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Week4slides.pdf

Welcome! COMS 464 – DIGITAL CULTURE

PROFESSOR KEVIN MCDONALD

REVIEW – WEEK 3 KEY WORDS

CONNECTIVITY & PLATFORMS

JAGODA – SOCIETY OF THE GAME

NIEBORG – CRUSHING CANDY

CONSOLE CONVERGENCE

MASSIVELY MULITIPLAYER ONLINE GAME

KEY TERMS FOR WEEK 3

TROLLS

DIEGESIS POINT-OF-VIEW

SUBJECTIVE SHOT REMEDIATION

DOXING SWATTING

HACKING CASUAL GAMES

CONSOLE

A COMPUTER SYSTEM

SPECIFICALLY DESIGNED TO PLAY

VIDEO GAMES

CONVERGENCE

IMPROVED TECHNOLOGIES

INCREASED THE POWER OF GAME SYSTEMS

ALLOWING FOR BETTER INTEROPERABILITY

MASSIVELY MULTIPLAYER ONLINE GAME

AS GAME DEVICES BECOME INTERNET CONNECTED, IT ALLOWS FOR…

DEVELOPMENT EFFECT

MMOG

DEVELOPMENT EFFECT

TROLLS

DOXING

SWATTING

MMOG

DEVELOPMENT EFFECT

TROLLS

DELIGHT IN INTENTIONALLY SPOILING GAME

FOR OTHERS

CAMPBELL – WEEK 02 – P/PDF 25

MMOG

DEVELOPMENT EFFECT

DOXING

EXPOSING PERSONAL

INFORMATION USED TO STIR UP AND ENCOURAGE

HARRASSMENT

CAMPBELL – WEEK 02 – P/PDF 38

MMOG

DEVELOPMENT EFFECT

SWATTING

PROVOKING A POLICE RAID ON

OTHERS AS A HOSTILE PRANK

CAMPBELL – WEEK 02 – P/PDF 38

OVERALL FOCUS OF WEEK 3

RISE OF VIDEO GAMES

MORE ACCESSIBLE & APPEALING

NEGATIVE EFFECTS & DEBATES

GALLOWAY

ACTION-BASED

AESTHETIC FOCUS

CONSEQUENCES

DEVELOPMENT EFFECT

CONSOLE CONVERGENCE

MASSIVELY MULITIPLAYER ONLINE GAME

KEY TERMS FOR WEEK 3

TROLLS

DIEGESIS POINT-OF-VIEW

SUBJECTIVE SHOT REMEDIATION

DOXING SWATTING

HACKING CASUAL GAMES

OPERATOR

MOVES JOYSTICK

MACHINE

POWERS UP

DIEGESIS

INSIDE THE STORYWORLD

NON-DIEGESIS

OUTSIDE THE STORYWORLD

HOW OR WHY IS GAMING REPRESENTATIVE OF DIGITIAL

CULTURE?

HOW DO VIDEO GAMES ILLUSTRATE AND/OR INVOLVE

INTERACTIVITY?

VIDEO GAMES ARE ACTION BASED

REASON FOR POPULARITY

REQUIRES DIFFERENT LOOK OR FEEL

MARKS BREAK FROM EARLIER MEDIA

LINGERING QUESTIONS

AESTHETICS & CONTROL

GAME-SOCIETY RELATIONSHIP

REMEDIATION

THE RE-PRESENTATION OF ONE MEDIUM WITHIN ANOTHER MEDIUM

ECONOMICS

TECHNOLOGY SOCIETY

EXPLAINING THESE RELATIONSHIPS

CAUSAL OR DETERMINISTIC

COMPENSATORY

SYMPTOMATIC

OPERATOR

MORE INPUT

MACHINE

ULTIMATE CONTROL

OPERATOR

ULTIMATE CONTROL

MACHINE

MORE INPUT

WHAT FPS REVEALS…

FEELING OF CONTROL

BUT NO ACTUAL CONTROL (MAYBE)

ANXIETIES ABOUT CONTROL

IT’S ABOUT TIME…

CONTROLLING TIME OR LOSING CONTROL

FURTHER DEBATING INTERACTIVITY

PRODUCTIVE COLLABORATION

EXPLOITATIVE MANIPULATION

POTENTIALLY BOTH…

OPTIONAL READING

OPTIONAL READING

VARIATIONS ON INTERACTIVITY

WITHIN THE GAME

AROUND THE GAME

BEYOND THE GAME

DISCUSSION QUESTIONS

WHEN AND HOW DOES INTERACTIVITY BENEFIT YOU? IS IT EVER DETRIMENTAL?

WHAT ARE SOME EXAMPLES OF HOW YOU’VE ENCOUNTERED GAMIFICATION?

ARE CASUAL GAMES BETTER OR WORSE THAN REGULAR VIDEO GAMES? WHY?

ARE YOU A HACKER? WHAT DOES IT MEAN TO ‘HACK’ SOMETHING?

BREAK

MULTI-SIDED MARKETS PROSUMER

POLITICAL ECONOMY FREE-TO-PLAY

KEY TERMS FOR WEEK 4

NETWORK EFFECTS

CONNECTIVE COMMODITY

IMMATERIAL LABOR

GAMIFICATION NEOLIBERALISM

IAP

MEDIUM SPECIFICITYSPECTACLE

JAGODA

GAME THEORY

NEOLIBERALISM

EXPERIMENTATION

GAMIFICATION

GAMIFICATION

REAL LIFE GAMES

DEFINING FEATURES

ACTIVITY

COMPETITION

IMMERSION

NEOLIBERALISM

NEW ECONOMIC POLICY (1970S)

FREE MARKET & DEREGULATION

MODE OF GOVERNANCE

ACCELERATES ADVANCED CAPITALISM

VIDEO GAMES

NEO- LIBER- ALISM

ECONOMICS

TECHNOLOGY SOCIETY

NIEBORG

PLATFORMS

CASUAL GAMES

CONNECTED COMMODITY

SIGNIFICANT SHIFT IN THE VIDEO GAME INDUSTRY

EARLY MODEL

CONSOLE MAKERS

GAME PUBLISHERS

SIGNIFICANT SHIFT IN THE VIDEO GAME INDUSTRY

EARLY MODEL

CONSOLE MAKERS

GAME PUBLISHERS

WHAT HAPPENS?

INTERNET

SMART PHONES

SOCIAL MEDIA

NIEBORG

PLATFORM ECONOMICS

SOCIAL MEDIA CONNECTIVITY

NEW BUSINESS MODELS

PLATFORM

USERSACCESS TO USERS

MULTI-SIDED MARKET

VARIATIONS OF PLATFORMS

CONSOLES

OPERATING SYSTEMS

SOCIAL MEDIA SITES

METHODOLOGICAL NOTES

TECHNICAL OPERATION

FINANCIAL & BUSINESS FACTORS

USER PERSPECTIVE

POLITICAL ECONOMY THE POLITICS OF

ECONOMIC PRACTICE

THE ECONOMICS BEHIND POLITICAL PRACTICE

WHAT HAPPENS?

INTERNET

SMART PHONES

SOCIAL MEDIA

CHEAPER PRODUCTION

FREE-TO-PLAY

GENERATING PROFITS?

CASUAL/FREE-TO-PLAY GAMES

ACCESSIBLE & EASY TO PLAY

POSITIVITY

SOCIAL ASPECTS

BUSINESS MODEL

SCALE

PAYMENT INTEGRATION

IN APP PURCHASES (IAP)

IN APP PURCHASES (IAP)

PAY FOR SKILLS

PAY FOR EXTENDED PLAY TIME

PAY FOR ADDITIONAL CONTENT

BUSINESS MODEL

IAP

SCALE à NETWORK EFFECTS

OPERATE LIKE A PLATFORM

PLATFORM ECONOMICS

PROSUMER

IMMATERIAL LABOR

CONNECTED COMMODITY

VIDEO GAMES

NEO- LIBER- ALISM

SPECIFICITY OF VIDEO GAMES

EXTRACT/EXPLOIT USER LABOR

COMPETITION TEACHES NEOLIBERALISM

DATA FOR ADVERTISING

JAGODA

GAME THEORY

NEOLIBERALISM

EXPERIMENTATION

Good Bye HAVE A GREAT DAY

EMAIL ME IF YOU HAVE ANY QUESTIONS