Assignment 708
2 years ago
10
Final.docx
annotated-Philosophy201.1.docx.pdf
objectives1.docx
FinalCaseStudyReportRubric.docx
DesignTeamExplanation1.docx
NeedsAssessment1.docx
- EvaluationPlan1.docx
- InstructionalDesignProspectus1.docx
- DesignPlan1.docx
Final.docx
This paper should be a synthesis of the assignments for this course. This paper will have two sections – First will be a collection of the documents produced for other assignments, and second will be a one page reflection on the case study.
See attached rubrics for explanation and guidance.
Design Plan Feedback
Thank you for your submission of the design plan for the US West Foundation project. You have addressed the requirements for the assignment. However, I would like to see budget expanded to at least 250K - can your revisit your budget and tasks and see if you are missing any component that would lead to the success of your proposal being accepted.
Needs Analysis/Assessment
Thank you for the needs analysis/assessment for the US West Foundation project. However, can you be a bit more specific - information on the demographics of your targeted learners? High schoolers? Please adjust in your final report.
annotated-Philosophy201.1.docx.pdf
Your Name: Sheronda Lee Your Business Name (DBA): SBL Design Statement of Instructional Design Philosophy Overview: My instruction design philosophy is based on the systematic combination of learning theories and design models to get the best educational results and the learner's needs and experiences are the main focus. Body of the Statement: My instructional design method is based on the principles of constructivism and the systematic use of instructional design models. I think that learning is a process that learners participate in actively and build their knowledge by the interaction with the content, students and teachers. That angle shapes my focus on the learner-centered environments which facilitate the learner to explore, collaborate and think critically. Being aware that the learners have different backgrounds and they come with different levels of prior knowledge, I try to make the instructional experiences that are inclusive and adaptive. This is accomplished by combining a number of instructional methods like, differentiation, scaffolding and formative assessment to suit the individual needs of each student. I make sure that the instructional materials are created in such a way that they will help the students to learn and at the same time will make them use their skills and knowledge in real-life situations. Your Instructional Design Approach/Model: I follow the Instructional Design Model of Morrison and Kemp. The Morrison and Kemp model is considered quite holistic and flexible. Such a model supports a more iterative, learner-centered design process that ensures that each aspect of the instructional experience is tailored to meet the need of the learners. This will allow me to make the instructional materials more engaging and relevant to the learners. In the Morrison and Kemp model, this is done through identifying instructional problems and defining learner entry characteristics. It is cyclical to the assurance that the instructional strategies and materials will always be checked and improved. This iterative process is very essential to adapt to the dynamic learning environment and ensure that instruction is effective (Bajracharya, 2019). The Morrison and Kemp model stresses the infusion of technology and media to have optimum learning. I design interactive, rich multimedia materials by using different instructional technologies to capture all the learners' interest since every learner has a different learning style. The model also emphasizes the right selection of the assessment for the right instruction, so that the learning outcome can be measured and can directly link with the content (Bajracharya, 2019). With a structured yet flexible approach, I will develop materials that are clearly instructionally sound while also interesting and responsive to the learning needs of all learners. The process- driven approach takes the objective of quality in instructional experiences that are effective in learning and retention.
Reference
Bajracharya, J. R. (2019). Instructional design and models: ASSURE and Kemp. Journal of Education and Research, 9(2), 1-9.
objectives1.docx
Multimedia for Art and Chemistry Objectives
Project Instructional Designer: DBA SBL Designs
Objectives
Given the integration of multimedia instructional materials, including interactive videos, simulations, digital assessments, and professional development workshops to familiarize them with these tools, art, and chemistry teachers will effectively incorporate these multimedia tools into their lesson plans and classroom activities, enhancing student engagement and understanding of complex concepts according to the following standards:
1. By the end of the first semester, at least 80% of teachers will have integrated multimedia tools in their lesson plans.
2. Student engagement and performance gains will be revealed by using pre- and post-implementation assessments that demonstrate a minimum of 20% improvement.
3. The teachers' feedback on whether the multimedia tool can indeed be used and is compelling enough shall be largely positive, with at least 75% of them indicating satisfaction and confidence in the new materials.
There are very detailed guidelines and supporting resources in the multimedia instructional materials to ensure teachers successfully relate to these tools in the classroom. The professional development will introduce the new technologies and methodologies to the teachers. The pedagogical underpinning of multimedia learning has been guided by Çeken & Taşkın (2022) in their assertion that there is a need to combine visual and auditory elements to activate cognitive functions in the learning process.
Chemistry and art teachers should develop lesson plans incorporating multimedia for interactive learning sessions. Students should be able to ask, point out, and explain using examples in most of the multimedia tools in this package. Teachers monitor learners' activities with these multimedia tools to guide them and provide necessary feedback. For instance, in an art class, the teacher could use these digital tools to show students how to paint. The student can start playing with the virtual brushes and colors before going for the real thing. All molecular constructions can be viewed in chemistry by using simulations that show how different molecules interact, allowing students to view and manipulate them in a way that a classic textbook cannot. This would support Clark and Mayer's (2023) principles of good e-learning, which recommend using interactive and engaging content to increase learner engagement and understanding of complex concepts.
References
Çeken, B., & Taşkın, N. (2022). Multimedia learning principles in different learning environments: A systematic review. Smart Learning Environments, 9(1), 19.
Clark, R. C., & Mayer, R. E. (2023). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley & Sons.
FinalCaseStudyReportRubric.docx
Final Case Study Report Rubric
|
|
Poor
|
Average |
Good |
Excellent |
|
Overview |
Poor synthesis of the design plan documents |
All materials included with little synthesis |
Sections of the case study process is obviously related |
An excellent combination of the various documents into a comprehensive and closely inter-related document |
|
Reflection |
Incomplete and/or unfocused. |
Is acceptable but with unclear explanations |
Demonstrates a deep level of understanding of the case study and the design process. |
A statement of reflection that demonstrates a maturity of understanding about instructional design and the case |
|
Tone |
The tone is unprofessional. |
The tone is somewhat unprofessional or in appropriate for an academic research paper. |
The tone is professional with some minor issues. |
The tone is consistently unbiased, professional and appropriate for an academic presentation. |
|
Conclusion |
Includes a conclusion section |
Includes a conclusion section |
Restates the thesis statement and supports or refutes it |
Does not introduce new material. Restates the thesis statement, supports or refutes it and explains the role of the research in making this decision |
DesignTeamExplanation1.docx
3
Design Team Explanation
Team Name: SBL Design
List of Team Members and Roles
1. Sheronda Lee - Project Manager
· Role: Oversees the entire project, ensuring that timelines are met, budgets are adhered to, and quality standards are maintained. Acts as the primary point of contact for stakeholders and coordinates team efforts.
2. Sophia Gonzalez - Lead Curriculum Developer
· Role: Heads the development of the curriculum, integrating instructional design principles with subject matter expertise. Ensures the curriculum meets educational goals and naval standards.
3. Robert Brown - Technology Integration Specialist
· Role: Manages the integration of simulators and modules into the training program. Ensures the technology aligns with instructional goals and enhances learning outcomes.
4. Emily Harris - Instructor Training Coordinator
· Role: Develops and implements training programs for instructors. Prepares training materials and conducts workshops to ensure instructors can effectively deliver the content.
5. Laura Smith - Content Creator
· Role: Develops multimedia content for the multimedia lesson, including text, images, videos, and interactive elements. Ensures content accuracy and engagement.
6. David Bell - System Security and Maintenance Specialist
· Role: Ensures the security and updatability of the hypermedia system. Implements robust security measures and develops procedures for easy updates by staff.
7. Jessica Thompson - Research Analyst
· Role: Conducts research to support curriculum development and content creation. Provides data and insights on naval operations, technologies, and educational best practices.
Listing of Experience
1. Sheronda Lee has over 15 years of experience in project management, specializing in educational programs for high school curriculum. She has successfully led multiple projects, including large-scale curriculum development and technology integration efforts.
2. Sophia Gonzalez holds a Ph.D. in Education with a focus on instructional design. She has 10 years of experience in developing curricula for high school programs, with a deep understanding of higher education operations and training needs.
3. Robert Brown graduated in engineering and computer science then went further to implement training systems based on simulation. He gained extensive skills in this area by working on multiple projects which looked at how best advanced technologies can be integrated into high school curriculums.
4. Emily Harris holds a Master’s degree in Education with an experience span of over eight years in training and development. To ensure that instructions are both effective and interesting, she takes charge of creating different training programs for trainers albeit having delivered so many.
5. Laura Smith is a writer and video maker who has been making multimedia teaching materials for workshops, computer-based training, and e-learning classes for more than six years.
6. David Bell is an IT security expert with more than ten years of experience. He is an expert in system management and security and uses tools like firewalls, intrusion detection systems, VPNs, and protected learning management systems (LMS) to keep networks safe and reliable.
7. Before she joined the service as an intelligence officer, Jessica Thompson worked as a librarian for five years. She has an MLIS and a Master of Library and Information Science. She has learned about how to teach and how to make tools that help people make programs.
NeedsAssessment1.docx
Needs Analysis/Assessment
Executive Summary
The "Multimedia for Art and Chemistry" project, led by SBL Designs, will introduce innovative multimedia resources in art and chemistry curricula. The goal is to increase student interest and understanding in these subjects. Traditional teaching methods only hold some students' interests or accommodate different learning styles. Including multimedia tools will bridge instructional gaps with more interaction and immersion-friendly additions to meet the demands of modern-day learning.
Introduction
This project's instructional design (ID) philosophy is based on a constructivist and learner-centered approach that emphasizes the active nature of the learning process and its application in the real-world context. Banihashem et al. (2022) theorize that constructivist learning environments help construct student understandings via experiments and engagement with the content. Using technology, this project will offer interactive, engaging learning experiences that increase students' motivation and, concurrently, their learning outcomes. We embed multimedia with the expectation of providing diverse learning modalities that meet the needs of individual students.
The prospectus for this project has a detailed plan to combine a package of multimedia tools into art and chemistry instruction. We work together to transform traditional classrooms into a dynamic learning environment where abstract information can be made tangible with the help of visual and interactive media. The National Research Council estimated that multimedia tools can significantly improve the instruction and learning of complex subjects (González-Salamanca et al., 2020). The project will include interactive videos, simulations, digital assessments, and virtual lab experiences to support a more profound understanding and retention of the presented material.
Instructional Problem
The identified central problem in instruction is a need for more exciting and interactive instructional materials in art and chemistry classes. Lecture-dominant instruction is dull and can hardly engage every student in the classroom. This may result in passing by some learning preferences, making the students uninterested and performing poorly. Therefore, this issue is at the helm, and the project should be structured to effectively offer a solution by providing multimedia resources that will make learning engaging and available. For example, in Chemistry, 3D models for molecular structures can help students internalize the concepts by visualizing them. Learning the shapes of molecules is quite challenging on paper but manageable on a model. In the creative industry, digital tools will help one practice handling multiple artistic features (Clark & Mayer, 2023).
Assessment of the Learner's Condition
Our preliminary assessment above suggests that students' learning styles and technological skills are increasingly diverse. Kormos & Smith (2023) further assert that the flexibility of the general learning styles creates the effect of high overall student involvement and achievement. Specifically, abstract information in the chemistry topic is very challenging, and students need to experience it in their day-to-day experiences within art. Our assessment suggests that students are open to accepting technology as an enabler of learning because it is embedded in their course and presented to serve the learning purpose.
Task Analysis
Instructional content for such a project will be developed around vital thematic units of Art and Chemistry. Therefore, in the realm of art, multimedia materials would be geared towards technique, history of art, and tools of digital creativity. Anything that would make it possible for students to interactively explore the vast scope of different media and styles of art representation. In chemistry, it would cover molecular structures, chemical reactions, consonance, and applicability of chemistry principles in natural settings. It adheres to the instructional design principles implied by Brown & Green (2019) in the design of each unit by consistently placing interaction with the task at the center, including videos and simulation in all units.
Implications
Critical implications must be factored into the design plan for successful implementation. First, it aims to be accessible and inclusive, such that alternative formats can be availed, and allowances can be made, for instance, for students with other needs (Ferguson et al., 2019). The second is to encourage active learning modes through interactive and participatory elements. The third corresponds to supporting the existing curriculum standards and objectives to ensure seamless linkage with the educational structure. Finally, continuous appraisal and reaction mechanisms may be implemented to refine the instructional materials in an ongoing way and their effects on instructional outcomes in formative evaluation.
Conclusion of the Analysis
At this moment, our research concludes that integrating multimedia into teaching art and chemistry is very promising. This way, we can offer opportunities for different learners to cover the identified instructional gaps using technology that creates interactive and immersed learning experiences to better understand the subjects. The excellent implementation of this project would hence come from the best design, thoughtful alignment with the curricular goals, and continuous evaluation and revision through feedback and performance data of students. If designed and produced well, multimedia learning can dramatically improve learning outcomes.
References
Banihashem, S. K., Farrokhnia, M., Badali, M., & Noroozi, O. (2022). The impacts of constructivist learning design and learning analytics on students’ engagement and self-regulation. Innovations in Education and Teaching International, 59(4), 442-452.
Brown, A. H., & Green, T. D. (2019). The essentials of instructional design: Connecting fundamental principles with process and practice. Routledge.
Clark, R. C., & Mayer, R. E. (2023). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley & Sons
Ferguson, B. T., McKenzie, J., Dalton, E. M., & Lyner-Cleophas, M. (2019). Inclusion, universal design and universal design for learning in higher education: South Africa and the United States. African journal of disability, 8(1), 1-7.
González-Salamanca, J. C., Agudelo, O. L., & Salinas, J. (2020). Key competences, education for sustainable development and strategies for the development of 21st century skills. A systematic literature review. Sustainability, 12(24), 10366.
Kormos, J., & Smith, A. M. (2023). Teaching languages to students with specific learning differences (Vol. 18). Channel View Publications.