response
The Scream Trilogy, "Hyperpostmodernism," and the Late-Nineties Teen Slasher Film Author(s): VALERIE WEE Source: Journal of Film and Video, Vol. 57, No. 3 (FALL 2005), pp. 44-61 Published by: University of Illinois Press on behalf of the University Film & Video Association Stable URL: https://www.jstor.org/stable/20688497 Accessed: 04-11-2019 01:43 UTC
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The Scream Trilogy, "Hyperpostmodernism," and the Late Nineties Teen Slasher Film
VALERIE WEE
IN "GENERICITY IN THE NINETIES: ECLECTIC
IRONY AND THE NEW SINCERITY," published
in 1993, Jim Collins examined a number of
popular genre films released in the early
1990s,1 remarking that "what we have seen of
postmodernism thus far is really a first phase,
perhaps Early Postmodernism, the first tenta
tive attempts at envisioning the impact of new
technologies of mass communication and information processing on the structure of nar
rative" (262). In December 1996, Dimension Films released Scream, a slasher film that went
on to resurrect and redfine that dormant genre
for a new generation of teenagers. The Scream trilogy {Scream 2 [1997], Scream 3 [2000]) also marks a later phase of postmodernism than the early postmodernism highlighted by Collins. I have labeled this more advanced form of post
modernism "hyperpostmodernism," and in the Scream trilogy it can be identified in two ways:
(1) a heightened degree of intertextual referenc
ing and self-reflexivity that ceases to function at
the traditional level of tongue-in-cheek subtext,
and emerges instead as the actual text of the
films; and (2) a propensity for ignoring film
specific boundaries by actively referencing, "borrowing," and influencing the styles and for
mats of other media forms, including television
and music videos?strategies that have further blurred the boundaries that once separated discrete media.
The Slasher Film: Emergence and Evolution
The teen-oriented slasher film came into its
own in the 1970s, with the release of The Texas
Chainsaw Massacre (1974) and Halloween (1978), and became one of the most popular horror subgenres in the decade that followed
(Clover 24; Ryan and Kellner 191; Tudor 68-72). It was in the 1980s that the familiar conven tions of the teen slasher film were established.
These conventions include: a group of young,
often teenage, characters as potential victims; imperiled, sexually attractive young women being stalked by a knife-wielding, virtually
indestructible, psychotic serial killer; and scenes of unexpected and shocking violence and brutality. Teen slasher films also originated
the trend toward spin-offs, sequels, and imita tors, sparking a rash of successful slasher film franchises.2 With the release of each install
ment in the series, the conventions of the genre
were repeated and consolidated. The growing popularity of these films was in fact tied to the
increasing familiarity of these conventions. As Andrew Britton argues, film audiences were
drawn to the very predictability of the plots,
so that "the only occasion for disappointment would have been a modulation of the formula,
not a repetition of it" (qtd. in Clover 9). The genre was especially popular with teen
age boys. In examining the audience for slasher films of the 1970s and early 1980s, Carol Clover
notes that "the majority audience, perhaps even more than the audience for horror in gen
eral, was largely young and largely male_
Valerie wee is an assistant professor in the De partment of English Language & Literature at the National University of Singapore.
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Young males are also ... the slasher film's im
plied audience, the object of its address" (23). The films' obsession with the torture and often
brutal killing of nubile young women appeared
to be a particular draw for this audience.
By the mid-1980s, however, the slasher film
appeared to reach a point of exhaustion. The formulaic nature of subsequent low-budget,
independently produced slashers, and the ex cessive repetitions in the form of the sequels,
remakes, and imitations, inevitably made the
audience overly familiar with the genre, so that
"by the end of the decade the form was largely
drained" (Clover 23). Consequently, many of the
films released in the late 1980s were the final installments of franchises that had been popu
lar in the previous decade, and a large number
of these were straight-to-video releases.3
By the late 1980s, it appeared that the cycle of teen-oriented slasher films had played itself
out. Despite the impending demise ofthat cycle, a number of these later films did begin
displaying characteristics, such as a tendency to blend humor and horror, and self-reflexive
"winks" at the audience, that would eventually
find significant representation in the resurgent
slasher cycle of the late 1990s. At the time, however, these innovations failed to refresh
the genre or attract an audience, and the genre fell dormant between the late 1980s and mid
1990s.4 It would take the launch of Dimension,5 a
film division dedicated to genre films, to resur
rect the slasher genre and launch a new cycle.
Dimension's plan to revive the slasher film for a new and distinct, late-i990S American teen generation hinged on the realization that it needed to find a way to maintain the integrity
of the genre, which meant retaining many of
its conventions, while simultaneously updat
ing this material. Furthermore, any attempt to
resurrect the slasher genre had to acknowledge
the changes that had overtaken the film and
media industries, as well as developments in the teen market. Bob Weinstein, the force
behind Dimension, recognized that the me dia-saturated American teenagers of the late
1990s were probably overly familiar with the
Conventions of the slasher film and would
never accept a mere retread of the old genre
(Eller Ai). Similarly, John Carpenter, the auteur
responsible for horror-slasher classics such as
Halloween (1978), The Fog (1980), and Village of the Damned (1995), noted that any attempt
to resurrect the slasher film must necessarily
take into account "[the] cynical, young, new
[1990s teenage] audience who believe very sincerely that they're smarter than the mov
ies they see" (Strauss L22). In short, the new teen audience of the 1990s would motivate the
slasher genre's shift from a 1980s postmodern sensibility towards a i990S-oriented hyperpost modernism.
Resurrecting the Slasher Him: The Scream Trilogy
Conceived from the outset as the first part of a
trilogy,6 Scream begins when teenager Sidney
Prescott (Neve Campbell) and her friends at Woodsboro High School become the targets of a serial killer. The killings attract ambitious
television journalist Gale Weathers (Courtney Cox), who arrives in town determined to solve
the crimes. Amidst a rising body count, Sidney and her friends engage in numerous debates,
comparing their circumstances with those of the protagonists in famous slasher films such
as Halloween and Friday the 13th. The film con
cludes with Sidney and Gale Weathers cooper ating to save each other and defeat the killers.
Scream 2 is set two years after the Woods
boro murders. Sidney is enrolled in Windsor College, and Gale's book about the Woodsboro killings has been turned into a movie called Stab. The release of Stab leads to a new round
of copycat killings, and discussions about slasher-film sequels and their conventions.
Sidney and her friends again become targets.
Once again, Sidney and Gale help each other defeat a set of killers.
In Scream 3, set three-and-a-half years after
the events of Scream 2, Sidney Prescott has
opted for a life of seclusion in Northern Califor nia, while Sunrise Studios, the company be hind the movie Stab, is in the midst of filming
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Stab 3: Return to Woodsboro. Another series of
murders occur on the set, targeting the original Woodsboro survivors as well as those associ
ated with Stab 3. A murderer has again adopted the original killer's costume and strategy of
chatting with his victims on the phone before
killing them, motivating conversations about
the relationship between Stab 3 and the events in Scream, as well as the conventions surround
ing the final installment of a horror franchise.
As the corpses pile up, Sidney reemerges to confront her traumatic past. In the final violent
confrontation, before the villain of Scream 3 is
killed, the narrative is brought full circle when
he reveals that he was responsible for instigat ing the killing spree in Scream, thus setting off
the cycle of events chronicled in the trilogy.
From Postmodernism to
Hyperpostmodernism
Intertextual Referencing: From Subtext to Text
Postmodernism is often considered a problem atic term with multiple possible definitions. However, most of these definitions associate
postmodernism with a breakdown of boundar ies, the decline of master narratives, and the
erosion of authority. David Tetzlaff defines post modernism as "fragmentation, segmentation, superficiality, stylistic jumbling... the collapse of past and future into the moment of the pres
ent" (80). In "Postmodern Elements of the Con
temporary Horror Film,"7 Isabel Pinedo defines
"the postmodern world" as "an unstable one in which traditional (dichotomous) categories breakdown, boundaries blur, institutions fall
into question, Enlightenment narratives col
lapse, the inevitability of progress crumbles, and the master status of the universal (read
male, white, monied, heterosexual) subject de teriorates" (86). Postmodernism is also associ ated with a tendency for intertextual referenc
ing, a propensity for ironic or parodic humor, as
well as textual and generic mixing. Kim Newman, Tania Modleski, and Isabel
Pinedo have all labeled the late-i98os slasher
films, such as the later Nightmare on Elm Street
and Friday the 13th films, as postmodern texts.
Newman notes their increasing turn toward
camp and the tendency to combine horror with
comic elements as characteristics of the post
modern (211-15). Modleski finds the postmod ern in these films* propensity for open-ended
narratives, minimal plot developments, and the unappealing characters that defy audience identification. And Pinedo highlights both the
genre's transgression of classical horror film
conventions and its co-opting of science-fiction
and suspense-thriller generic codes and struc tures as indications of its postmodern nature (Recreational 14). Incidentally, although Jim Col
lins did not study the slasher film for "Generic
ity in the Nineties," his examination of other
genre films led him to identify generic mixing
and the often ironic appropriation of codes and signs from other genres as key elements of
"Early Postmodernism" (262).8 Certainly, many of the postmodern quali
ties documented by these scholars can be identified in the Scream trilogy. For instance,
the trilogy displays a tendency toward generic hybridity, in particular the blending of signs,
codes, and conventions associated with both
horror and comedy, a blending identified by
both Newman and Pinedo in the 1980s slasher film. The serialized nature of the Scream narra
tive also conforms to Modleski's critique of the
postmodern, open-ended structures of 1980s slashers. In addition, scholarly examinations of the Scream trilogy acknowledge its postmodern qualities. Todd F. Tietchen's "Samplers and Copycats: The Implications of the Postmodern
Slasher in Contemporary American Film" dis cusses a number of films, including Scream
and its sequels, and argues that these films are
postmodern because they feature serial killers who are re-creating existing and memorable
murders. Tietchen suggests that the signifi cance of these films may extend beyond their cinematic realities to reflect "the serial killer's
status in contemporary media culture" in the real world (106).
It is apparent, then, that the Scream films
display a range of recognizable postmodern
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characteristics. However, I would like to sug
gest that the Scream trilogy does not merely
continue the postmodern, 1980s slasher cycle, nor does it simply recirculate the already famil
iar postmodern characteristic of blurring the boundaries between reality and cinema. The Scream franchise is distinctive, and it repre
sents a later stage in postmodernism's evolu tion, with a significant number of Scream's
postmodern elements signaling an advanced or heightened stage of postmodernism.9
One distinguishing aspect of the Scream trilogy is the way it uses intertextual referenc
ing. Certainly, referencing is not unique to the
Scream franchise. Many teen texts, including
the exploitation films of the 1950s and 1970s,
have used the device. Halloween (1978), for instance, has a character named Dr. Loomis,
which references Psycho's Sam Loomis.10 Hal loween III (1982) contains a self-reflexive scene in which a clip from the first Halloween film is
seen playing on television while the film's hero,
Dr. Daniel Challis, attempts to break free from
the chair he is tied to. In Friday the 13th Part IV:
Jason Lives, a potential victim notes self-reflex
ively, "I've seen enough horror films to know this means trouble." In these earlier cases,
however, the references tend to be either op
portunistically derivative or tongue-in-cheek moments of subtext that often amount to little
more than inside jokes. In contrast, referencing in the Scream trilogy
is distinctive because it is not restricted in this
way, to occasional, passing allusions confined to the level of subtext. Instead, a significant
proportion of the intertextual referencing in the Scream films functions as text. The films con
sist of multiple sequences in which characters engage in self-conscious, highly self-reflexive, sustained discussions and commentaries on
the nature and conventions of the genre itself.
The characters in all three films obsessively and
self-reflexively discuss other media texts, par
ticularly teen slasher films. They are all media
saturated individuals who are self-consciously conversant in the signs and codes of the classic slasher film. The Scream films, therefore, take
the previously subtle and covert intertextual
reference and transform it into an overt, discur sive act.
Ultimately, Scream and its sequels are pri marily films about slasher films. We see this,
for instance, in Scream's distinctive opening sequence, where a blonde teenager, Casey Becker (Drew Barrymore), is making popcorn
and preparing to watch a slasher film on video.
She receives a phone call from an unidentified male and the conversation turns to slasher
films. But this casual, amusing discussion of
favorite films soon takes a disturbing turn when
Casey discovers that the person she is chatting
with is watching her. He then begins to quiz
her on slasher film trivia, threatening to kill her
and her boyfriend, who is on his way over, if
she gets the answers wrong. Following one of
her incorrect responses, she looks out her patio doors to see her boyfriend dead outside. The killer then taunts Casey by commenting on her
frenzied and hysterical attempts to escape and
comparing them to the similar antics of charac
ters in the classic slasher films they have just
been discussing. This opening sequence sets the stage for
numerous other scenes in which the film's
characters engage in hyperconscious, self-re flexive, slasher-movie-oriented discussions and
observations. "If this were a scary movie," notes
one character, "I'd be the prime suspect." The film's heroine, Sidney, is accused of "starting to sound like some Wes Carpenter flick" (clearly a deliberate confusion/conflation of Scream
director Wes Craven and his colleague, horror
director John Carpenter). In another scene, two characters stand in a video store and comment
that if the police watched more slasher films,
they would be better equipped to deal with the killer. This conversation then continues with a
detailed analysis of the various suspects and how each one conforms to slasher film conven
tions. Later, another of the wisecracking teenag
ers, a self-professed slasher-film aficionado, enumerates the cinematic rules of survival. "To
successfully survive a horror movie, you have
to abide by the rules," Randy (lamie Kennedy) reminds a group of his high school friends. "You
can never have sex: The minute you do, you're
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as good as gone. Sex equals death. Never drink or do drugs: It's an extension of the first. And
never, ever, say, 'I'll be right back_'" These "rules" are arch confirmations of the audience's
own hyperawareness of the genre and the ways
its conventions traditionally play out.
This self-reflexivity is taken a step further in
the sequel. Scream 2 transcends the original film's interest in discussing and critiquing other
texts by actively discussing and critiquing itself.
In other words, the intertextual referencing in
Scream 2 includes not only other slasher films but the original Scream as well. Its opening sequence introduces a heightened level of self-reflexivity that is sustained throughout
the film. Scream 2 opens at the premiere of a movie called Stab, which is based on the "real-life" events told in Scream. An African
American couple is attending the premiere, and their conversation revolves around certain
slasher-film conventions, specifically the ab sence of African American characters in these
films. As one of them notes, "The horror genre
is historical for excluding the African American
element." Even as we are entertained by the arch, self-aware nature of the comment and
amused that Scream 2 has already subverted a genre convention, we see the couple violently and terrifyingly dispatched by the serial killer.
The brutal stabbing of Scream 2's first female victim, Maureen Qada Pinkett Smith), as she
watches Stab's first female victim being killed on screen, provides a particularly clever conflu ence of intertextual events. The intertextual
ties are further enriched since Stab's images re-create the first murder in Scream, in which
Casey is terrorized, pursued, and gutted. Stab's re-creation, however, blends a representation of Casey's murder with classic images bor rowed directly from Psycho. Watching Stab, we, and the film audience in Scream 2, are treated
to images of Heather Graham (in a cameo)
playing Casey, by way of Marion Crane. Graham
is shown stepping out of her robe and into a shower,11 complete with the familiar shot of the
showerhead from Psycho, only to be interrupt ed by a phone call from the serial killer. At this
point, Stab re-creates the Casey murder from
Scream in extremely graphic terms, and this
"murder" is itself played out against Maureen's "real" murder in Scream 2.
The sequel's commitment to self-reflexivity
and self-critique is sustained throughout the
film, with many of the characters commenting
on the repetitive nature of sequels. Early in the film, a group of students in a film class discuss
the nature of sequels, one of them declaring
that "the entire horror genre was destroyed by
sequels." Later in the film, after the body count
begins to rise, film aficionado Randy again de tails the "rules of the sequel," highlighting that "the body count is bigger" and that "the death
scenes are always much more elaborate. More blood, more gore. Your core audience just ex pects it." Scream 2's ending, in turn, is a direct
reference to the plot of an earlier slasher film
classic, Friday the 13th.12
Scream 3 takes the intertextuality and self reflexivity even further. Much of Scream 3 takes
place on the set of Stob 3, which recreates the
"real" setting of the first Scream film. Conse
quently, numerous scenes in the third install
ment directly echo those from the first, except that they are played out on a movie set. This
has the effect of disturbing the boundaries sep arating the events in the original film from the reenactment of those events in the film-within
the-film, while also heightening the self-reflex
ivity of every scene. As Gale Weathers notes,
when she first steps onto the Woodsboro movie set, "Jesus, dej? voodoo." The uncanny sense of dej? vu permeates a sequence in which Sidney wanders onto the Woodsboro movie set
and finds herself standing in a replica of her
bedroom. As we hear dialogue from the first
film in a voice-over, Sidney is attacked by the
killer, which references an attack from the origi
nal Scream. As the sequence plays out, we see Sidney reenacting her actions from the original
film as she tries to evade the killer yet again.13
This sequence effectively collapses the spatial, temporal, and textual boundaries separating Scream and Scream 3, leaving the audience momentarily confused and adrift. In addition, the actual characters from the first two films are
joined by the "actors" who have been hired to
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reenactthe original characters' roles in Stab 3,
a development that further collapses the limits that divide this film's characters from the char
acters from the film-within-the-film. As Jennifer
Jolie (Parker Posey), the actress hired to play
Gale Weathers (Courtney Cox), points out to the
"real" Gale Weathers, "I'm being stalked. Be cause someone wants to kill me? No, because
someone wants to kill you. So now, starting now, I go where you go. That way, if someone
wants to kill me, I'll be with you, and since they
really want to kill you, they won't kill me, they'll
kill you." As the killings continue, the charac
ters resort to discussing events that occurred
in Scream in an attempt to figure out who the killer could be; the result is several instances of
highly self-reflexive dialogue, such as "Some one's killing them in the order they die in the
movie." This statement is followed by a scene in which the killer traps several characters in a
house and then sends them a script over the fax machine, detailing how they will be killed.
While the script is being read aloud, the killer strikes as described. The leitmotif of the film is
that "the line between movie horror and real
life horror can be crossed, erased, twisted and
toyed with" (Ross 6). In addition to referencing its own past and
highlighting its filmic foundations, Scream 3 also continues the tradition of overtly com
menting on and analyzing movie conventions. Randy, the movie geek killed in Scream 2,
makes an appearance on videotape to highlight the movie "rules" governing trilogies:
Is this simply another sequel? Well, if it is,
same rules apply. But here's the critical thing. If you find yourself dealing with an
unexpected backstory, and a preponderance of exposition, then the sequel rules do not apply. Because you are not dealing with a sequel, you are dealing with the concluding chapter of a trilogy_It's a rarity in the horror field, but it does exist_So if it is a
trilogy you are dealing with, here are some super trilogy rules. One, you got a killer who's gonna' be super human_Number two, anyone including the main character, can die_Number three, the past will come
back to bite you in the ass_The past is not at rest, any sins you think were commit
ted in the past are about to break out and
destroy you.
Maintaining the film's heightened commit
ment to self-reflexivity, these rules accurately
describe the events that ultimately take place in Scream 3.
The Scream films are, thus, the product of filmmakers who recognize that the over
wrought, intense nature of the horror genre
can no longer be experienced "straight" by an American teen audience which has become
overly familiar with and increasingly derisive of
the genre's conventions. Consequently, these conventions are filtered through a much more
cynical, knowing perspective, one that allows the audience to engage and "interact" with the
equally hyperaware characters on screen.
Intertextual Referencing: Crossing Media Specific Boundaries
The intertextual referencing and self-reflexiv
ity that characterize the Scream trilogy are
not restricted to explicit discussions of past
slasher films or previous installments of the
trilogy. Instead, the films' pop culture refer
encing crosses media-specific boundaries to include cheeky, self-aware nods to popular contemporary American teen television shows as well. And these cross-references are notable
because of the extreme way they mix and inte grate distinct media texts on the levels of narra
tive, style, and format.
One example of this intertextual referenc
ing occurs between Scream 2 and television's
Buffy the Vampire Slayer, with Buffy star Sarah
Michelle Gellar making a brief appearance in
the film as a victim scrambling unsuccessfully
for her life. The film's target teen audience would have been aware of the ironies inherent
in Cellar's performance, because every week
Gellar, as Buffy, subverts the "blonde-female as-victim" convention directly associated with the slasher genre.14 As a teenage, female superhero, Buffy defends the world against an
unending assortment of demons and monsters,
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defeating them with ease and saving all those around her. Most of the teenagers watching Scream 2 would be familiar with Gellar^s televi
sion alter ego and thus would enjoy an addi tional level of amusement in watching her play
against type, as a helpless female victim. Also significant are the ways in which the
style and form of Scream 2, particularly the sequence in which Gellar is stalked and killed,
resemble those of Bufly the Vampire Slayer,
a television series that borrows many of its
monster-stalking-unsuspecting-female visual techniques from slasher films. Voyeuristic shots
of female victims from the point of view of the
killer/monster; a lack of establishing shots to
heighten spatial confusion; a cluttered mise en-scene; and low, dim lighting are character
istic of slasher films in general, of the Scream
films, and of Bufly the Vampire Slayer as well.
Consequently, it is now almost impossible to distinguish between the feature film's style and
aesthetics and the television show's style and aesthetics.
It is also worth noting that the intense, self
aware, hyperintertextual referencing character istic of the Scream films is not restricted to the
films themselves. It was very quickly embraced
and adopted by other teen-oriented texts. Consequently, while Scream may have begun the referencing to other slasher films, it quickly became the referent for other teen-oriented media texts. Five months after Scream 2 was
released, fans of the teen-oriented television
drama Damon's Creek were treated to an epi sode titled "The Scare" which paid particular homage to Scream and its sequel. "The Scare" is full of lengthy, self-conscious, discussions in
which the characters deconstruct the similari
ties between the incidents they are experienc ing and incidents in the Scream films. Like the
characters in the Scream trilogy, the Dawson's Creek characters reference classic slasher
films including Halloween and Friday the 13th.
The episode also faithfully adopts the horror slasher aesthetics mentioned in the previous paragraph. Although Dawson's Creek is a teen melodrama, it was able to seamlessly incor porate the style and aesthetics of a slasher
film into its more conventional format. In fact,
entire sequences from the television show suc
cessfully replicated scenes from the films, in
cluding Scream's infamous opening sequence, in which the killer makes his threatening
phone call to his unsuspecting female victim. A scene that reproduced the stalking and killing of a female victim culminated with one of the
show's characters appearing in the same mask that the killers wear in the Scream films. The
intertextual relationships between these texts are further enhanced by the fact that Joshua Jackson, a member of the Dawson's Creek cast, had a small role in Scream 2, while the
episode's guest star, Scott Foley, was soon to appear in Scream 3.
The abovementioned intersections between
the Scream trilogy and teen television shows,
like the increasing blending of narrative, stylis tic, and aesthetic elements across different me
dia forms, reflect a new level of the postmodern
collapse of boundaries. The blendings are extreme instances of James Peterson's observa
tion that "in postmodernity, there is no longer
a difference between essence and appearance, latent and manifest content, authenticity and inauthenticity, signifierand signified" (148). I
believe these instances of intertextuality were
motivated and driven by the overt technologi cal, economic, and synergistic imperatives that characterized the multimedia entertainment
industry of the late 1990s, as discussed below.
Factors Motivating the Shift to Hyperpostmodernism and Hyperintertextuality
This shift to hyperpostmodernism was moti
vated by several intersecting factors: (1) the development of new media technologies such as cable, video, and an increasing range of digital media; (2) the emergence of a new teen demographic in the United States; and (3) the entertainment industry's escalating commitment to cross-media promotional and marketing practices. In attempting to revive the
tired and disreputable slasher genre in the late 1990s, the filmmakers had to contend with the
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numerous technological, industrial, and demo graphic changes that had taken place during the genre's dormancy?considerations that would impact the latest cycle of the slasher genre.
The Impact of New Media Technologies and Multiple Delivery Platforms
As scholars including Thomas Schatz, Thomas Doherty, and Jim Collins have pointed out, the
1980s were marked by the emergence of a wide
range of new distribution platforms. These
platforms were "generated by the technological
developments associated with the informa tion explosion (cable television, VCRs, digital recording, computers, etcetera)" (Collins,
"Television" 331). These technological develop ments allowed the media industries to extend
the shelf life of their products indefinitely.
Consequently, texts from classic eras continued to be available and accessible to audiences
along with more recently released material.
According to Collins, these conditions paved the way for "the proliferation of signs and their
endless circulation" in the 1980s and after ("Television" 331). Thus, as new texts joined older ones, which were now indefinitely acces-.
sible, numerous and competing messages and signs emerged, with new texts often referencing and recirculating signs from the older ones. These conditions accelerated the shift toward
self-reflexivity and semiotic excess in media
texts that revolved around the appropriation
and absorption of other popular entertainment texts through the recirculation of iconic or fa
miliar images, multiple references to popular texts, and/or the mixing of generic plot lines.
Technological advancements have continued into the 1990s with the emergence of new
forms of technology and new delivery systems
for an ever-expanding range of entertainment
texts. The rise of the Internet and other digital
technologies and delivery platforms has only added to the plethora of texts already circulat
ing. These technologies have definitely affected the nature and content of American teen culture
in the late 1990s.15
Generation Y and Media
Hyperconsciousness
American teenagers in the late 1990s came of
age in a cultural environment in which a surplus
of media texts, both past and present, was con stantly accessible via the multiple distribution
platforms discussed in the previous section. By
the 1980s, media texts were characterized by an increasing amount of intertextual "borrow
ing." The 1980s and after saw the rise of a post
modern culture characterized by a high degree
of "hyperconsciousness," "a hyperawareness on the part of the text itself of its cultural
status, function, and history, as well as of the
conditions of its circulation and reception" (Col lins, "Television" 335). As Collins notes, "In the
'meta-pop' texts that we now find on television,
on newstands, on the radio, or on grocery store
book racks, we encounter... a hyperconscious rearticulation of media culture by media cul
ture" ("Television" 335). This "rearticulation
of media culture by media culture" intensified in the 1990s. With increased access to media
and technology, American teenagers in the 1990s surpassed previous generations in their exposure to and familiarity with media texts
both past and contemporary. Consequently, this group was far more culturally literate and
media-saturated than any generation before it, possessing a media-oriented hyperconscious ness. Media literate, highly brand conscious, consumer oriented, and extremely self-aware and cynical, the late-i990S teen demographic that came to be known as Gen Y is distinct from
previous teen cohorts. The Scream films, with
their witty, often humorous, commentary on familiar horror-movie conventions and their
abundance of self-aware and self-referential
statements, were specifically created for a
generation steeped in pop culture. Many of the trilogy's postmodern elements highlight the
films' artificiality, acknowledging their status as
popular cultural texts whose "circulation and
reception are worked back into the 'text' itself (Collins, "Television" 226). These instances of
overt self-reflexivity call attention to the artifici
ality of all the Scream films and, by extension,
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all media products, highlighting their status as
consumable cultural products. These characteristics of hyperpostmodern
ism clearly articulate and accentuate the cen tral role that entertainment texts and the media
play in the teen lifestyle. Discussions of films and other entertainment media dominate teen interests and concerns. Media texts and their
consumption often function as the topics of teen conversation, exchange, and even identity,
a situation that is reflected and perhaps en couraged by the Scream films. Essentially, the films hold up a mirror to teens, reflecting how
they actually converse and interact while simul
taneously encouraging them to adopt a me dia-oriented form of communication. The films
reemphasize the vital role that media play in their lives. In fact, within the Scream universe,
knowledge of and familiarity with media texts
is literally a matter of life and death. Further
more, Scream and its sequels also function to increase teen awareness of other media texts,
introducing older texts, such as Psycho, to new and younger audiences. These references
encourage a new teen generation/audience to seek out and consume these older texts. In
doing so, the intense intertextual references
also keep these older texts relevant in terms of
media literacy. Finally, to keep Scream foremost in the
teenagers' minds, Dimension exploited the demographies devotion to multiple forms of media and entertainment by extending the Scream experience across a range of other contemporary media. Besides the intertextual
referencing between the films and television
programs such as Buffy the Vampire Slayer and
Dawson's Creek, the postmodern Scream texts also include soundtracks, magazine spreads, and television spots on youth-oriented net
works such as MTV.16 This proliferation of texts has further weakened the boundaries between distinct media texts.
The Cross-Media Marketing Matrix
Scream exists within a complex interconnected multimedia matrix that was shaped by the exigencies of publicity, promotion, and market
ing. Since the 1970s, media companies have been evolving strategies to exploit the promo tional opportunities offered by multiple media
platforms, including television, music videos,
and print. This interest in capitalizing on mul
timedia promotional prospects has motivated an increasing convergence across the existing entertainment arena, leading to the rise of
high-concept films; these films have pioneered the strategy of "borrowing" or integrating sty
listic elements from promotional media such
as advertising and music videos, combining visual and aesthetic styles into a new market ing method.17 This strategy has led to the creation of film texts that consist of "modular
set pieces" built around different marketing
components?musical sequences, for example, that can be repackaged as promotional music videos (Wyatt 17), or stylistically sophisticated images that can be used in television trailers
or print campaigns (Wyatt 36). John Thornton Caldweirs contention that the rise of each
new media technology "not only influenced what was seen by viewers... [but] also had a profound influence on how these images were constructed, altered, and displayed," was no less true in the 1990s (77). Wyatt and Caldwell
were writing about the 1980s, but Dimension's marketing strategies for Scream and subse quent teen films evolved out of these earlier activities.
The Scream trilogy exhibits the same stylistic and aesthetic excess that Wyatt argues were directly shaped by marketing and promotional
considerations, only in a heightened state.
In marketing the trilogy, Dimension actively
pursued a variety of promotional avenues, in cluding music soundtracks, music videos, print advertising, and magazine features.18 In some
instances, these promotional activities directly
affected the nature, style, and aesthetics of the Scream films themselves, as well as the teen
audiences' experience of and interaction with those texts.
The marketing campaign for the Scream films involved a range of media, including ra
dio, television, and record-store promotions,
which resulted in an expanding range of related
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Scream media texts. One of the cornerstones of
Dimension's marketing campaign was music,
which was tied to the additional publicity (and revenue) that could be derived from releasing
the films' soundtracks.19 For instance, Capitol Dimension released the soundtrack to Scream 2
on 2 December 1997. The soundtrack was tar
geted at the film's core audience of thirteen- to
twenty-five-year-olds. The soundtrack's release increased awareness of Scream 2, since the
soundtrack was accompanied by an intense and focused marketing campaign that included "unavoidable" television, radio, and record
store campaigns designed to coincide with the release of the film on 12 December (Olsen 16). The soundtracks to the films featured a mix
of mainstream, Top-40 artists such as Moby, the Foo Fighters, and Creed, and less-estab lished performers including Coal Chamber and Ear20oo. These soundtracks were mined for
their cross-promotional opportunities. For in stance, the rock band Creed contributed "What
If?" to the soundtrack for Scream 3. This track was also featured on Creed's own CD Human
Clay, which was released a few months before
the soundtrack. Including the song on the
movie soundtrack helped bring Human Clay to the attention of the target market. In addition,
the soundtrack component of the marketing strategy, and in particular the accompanying
music videos, made it possible for Dimension to promote the films on MTV.
MTV was a particularly effective way for
Dimension to target the films' core teen and
youth market. MTV, the quintessential teen/
youth cable channel, aired an hour-long special on the sequel that included clips both from
the original Scream and the sequel. The MTV special also featured interviews with Scream 2's entire cast and showcased music videos
that integrated musical set pieces lifted directly from the films with music from the soundtracks.
MTV was thus an active and vital participant
in the creation of a complex and increasingly
integrated matrix of (interrelated media texts,
all in the service of promotion and marketing. Consider the music video for Creed's "What
If?" where images of the band performing
their song were intercut with images of the
band members being stalked by the masked
killer from the film. One of the trilogy's main
stars, David Arquette, is also seen in the music video, heightening the degree of intertextual ity. Both the appearance of the Scream killer
and Arquette's appearance as Officer Dewey in the music video effectively blur the boundaries between the film text and the music video; the
texts promote each other. As we can see, the
Scream trilogy's hyperpostmodern, intertextual
elements are tied to a series of complex, cross media promotional activities between the film industry and MTV.
The distinctive intertextual referencing be tween Scream and the television series Daw
son's Creek mentioned earlier is yet another
instance of contemporary multimedia promo tional synergy; the film franchise benefited
from exposure on a hit television show, and the
television show targeted the teenagers respon sible for the popularity of the film franchise.
The Scream-Dawson's Creek connection
must also be viewed as part of a trend in the
1990s for entertainment personnel to transcend
the boundaries separating the different enter
tainment media, to "cross over" (or between) them.20 An entertainer crosses over when s/he
moves between the film, television, and music industries, rather than remaining in a single one. Clearly, this was not unheard of before the
1990s. The history of Hollywood includes many
performers who successfully crossed between film, television, radio, and other media. Howev
er, the 1990s were marked by the emergence of a number of creative individuals who built their
careers working in a variety of media simultane
ously?a practice supported and advocated by an increasingly multimedia entertainment in
dustry. Scream's scriptwriter, Kevin Williamson,
for example, is also the creator of Dawson's Creek.21
In the late 1990s, many of the creators,
producers, and scriptwriters most clearly as
sociated with teen culture were people who comfortably, and successfully, shifted between television and film. In fact, there has been a
surge in the number of film writers who are also
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creating teen-oriented television series.22 This
cross-media movement by teen stars and, more
significantly, by the creative personnel associ ated with teen texts has led to a heightened
convergence in style and aesthetics across film,
television, and music videos, making it more
and more difficult to distinguish these forms
from one another, particularly when they are aimed at teens. Williamson's decision to create
texts for both film and television, for instance,
paved the way for the Dawson's Creek episode "The Scare," which replicates, in large part, the narrative conventions, characters, and visual
style of the 1990s teen-oriented horror film. This
stylistic and aesthetic convergence across me dia contributes greatly to the heightened post
modem intertextuality of the 1990s teen text.
These complex interrelationships between ever more convergent media industries have
directly shaped the nature of the text and
intensified its postmodern qualities. In many
cases, it is increasingly difficult to distinguish
between the text and the promotion of the text, since most of the articulations function in both
capacities and tend to share, or at least blend, the visual styles associated with diverse media. Soundtracks, music videos, trailers, fashion magazine features, and television appearances are just some of the many components circulat
ing simultaneously and functioning as related
and competing intertexts. These promotional aspects tend to "multiply the meanings from the texts in order to increase the audience
base," a strategy that has been successful for
several decades (Wyatt 44) and that exempli fies the relationship between postmodernism and consumerism noted by Frederic Jameson and Mike Featherstone, among others.
In the above analysis, I have shown that part
of the intensification of postmodern intertex tual elements associated with the Scream tril
ogy is inextricably tied to issues of technology,
audience, and promotion. Every iteration of the Scream multitext was linked in some way
to promoting the others, encouraging media consumption, and enhancing profits. The asso ciation between postmodernism and increased consumerism raises concerns about the me
dia industries' active and clearly conscious attempts to reduce individuals, in this case teens, to a single identity?that of consumer.
While this may be cause for alarm, I propose
that this shift to hyperpostmodernism also
opens the way for a potentially more positive,
politically significant development.
Hyperpostmodernism and the Politics of the Nineties Teen Slasher
In The Politics of Postmodernism, Linda Hutch
eon argues that postmodermism can critique and comment on issues of power. Central to
Hutcheon's argument is the notion of post modern parody. According to Hutcheon, "Par ody?often called ironic quotation, pastiche, appropriation, or intertextuality?is usually considered central to postmodernism, both by
its detractors and its defenders" (93). She goes on to assert that it is "through a double process
of installing and ironizing, [that] parody signals
how present representations come from past
ones and what ideological consequences de rive from both continuity and difference" (93). Hutcheon's endorsement of postmodernism's ability to critique conventions, representations, and genres offers a useful way to begin examin ing the politics of the Scream trilogy.
I agree that self-reflexivity and intertextuality
can work to question and subvert traditional
generic conventions, ideologies, and repre sentations. The most interesting aspect of the
Scream films, and of the shift to hyperpostmod
ernism, is the heightened ability to discuss and criticize the conventions of the genre and to
subvert its values and representations. By re fusing to relegate the intertextual referencing to
the level of subtext, by bringing its references
to the surface and discussing them as text, the
trilogy is able to directly address and critique its genre's traditions. Nowhere is this more
apparent than in the trilogy's examination of
gender, race, and sexuality. The slasher film has always maintained a
complicated relationship with issues of gender.
As is widely noted, the genre is predicated on the torture and victimization of teenage girls.
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One of the more interesting aspects of the
Scream trilogy is its conscious and consistent
critique of this convention. In Scream, Sidney
complains of slasher films, "It's always some stupid killer stalking some big-breasted girl
who can't act, who always runs up the stairs when she should be going out the front door.
They're ridiculous." Interestingly, while Sid
ney's comment is true of many earlier slasher
films, Scream itself revised the "stupid killer"
convention, replacing it with two scheming
and intelligent killers, and instead of the "big
breasted girl who can't act" we have a range of
entirely competent actresses (including Drew Barrymore, Neve Campbell, and Courtney Cox), all of whom do run out the front door and val
iantly fight back against their attackers.
Scream 2 continues the interrogation of
genre conventions by addressing the racial limi tations of the traditional slasher, having an Afri can American female character note of a slash er film: "It's a dumb ass white movie about
some dumb ass white girls getting their white
asses cut... up." Moments later, this "rule" is subverted when this character is herself "cut
up." But she is not the only person of color in
Scream 2, which offers a more integrated cast,
including African American actress Elise Neal
as one of the film's potential killers/victims. One might question the politics of brutalizing women, African American or otherwise, even as
one might question the "progressiveness" of casting an African American as a potential vil
lain/victim. But it is the recognition, criticism, and subversion of conventions and traditions
that is valuable here because it encourages viewers both to acknowledge and to question what is "allowed" and "accepted."
In addition to revising the traditional repre
sentations of female victims, the Scream trilogy also tweaks the genre's other conventional
female representation: the courageous, intel ligent, and competent female survivor. Films
such as Friday the 13th (1980), Slumber Party
Massacre (1982), A Nightmare on Elm Street (1984), and Texas ChainsawMassacre 2 (1986) present female survivors who manage to out
live numerous violent attacks and dispatch
their attackers by themselves. These girls
emerge as exceptions to the "female-victim"
norm and are marked accordingly. Dubbing these female survivors "the Final Girl," Carol
Clover points out that these figures are chaste,
unlike the sexually active female victims, and
in most cases are best described as "boyish" (39-40). While these final girls are clearly the
predecessors of the capable, brave, and ac tive girls of late-i990S slasher cycles, Scream rewrites the conventional representation of the
final girl, and even raises the stakes by offering
audiences two final girls: Sidney Prescott and Gale Weathers.
Sidney is a revised version of the final girl.
An ordinary high-school girl, Sidney has a
boyfriend and a group of good friends. She is a
significant advance on the sex-role stereotypes
associated with the traditional final girl, neither
an outcast of the Carrie (1976) variety nor a boy ish virgin, as in Halloween. Instead, she is an
attractive, popular, resourceful young woman
who manages to prevail over a difficult past,
overcome her boyfriend problems, and defeat
her attackers. And she eventually has sex,
even though the audience and the characters
on the screen know that, according to slasher
convention, "sex equals death." Scream, how ever, rewrites the rules so that Sidney not only escapes postcoital death but also overcomes the villains. Scream, therefore, acknowledges but ultimately rejects the rules of the classic slasher film, which demand that the sole sur
vivor always be a lone, female virgin. Instead,
Scream's requisite self-described virgin is Ran dy (Jamie Kennedy), the male slasher-film fan who articulates the genre's rules. Little more
than a sidekick, Randy, despite being a virgin,
is just as susceptible to violence, brutality, and
death as his sexually experienced counterparts. Going against convention, Scream has the no
longer virginal Sidney save Randy when he is attacked and almost killed.
Gale Weathers, the television journalist, is an
even greater deviation from the final-girl norm.
She is career-oriented, selfish, ambitious, and largely amoral, yet she is never vilified for these
"negative" qualities, nor does she acquire any
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HH^^HBL^^t 'mKtKK^^Ktt^, i Photo 1: "Hellooo Sid ^BBJ /'-{Bm^^^^^^^^^^Ki I ney": Neve Campbell
i ^^^^^BlfcF^ as Sidney, the Scream HIIP^ ^^^^Xti^m^^^^f^f-"^^KKf^m>.m^K trilogy's "final girl."
monstrous connotations. Instead, she emerges as the other final girl at the end of all three
films, helping Sidney to save her remaining friends from the killer. While these two women
begin as adversaries, they are able to overcome their differences and effectively work together
to defeat the killers. Ultimately, these final
girls save themselves and each other. More importantly, with the exception of Sidney's
androgynous name, neither one is marked as particularly boyish, nor are they actively differ entiated from the other women in the film. The
Scream films, therefore, celebrate Sidney and
Gale's independence and resilience, and refuse to demonize them.
Parody is often taken to mean the appli cation of recognizable, even conventional, stylistic features to a "comically inappropriate subject" (Abrams 18). It might be tempting to consider the trilogy parodic in this sense. Cer tainly the heightened intertextuality and self-re
flexivity in the films are witty and often humor ous. However, I do not believe that the films
themselves are comic parodies of the slasher genre. While characters in the Scream films offer ironic observations about the conventions
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of slasher films, the films themselves remain
"straight" slasher films, with horror sequences
that are disturbing and terrifying. In the films,
the scenes of murder, slaughter, and torture
are never inappropriately comical?the terror is never undercut or mocked. My point can
best be illustrated by comparing the Scream films to the overtly comic and parodic Scary
Movie (2000), in which all the key conven tions, including and especially the slaughter sequences, are ridiculed and played for laughs.
In a direct parody of Scream and earlier slasher
films, Scary Movie reenacts the murder of "a
big-breasted girl who can't act" in its opening
sequence. Parodying and spoofing the opening sequence of Scream, Scary Movie treats viewers to familiar images of a nubile female stalked
and pursued by a killer wearing the mask and black robes associated with the Scream tril
ogy. At one point, the victim, played by Carmen Electra, runs out of the house to encounter two
road signs pointing in opposite directions, one marked "safety," the other "death." After a
moment of consideration, she opts for "death."
As the killer grabs at her, she is progressively
divested of her clothing and the style of the
film shifts to soft-core pornography; Electra
is shown prancing in slow motion across a well-manicured lawn with well-placed water sprinklers, dressed only in her lacy underwear. For some moments, the killer is forgotten and
the "victim" is shown reveling in her state of
undress and sensuously enjoying the water as it cascades over her. When the killer catches
up with her, he stabs her in the left breast only
to find a silicone breast implant impaled on
his knife. The mocking, parodic quality of this
sequence is a definite departure from the way Scream treats its scenes of murder and torture.
If we compare this sequence to the opening sequence in Scream, when Casey is stalked and killed, we see that while the intertextual refer
encing of the slasher conventions in the latter
is often amusing and entertaining, the humor is
never carried over into the scenes of slaughter.
The violence and brutality are never played for
laughs or dismissed through parody.
Instead, the Scream trilogy effectively re
defines the slasher genre for the 1990s by
knowingly commenting on its conventions and
cleverly revising some of its rules. In doing
so, the trilogy made the genre relevant to the
adolescent female moviegoer?a segment of the audience that had been largely dismissed by previous practitioners in the genre. This time
around, however, Scream and its sequels ac knowledged female moviegoers and benefited greatly at the box office as a result. Much of
Scream's success came from its appeal to this overlooked segment of the horror audience:
girls and young women, a segment that was
becoming increasingly influential and power ful. It attracted that segment by offering strong,
complex, and intelligent female characters that
develop into brave, self-reliant women.
According to Wes Craven, writer Kevin Wil liamson oriented Scream's narrative toward
concerns particularly relevant to teenage girls.
Williamson has said, "I try to write very smart
women... [who have to] deal with issues of betrayal and trust" (Weeks 1A). The films' plots
essentially examine the issue of trust in roman
tic relationships, using slasher-film conven
tions to explore the turmoil of female adoles
cence. Sidney's horror at discovering that her
boyfriend, Billy, is linked to a series of violent
murders could be read as a metaphor for every teenage girl's fear that she does not really know
her boyfriend. The fact that Sidney discovers
this after she sleeps with Billy introduces an
other concern: the boyfriend who turns against
his girlfriend after sex. That Sidney refuses to
let these betrayals destroy her, that she learns
self-reliance and independence while standing up to her "lying, cheating boyfriend," is a par
ticularly empowering message for teenage girls.
The centrality of the female characters is
further evidenced by the trilogy's narrative tra
jectory. Significantly, Sidney and Gale remain the main characters in all three films. In addi
tion to rewriting the sexual and gender conven
tions of the genre, the trilogy also reverses the
convention that permits the monster to return
in sequel after sequel to terrorize new groups
of victims; in the Scream sequels the victim/ survivors return to face new villains with each
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installment. In the trilogy, the (largely) male
monsters are defeated and replaced, while the female characters endure, evolve, and grow.
Thus these films preserve the significance
and importance of the (female) survivors over
that of the (male) killers, inverting the genre's
conventions. In this way, the trilogy "explores
the possibilities of inverting conventional map
pings and distributions of power" (Connor 259).
This shift toward hyperpostmodernism must
therefore be read as a double-edged sword. While the trilogy encourages its target audi
ences to an ever-greater consumption of media
texts, it also actively subverts and revises the
often problematic gender conventions associ ated with its genre; the films comment on and
critique those conventions, and, within a tradi tion that has often treated power and gender
roles ambiguously, the films offer representa
tions of empowered females.
Conclusion
The Scream films together grossed $293.5 mil lion, the highest combined box office ever for a horror franchise (Chetwynd and Seiler 4E).23
The trilogy emerged as the representative texts of both the slasher film and the teen film of the
late 1990s, and it had a significant impact on
the entertainment industry as a whole. More
significantly, the trilogy helped legitimize the
slasher/horror/exploitation genre, enjoying both great public and critical acclaim.
Scream and its sequels are examples of hyperpostmodernism, a distinctive, more advanced form of postmodernism character ized by a heightened, self-conscious degree of intertextual referencing and self-reflexivity.
Where conventional intertextual referencing
is generally confined to implicit, often fleet
ing, allusions to other texts, the Scream trilogy
consistently engages in explicit discussion and critique of other film texts, including itself,
so that many of these references emerge as the actual text of the films. The Scream films'
propensity for ignoring film-specific boundar
ies in actively referencing, "borrowing," as well
as influencing, the styles and formats of other
media forms, including television and music
videos, is another quality associated with this later stage in postmodernism's evolution. I
have shown that these developments in the Scream trilogy's style, content, and aesthetics are invariably tied to macroindustrial forces,
such as the industry's marketing and promo tional strategies, as well as to the rise of a new
teen demographic. The Scream films' overt and clever dissection
of genre conventions, and its rewriting of vari ous time-honored customs, have resulted in a
group of films that are distinct and noteworthy
for their progressive politics. In updating the genre to reflect a more adolescent-female sen
sibility, featuring empowered central female characters that refuse to be victims and who
fight back against their attackers, the films
have made the genre relevant and appealing to its traditional core male audience while also
cultivating a new generation of avid female fans.
NOTES
I would like to thank Sunita Abraham for her helpful comments on an earlier draft of this essay.
1. The films Collins examines include Batman
(1989), Back to the Future III (1990), and Theima and Louise (1991).
2. The pioneering Halloween led to Halloween 2, (1981), Halloween 3: Season of the Witch (1982), Hal loween 4: The Return of Michael Myers (1988), Hal loween 5 (1989), and Halloween: The Curse of Michael
Myers (1995). Friday the 13th generated eight more films in the series: Friday the 13th, Part 2 (1981), Part 3 (1982), The Final Chapter (1984), Part5: A New Be ginning (1985), Part6: Jason Lives (1986), Part/: The New Blood (1988), and Part 8: Jason Takes Manhattan (1989). The original d Nightmare on Elm Street was followed by five sequels: Part 2 (1985), Part3 (1987), Part4 (1988), Parts: A Dream Child (1989), and Fred dy's Dead: The Final Nightmare (1991).
3. A study of box-office grosses highlights the de cline. The first Halloween film, released in 1978, cost $325,000 and grossed $47 million. In 1980, the first Friday the 13th cost $700,000 and grossed $37.5 mil lion. In 1984, Nightmare on Elm Street cost $1.8 mil lion and grossed $25.5 million. During the 1980s, the first few sequels in each franchise managed to gross as much as, if not more than, the original?the third and fourth installments of Friday the13th, grossed over $30 million, while Nightmare on Elm Street, Part
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2, Part3, and Part4 grossed $30 million, $45 mil lion, and $50 million respectively. However, by the early 1990s, the franchises' grosses had diminished. Halloween Part 6, the final installment before 1998's Halloween: H20, grossed $15 million. The last Friday the 13th grossed $16 million, and the final Nightmare on Elm Street made $18 million. While these grosses are still considerable in the light of their relatively low production budgets, there was a significant drop-off in the films' box-office compared to their peak gross es in the mid-1980s. It should also be noted that the films mentioned here belong to initially popular and particularly high-profile, branded franchises. As such, they were able to sustain public interest and popular ity for longer periods than could lesser-known slasher films. Significantly, by the early 1990s, the number
of slasher film releases had fallen sharply, and those few tended to belong to popular, established slasher franchises.
4. This overview is necessarily brief. For a more detailed discussion of the history and evolution of the genre, see Clover; Tudor.
5. Dimension Films was launched in 1993 as a subsidiary of Miramax Films, the studio launched by brothers Harvey and Bob Weinstein. This new division was an attempt to diversify beyond the highbrow, quality art films associated with the Miramax brand. Where Miramax specialized in independently pro duced art-house fare, Dimension focused on develop ing and producing low-budget, mass-appeal, genre
movies?primarily horror, sci-fi, and action films. Dimension was launched shortly after Miramax Films was acquired by the Disney Corporation.
6. During the launch o\ Scream 2, Bob Weinstein claimed that "this is not the classic case of going, 'Wow, we made a lotta money, can we make another one quick?' We always saw this as a trilogy of movies. It's like George Lucas' plan for Star Wars, only here
we're dealing with a knife wielding killer in a mask" (Hochman 28). Director Wes Craven, too, has said, "From the onset, this project was conceived as a tril ogy. A third movie was already sketched when we started the first" (Kleinschrodt L20).
7. Pinedo focuses on horror films released before 1995 and so does not discuss the Scream trilogy.
8." I would like to thank one of the reviewers of this
article for pointing out that genre hybridity is not nec
essarily linked to the rise of postmodernism; scholars such as Robin Wood have argued that even traditional genre films tended to mix elements from different
genres. I accept that genre mixing, in isolation, may not necessarily signal a postmodern perspective. In discussing the increasingly postmodern qualities of the slasher film, I offer genre hybridity as only one of a range of characteristics that, in combination, are acknowledged (by scholars including Isabel Pinedo, Kim Newman, and jim Collins) as indicators of post modernism; these characteristics are predicated
on postmodern concerns regarding the collapse of boundaries and a growing sense of uncertainty.
9. While Tietchen does acknowledge that the kill ers in Scream engage in intertextual referencing via their "copycatting" of existing murders, he does not consider this a deviation from traditional postmodern characteristics. His essay ultimately makes no effort to examine postmodernism's evolution.
10. The fact that Halloween stars Jamie Lee Curtis,
the daughter of Janet Leigh, the star of Psycho, sug gests that the Loomis reference is unlikely to be coin cidental.
11. Maureen responds to this shot by asking, "Now why does she have to be naked? How does that serve the plot?" Her criticism, however, is actually "answered" by the intertextual reference to Psycho, whose infamous shower scene established the horror
tradition of the vulnerable, nude female about to be knifed to death.
12. In Scream 2, we learn that Billy Loomis's mother is the main villain. Loomis, one of the killers in
Scream, was killed by Sidney and Gale at the end of that film. In Friday the 13th, the killer turns out to be
the mother of Jason, a boy who drowned years earlier at camp due to the irresponsibility of the teenaged counselors.
13. While Scream 2 referenced the original film by re-creating some of its key scenes, these reenact ments were clearly marked as such and a measure of distance was maintained by having different actors performing them. In Scream 3, this distance is erased as we see the original Sidney going through the same motions in the same familiar space.
14. Buffy creator Joss Whedon has often maintained that the character was his feminist-inflected response to horror films in which the young, blonde female is the first to die.
15. The evolution of new technologies has also resulted in the emergence of a global teen market. In the past, cycles of teen culture were largely conceptu alized as, tailored for, and targeted at a "local" North American market. I am not suggesting that these earlier teen products did not reach an international audience, rather that they were not necessarily con structed specifically to do so. In recent years, how ever, the American culture industries have evolved
corporate structures that efficiently distribute teen
culture across national borders, expanding the global possibilities and influence of American teen culture. The continual merging of media institutions, accom panied by the increasing turn toward global cultural exchange and international cultural flows?much of it aided by the rise of the borderless World Wide Web has ushered in an era in which cultural texts, with
their representations of American teen culture, have become readily available to international audiences. American films, television shows, and music have of
ten enjoyed international exposure and consumption.
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MTV's global expansion has enabled its emergence as the international arbiter of youth culture. Similarly, music corporations such as the internationally based Zomba Music Group are well positioned to launch their artists globally, so that teens world-wide can access the same products simultaneously. These developments suggest that we are witnessing the rise of a global teen culture that embraces and shares a host of media products. This may lead (and perhaps already has led) to generations of teens who have more in common, culturally, with their international peers than they do with other generational segments of their home cultures.
16. Many of these strategies are not unique to the Scream trilogy or even to the film industry; both the television and music industries use them in their
attempts to capture the teen market. One reason for this crossover between media must lie with the mul
timedia conglomeration that characterizes the enter tainment/culture industries in the 1990s. See Wee.
17. See Wyatt. 18. Dimension's quest for publicity included the
January 1998 issue of Seventeen, which promoted Scream 2 with two stories. The first profiled Scream 2 star Timothy Olyphant, while the second was a fash ion piece to help its teenage readers dress like the film's female characters. A few weeks after Scream 2
premiered, the Los Angeles Times ran an article de tailing the fashion labels worn by the stars of the film,
highlighting the key trends, and telling readers where to purchase the items and how to replicate the look (Goodwin E2).
19. This marriage of music and film is, of course, not new. As Doherty shows, the strategy was charac teristic of some of the earliest teenpics from the 1950s (Teenpics). However, the complex industrial and com
mercial structures that tied the musical elements to
the soundtrack, the promotional music videos, and the accompanying MTV special promotional events are much more recent.
20. The early definition of crossover concentrated on race and was used to describe nonwhite, usu ally African American, entertainers who were able to transcend their racial "identities" and "cross over"
into the mainstream. I am not using the term this way. Rather, I use crossover to describe the more recent
phenomenon of creative personnel moving between and working within different media simultaneously.
21. Interestingly, "The Scare" opens with the characters watching and discussing another Kevin
Williamson-scripted slasher film, / Know What You Did Last Summer (1997).
22. The WB television network was particularly aggressive in crossing media-specific boundaries and recruiting feature-film talent. Recognizing the teen viewer's love of movies, the WB network actively tried to fortify the television-film connection. One strategy involves WB's commitment to using film-like visual
styles and techniques in its teen-oriented shows. All of WB's teen shows, for example, use the single-cam era format and are shot on film, offering the rich, or ganic visuals lacking in video. In addition, WB actively sought out arrangements with filmmakers rather than
established television personnel. Besides William son, the network also worked with Joss Whedon, who
was responsible for WB's hit television show Buffy the Vampire Slayer. Like Williamson, Whedon also worked in feature films. He wrote the film version of
Buffy the Vampire Slayer(1992), Toy Story (1995), and Alien Resurrection (1997). Many of WB's other shows also use feature-film personnel. Felicity creators J. J. Abrams and Matt Reeves began in films, the former as a scriptwriter on films such as Regarding Henry (1991) and Armaageddon (1998), the latter as director of The Pallbearer (1996). The producers and creative person nel on WB's summer series Young Americans include production designer Vince Peranio, who collaborated with John Waters on his films and also worked on
Blair Witch II (2000), and camera operator Aaron Pazanti, who worked on the Oscar-winning American Beauty (1999).
23.1 would like to thank the reviewer of this essay
who pointed out that this box-office figure is particu larly impressive if we consider that there were only three movies in the series. The Scream trilogy's box office far exceeds the box office totals of much-longer series such as Halloween and Friday the 13th.
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- Contents
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- Issue Table of Contents
- Journal of Film and Video, Vol. 57, No. 3 (FALL 2005) pp. 1-62
- Front Matter
- From the Indexical to the Spectacle: On Zhang Yimou's Postmodern Turn in Not One Less [pp. 3-13]
- The Pitfalls of Media "Representations": David Lynch's Lost Highway [pp. 14-30]
- Moviegoing and Golem-Making: The Case of Blade Runner [pp. 31-43]
- The Scream Trilogy, "Hyperpostmodernism," and the Late-Nineties Teen Slasher Film [pp. 44-61]
- Back Matter