Response work
Welcome! COMS 464 – DIGITAL CULTURE
PROFESSOR KEVIN MCDONALD
REVIEW – WEEK 3 KEY WORDS
CONNECTIVITY & PLATFORMS
JAGODA – SOCIETY OF THE GAME
NIEBORG – CRUSHING CANDY
CONSOLE CONVERGENCE
MASSIVELY MULITIPLAYER ONLINE GAME
KEY TERMS FOR WEEK 3
TROLLS
DIEGESIS POINT-OF-VIEW
SUBJECTIVE SHOT REMEDIATION
DOXING SWATTING
HACKING CASUAL GAMES
CONSOLE
A COMPUTER SYSTEM
SPECIFICALLY DESIGNED TO PLAY
VIDEO GAMES
CONVERGENCE
IMPROVED TECHNOLOGIES
INCREASED THE POWER OF GAME SYSTEMS
ALLOWING FOR BETTER INTEROPERABILITY
MASSIVELY MULTIPLAYER ONLINE GAME
AS GAME DEVICES BECOME INTERNET CONNECTED, IT ALLOWS FOR…
DEVELOPMENT EFFECT
MMOG
DEVELOPMENT EFFECT
TROLLS
DOXING
SWATTING
MMOG
DEVELOPMENT EFFECT
TROLLS
DELIGHT IN INTENTIONALLY SPOILING GAME
FOR OTHERS
CAMPBELL – WEEK 02 – P/PDF 25
MMOG
DEVELOPMENT EFFECT
DOXING
EXPOSING PERSONAL
INFORMATION USED TO STIR UP AND ENCOURAGE
HARRASSMENT
CAMPBELL – WEEK 02 – P/PDF 38
MMOG
DEVELOPMENT EFFECT
SWATTING
PROVOKING A POLICE RAID ON
OTHERS AS A HOSTILE PRANK
CAMPBELL – WEEK 02 – P/PDF 38
OVERALL FOCUS OF WEEK 3
RISE OF VIDEO GAMES
MORE ACCESSIBLE & APPEALING
NEGATIVE EFFECTS & DEBATES
GALLOWAY
ACTION-BASED
AESTHETIC FOCUS
CONSEQUENCES
DEVELOPMENT EFFECT
CONSOLE CONVERGENCE
MASSIVELY MULITIPLAYER ONLINE GAME
KEY TERMS FOR WEEK 3
TROLLS
DIEGESIS POINT-OF-VIEW
SUBJECTIVE SHOT REMEDIATION
DOXING SWATTING
HACKING CASUAL GAMES
OPERATOR
MOVES JOYSTICK
MACHINE
POWERS UP
DIEGESIS
INSIDE THE STORYWORLD
NON-DIEGESIS
OUTSIDE THE STORYWORLD
HOW OR WHY IS GAMING REPRESENTATIVE OF DIGITIAL
CULTURE?
HOW DO VIDEO GAMES ILLUSTRATE AND/OR INVOLVE
INTERACTIVITY?
VIDEO GAMES ARE ACTION BASED
REASON FOR POPULARITY
REQUIRES DIFFERENT LOOK OR FEEL
MARKS BREAK FROM EARLIER MEDIA
LINGERING QUESTIONS
AESTHETICS & CONTROL
GAME-SOCIETY RELATIONSHIP
REMEDIATION
THE RE-PRESENTATION OF ONE MEDIUM WITHIN ANOTHER MEDIUM
ECONOMICS
TECHNOLOGY SOCIETY
EXPLAINING THESE RELATIONSHIPS
CAUSAL OR DETERMINISTIC
COMPENSATORY
SYMPTOMATIC
OPERATOR
MORE INPUT
MACHINE
ULTIMATE CONTROL
OPERATOR
ULTIMATE CONTROL
MACHINE
MORE INPUT
WHAT FPS REVEALS…
FEELING OF CONTROL
BUT NO ACTUAL CONTROL (MAYBE)
ANXIETIES ABOUT CONTROL
IT’S ABOUT TIME…
CONTROLLING TIME OR LOSING CONTROL
FURTHER DEBATING INTERACTIVITY
PRODUCTIVE COLLABORATION
EXPLOITATIVE MANIPULATION
POTENTIALLY BOTH…
OPTIONAL READING
OPTIONAL READING
VARIATIONS ON INTERACTIVITY
WITHIN THE GAME
AROUND THE GAME
BEYOND THE GAME
DISCUSSION QUESTIONS
WHEN AND HOW DOES INTERACTIVITY BENEFIT YOU? IS IT EVER DETRIMENTAL?
WHAT ARE SOME EXAMPLES OF HOW YOU’VE ENCOUNTERED GAMIFICATION?
ARE CASUAL GAMES BETTER OR WORSE THAN REGULAR VIDEO GAMES? WHY?
ARE YOU A HACKER? WHAT DOES IT MEAN TO ‘HACK’ SOMETHING?
BREAK
MULTI-SIDED MARKETS PROSUMER
POLITICAL ECONOMY FREE-TO-PLAY
KEY TERMS FOR WEEK 4
NETWORK EFFECTS
CONNECTIVE COMMODITY
IMMATERIAL LABOR
GAMIFICATION NEOLIBERALISM
IAP
MEDIUM SPECIFICITYSPECTACLE
JAGODA
GAME THEORY
NEOLIBERALISM
EXPERIMENTATION
GAMIFICATION
GAMIFICATION
REAL LIFE GAMES
DEFINING FEATURES
ACTIVITY
COMPETITION
IMMERSION
NEOLIBERALISM
NEW ECONOMIC POLICY (1970S)
FREE MARKET & DEREGULATION
MODE OF GOVERNANCE
ACCELERATES ADVANCED CAPITALISM
VIDEO GAMES
NEO- LIBER- ALISM
ECONOMICS
TECHNOLOGY SOCIETY
NIEBORG
PLATFORMS
CASUAL GAMES
CONNECTED COMMODITY
SIGNIFICANT SHIFT IN THE VIDEO GAME INDUSTRY
EARLY MODEL
CONSOLE MAKERS
GAME PUBLISHERS
SIGNIFICANT SHIFT IN THE VIDEO GAME INDUSTRY
EARLY MODEL
CONSOLE MAKERS
GAME PUBLISHERS
WHAT HAPPENS?
INTERNET
SMART PHONES
SOCIAL MEDIA
NIEBORG
PLATFORM ECONOMICS
SOCIAL MEDIA CONNECTIVITY
NEW BUSINESS MODELS
PLATFORM
USERSACCESS TO USERS
MULTI-SIDED MARKET
VARIATIONS OF PLATFORMS
CONSOLES
OPERATING SYSTEMS
SOCIAL MEDIA SITES
METHODOLOGICAL NOTES
TECHNICAL OPERATION
FINANCIAL & BUSINESS FACTORS
USER PERSPECTIVE
POLITICAL ECONOMY THE POLITICS OF
ECONOMIC PRACTICE
THE ECONOMICS BEHIND POLITICAL PRACTICE
WHAT HAPPENS?
INTERNET
SMART PHONES
SOCIAL MEDIA
CHEAPER PRODUCTION
FREE-TO-PLAY
GENERATING PROFITS?
CASUAL/FREE-TO-PLAY GAMES
ACCESSIBLE & EASY TO PLAY
POSITIVITY
SOCIAL ASPECTS
BUSINESS MODEL
SCALE
PAYMENT INTEGRATION
IN APP PURCHASES (IAP)
IN APP PURCHASES (IAP)
PAY FOR SKILLS
PAY FOR EXTENDED PLAY TIME
PAY FOR ADDITIONAL CONTENT
BUSINESS MODEL
IAP
SCALE à NETWORK EFFECTS
OPERATE LIKE A PLATFORM
PLATFORM ECONOMICS
PROSUMER
IMMATERIAL LABOR
CONNECTED COMMODITY
VIDEO GAMES
NEO- LIBER- ALISM
SPECIFICITY OF VIDEO GAMES
EXTRACT/EXPLOIT USER LABOR
COMPETITION TEACHES NEOLIBERALISM
DATA FOR ADVERTISING
JAGODA
GAME THEORY
NEOLIBERALISM
EXPERIMENTATION
Good Bye HAVE A GREAT DAY
EMAIL ME IF YOU HAVE ANY QUESTIONS