MARKETING COMMUNICATIONS PROJEC

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chapter13_pr_sponsorship.pptx

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13

Chapter Thirteen

Public Relations

and

Sponsorship Programs

13-1

Copyright © 2010 by Pearson Education, Inc. publishing as Prentice Hall

Employees

Unions

Shareholders

Channel members

Customers

Media

Local community

Financial community

Government

Special-interest groups

F I G U R E 1 3 . 2

Identify Stakeholders

13-2

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Assessing Corporate Reputation

Reputation is fragile, but valuable

Negative view of businesses

Assess reputation

Monitor corporate reputation

Less than half have someone assigned

13-3

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Discrimination

Harassment

Pollution

Misleading communications

Deceptive communications

Offensive communications

Empowerment of employees

Charitable contributions

Sponsoring local events

Selling environmentally safe products

Outplacement programs

Support community events

Image Destroying Activities

Image Building Activities

F I G U R E 1 3 . 3

Examples of Activities that Affect a Company’s Image

Corporate Social Responsibility Audit

13-4

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Cause-Related Marketing

Businesses pay over $600 million in cause-related marketing

Consumer studies:

Nearly 50% switch brands, increase usage, try new brand

46% felt better about using product when company supported a particular cause

Cause liked by one – disliked by another

13-5

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Cause-Related Marketing

Cause should relate to firm’s business

Not-for-profit organizations compete for dollars

Publicizing causes

Public recognizes companies need to benefit

Should publicize, but not significant amount

13-6

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Green Marketing

Survey concerning green marketing

Try to save electricity (58%)

Recycle newspapers (46%)

Return bottles and cans (45%)

Buy products –recycled materials (23%)

Consumers not willing to sacrifice

Price

Quality

Convenience

Availability

Performance

13-7

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Proactive Strategies

Entitling

Enhancements

Reactive Strategies

Internet interventions

Crisis management programs

Impression management techniques

F I G U R E 1 3 . 6

Damage-Control Strategies

13-8

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Sponsorships and Event Marketing United States

Source: “Events & Sponsorships,” Marketing News, Vol. 38, No. 2 (July 15, 2004), p. 18.

13-9

Copyright © 2010 by Pearson Education, Inc. publishing as Prentice Hall

What is the likelihood that a fan will buy a sponsor’s product?

NASCAR 72%

Tennis 52%

Golf 47%

NBA 38%

NFL 36%

Source: “Event Marketing/Sponsorships,” Public Relations Society of America

(Http://www.prsa.org/ppc/68022.html)

13-10

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Sponsoring Individuals

Name recognition 68%

Current popularity 56%

Overall image 53%

Character 51%

Source: “Event Marketing/Sponsorships,” Public Relations Society of America

13-11

Copyright © 2010 by Pearson Education, Inc. publishing as Prentice Hall

To Maximize Event Marketing

Determine objective

Match event with customers, vendors, and employees

Cross-promote event

Include company in all event advertising and brochures

Track results

Evaluate the investment following the event

13-12

Sports, 68.8%

Causes, 8.9%

Entertainment, tours,

and attractions, 9.8%

Festivals, fairs and

annual events, 7.1%

Arts, 5.4%

Chart1

Sports
Causes
Entertainment, tours, and attractions
Festivals, fairs and annual events
Arts
0.6875
0.0892857143
0.0982142857
0.0714285714
0.0535714286

Sheet1

Coen's Spending Totals for 2002
Media Percentage Value (billions)
Magazines 4.6% 11.00
Newspapers 18.6% 44.03
Internet 2.1% 4.88
Broadcast television 17.8% 42.07
Cable television 6.9% 16.30
Radio 8.0% 18.88
Busines publications 1.7% 3.98
Yellow pages 5.8% 13.78
Direct mail 19.4% 46.07
Out-of-home 2.2% 5.18
Miscellaneous 13.0% 30.73
Total 1 236.90
National total 61.4% 145.43
Local total 38.6% 91.45
Selected Global Ad Spending by Media
North America Europe Japan North America Europe Japan
Newspapers 22.2% 29.7% 23.2% 44.02 28.5 7.88
Magazines 7.2% 14.1% 8.8% 14.33 13.54 2.97
Television 26.6% 26.4% 39.6% 52.69 25.25 13.41
Radio 9.0% 4.1% 3.9% 17.89 3.89 1.33
Outdoor 2.2% 4.8% 10.9% 4.34 4.57 3.71
Internet 2.5% 0.8% 1.7% 4.88 0.75 0.59
Directories 7.0% 3.6% 3.7% 13.77 3.41 1.24
Direct mail 23.3% 16.6% 8.2% 46.07 15.89 2.77
Total 197.99 95.8 33.9
Percent Dollar (billions)
Sports 68.8% 7.7
Causes 8.9% 1
Entertainment, tours, and attractions 9.8% 1.1
Festivals, fairs and annual events 7.1% 0.8
Arts 5.4% 0.6
Total 11.2

Sheet1

North America
Europe
Japan
Percent of Total

Sheet2

Sheet3