.

What is this research project about?

This project is intended to develop a rich picture of how university students express their personal identity: what do they regard as ‘expressions of personal identity’, what motivations exist for the creation of ‘expressions of personal identity’, what factors influence the sharing of ‘expressions of personal identity’, do they consciously manage their ‘expressions of personal identity’ and do they consciously destroy ‘expressions of personal identity’.

The students will use these findings in order to design and prototype an application to help people brand their personal identity.

What will you have to do and how long will it take?

The student will want to interview you about how you express your personal identity. This interview should take no longer than 30 minutes. The researcher may ask for relevant documents or sources accessible for this research. The interview may be recorded, and photos or screenshots may be taken of video management - related activities and your collection. You will be asked to give consent prior to the interview, and may be asked to also give consent at a later stage.

What will happen to the information collected?

The information collected will be used by the student researcher to write a report for the credit of a specific paper (COMP325-14B). It is possible that articles and presentations may be the outcome of the research, directed by the COMP325 coordinator/co-lecturers. Only the student researcher will be privy to the notes and recordings from the interview; afterwards, notes will be destroyed and any recordings erased. The student researcher and COMP325-14B lecturers / tutors will be privy to the interview / observation summary, images, and COMP325-14B report written. The student researcher and the COMP325-14B coordinator will each keep a copy of the COMP325-14B report but will treat them with the strictest confidentiality. No participants will be named in the publications and every effort will be made to disguise their identity.

Declaration to participants

If you take part in the study, you have the right to:

· Refuse to answer any particular question, and to withdraw from the study before ….. / analysis has commenced on the data.

· Ask any further questions about the study that occurs to you during your participation.

· Be given access to a summary of findings from the study when it is concluded.

Who’s responsible?

If you have any questions or concerns about the project, either now or in the future, please feel free to contact either:

(Insert name and contact details of COMP325 student interviewer)

Research Consent Form

image2.jpg

Ethics Committee, Faculty of Computing and Mathematical Sciences

Designing a system to help people brand their personal identity

Consent Form for Participants

I have read the Participant Information Sheet for this study and have had the details of the study explained to me. My questions about the study have been answered to my satisfaction, and I understand that I may ask further questions at any time.

I also understand that I am free to withdraw from the study before November 30 2014 or to decline to answer any particular questions in the study. I understand I can withdraw any information I have provided up until the researcher has commenced analysis on my data. I agree to provide information to the researchers under the conditions of confidentiality set out on the Participant Information Sheet.

I agree to participate in this study under the conditions set out in the Participant Information Sheet.

Signed: _____________________________________________

Name: _____________________________________________

Date: _____________________________________________

Additional Consent as Required

(include this line only if you will voice-record the interview)

I agree / do not agree to my responses to be voice recorded.

(include this line only if you intend to take photos or screenshots of artefacts your interviewee is presenting)

I agree / do nor agree to my images being used

Signed: _____________________________________________

Name: _____________________________________________

Date: _____________________________________________

Researcher’s Name and contact information:

(insert name and contact details of COMP325 student interviewer)

Me/phase2/COMP325B 2014 Project Phase II Edited.pdf

COMP325B  2014  Project,  Phase  II  

Designing  a  system  to  help  people  brand  their  personal  identity   Your task, this semester, is to design a system that will help people to brand their personal identity. Phase I of this project involved understanding how people currently deal with their personal expression. Phase II of this project involves building on your understanding of users and tasks from Phase I to create and test prototypes of a system design to support these users in their tasks. In Phase III, you will implement a proof-of-concept prototype of the Phase II design. This assignment consists of 5 steps. There are deliverables associated with each of these steps.

Step  1:  Target  users  and  requirements   Write a brief summary of the target user group for the system you are designing and the sort of self-expressions that your system will help those users to manage (1 – 2 paragraphs). Include a set of user requirements, and the justifications for those user requirements from Phase I or from additional thought and research that you have done. Note that you can build on the user requirements from Step 5 of Phase I (and that you can change those requirements to reflect your changing understanding of the project brief). Deliverable: a 2 - 3 page report presenting your summary of the target user group and self-expressions they are typically making, and the user requirements and justifications. For each user requirement, list the justifications or evidence for that requirement (taken from Phase I or from further investigations you have undertaken).

Step  2:  Personas  &  Scenarios   Write at least one primary persona, at least one secondary persona, and one negative persona. Each persona should contain a picture of the persona. Write 3 scenarios that address the user needs you identified in step 4 of Phase I (2 scenarios aimed at a primary persona and 1 aimed at a secondary persona). Deliverable: a 4 - 6 page report presenting your personas and scenarios.

Step  3:  Create  paper-­‐based  prototypes   Create hand-drawn paper-based prototypes of a system design to address the user needs you identified in step 5 of Phase I.

Deliverable: images of your paper prototype illustrating its features (you can either scan your prototype, photocopy it or take digital photographs). Present your images as they occur during one of the scenarios aimed at your primary persona. Use at most 2 images per page. Provide a caption for each image describing what is happening at that point in the interaction sequence. Please note that you must include the entire paper prototype in this deliverable; include the additional images after the scenario, with an explanatory caption for each image.

Step  4:  Test  your  paper  prototype   Ask two or more people to “use” your paper-based prototype. Get your testers to start with the same goal as one of the scenarios from step 1. Observe them as they proceed and make paper-based notes of their interaction (as in the lecture notes). Optionally, you may ask another person to perform the role of the 'computer' so that you are freer to make notes. See the Ethical Notes at the end of this document. Deliverable: a 2-page report describing the main results of the testing of your paper prototype. Discuss how you carried out the evaluation and present the key issues identified for your design – both positive and negative. It may be helpful to include actual comments made by the testers to illustrate your report. Also submit the original notes you made during the testing sessions (these should be as you wrote them – don't format or type them in).

Step  5:  Refine  your  paper-­‐based  prototype   Refine your hand-drawn paper-based prototype from step 2 based on the results of the testing in step 3. Deliverable: images of your new paper prototype illustrating its features. Highlight and annotate your images showing the differences between the original prototype (step 2) and the current refined prototype. Present your images by following the same scenario that you did for step 2. Again, include all images from your prototype.

Material  to  submit   You should hand in a report containing all the deliverables specified in Steps 1 – 5. This report must be word-processed, using Times font, size 12 point, and single line- spacing. Use margins no larger than 2.5 cm on all sides. Make sure you include your name and student id number on the coversheet. Hamilton students must submit your report electronically on Moodle, in addition you must submit your original paper-based prototypes as well as the notes taken for step 4 in the COMP325 assignment box (outside the Computer Science office, first floor, G Building) by 5pm on Friday 19 September. Tauranga students must submit your report electronically on Moodle by 5pm Friday 19th September, in addition you must hand in your original paper-based prototypes, as well as the notes taken for step 4, at your tutorial on Friday 19 September.

Ethical  notes   An important aspect of conducting HCI research is to behave ethically. For each person who tests your paper prototype you should do the following:

• Give a copy of the Research Consent Form and Participants Bill of Rights to your participants (see SCMS website for copies of these forms; you will need to adapt the Research Consent Form for your needs).

• At the beginning of each session, verbally explain these documents, with particular reference to the participant’s right to withdraw at any point without explanation.

• Get the participants to read through the documents carefully. Two copies of the Research Consent Form need to be signed by the participant and yourself. The participant will retain one copy, and you will keep the other copy.

• After the end of this semester, when your grade for COMP325 has been finalized, destroy any data that you hold that was gathered from your participant(s).  

Me/phase2/My Submission Phase 2.docx

Comp325 C:\Users\aama9\Desktop\coat-of-arms.png

Content Page

Step one:

Target users and Requirements …………………………………………………………….2-3

Step two:

Personas and scenarios...................................................................................................…...4-9

Step three:

Paper-based Prototype………………………………………………………………….…10-13

Step 4:

Testing the paper prototypes……………………………………………………………...14-15

Step 5:

Refined paper-based protocol…………………………………………………………….16-19

Step 1: Target users and Requirements

Target audience in his teenagers. These teenagers range between 15 years to 25 years and are all students in different universities. The teenagers are either male or females. They are experts in computer use and programs and hence they can make use of the computer software to maneuver and access many things. The system is on the people who have experience using the computers and computers for various reasons. It can serve the teenagers who are fan of watching, downloading music files, recording music, sharing music, and managing the music on their computers. These computers usually operate using Windows Operating System 7 since it is easy to use and supports many applications. Windows Operating System 7 does not require frequent updating once installed. The computers have many different equipment such as keyboard, screen, mouse, webcam, screen, and a good internet connection. The equipment are easy to use making it conducive for the teenagers to operate. The system will also support the teenagers to search for the online music files, watch the music, recording the interesting parts of the music, sharing with friends, burning music into a DVD or CD, and managing all the music they have on their computer.

The system will also benefit the teenagers to as it provides a browsing tool. The browsing tool in this case will provide a simplified mechanism of managing the music files that they download. The browsing tool helps to simplify streaming, downloading music, and recalling the previously downloaded music files. The browsing tools helps the teenagers to manage the music using one program instead of using a different program on their browser.

There is an important tool provided by the system to help recall the previously downloaded music files. The history tool is a very important tool to help recall the links visited earlier on. The teenagers can easily remember the sites they visited before using this tool. The tool provides a good memory to the students to make the process easily. The links helps the teenagers to download the music again if the original one got lost. The history tool is on all the bowsers installed on the computer. A shortcut to obtaining the tool is using the control button as well as letter “h” at the same time. The process simplifies since the tool is easy to apply on the computers by the teenagers even with minimal computer experience.

There is a searching tool on the browsers found on top of the computers. It helps the teenagers to search for online music in a simplified manner. The tool helps the people to access the content of the music in a much easy way and in a simplified manner. There is a simple search available on the browser. The tool helps the user get a music that they might not recall the real name. The keyword helps to get the actual music since suggestions provided by the internet. The search tool helps to include a better and simplified model of the music. Once downloaded, the user saves the music on the computer and play it in future. The search helps to retrieve music files much easily and achieve a better result in the future. The teenagers enjoy this tool, as there is a simplified approach of getting music files.

A tool helps the teenagers to share music with other people is available. The people can easily share the music with each other especially if the opposite party lacks the music file. The tool is important as it is much simple and the people can access the music that they lack on their system. The people can access the music of their friends using the Bluetooth device on the computers. The device helps the teenagers to connect the computers and access the music on the connected network. They can hence select the music they want installed on their computers. The use of emails helps the teenagers to share the music files in an easy way. The process is easy and helps the people who have cannot access the music on the internet. The sharing of favorite music helps the teenagers enjoy the music with less ease. The sharing is also possible using a cable that connects a computer with another. The files on each computer are viewed on the two computers and the person then selects the best music. It is much easy and take minimal time to share the music files.

The system also allows recording of music. The users can record the music using a recording tool. There is a recording tool on the computers. One can record music using some headphones that inserted on the jack pin slot. The music is clear since there are no external interferences. The recording is easy and once can record bits of music already playing that are interesting. The music is easy to retrieve since the recording path is present on the computer.

It is easy to categorize the music files. The teenagers usually have different interests. The categories are different depending with the users. This can take the form of folders located on the hard disks of the computer. The categories is in terms of size, type, length, time, and nature. It helps to identify the music clips much easier. The people prefer these categories, as they are easily located on the options available on right clicking the mouse.

There is a tool to manage the tools in a simplified approach. These practices are involving and require the efforts of the users. The users are able to attain a better approach that can provide a good criterion of managing the multiple music files. The manage tool helps the teenagers to, copy, save, paste, delete, retitle, and create a list of favorite music files.

A burning tool is available. It helps the person to burn their best music files into a DVD. The Nero Burning Studio burns the music into the DVD to help the users share the music files or even listen to the music on a different device. The software is easy to install on any computer provided it has a DVD holder. The process of burning is easy since the instructions are available. The process takes minimum of five minutes to have everything recorded on the DVD or even CD.

Step 2: Personas and Scenario

Persona #1 Ken Bruce

Ken is a student undertaking a degree in Economics and Business Studies. He is 22 years of age and studies at Auckland University. Ken is a third year currently on a break from school. He loves listening to reggae music and has many skills in computer. He can handle various things on his computer.

C:\Users\user\Downloads\New folder (2)\image3.jpeg

Ken is a very busy person with a tight schedule. He takes his studies as a part-time student. He attends classes in the evening. During daytime, he works as cashier at the bank in town. He is busy since he has to meet the daily targets at work and balance the daily cashbooks under his control. He must attend his classes every day and this makes him even busier. He is hardworking and leads in class. He is social, likes meeting new friends, and maintain a good friendship with his friends. The process of studying and working makes him more social as he makes friends in school as well as at the workplace.

Ken is a real fan of reggae music. On daily basis, he must watch some reggae music clips that he has saved on the computer. The computer is easy to operate for Ken given that he took a diploma in Information Technology right after completing his high school level. Ken usually downloads new reggae music on YouTube using the IDM software. It is faster and save time for John. He also streams music online since he has a strong internet connection at home.

Ken also loves sharing reggae music with is friend Dominic. Dominic is also a fan of reggae music and hence he feels happy whenever shares his music with him. They are very close friends and they live 100 meters away from each other. When both are free, they take time to exchange the music files. They connect their computers using a cable. The cable allows them to copy the reggae music on either of the devices in a simplified manner and saves on time. The process of downloading the music is easy since Ken has a good and reliable internet connection. He then shares the latest music with Dominic since Dominic is very busy and fails to get free time to download the music. At times, he fails to retrieve the previously downloaded or recorded music making him feel so disappointed. The process is not that easy and he usually gives up searching for the music since he has many folders already created.

Ken is currently staying with his cousin at the same house. They are all part-time students taking similar courses and so they help each other with assignments. He moved away from his parent when he joined university. His mother and siblings are living in America, while his father is working in Saudi Arabia. Ken provides himself for himself and pays all the bills by himself including the school fee. He has to work harder to sustain himself in school since his parents are not that rich. He also supports them by sending them some money at the end of the month after receiving his monthly salary from the bank.

Goals of Ken

1) Having latest reggae music on his computer.

2) Effective management of the music clips.

3) Proper sharing of the music files with friends.

4) Proper categorization of music files on the browsers

Persona #2 Mohammed

A twenty four years old, Mohammed is a male student. Currently, Mohammed is taking a degree in Interior Design. He is studying at Otago University as a second year student with varying computer knowledge. He acquired the skills from friends and family members ever since he was young.

C:\Users\user\Downloads\New folder (2)\image2 (1).jpeg

Mohammed is very friendly person. He loves to make friends when out. He is open to many people and never lies. He is very close to friends and understands anyone near him. He is a full-time student. When he reaches home in the evening, he designs some websites. It makes him a busy guy all the time.

Mohammed loves to listen and watch rock music. He always likes to spend hos weekend listening to rock music and watching the video clips of the rock music, it does help him being pleased since it is hobby. Mohammed is not bored. Mohammed spends the weekends getting the latest rock music on YouTube. YouTube is the best site to get the best rock music for Mohammed. Later on, Mohammed downloads the music to watch or listen later. Mohammed makes use of the history tool to retrieve the old music he downloaded. The tool assists him to revisit the formerly viewed music on YouTube if the name is forgotten. The manage tool assists him to include the music on diverse folders to aid him retrieve the music with less disturbances.

Mohammed loves distributing the rock to friends. Mohammed always pastes the links created on his Facebook profile. Mohammed’s friends easily get the music by clicking on the link and viewing the rock music on YouTube. Mohammed also shares the music using the flash disk. These methods of sharing makes him to have many options such that when one fails, he can use the other to share the rock music. Since he is a social person, he appreciates sharing the music with friends. The friends can be either near him or even far away from him.

Goals of Mohammed

1. Saving best rock music.

2. Entering new rock music.

3. Increasing number of music on his hard disk.

4. Sharing the music with close friends.

5. Categorize the music easily

Persona #3 Samantha

Samantha a female student who is aged 24 years. Samantha is studying a degree in International Relationship at the university. Samantha studies at Auckland University. She is a full-time student but with various skills in computer.

C:\Users\aama9\Desktop\1377448_10203815977386923_7402072378554076971_n.jpg

She is a social girl who loves going out with new friends and makes new friend on the social media network. She studies as a full time student hence gets a chance to meet new friends and socialize.

She is very understanding and loves assisting her friends whenever a need arises. She does not have any job during her free time. She is always busy in books and takes her academics very seriously as that is the only thing that brought her to New Zealand from Spain.

The fact that Samantha is a social girl, she loves soul music. She learnt about soul music from her friends while they had gone out for a drink on a certain weekend on her first year. Since then, she loves listening and watching soul music as this is her best selection of music. She downloads the music after streaming them online using YouTube. It gives her the chance to have her cool music saved on the hard disk of her computer. She has a strong internet connection since a strong Wi-Fi connection serves the apartment where she stays.

She loves sending the downloaded music files with friends and family members. She finds it fun when other people get the music from her. She is proud of this and tries her best to make her friends happy. She has a 32 GB flash disk. She copies music files on this flash disk and gives the flash to her friends. She loves using this style as the flash can hold large volume of music. She also copies and pastes the link on her social media networks such as Facebook and Twitter. It is not that easy at times where the links go missing on her browsers. Sometimes she copies the link badly such that they cannot open. She is disgusted by this and usually get bored.

Samantha lives with her aunt here in Auckland. Her aunt is the instructor at University of Auckland as well in the School of Arts. They live happily since they are all social and love going out and listening to music when free. After completing her education, she plans to go back to Spain and work there. She enjoys her school life in New Zealand.

Goals of Samantha

1. Getting latest rock music on her laptop.

2. Downloading rock music faster.

3. Easily retrieving the music folders,

4. Categorizing the music well.

5. Sharing music with many friends.

Scenario 1 Primary Persona:

On Friday evening around 5.30pm, Ken just arrives at his apartment. Ken feels exhausted as well as worn out. Ken makes up his mind to go swimming and relax. He feels better afterwards and is back to his usual mood. Ken’s best friend sends a voice message informing him that he emailed him links to his best reggae music that he had produced. Ken clicks on the email. He gets the link to the reggae music. He later on opens the links and watches the music. He also downloaded the music file and saved it on the hard disk of his computer. He achieves the goal he previously set.

Scenario 2 Primary Persona:

On a Sunday evening around 5.00 pm, Mohammed has completed listening to the forecast news. He chooses to check at his computer. Nonetheless, Mohammed finds that it is organized poorly. He resolves to classify the music into folders for easy access. Mohammed determines and categorizes the music files as per their size, name, time, as well as their content. He discovers that the computer is very neat. By doing this, Mohammed achieves the initially set goal.

Scenario 3 Primary Persona:

Samantha just went back home on Saturday around 6.00 pm feeling tired plus dizzy. She chooses to have a rest and lie-down for an hour. Later, she is calm and equipped to make her dinner. Samantha later on feels bored since she is alone. She decides to burn some of her favorite soul music onto the DVD. She does that and inserts the DVD on her new home theater. She is now excited now that she can listen to her best music. She achieves her goals

Step 3: Paper-based Prototype

C:\Users\aama9\Desktop\Actuall\IMG_6310.JPG

C:\Users\aama9\Desktop\Actuall\IMG_6311.JPG

C:\Users\aama9\Desktop\Actuall\IMG_6312.JPG

C:\Users\aama9\Desktop\Actuall\IMG_6313.JPG

Step 4: Testing the paper prototypes

A special request came requiring every participant to attain scenario 2 in this case of principal persona. It was to take place in a silent room to test the experience of the participants in line with the system. It assisted me identify some participants had some weak points. They were stuck several times in their tasks while trying to get the real results with the system. I took some notes on the weak points in the system in order to establish the positive and negative aspects of the participants. It helped to come up with suggestions on how to improve and minimize the negative areas. I evaluated the prototype in scenario 2 in the primary persona. The positive issues arose because of the initial changes installed on the systems’ processes.

Negative issues

There were different negative issues identified in this case. The first issue is on the menu bar on the system. There was good display of the initial impression as expected. The menu bar did not support the needs of the participants. It hindered the participants when it came to searching for a certain music in the system. The system did not allow the users to search a certain music file. The search tool was invisible and the users did not notice how to search for the music. They had a hard time recognizing the tool to help explore the music.

The missing function on the system is another negative issue I noted. There was a big confusion because of the missing function on the key. The people tried retrieving the systems’ missing function. The misuse of labels also made it hard for the users to search and trace a given music. They could not trace the direct option of the system in which they could get the label.

The final negative issue is on the navigation bar of the system. The aim of navigation bars is to increase the quality of display via the system. The users were unable to establish the best way to make use of the navigation bar since there was no shortcut to this. The bar tells one where he or she in the system. The navigation bar in this case made the participants confused and they were not sure which bar to make to utilize. The process was a bit complicated to the users who had little computer experiences.

Positive issues.

I identified several positive issues in the silent room with the participants. The issues were diverse and supported the participants in trying to access the services offered by the computer. There were several positive feedback received from the users in the system.

The first issue was the windows in the system. The windows were many and gave the people several options of utilizing the system in an effective manner. One could even open several windows. The windows supported multi-tasking since once could download a music while managing the files on the system by deleting old music or even retrieving the previous links on the system.

The second issue was on familiarity. The participants were familiar with the functioning of the system. They had the chance to identify the different parts of the system with minimal disturbances or even confusion. They took less time to trace the music files stored in the systems and hence it became easier since they were familiar with everything they did on the system.

Several solutions would have really helped to solve the problem. These solutions however differ depending with the participants and the type of system under use.

The first solution is the addition of search button. It could be added on the search textbook with the aim of making it easy to search the content of the music file. It simplifies the search process and reduces the time taken to search for something in the system. It is an important suggestion that reduces the need of using a keyboard on the system.

The other solution is adding a navigation bar. Once added on the system, the navigation bar would have helped achieve the set targets by the participants, as they would have understood where they are exactly while navigating in the system.

Step 5: Refined paper-based protocol

C:\Users\aama9\Desktop\Actull222\IMG_6314.JPG

C:\Users\aama9\Desktop\Actull222\IMG_6315.JPG

Adding the search button and the navigation window

C:\Users\aama9\Desktop\Actull222\IMG_6316.JPG

Adding navigation tool

C:\Users\aama9\Desktop\Actull222\IMG_6317.JPG

Adding the labels on final downloads and saving it on the computer.

C:\Users\aama9\Desktop\coat-of-arms.png

1

Me/phase2/phase2-marks-scheme-2014.pdf

COMP325B 2014: Introduction to Human Computer Interaction Project: Phase 2 Designing a system to help people brand their personal identity

Student Name:

ID:

Marks

Step 1: Target Users and Requirements Deliverable: a 2 - 3 page report presenting your summary of the target user group and self-expressions they are typically making, and the user requirements and justifications. For each user requirement, list the justifications or evidence for that requirement (taken from Phase I or from further investigations you have undertaken). Assessment: clear identification of target user group including description of typical self-expressions of this group; clear presentation of their user requirements including justification

15

Step 2: Personas & Scenarios Deliverable: a 4 - 6 page report presenting your personas and scenarios. Assessment: presence of at least 3 personas (with picture): 1 primary, 1 secondary & 1 negative, presence of at least 3 scenarios. Use of appropriate language to enable use of personas & scenarios as design artifacts. Personas should help understand potential users and scenarios help understand user tasks. Personas and scenarios follow requirements presented in step 1.

20

Step 3: Create paper-based Prototypes Deliverable: sequence of images illustrating your paper-based prototype, following primary persona scenario; Please note that you must include the entire paper prototype in this deliverable; include the additional images after the scenario, with an explanatory caption for each image. Assessment: presence of images matching a (primary persona) scenario from

15

Marks Step 1. Presence of captions for each image describing what is happening.

Step 4: Test your Paper Prototype Deliverable: 2 page report describing main results + any original notes Assessment: description of how the evaluation was performed, presence of original notes made during the evaluation, summary of key issues (both positive and negative)

20

Step 5: Refine your Paper-based Prototype Deliverable: highlighted and annotated sequence of images illustrating your revised paper-based prototype following same scenario; again, include all images from your prototype. Assessment: presence of images matching the scenario used in Step 3, presence of highlights and annotations showing differences to sequence in Step 3

20

Presentation Spelling, grammar, formatting, coherence. 10

Total 100

Me/phase3/COMP325B 2014 Project Phase III.pdf

COMP325B  2014  Project,  Phase  III  

Designing  a  system  to  help  people  brand  their  personal  identity   Your task, this semester, is to design a system that will help people to brand their personal identity. Phase I of this project involved understanding how people currently deal with their personal expression. Phase II of this project involved building on your understanding of users and tasks from Phase I to create and test prototypes of a system design to support these users in their tasks. In Phase III, you will implement a proof-of-concept prototype of the Phase II design. This assignment consists of 4 steps. There are deliverables associated with each of these steps.

Step  1:  Construct  a  Computer-­‐based  Horizontal  Prototype  (50%)   In the environment of your choice1 (e.g. Visual Studio, Glade, Flash/Director, Dreamweaver, etc.), construct a computer-based prototype of your system design. Please note that your prototyping environment does not have to be the same as the environment that would be chosen for fully developing the software: eg, you can prototype for a handheld device using software that displays on a desktop machine, you can prototype standalone software in Dreamweaver, and so forth. Your design should cover the whole of your system at the level of a horizontal prototype. This means you can use fake data. However it should be possible to move around the prototype to show the various elements of the design and (using hard- coded elements, canned text etc.) it should provide sufficient interactivity to give the impression of a functional system. Deliverables: a) Write a brief summary of the target user group for the system you are designing

and the sort of identity expressions that your system will help those users to create, manage or share. (1 – 2 paragraphs)

b) Explain how your interface appearance and functionality are designed so as to be

appropriate for these target users. (1 page)

                                                                                                                1  The  environment  that  you  select  must  have  the  following  characteristics:    you   must  be  able  to  use  colors  and  images  so  that  your  prototype  looks  like  ‘real’   software;  and  you  must  be  able  to  include  clickable  links  and  other  screen   elements  that  give  the  appearance  of  functionality  (eg,  the  user  must  be  able  to   type  into  a  text  box,  select  one  radio  button,  etc).  

c) Present a set of screenshots of a scenario you used to show your paper prototype (in Phase II Step 2). Include the scenario description. List and explain any changes made in the design between Phase II and Phase III.

d) Present a set of screenshots showing the rest of your system design. List and

explain any changes made in the design between Phase II and Phase III. e) Your prototype code:

All students must submit your code electronically on Moodle. You should provide an executable version of your code that we can run. If you have developed on another platform (e.g. Linux) provide clear instructions on how to run your prototype.

f) Conduct a 5 - 10 minute demonstration of your prototype during study week 20th-24th October 2014. We will post a sign-up sheet for the Hamilton demonstrations in Week 12 of the semester; Judy Bowen will arrange the demonstrations for TGA which will take place on Friday October 24th. In this demonstration, you will show us the functionality of your system by conducting a walkthrough of one of your scenarios; and you will explain any interesting/useful/fun/intriguing elements of your interface design and prototype.

Step  2:  Test  your  Software  Prototype  (20%)   For this step you are to undertake two different evaluations: 1) Ask two or more people to “use” your computer-based prototype. You may include both general impressions of your system and more specific testing based around the scenario you used for the design and evaluation in Phase II. Observe them as they proceed and make paper-based notes of their interaction (as you did for Phase II). See the Ethical Notes at the end of this document. You should use what you learned from the first tutorial (observational studies) to plan your testing and decide beforehand what sorts of things you will measure (ability to complete tasks, time taken, difficulty for participants etc.) and how you will ensure you successfully capture and record this data during the study. 2) Using the two evaluation heuristics:

a) Speak the user's language b) Prevent errors

evaluate all of your computer-based prototype. Explain why your prototype passes or fails these guidelines. Deliverable: a 2-page report describing the main results of testing your computer- based prototype: both with users and against heuristic guidelines. Discuss how you carried out the evaluations and present the key issues identified for your design – both positive and negative. For the user test, you can include actual comments made by the testers to illustrate your report. Also submit any original notes you made during the testing sessions (these should be as you wrote them – don't format or type them in). Remember that we can only give marks based on what appears in the report—please allow us to give you credit for the work that you do, by writing full and detailed

summaries of your testing results.

Step  3:  Critical  Assessment  of  your  Chosen  Software  Prototyping  Environment/Tool   (10%)   Discuss your experiences in developing the software prototype: 1) how well / poorly the environment supported you in creating that prototype 2) whether there were aspects of the design in the paper prototype that could / could

not be effectively conveyed in the software prototype 3) any technical difficulties that you encountered in creating the prototype, and any

aspects of the prototyping that were particularly easily done with that tool or environment

4) how easy or difficult it would be to modify your prototype 5) how easy or difficult it was to test the software prototype with users, in

comparison to the paper prototype 6) speed of prototyping, particularly in comparison with paper prototyping 7) … any other interesting, relevant aspects of using your chosen environment or

tool to create the software prototype Deliverable: a 2 page report describing your experiences of prototyping in Phase III.

Step  4:  Refinement  of  your  Prototype  (10%)   Provide a list of the recommended changes to your computer-based prototype. Link your explanations and changes to the results of your testing in Step 2. Deliverable: a 2-page report describing and justifying your recommended changes. This report should be structured as a list, in which each recommended change is immediately followed by a justification for that change (in other words, an argument as to why that modification to the interface design is necessary). The justification should include evidence from Step 2 or 3 (or possibly from additional reading that you have done on interface design or the application domain).  

Presentation,  Spelling,  Grammar,  Clarity,  Coherence:  10%      

Material  to  Submit   You should hand in a report containing all the deliverables specified in Steps 1 – 4 (apart from the electronic code submission). This report must be word-processed, using Times font, size 12 point, and single line-spacing. Use margins no larger than 2.5 cm on all sides. Make sure you include your name and student ID number on the coversheet. Electronic Submission of Code

All students must submit your code electronically on Moodle by Friday 31 October 2014. You should provide an executable version of your code that we can run. If you have developed on another platform (e.g. Linux) provide clear instructions on how to run your prototype. If you have used an online prototyping tool that does not allow you to download your code, please upload a document to Moodle giving details as to how the prototype and its code can be accessed.

Demonstration of prototype

You are required to conduct a 5 - 10 minute demonstration of your prototype 20th-24th October 2014 (study week). Sign-up sheets for demonstration times will be available in Week 12 of the semester.

Submission of Report

Hamilton students: Submit your completed report electronically on Moodle by 17:00 on Friday 31 October 2014. In addition you must submit the notes taken during user testing in the COMP325 assignment box (outside the Computer Science office, first floor, G Building) by 17:00 on Friday 31 October 2014.

Tauranga students: Submit your completed report electronically on Moodle by 17:00 on Friday 31 October 2014. In addition you must submit the notes taken during user testing to Judy after your prototype demonstration on Friday 31 October 2014.

   

Ethical  notes   An important aspect of conducting HCI research is to behave ethically. For each person who tests your paper prototype you should do the following:

• Give a copy of the Research Consent Form and Participants Bill of Rights to your participants (see SCMS website for copies of these forms; you will need to adapt the Research Consent Form for your needs).

• At the beginning of each session, verbally explain these documents, with particular reference to the participant’s right to withdraw at any point without explanation.

• Get the participants to read through the documents carefully. Two copies of the Research Consent Form need to be signed by the participant and yourself. One copy will be retained by the participant, and you will keep the other copy.

• After the end of this semester, when your grade for COMP325 has been finalized, destroy any data that you hold that was gathered from your participant(s).

 

Me/phase3/phase3-marks-scheme-2014.pdf

COMP325B 2014: Introduction to Human Computer Interaction Project: Phase 3 Designing a system to help people brand their personal identity

Student Name:

ID:

Marks

Step 1: Construct a Computer-based Horizontal Prototype Deliverable: code submission, screenshots of scenario & total system design Assessment: summary of target user group; screenshots of scenarios from Phase II step 1 (use the scenario text to explain the screenshots), screenshots of the rest of design with explanatory captions and any changes (from Phase II) noted, code submission (with instructions for running it). Demonstration of your prototype (20-24/10/14).

50

Step 2: Test your Computer Prototype Deliverable: 2 page report describing the results of the two types of tests Assessment: description of the results of your user testing. Description of the results of applying the 2 heuristic guidelines. For both tests descriptions of how the tests were performed and both positive and negative results. Additionally submit notes made during the testing – in their original format.

20

Step 3: Critical Assessment of Programming Tool Deliverable: 2 page report critiquing your chosen software prototyping tool in Phases III

Assessment: critical assessment of ‘fit’ of your chosen software prototyping language / tool / environment to development of prototype for Phase III

10

Marks

Step 4: Refinement of Computer-Based Prototype Deliverable: 2 page report describing recommended changes to your prototype

Assessment: description of recommended changes to your prototype. Evidence of the need for these changes as uncovered by test results in Step 2.

10

Presentation Spelling, grammar, formatting, clarity, coherence. 10

Total 100