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Week3slides.pdf

Welcome! COMS 464 – DIGITAL CULTURE

PROFESSOR KEVIN MCDONALD

GENERAL FOLLOW UP & REVIEW

TRANSITION TO VIDEO GAMES

PRELIMINARY CONTEXT & SET UP

FOCUS ON FIRST-PERSON SHOOTER

WEEK 1 IN REVIEW

ASSIGNMENTS UPDATED

SYLLABUS/COURSE QUESTIONS

INTRO TO DIGITAL CULTURE

WHAT IS DIGITAL CULTURE?

SERIES OF DEVELOPMENTS

SERIES OF RIPPLE EFFECTS

SERIES OF CONTRADICTIONS

DEVELOPMENT EFFECT

VARIETY OF EFFECTS

SOCIAL & INDIVIDUAL BEHAVIORS

BUSINESS & INDUSTRY

LEGAL & POLITICAL

SERIES OF CONTRADICTIONS???

CONVENIENT BUT INVASIVE

EXAMPLE

DEFINING ‘DIGITAL’

(FURTHER DISCUSSION)

DIGITAL

DATA EXPRESSED IN DISCRETE

UNITS

ANALOG

DATA EXPRESSED ON OR AS A CONTINUUM

ARPANET DISTRIBUTED NETWORK

WORLD WIDE WEB MOSAIC

KEY TERMS FOR WEEK 1

HASHTAG ACTIVISM

DATA MINING NET NEUTRALITY

DIGITAL DIVIDE OPEN SOURCE

BITS

DIGITAL VS. ANALOG

BASIS OF COMPUTER TECHNOLOGY

BUT CONCEPTUALLY ‘TRICKY’

DATA CAN TAKE MULTIPLE FORMS

DEFINING ‘DIGITAL’

(FURTHER DISCUSSION)

WE THINK WE KNOW WHAT ‘DIGITAL’ MEANS AND OFTEN WE DO –

COMPUTER TECHNOLOGY BUT IT ISN’T ALWAYS STABLE

OR UNCOMPLICATED KNOWING THAT SPURS

US TO THINK MORE ABOUT WHAT WE MEAN

TRANSITION TO VIDEO GAMES

CONVERGENCE POINT

GROWING POPULARITY

RELATED DEVELOPMENTS

HOW OR WHY IS GAMING REPRESENTATIVE OF DIGITIAL

CULTURE?

HOW DO VIDEO GAMES ILLUSTRATE AND/OR INVOLVE

INTERACTIVITY?

REFRIGERATOR AS FAMILY HUB?

WHAT IS THE RELATIONSHIP BETWEEN VIDEO GAMES AND OTHER MEDIA?

VIDEO GAMES & DIGITAL CULTURE

CONVERGENCE

COMPETITION

ECONOMIC & SOCIAL IMPLICATIONS

LONGER HISTORY OF GAMING

MASS ENTERTAINMENT

LINKED WITH INDUSTRIALIZATION

LEISURE TIME & AMUSEMENT

MORE RECENT DEVELOPMENTS

ONLINE GAMING

GENRES/PLATFORMS/PLAYERS

QUESTIONS & CRITICISM

ADDITIONAL CASE STUDIES

POKÉMON GO

#GAMERGATE

INDIE GAMES

BREAK

TRANSITION TO GALLOWAY

PRELIMINARY DEFINITIONS

FIRST PERSON SHOOTER

LARGER TAKEAWAYS

VIDEO GAMES

VIDEO GAMES ARE

ACTIONS

VIDEO GAMES

DESCRIPTIVE FRAMEWORK

FOUR KEY AREAS

OPERATOR

MOVES JOYSTICK

MACHINE

POWERS UP

DIEGESIS

INSIDE THE STORYWORLD

NON-DIEGESIS

OUTSIDE THE STORYWORLD

NAVIGATING DIFFERENT ‘LEVELS’

DVD WITH DIRECTOR COMMENTARY

REALITY TV & # COMMENTS

SPORTS & FANTASY SPORTS

FIRST PERSON SHOOTER CHAPTER

POV VS. SUBJECTIVE SHOT

MOVIES VS. VIDEO GAMES

POSITIVE VS. NEGATIVE?

GALLOWAY’S APPROACH

COMPARATIVE

SIMILARITIES AND PARALLELS

BUT ALSO IDENTIFIES KEY DISTINCTIONS

POINT-OF-VIEW (POV)

AUDIENCE SEES STORYWORLD

FROM THE PERSPECTIVE OF

A CHARACTER

SUBJECTIVE SHOT

AUDIENCE SEES STORYWORLD

FROM THE PERSPECTIVE OF

A CHARACTER

SOMEWHAT IMPRECISE BUT

MAINTAINS CONTINUITY

A MORE LITERAL POV BUT

DISTURBING OR STRAINED

POINT-OF-VIEW (POV)

A CHARACTER’S PERSPECTIVE

THAT IS DESIGNED TO ENHANCE OR MAINTAIN STORY

CONTINUITY

SUBJECTIVE SHOT

A PERSPECTIVE THAT IS DESIGNED

TO HAVE A DESTABILIZING

OR UNEASY EFFECT

REAR WINDOW

LADY IN THE LAKE

HALLOWEEN

THE SHINING

THE SHINING

JAWS

THE SILENCE OF THE LAMBS

TERMINATOR

ROBOCOP

POV VS. SUBJECTIVE SHOTS

POV à IDENTIFICATION & NORMS

SUBJECTIVE à SOURCE OF PROBLEMS

POSSIBLE TO NEGOTIATE OR EXPLAIN

CLOVERFIELD

STRANGE DAYS

BEING JOHN MALKOVICH

MORE RECENT VARIATIONS

CONTEXTUAL REASONS

INTENSIFIED ACTION

REFLEXIVITY

BEING JOHN MALKOVICH

MOVIES VS. VIDEO GAMES

REMEDIATION

COMPETITION

COMMENTARY ON INTERACTIVITY

FIRST PERSON SHOOTER

SHIFTING PERSPECTIVES

FEELING VS. CONTROL

LOGIC OF INTERACTIVITY

OPERATOR HAS MORE INPUT

MORE MOVEMENT BETWEEN LEVELS

BUT FINAL CONTROL?

LARGER TAKEAWAYS

CONNECTIONS TO OTHER MEDIA

CONNECTIONS TO ECONOMY

ONGOING QUESTIONS OF CONTROL

PARTICIPATION QUESTION

DO YOU THINK VIDEO GAMES ARE VALUABLE AND PRODUCTIVE?

OR DO YOU THINK VIDEO GAMES ARE DETRIMENTAL OR HARMFUL?

BRIEFLY ANSWER IN THE CHAT SO THAT YOU GET PARTICIPATION CREDIT

Good Bye HAVE A GREAT DAY

EMAIL ME IF YOU HAVE ANY QUESTIONS

ARPANET DISTRIBUTED NETWORK

WORLD WIDE WEB MOSAIC

KEY TERMS FOR WEEK 1

HASHTAG ACTIVISM

DATA MINING NET NEUTRALITY

DIGITAL DIVIDE OPEN SOURCE

BITS