Presentation
2 years ago
10
WorkingPresentationVisual.docx
PresentationThesisandOutline.docx
GroupPresentationPreparation.docx
Areaoffocus.docx
WorkingPresentationVisual.docx
Directions
You can build off what you have from the group presentation preparation
· Create a template for your presentation visual.
· Put in all the slides you need.
· Develop any slide that you can at this point.
· For any that you cannot, make sure to create a template for it and note what will be on the slide.
· Add a works cited or references slide at the end.
PresentationThesisandOutline.docx
Directions
· Create an outline for your group presentation.
· Use the outline provided. Add additional points if needed. Do not have more than 8 points.
· Submit this as a word file to the assignment.
I. Intro
I. What is your hook?
II. What is your thesis?
II. Who will present this info?
III. Point 1
I. What will you cover in this point?
II. Who will present this info?
IV. Point 2
I. What will you cover in this point?
II. Who will present this info?
V. Point 3
I. What will you cover in this point?
II. Who will present this info?
VI. Point 4
I. What will you cover in this point?
II. Who will present this info?
VII. Conclusion
I. How will you close your presentation (besides a summary)?
II. Who will present this?
GroupPresentationPreparation.docx
Group Presentation Preparation
Narrowed Concept or Conclusion
Narrowed Concept: The impact of story, community, completion, and fantasy aspects of video games on different demographics and how these align with their motivational profiles.
Order of Main Ideas and Rationale
1. Introduction to Gamer Motivations and Survey Objectives: Sets the context for the survey and its relevance.
2. Story in Video Games: Explains the importance of narrative elements and how they motivate different demographics.
3. Community in Video Games: Discusses the role of social interactions and community building in games and their appeal.
4. Completion in Video Games: Covers the motivation behind achieving goals and the appeal of challenges in games.
5. Fantasy in Video Games: Explores the appeal of imaginative elements and their impact on different players.
6. Synthesis and Conclusions: Summarizes findings, compares them to existing research, and draws conclusions based on the data.
Areaoffocus.docx
|
|
Age Demographic |
Gender Demographic |
|
Fantasy and Story |
35-50 |
Female |
|
Design and Discovery |
10-18 |
Male |
|
Competition and Community |
24 -34 |
Male |