Weekly Blog Post #2

profileHappyRainFrog1
Week2RX6-BuyerProcessFall20251111.pptx

MAR6506: Buyer Psychology and Behavior

Week 2: Buyer Decision Process, Information Processing, Learning & Memory

Learning Objectives

The Buyer Decision Process steps and what are implications for marketers

What needs to happen in order of learning to occur and how to retain information in memory for later recall of products.

Learning Difference between Behavioral Learning Theories and Cognitive Learning Theories and how marketers to understand how individuals learn about their products.

How does Information Processing work and how marketers use it to understand how consumers retain information of their products - necessary for long-term relationships

Buying Decision Process

The consumer realizes a need (e.g., hunger, status, broken product)

Consumers seek internal info (memory, experience) and external info (friends, reviews, online)

Consumers compare brands and products.

Decision point influenced by preferences, promotions, convenience, availability.

Consumer evaluates satisfaction (cognitive dissonance possible)

Food for Thought:

Think of the last time you bought something significant (a phone, sneakers, a trip). What steps did you go through before making the purchase?”

How do marketers influence decisions at each stage?

Need/Problem Recognition

Buyer Recognizes need/problem through internal or external stimuli

Gap between ideal state and actual state

Ideal state: How individuals would like their situations to be

Actual state: What their situation really is

Expectancy Theory: Motivation arises when buyers believe that completing the purchase will close the gap

People act in ways that maximize pleasure and minimize pain, based on expected outcomes

Implications for marketers:

Create perception of ideal state through problem recognition.

Create perception of dissatisfaction of actual state

Provide products that appear to be solution to current non-ideal state

This Photo by Unknown Author is licensed under CC BY-SA-NC

Expectancy: Consumers must believe that purchase of the product can close the gap- explains why consumers are motivated to act beyond just recognizing a need- they calculate effort, outcomes and values

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

5

Ideal State vs. Actual State

Peloton

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

6

Peloton -Actual State vs Ideal State

How does Peloton communicate the gap between actual state and Ideal State?

What is the actual state of the target?

What is the ideal state of the target?

How does it bridge the gap?

Does Peloton sell fitness or lifestyle?

What are some risks to this strategy?

Why might someone be motivated to chose Peloton over a cheaper stationary bike?

Marketers: make actual state seem inadequate, ideal state as achievable through their product.

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

7

Information Search

Search or alternatives: search for product information, ask for recommendations from friends and family, memory

Memory: look for familiarity, brands that produce positive feelings, and experiences

Only limited information can be stored

Implication for marketers:

Individuals only retrieve relevant information usually based on feelings and past experiences

Important to know the impact of recollection of memories, marketers must look to create positive attitudes

Having visibility is not enough- there has to be credibility

Be adaptive: shift strategies as buyer behavior changes with changes in the environment

This Photo by Unknown Author is licensed under CC BY-NC-ND

Evaluation

Costumer evaluates whether product would satisfy need

Includes looking a benefits

Will product provide a solution to the need?

Components:

Evaluation criteria: different attributes used to evaluate alternatives

Evaluation of choice alternatives: Consideration set that contains subset of alternatives

Accessing alternatives: Evaluation of performance of alternatives. Cutoffs are usually evaluated

This Photo by Unknown Author is licensed under CC BY

Evaluation

Decision Rules: common strategies used by customers to select alternatives

Non-compensatory decision rules: weakness does not compensate performance- if brand doesn’t meet cutoffs, it’s eliminated

Lexicographic: Products chosen based on most important attribute

Attributes are ranked-highest attribute drives the decision

Conjunctive: Products compared against accepted cutoff and chosen if meets cutoffs

Must meet minimum cutoff across all attributes- one strong attribute doesn’t compensate for a weak one

Elimination by aspects: Products evaluated based on most important attribute –all options not meeting the most important attribute are eliminated

Compensatory decision rule: weakness of an attribute is compensated by the strongest attribute

This Photo by Unknown Author is licensed under CC BY-SA-NC

Non-Compensatory

Non-Compensatory: The weakness of one attribute does not compensate for all positive attributes

Example:

You have a trip to NYC, you look at alternatives

Determining factors for decision making by level of importance:

Specific (non-flexible) schedule

Price

No layovers

Customer service

An airlines that provides a flight with no layovers and with great customer service doesn’t compensate for the fact that there are no flights with specific (non-flexible) schedule you are looking for

Lexicographic: Will rank all attributes and compare alternative starting with most important.

If several airlines have offer flights to NYC around the same schedule, then the next important attribute ”price” is considered

Conjunctive: Sets bare minimum cutoff and selection based on minimum accepted cutoff (e.g. schedule, price, destination)

Elimination by Process: Alternatives are eliminated when they don’t meet cutoff requirements:

Airlines that don’t offer flight to NYC are first eliminated, Price is the next determinant- airlines that fly to NYC but price is out of range are eliminated and so on until one option is left.

Unlike Lexicographic, cutoffs are considered

Compensatory

The weakness/shortfall of one attribute is compensated by advantages found in the other attributes

Example:

The airline/flight to NYC , attributes to look for:

Schedule (non-flexible)

Price

No-Layovers

Customer Service

You found an airline/flight that fits the schedule you look for, the price is within cutoff limits, and the airline is known for its great customer service, however it has one hour layover in Charlotte

This airline/flight is chosen despite one weak attribute (layover in Charlotte) because it is perceived to be the best choice given all other attributes are present

Evaluation

Implications for marketers: understanding decision rules have impact of purchase decision:

Identify which attributes matter most (positioning) and emphasize

Highlight strengths to compensate weaknesses

Use framing techniques (how is the information presented)

The way the message is presented changes perceptions

Reduce perceived risks

Recommendations, ratings, credible opinion- leverage on social proof

Framing technques such as reference points: anchor bias that shapes perceptions, win over loss

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

13

Purchase

Decision to make purchase once options have been evaluated

Purchase often based on perceived risks such as situational factors

Factors that could influence process of purchase:

To buy or not to buy?

When to buy

What to buy

Where to buy

Mode of payment

Purchase: Function of intentions and environmental factors

This Photo by Unknown Author is licensed under CC BY-SA

purchase decision is not guaranteed once consumers form intentions. Marketers must remove friction, reduce risk, and provide convenience to ensure intention becomes action.

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

14

Post-Purchase Evaluation

How is a product disposed? Is there future usage for it?

Product disposal is more than just throwing product away

Options of disposing products:

Giving it away

Trading it

Recycle or convert to something else

Sell it

Use it up

Destroy it

Abandon it

Implications for marketers:

How product is disposed often influence the purchase of another

If disposal is easy (e.g., Apple’s trade-in program), consumers are more likely to upgrade sooner.

Excessive waste can discourage repeat purchases; recyclable packaging encourages loyalty.

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

15

Garbology

This Photo by Unknown Author is licensed under CC BY-SA-NC

By studying discarded items, marketers can evaluate brand loyalty, usage frequency, packaging impact, and wasteful habits, which informs product design and campaigns.

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

16

This Photo by Unknown Author is licensed under CC BY-SA

Learning and Memory

Learning and Memory

Learning is a continuous process caused by experience

Involves the range of learning from simple responses to learning of complex problem solving

For learning to occur, basic elements have to be present:

Motivation

Cues

Responses

Reinforcement

Memory refers to the storage of learned information

Encoding determines how information will be stored in the memory

Retrieval: process of remembering the stored memory

Two school of thought that concern the learning process:

Behavioral Theories and Cognitive Theories

John Deere Monster Treads Ad

Nike-Dream Crazier

Baskin Robbins- Variety Pack

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

21

Learning and Memory

Which brands do you remember?

What is the key message or image that stuck with you?

Which factor—emotion, visual, music—do you think helped you recall it?

How do sensory elements, emotion, and storytelling contribute differently to memory encoding and retrieval?

Which ad was easiest to recall and why?

Behavioral Learning Theory

Learning occurs as response to external events

Learning takes place when an individual responds in a predictable way to known stimulus

Behavioral scientist are mostly concerned with response to environmental stimuli and observable behavior

Individuals respond to jingles, scents, brand names

Two main Behavioral Learning Theories:

Classical conditioning and Instrumental conditioning

This Photo by Unknown Author is licensed under CC BY-ND

This Photo by Unknown Author is licensed under CC BY

Behavioral Learning Theories- Classical Conditioning

First introduced by Ivan Pavlov through experiments with dogs

Pavlov demonstrated that after repeating the action of ringing the bell, dogs automatically began salivating.

The bell was the indicator of food.

The dogs associated the conditioned stimulus (the bells) with an unconditioned stimulus (food)

Learning happened after a repetition of the bell sound followed by the food.

This Photo by Unknown Author is licensed under CC BY

Behavioral Learning Theories- Classical Conditioning

Behavior learned through associations

Occurs when a stimulus that naturally produces a response (unconditioned stimulus) is paired with another stimulus that doesn’t create the natural response (Neutral stimulus)

Over time, the stimulus (neutral) is conditioned or learned to react in a way that the unconditional stimulus does

Learning happens through repetition- without repetition there can’t be conditioning

Behavioral Learning Theories- Instrumental Conditioning

Happens through rewards and reinforcement- habit forming

Over time, expectation of reward becomes automatic

Learning happens through trial and error

Repeated behavior through positive reinforcement:

Customer satisfaction

Service provided

Buying experience

Reinforcement increases the likelihood that specific responses will happen again in the future

Positive reinforcement comes in forms of rewards programs, coupons, freebies

Example: Having clear skin after using this product can result in purchasing again.

Positive reinforcement will be in the form of a satisfied customer, allowing learning to occur

Starbucks example ( The Habit Loop)

Cue: Trigger (morning commute

Routine: Action

Reward

Every purchase earns points which reinforces repeated buying

Coffee desire

Stop at Starbucks

Coffee and star rewards

Involvement Theory

Involvement Theory- People engage in limited information processing in low importance situations

Concerned with customer’s involvement with products and purchases

High – involvement purchases: of great importance to buyer (perceived risks)

Low- involvement purchases: not very important to the customer

This Photo by Unknown Author is licensed under CC BY

Cognitive Learning Theory

Based on consumer thinking and problem-solving

Learning takes place due to mental activity (internal events)

Concerned with how information is stored, retained, and retrieved

Psychological process such as perception, motivation, and mental processes produce desired response

Evaluates information that is already known in order to make decision on unfamiliar events/purchases

Brain stores information and retrieves/recovers at moment purchase moment

Assumptions of Information Processing Model:

Information is processed in steps

Brain works similar to computers

Obtain external information-process-input

This Photo by Unknown Author is licensed under CC BY-SA-NC

Information Processing

Selective Attention

Information Processing

Similar to computer processing, the mind processes information received

Refers to the process by which stimulus is received, interpreted, stored, and retrieved

The number of alternatives can influence the degree of information processing

Information processing has five stages:

Exposure: Contact with the stimulus

Attention: Allocation of processing capacity to the input (stimulus)

Attention is selective ( people notice what is relevant to them)

Comprehension: Interpretation of the input (stimulus)

Often based on prior knowledge, beliefs, and context

Acceptance: Persuasive impact of the input (stimulus) – is information accepted or rejected?

Retention: Transfer of input (stimulus) interpretation into long-term memory

Information Processing Framework

Attention

Sensory Input

Encoding

Retrieval

Rehearsal

Sensory store

Short – term store (working memory)

Long-term store

Information Processing Framework: Sensory Store

First interaction with information (Temporary store of information)

Two senses used to reach sensory store:

Iconic ( visual lasts- less than 1 second)

Echoic (hearing - lasts 3-4 seconds)

Data comes in fragmented pieces e.g. color, shapes and not as a whole image

Imagery allows for formation of mental pictures and perception

Image lasts for short period (2-3 secs)-if info is not processed its lost forever

Challenge for marketers is create lasting impression

Attention allows to the retention of information- something that generates interest or value

Information Processing Perspective

Attention

Sensory Input

Encoding

Retrieval

Rehearsal

Sensory store

Short – term store (working memory)

Long-term store

Information Processing Framework: Short-Term/Working Memory

Information is held briefly and has small capacity (e.g. phone numbers)

Process of rehearsal/repetition allows for transferring to long-term store

Information can be lost if not rehearsed or transferred

Rehearsal is done purposely for encoding to occur

Encoding uses words or visuals to represent a perceived product

“Learning” through a visual image is easier than through verbal information

Use of Imagery to identify brand

Why are some more memorable than others?

MAN7916 Doctoral Research in Business

Saturday, August 23, 2025

37

Information Processing Perspective

Attention

Sensory Input

Encoding

Retrieval

Rehearsal

Sensory store

Short – term store (working memory)

Long-term store

Information Processing Perspective: Long-Term Memory

Learning occurs once information reaches long-term memory

Retains information for long-periods of time (storage of data)

Activation – Relate new information with old one

Pulling information from long-term memory into conscious thought (association)

Chunking- Information stored in chunks and constantly organized and re-organized

Marketers use slogans as chunks to help encoding

Information stored in two-ways:

Episodic: Recollection of experiences- event related in space and time

e.g.: Recalling what you did for your birthday last year

Semantically: General knowledge

e.g : Capitals of countries

Procedural: How to skills and habits- done automatically

e.g. : Knowing how to use the Uber app

Retrieval: recovers information from long-term back to short term memory to be used at purchase moment

Long-term memory is where marketers want their messages to live

Hyundai Genesis “ Kevin Hart” Commercial

Pampers Commercial “#1 Pediatrician Brand”

SONY BRAVIA “Balls” Commercial

Key Takeaways

Buyer Decision Process consists of 5 steps starting from recognition of need to post-purchase evaluation

Marketers must understand behaviors at each stage which includes experiences, learning, using, and disposing.

Through learning, individuals acquire knowledge and experience they later apply to future purchase behavior

Involvement theories:

People engage in limited information with low-involvement purchases

Extensive information search processing happens with high-involvement purchases occur

Behavioral learning theories imply that learning is a result of external stimuli

Cognitive learning theory assumes learning involves mental processes rather than through behavior

Marketers should understand how information is processed and retained through the sensory store to the short-term store and into the long-term store.

image2.png

image3.jpg

image4.jpg

image5.jpeg

image6.png

image7.jpeg

image8.jpg

image9.png

image10.jpg

image15.jpg

image11.png

image12.jpg

image13.png

image14.svg

image16.jpg

image17.png

image18.jpg

image19.jpeg

image20.jpeg

image21.jpeg

image22.JPG

image23.jpeg

image24.png

image25.jpg

image26.jpg

image27.jpg

image28.png

image29.png

image30.png

image31.jpg

image32.jpg

image33.png

image34.jpeg

image39.png

image40.png

image41.png

image42.png

image43.png

image44.png

image45.png

image46.png

image47.png

image35.jpg

image36.jpg

image37.png

image38.gif

image48.jpeg

image49.jpeg

image50.jpeg