Response work
Welcome! COMS 464 – DIGITAL CULTURE
PROFESSOR KEVIN MCDONALD
GENERAL FOLLOW UP & REVIEW
TRANSITION TO VIDEO GAMES
PRELIMINARY CONTEXT & SET UP
FOCUS ON FIRST-PERSON SHOOTER
WEEK 1 IN REVIEW
ASSIGNMENTS UPDATED
SYLLABUS/COURSE QUESTIONS
INTRO TO DIGITAL CULTURE
WHAT IS DIGITAL CULTURE?
SERIES OF DEVELOPMENTS
SERIES OF RIPPLE EFFECTS
SERIES OF CONTRADICTIONS
DEVELOPMENT EFFECT
VARIETY OF EFFECTS
SOCIAL & INDIVIDUAL BEHAVIORS
BUSINESS & INDUSTRY
LEGAL & POLITICAL
SERIES OF CONTRADICTIONS???
CONVENIENT BUT INVASIVE
EXAMPLE
DEFINING ‘DIGITAL’
(FURTHER DISCUSSION)
DIGITAL
DATA EXPRESSED IN DISCRETE
UNITS
ANALOG
DATA EXPRESSED ON OR AS A CONTINUUM
ARPANET DISTRIBUTED NETWORK
WORLD WIDE WEB MOSAIC
KEY TERMS FOR WEEK 1
HASHTAG ACTIVISM
DATA MINING NET NEUTRALITY
DIGITAL DIVIDE OPEN SOURCE
BITS
DIGITAL VS. ANALOG
BASIS OF COMPUTER TECHNOLOGY
BUT CONCEPTUALLY ‘TRICKY’
DATA CAN TAKE MULTIPLE FORMS
DEFINING ‘DIGITAL’
(FURTHER DISCUSSION)
WE THINK WE KNOW WHAT ‘DIGITAL’ MEANS AND OFTEN WE DO –
COMPUTER TECHNOLOGY BUT IT ISN’T ALWAYS STABLE
OR UNCOMPLICATED KNOWING THAT SPURS
US TO THINK MORE ABOUT WHAT WE MEAN
TRANSITION TO VIDEO GAMES
CONVERGENCE POINT
GROWING POPULARITY
RELATED DEVELOPMENTS
HOW OR WHY IS GAMING REPRESENTATIVE OF DIGITIAL
CULTURE?
HOW DO VIDEO GAMES ILLUSTRATE AND/OR INVOLVE
INTERACTIVITY?
REFRIGERATOR AS FAMILY HUB?
WHAT IS THE RELATIONSHIP BETWEEN VIDEO GAMES AND OTHER MEDIA?
VIDEO GAMES & DIGITAL CULTURE
CONVERGENCE
COMPETITION
ECONOMIC & SOCIAL IMPLICATIONS
LONGER HISTORY OF GAMING
MASS ENTERTAINMENT
LINKED WITH INDUSTRIALIZATION
LEISURE TIME & AMUSEMENT
MORE RECENT DEVELOPMENTS
ONLINE GAMING
GENRES/PLATFORMS/PLAYERS
QUESTIONS & CRITICISM
ADDITIONAL CASE STUDIES
POKÉMON GO
#GAMERGATE
INDIE GAMES
BREAK
TRANSITION TO GALLOWAY
PRELIMINARY DEFINITIONS
FIRST PERSON SHOOTER
LARGER TAKEAWAYS
VIDEO GAMES
VIDEO GAMES ARE
ACTIONS
VIDEO GAMES
DESCRIPTIVE FRAMEWORK
FOUR KEY AREAS
OPERATOR
MOVES JOYSTICK
MACHINE
POWERS UP
DIEGESIS
INSIDE THE STORYWORLD
NON-DIEGESIS
OUTSIDE THE STORYWORLD
NAVIGATING DIFFERENT ‘LEVELS’
DVD WITH DIRECTOR COMMENTARY
REALITY TV & # COMMENTS
SPORTS & FANTASY SPORTS
FIRST PERSON SHOOTER CHAPTER
POV VS. SUBJECTIVE SHOT
MOVIES VS. VIDEO GAMES
POSITIVE VS. NEGATIVE?
GALLOWAY’S APPROACH
COMPARATIVE
SIMILARITIES AND PARALLELS
BUT ALSO IDENTIFIES KEY DISTINCTIONS
POINT-OF-VIEW (POV)
AUDIENCE SEES STORYWORLD
FROM THE PERSPECTIVE OF
A CHARACTER
SUBJECTIVE SHOT
AUDIENCE SEES STORYWORLD
FROM THE PERSPECTIVE OF
A CHARACTER
SOMEWHAT IMPRECISE BUT
MAINTAINS CONTINUITY
A MORE LITERAL POV BUT
DISTURBING OR STRAINED
POINT-OF-VIEW (POV)
A CHARACTER’S PERSPECTIVE
THAT IS DESIGNED TO ENHANCE OR MAINTAIN STORY
CONTINUITY
SUBJECTIVE SHOT
A PERSPECTIVE THAT IS DESIGNED
TO HAVE A DESTABILIZING
OR UNEASY EFFECT
REAR WINDOW
LADY IN THE LAKE
HALLOWEEN
THE SHINING
THE SHINING
JAWS
THE SILENCE OF THE LAMBS
TERMINATOR
ROBOCOP
POV VS. SUBJECTIVE SHOTS
POV à IDENTIFICATION & NORMS
SUBJECTIVE à SOURCE OF PROBLEMS
POSSIBLE TO NEGOTIATE OR EXPLAIN
CLOVERFIELD
STRANGE DAYS
BEING JOHN MALKOVICH
MORE RECENT VARIATIONS
CONTEXTUAL REASONS
INTENSIFIED ACTION
REFLEXIVITY
BEING JOHN MALKOVICH
MOVIES VS. VIDEO GAMES
REMEDIATION
COMPETITION
COMMENTARY ON INTERACTIVITY
FIRST PERSON SHOOTER
SHIFTING PERSPECTIVES
FEELING VS. CONTROL
LOGIC OF INTERACTIVITY
OPERATOR HAS MORE INPUT
MORE MOVEMENT BETWEEN LEVELS
BUT FINAL CONTROL?
LARGER TAKEAWAYS
CONNECTIONS TO OTHER MEDIA
CONNECTIONS TO ECONOMY
ONGOING QUESTIONS OF CONTROL
PARTICIPATION QUESTION
DO YOU THINK VIDEO GAMES ARE VALUABLE AND PRODUCTIVE?
OR DO YOU THINK VIDEO GAMES ARE DETRIMENTAL OR HARMFUL?
BRIEFLY ANSWER IN THE CHAT SO THAT YOU GET PARTICIPATION CREDIT
Good Bye HAVE A GREAT DAY
EMAIL ME IF YOU HAVE ANY QUESTIONS
ARPANET DISTRIBUTED NETWORK
WORLD WIDE WEB MOSAIC
KEY TERMS FOR WEEK 1
HASHTAG ACTIVISM
DATA MINING NET NEUTRALITY
DIGITAL DIVIDE OPEN SOURCE
BITS