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WhatMakesaMovie.pdf

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Proceedings from the Document Academy University of Akron Press Managed

June 2016

What Makes a Movie Richard L. Anderson Visual Thinking Laboratory, University of North Texas, [email protected]

Brian C. O'Connor Visual Thinking Laboratory, College of Information, University of North Texas, [email protected]

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Recommended Citation Anderson, Richard L. and O'Connor, Brian C. (2016) "What Makes a Movie," Proceedings from the Document Academy: Vol. 3 : Iss. 1 , Article 3. DOI: https://doi.org/10.35492/docam/3/1/3 Available at: https://ideaexchange.uakron.edu/docam/vol3/iss1/3

Movies do not move.

Essentially all movie

formats are made up of still

images displayed rapidly.

Each of the 16mm frames

to the left is about the size

of a fingernail. In

projection, a frame is held

motionless, a shutter opens

and allows light to pass

through and project an

image onto a screen, the

shutter closes, another

frame is pulled into place,

the shutter opens, … 24

times per second. The

process of intermittent

motion was the invention

of the Lumiére brothers in

1895.

Electronic analog and

digital formats, while they

do not present still images observable by the naked eye, store data in single frame

packets. The frame has been the addressable unit of the movie since the earliest of

days. The frame is a still photograph, so a movie can be said to be a collection of

still photographs.

What makes a movie is something

more than viewing a collection of

still images.

The frame has been the

fundamental unit of production of

movies, enabling control of the

viewing experience down to the

fraction of a second. Johnson

notes:

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Anderson and O'Connor: What Makes a Movie

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Montage—juxtaposing images by

editing—is unique to film (and

now video). During the 1920s, the

pioneering Russian film directors

and theorists Sergei Eisenstein

and Dziga Vertov demonstrated

the technical, aesthetic, and

ideological potentials of montage.

The 'new media' theorist Lev

Manovich has pointed out how

much these experiments of the

1920s underlie the aesthetics of

contemporary video. Eisenstein

believed that film montage could

create ideas or have an impact beyond the individual images. Two or more images

edited together create a "tertium quid" (third thing) that makes the whole greater

than the sum of its individual parts.

Eisenstein and Vertov (above) and most editors working in analog film made

mechanical cuts at the frame lines; digital editors (below) work with pixels and

timelines, but still cut at the frame level. The frame serves as a robust means of

sampling the movie data stream and an explanation of what is a movie.

For some time we have been examining ways to describe filmic documents in

unambiguous ways, to describe the structure of a movie, to compare structures of

movies, and to engineer a robust model of moving image documents. We had made

significant progress toward these goals combining the idea of seeing moving image

documents as signal sets together with what might broadly be called a behavioral

component. This behavioral component consisted in the well-established semiotic

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literature, particularly Metz, Bellour, and Augst; and the theories and practices of

behavior analysis.

Our first step was to step away from the debates and failures inherent in seeing the

“shot” as the unit of analysis. As Bonitzer notes, the definition of “shot” is:

“endlessly bifurcated,” essentially rendering the shot useless as a unit of analysis.

We used changes in the Red, Green, and Blue components of every pixel in every

frame of a film sequence to find points of discontinuity in a film. By itself, this

approach is interesting but does not provide any particular way to find significant

points of discontinuity. Bellour had wrestled for some time with the notions of how

films generate meaning; he, too, looked to significant points of discontinuity in the

signal set. In his work on the Bodega Bay sequence from Hitchcock’s The Birds he

used his highly regarded critical expertise to determine the significant points of

discontinuity.

We used Bellour’s approach to develop a computational heuristic for description of

any film -we assumed he was engaging a signal set and characteristics of the signal

made it possible for him/necessary for him to see points of discontinuity. Our

efforts replicated Bellour’s work very well and we validated the Bellourian

heuristic with our analysis of Looney Tunes films by two different directors. The

work with our heuristic met with enthusiasm from film theorists and documentalists

(e.g. Buckland in Document (Re)turn: Anderson, O’Connor and Kearns provide a

striking example of combining radically different qualitative and quantitative

analytical methods in their discussion of the [Bodega Bay] sequence of Hitchcock’s

The Birds. p. 319)

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Anderson and O'Connor: What Makes a Movie

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Still, a heuristic is of only limited value for defining “moving image document”

and describing films in a manner useful for classification. Our current challenge is

to engage more films and push beyond a heuristic. We currently have RGB signal

data for the frames of 60 filmic documents – Hollywood titles, experimental of

various sorts, TREC (Text Retrieval Conference) test documents, animations, TV

shows, etc.

Briefly, we use the same sort of signal data acquisition as in our previous work, we

simply use a different form of analysis. We derived RGB values for each frame

(1800 frames per minute); posited an even distribution (as per Gini analysis);

derived the area between the RGB histogram and the line of even distribution; for

each and every pair of frames we subtracted the derived area for frame n from the

derived area for frame n+1. Plotting the differences yielded a graphical

representation of structure, particularly points of discontinuity.

A seemingly simple shift of perspective provides another way to look at the frame-

to-frame change. If we plot the same data on a Cartesian plane with value for frame

n as the X-coordinate and the value for frame n+1 as the Y-coordinate, we have a

system in which the unit of analysis is the CHANGE – this depends on the pixel

level data stream (actually sub-pixel as R, G, B.)

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Proceedings from the Document Academy, Vol. 3 [2016], Iss. 1, Art. 3

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Presenting our data in this digraphic way allows us to see a structural

pattern within an entire film. The greater the deviation of a plotted point for any

frame pair from the norm, the greater the probability that pair bounds a point of

significant discontinuity. In examining data with digraph we see the same frame

pairs data as in our previous method, but we see them more obviously. Also, we

now have the means of constructing a formula for what constitutes a movie – most

frames would have to lie along the line, some would have to lie off the line. The art

and craft of movie making, and a way of characterizing filmic structure, lies in how

many lie off the line and by how much.

Significance of points of discontinuity can be presented and examined in two ways.

With Bellour we have significance defined by a recognized expert in his expert

subjective viewing. With empirical data derived from RGB values and shown to be

consistent with Bellour’s expert notion of consistency, we can define significance

(on the whole and with some intriguing exceptions) to be any plotted point of

change falling outside one standard deviation. With diagraphic presentation of

RGB data and a much larger set of filmic documents, we have gone from heuristic

to the algorithmic. We can take this same data and present it in a rather different

form – synthetic frames. It is not too facile to say that each plotted dot in the digraph

is roughly equivalent to a synthetic frame.

Digraph of Birds Digraph of Hyde and Go Tweet

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Anderson and O'Connor: What Makes a Movie

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The data for just those pixels that are different between frame N1 and frame N2 can

be used to generate a viewable image that is neither of the two frames nor is it made

up of some regions of one and some regions of the other; in other words, it is

synthetic. In most movies there are periods where most of the frames are similar,

though not exactly alike; then there is some significant change. In our frames from

The Birds we see Melanie in a boat for several

seconds, then we see the farmhouse she is approaching, then we see her in the boat

again. In the theatrical release of the The Birds there were 24 frames for each second

of viewing time, so in a sequence of four seconds length we would see 96 frames

of Melanie in the boat. Not much changes from frame to frame, but there are some

changes from frame to frame; the boat is in slightly choppy water, so the woman

and the boat have slightly different distances from the frame edges. These small

differences yield what almost looks like a pencil sketch of just the major outlines,

since the watercolor remains the same, the boat color remains the same, the hair

color remains the same, and the coat color remains the same – they just shift a bit

from frame to frame. Timing is in standard format of hours: minutes: seconds:

frames.

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Proceedings from the Document Academy, Vol. 3 [2016], Iss. 1, Art. 3

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When we reach the point of change from Melanie in the boat to the farmhouse –

frame Xlast (00:01:03:15) and Yfirst (00:01:03:16), as one might expect, there are

many more points of difference so the synthetic frame shows many more points

than the sketched outline. Then, once we are at the difference between frame Yfirst

(00:01:03:16) and Ysecond (00:01:03:17) the synthetic frame is made up of only a

few points of difference; though the camera has the point of view of the woman in

the boat and the boat moves, so there are small shifts from frame to frame.

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Anderson and O'Connor: What Makes a Movie

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What is it then that distinguishes a movie from a static still photograph or a set of

static still photographs, as in a slideshow? The narrow constraints that provide the

viewer of the document the illusion of motion and a sense of narrative in the

broadest sense make the distinction. There is a narrow window of entropy necessary

for maintaining the illusion of motion; too much entropy and the document loses

coherence, while too little entropy and the document no longer engages the viewer.

We need a little more though. The illusion of motion is normally brought about by

the slight changes in data from frame to frame when played back at the intended or

nominal speed of the medium. A viewer of a collection of random photographs

could arrange a set of prints or digital files and allot a set time period for viewing

each image and an order in which they would be viewed, but this would not

necessarily present any perception of motion, nor would it necessarily be

considered a representation of motion. It would be, essentially, a slide show; it

might have thematic coherence, yet would not be a moving image document.

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Here we might turn to a recent development in video to find a

transitional case – the Ken Burns effect. Documentarian Ken

Burns developed a technique by which “Action is given to still

photographs by slowly zooming in on subjects of interest and

panning from one subject to another.” The illusion of motion is

generated by moving the camera (or software version of a

camera) over the image, thus producing a set of frames that have

the sort of difference between any two consecutive frames we

discussed above. The image on the screen, the stimulus set to the

eyes of a viewer, is changing at a standard rate; the illusion of

motion though is motion of the still photograph rather than of the

objects in front of the original camera. Here a sample of frames

from two seconds of panning to the left across an image of a city

street.

This is not necessarily a cheat in terms of message making or

story telling and the effect does depend on the same persistence

of vision that seems to account for what would normally be

called a movie, yet there is no illusion of motion in the ordinary

sense of some objects moving against a static backdrop and with

regard to one another. We are speaking here of message making,

of a filmmaker coding a message; as Hayes suggests, the

filmmaker dances with the viewer, making assumptions about

the viewer’s decoding abilities. Persistence of vision sets limits

on coding practices; it frames the rate of change in the visual data

stream at playback. Too little change from frame to frame and

the viewer perceives no motion; too much change from frame to

frame and the ability to merge the data is lost.

Any single pixel address within a frame is comprised of four

values: Red, Green, Blue, and Opacity – RGBA or RGBα. For any pair of frames

two additional values are added to the pixel address data: directionality and

magnitude. These form a vector describing the amount of change over time; in a

movie this time period is now ordinarily 1/30th of a second.

So what? Movies present movement. In order to analyze movies to understand how

they are coded to generate meaning and, at the same time, to develop methods of

categorizing movies based on their coding structures – what might be called

fingerprinting – we need to be able to describe movement in rigorous terms. We

need to be able to describe and compare sorts of motion without losing sight of the

motion.

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Anderson and O'Connor: What Makes a Movie

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References

Anderson, Richard L., Brian C. O'Connor, and Jodi L. Kearns, "The Functional

Ontology of Filmic documents" A Document (Re)turn: Contributions from a

Research Field in Transition. Ed. Roswithe Skare, Niels Windfeld Lund, and

Andreas Varheim. Frankfurt am Main, Germany: Peter Lanf GmbH, 2007, 345-

363.

Anderson, Richard L., Brian C. O’Connor, Melody J. McCotter. Outside the Frame:

Modeling Discontinuities in Video Stimulus Streams. iConference 2010

Proceedings, p. 508

Bateson, Gregory. Mind and Nature: A Necessary Unity. New York: E.P. Dutton,

1979.

Buckland, Michael K. "Northern Lights: Fresh Insights into Enduring Concerns."

A Document (Re)turn: Contributions from a Research Field in Transition. Ed.

Roswithe Skare, Niels Windfeld Lund, and Andreas Varheim. Frankfurt am Main,

Germany: Peter Lanf GmbH, 2007, 319.

Hayes, Robert M. Measurement of Information, Information Processing and

Management, v29 n1 p1-11 Jan-Feb 1993

Zacks, Jeffrey M. Flicker: Your Brain on Movies. New York : Oxford University

Press, 2015.

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Proceedings from the Document Academy, Vol. 3 [2016], Iss. 1, Art. 3

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  • The University of Akron
  • IdeaExchange@UAkron
    • June 2016
  • What Makes a Movie
    • Richard L. Anderson
    • Brian C. O'Connor
      • Recommended Citation
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