discussion
Describe the consequences of an epic win in an educational experience (Vander Ark, 2012, pp. 48-52, chapters four and five of Getting Smart: How Digital Learning is Changing the World). Include your thoughts on gaming and its significance to digital learning and motivation.
4 years ago
10
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- Epicvictoriesofferlearnerstheopportunitiestobecreative.docx
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