example_finalproject.xls

Sheet1

Economy for The Project
Scout /Recon Skills Level Function Assault/Melee Skills Level Function Fire Support Skills Level Function
Stealthy Passage 3 Reduces chance of being detected by 10% Scattershot 3 Increases the area of the spread of Assault Rifle rounds Steady Hand 3 Reduces lock-on time by 10%
Combat Skills Fighting Retreat 8 After being detected, chance of hitting target increases by 10% & chance of being hit is reduced to 10% Pistol Whip 8 Allows pilot to use a depleated rifle as a Melee weapon Sure Shot 8 Reduces lock-on time by 25%
Sure Footing 20 Chance of falling on rugged terrain is reduced by 40% Knockout 20 Increases the chance of a critical hit by 20% for Melee weapons Head Shot 20 Increases chance of critical hit by 20%
Keen Eye 45 Range at which an enemy can be detected increases by 15% Penetrating Shot 45 Increases the chance of a critical hit by 30% with Assault Rifle Tight Grouping 45 Increases the number of actual hits from a volley of missiles by 25%
Bob 'n Weave 70 After being detected, chance of hitting target increase by 30% & chance of being hit is reduced to 5% Sucker Punch 70 Increases the chance of a critical hit by 50% with Melee weapon Assassination 70 Increases the chance of a one-hit-kill by 30%
Scout/Recon Tech Cost Function Assault/Melee Tech Cost Function Fire Support Tech Cost Function
Contact EMP 1600 A weapon that shuts down enemy robot on contact. Duration: 7 seconds Club 1500 Hand-held melee weapon that inflicts great damage Wire Guided Missiles 6000 A missile with a high damage yield. Fired individually. Pilot steers the missile to the target
EMP Upgrade 2500 Allows EMP to shut down enemy robot from 50 yards away. Duration: 10 seconds Mace 3200 Upgrade to the Club that inflicts even greater damage Surface-to-Surface Missiles 2800 A fire-and-forget missile with a moderate damage yield, but fired in volleys of 5
Scout Class Shotgun 1700 Lightweight firearm that inflicts damage over a greater area of an ememy's unit Armored Fist 1000 A melee weapon worn on a Guardian's fist that inflicts moderate damage Heat Seeking Missiles 4200 A fire-and-forget missile with a high damage yield, fired singly. High accuracy
Armory points Scout Class Machine Gun 1800 Lightweight firearm that inflicts concentrated damage on parts of an enemy Spiked Fist 2000 An upgrade to the Armored Fist that inflicts significant damage Sniper Rifle 2300 The standard long-range, scoped rifle carried by Fire Support Guardians.
Infrared Targeting 3000 A target system upgrade that allows ability to detect enemies on the infrared scale Assault Rifle 2200 Standard hand-held firearm for Assault Class Guardians Sniper Upgrade 1 4000 An upgrade to the standard Sniper Rifle. Increased range and accuracy
X-Ray Targeting 4000 A target system upgrade that allows the ability to detect enemies using X-Rays Rifle Upgrade 3600 Upgrade to the standard Assault Class Rifle that inflicts greater damage and has higher accuracy Telescopic Upgrade 7000 A sniper module upgrade that dramatically increases range and accuracy
Rockets 4000 A short to medium range, unguided rocket launcher. Infrared Targeting 3000 A target system upgrade that allows ability to detect enemies on the infrared scale
Guided Rockets 6000 An upgrade to Rockets incorporating a laser guidance system for higher accuracy X-Ray Targeting 4000 A target system upgrade that allows the ability to detect enemies using X-Rays
Grenade Launcher 1800 A medium range weapon that projects grenades into enemy ranks. Inflicts damage to multiple targets
Multi-Grenade Launcher 3000 An upgrade to the standard Grenade Launcher. Launches several grenades at once
Side-quests Type Performed Goal of Quest Sidequest bonus
Side-quest 1 Discover Technology on foot Find location of Alien Technology to reverse engineer. (Plasma Weapons) Special emblem displayed on shoulder of Guardian
Side-quest 2 Discover Technology on foot Find location of Alien Technology to reverse engineer. (Laser Weapons) Special ribbon displayed on chest of Guardian
Side-quest 3 Discover Technology on foot Find location of Alien Technology to reverse engineer. (Magnetic Weapons) Custom Decals allowed on Guardian
Side-quest 4 Steal Technology in Guardian Infiltrate location and acquire technology discovered in Side-quest 1 Bonus Armory points
Side-quest 5 Steal Technology in Guardian Infiltrate location and acquire technology discovered in Side-quest 2 Bonus Armory points
Side-quest 6 Steal Technology in Guardian Infiltrate location and acquire technology discovered in Side-quest 3 Bonus Armory points
Side-quest 7 Test Technology in Guardian To test in live combat reverse engineered technology recovered in Side-quest 4 Attain combat skill: Plasma Weapon Specialist
Side-quest 8 Test Technology in Guardian To test in live combat reverse engineered technology recovered in Side-quest 5 Attain combat skill: Laser Weapon Specialist
Side-quest 9 Test Technology in Guardian To test in live combat reverse engineered technology recovered in Side-quest 6 Attain combat skill: Rail Gun Specialist