Game Character Design
Critical Analysis of Narrative & Characters
WEEK 4
2
Learning objectives Remainder on Stereotypes
● Portrayal of women in games
Genre Conventions
● Narrative Genres
● Tropes in Genres
3
Stereotypes & Portrayal of Women in Games
4
Digital Australia Report ● Digital Australia Report is done by the IGEA ● Tracks demographics of video game players ● Highlights from the 2020 report
○ 68% of Australians play games ○ Men report playing games for 15 years on average. Women 10 years ○ Women currently make up 47% of all video game players ○ Average age of gamers is 34 (up from 24 in 2010)
● Keep these in mind as we go forward
Portrayal of Women in Games ● This is going to be a fun topic...
● This is a very broad overview of the issue as a whole
● We want you to be aware of the issues and avoid them
● Ties heavily back to stereotypes from last week
● So is there really a problem with the portrayal of women in games?
● YES!
6
Portrayal of Women in Games There are actually two issues here
● The treatment of women in the industry
● The depiction of women in video games
We will be focussing on the depiction of women in games
● The Damsel in Distress Trope
● Objectification of Women
7
Portrayal of Women in Games These issues run across all media. It stems from history and culture
● Historically women have been treated as lesser than men
● Women gained the right to vote in 1902 (Federally)
● The idea of the atomic family and the stay at home wife
● Even today there are pay gaps between men and women
● Different standards for men and women. Especially in appearance
● Even stereotypes about the type of games women play ● https://screenrant.com/e3-twitter-sexist-women-girl-gamer-games-parade/
8
The Bechdel Test ● Mostly used for movies, but can also be used for games
● A test to see if women play an active role in a work of fiction
To pass the test the work must pass the following criteria:
● The movie has at least two women talking
● Who talk to each other
● About something other than a man
9
The Damsel in Distress Trope ● Sadly a very common trope
● “A character, usually female, is put into immediate danger”
○ Typically kidnapped or something similar
○ Could also be ill, lost or stranded behind enemy lines
● Can be from any point in the game
● Can be the pure form of damsel (only purpose in game)
○ Can also be the “Action Girl” or a protagonist
○ Can also be a male (Distressed Dude Trope & Not Common)
10
The Damsel in Distress Trope
Objectification The other common issue is the objectification of women
● Women shown as overly sexualised
● Can be treated as a sex object in game
● Or totally unrelated to the game and done merely as “fan service”
Very pervasive throughout games
● You have likely all played a game with this
12
Koei Tecmo ● Are TERRIBLE when it comes to this issue
● Dead or Alive is one of their biggest series
○ Spin off games Xtreme Beach Volleyball
○ Entire premise is scantily clad women playing Volleyball among
other activities
○ Some in the series banned in Australia or not released
● Also created Dynasty Warriors, Ninja Gaiden, Metroid Other M & Hyrule
Warriors
13
Koei Tecmo ● Zelda not a damsel here (Trope is used but Zelda as Sheik already
helping you)
● New characters added by Koei Tecmo sexualized
14
Konami ● Metal Gear Solid 5 has a character that is bad for this
● Quiet is a supporting character
○ One of few characters able to go out on missions with the main
character
○ Only human character to do so (Horse, Dog, Robot & Quiet)
○ “She breathes through her skin so can’t wear much clothing”
○ She has a fully clothed costume that you have to beat the game to
unlock
15
The Good Female Protagonists ● Whilst there is the bad it is important to recognize the good
● Samus Aran (Metroid)
● Lara Croft (Tomb Raider)
● Ellie (The Last of Us)
● Elizabeth (Bioshock Infinite Burial at Sea Part 2)
● Chell (Portal)
● Jade (Beyond Good & Evil)
● Clementine (Walking Dead Season 2)
16
The Good Female Protagonists
17
Genre Conventions
Genre ● Every game, movie and book has a genre
● A genre refers to a collection, or category, of common design elements
● A genre can be used to group together similar media
● If two games belong to the same genre, they likely share similar design
elements
19
Genre ● There are two main types of genres used by games:
Narrative Genre
● Categorize the character and narrative design elements
● Shared with books and movies too
Gameplay Genre
● Categorize based on game mechanics and level design elements
● Unique to games
20
Genre Some common narrative genres include:
● Fantasy
● Science Fiction (Sci-Fi)
● Action
● Horror
● Comedy
● Drama
● Etc.
21
Genre Some common gameplay genres include:
● Role Playing Game (RPG)
● First Person Shooter (FPS)
● Platformer
● Survival
● Horror
● Action
● Adventure
22
Genre It is common to combine multiple narrative and/or gameplay genres
● Fantasy Role Playing Game
● Action First Person Shooter
● Puzzle Platformer
● Survival Horror
23
Genre ● Choosing a genre is great because it provides us with some common
design elements to include
● It also means that players will have certain expectations about our
game
● These design elements are referred to as ‘genre conventions’
24
Genre ● If you have multiple genres, you gain the benefit of more conventions
● However, the expectations from your players also grows
○ This can restrict your freedom as a game designer
● More Genres = More Conventions
25
Tropes Revisited
Tropes Revisited ● Genres have ‘common design elements’
● Doesn’t this sound like tropes?
● They can be the same thing!
● Narrative Tropes can are a type of Narrative Genre Convention
● Certain narrative tropes appear more frequently in certain genres
● Let’s discuss some common narrative genre conventions now
27
Fantasy Genre What do you typically associate with the
Fantasy genre?
● Where / when are fantasy games
commonly set?
● What kinds of characters do fantasy
games commonly contain?
● What types of conflict commonly occur in
fantasy games?
28
Fantasy Genre What do you typically associate with the Fantasy genre?
● Fantasy games are usually set in a fictional world, with a heavy focus
on magical or supernatural elements
● Characters in Fantasy games usually rely on magic or supernatural
abilities to overcome conflict
● Conflict in Fantasy games usually involves the more literal concept of
‘good’ vs ‘evil’
29
Sci-Fi Genre What do you typically associate with the
Sci-Fi genre?
● Where/when are science fiction (sci-fi)
games commonly set?
● What kinds of characters do science
fiction (sci-fi) games commonly contain?
● What types of conflict commonly occur in
science fiction (sci-fi) games?
30
Sci-Fi Genre What do you typically associate with the Sci-Fi genre?
● Science Fiction (Sci-Fi) games are usually set in an alternate future,
with a heavy focus on scientific and technological advancement
● Characters in Science Fiction (Sci-Fi) games usually rely on knowledge
or technology to overcome conflict
● Conflict in Science Fiction (Sci-Fi) games usually involves a search for
knowledge or technology
31
Action Genre What do you typically associate with the
Action genre?
● Where/when are action games commonly
set?
● What kinds of characters do action games
commonly contain?
● What types of conflict usually occur in
action games?
32
Action Genre What do you typically associate with the Action genre?
● Action games are usually set in a setting surrounded by fast-paced
and very physical activity, such as a war
● Characters in Action games usually rely on their physical abilities in
order to overcome conflict
● Conflict in Action games is almost always violent in nature, with
characters often being placed in physical danger
33
Horror Genre What do you typically associate with the
Horror genre?
● Where/when are horror games commonly
set?
● What kinds of characters do horror games
commonly contain?
● What types of conflict usually occur in
horror games?
34
Horror Genre What do you typically associate with the Horror genre?
● Horror games are usually set in an isolated setting, cut off from outside
communication or assistance
● Characters in Horror games usually must face their primal fears in
order to overcome conflict
● Conflict in Horror games is scary, usually relying on primal fears to
scare a wide audience
35
Comedy Genre What do you typically associate with the
Comedy genre?
● Where/when are comedy games
commonly set?
● What kinds of characters do comedy
games commonly contain?
● What types of conflict usually occur in
comedy games?
36
Comedy Genre What do you typically associate with the Horror genre?
● Comedy games are usually either set in a very relatable setting, or a
completely unrelatable setting – rarely anywhere in-between
● Characters in Comedy games usually overcome conflict in spite of their
abilities, not because of them
● Conflict in Comedy games is funny and almost never violent in nature,
with characters rarely being placed in physical danger
37
Critical Analysis
Critical Analysis ● A critical analysis can be thought of as a kind of game review
● However we review from the perspective of a game designer
○ Different than typical reviews from the perspective of a player
● The goal is to learn from a game’s design
● We can then apply the knowledge to our own game designs
● Ultimately making us better game designers
39
Critical Analysis ● It is vital to analyse games that you play
● You should also be able to critically analyse your own games
● This allows you to continue improving as a designer
● It might sound tedious at first
○ You will start doing it instinctively the better you get
40
Critical Analysis When critically analysing a game the process can be broken into 3 steps
● Identifying
● Critiquing
● Analysing
For the assignments you only need to complete the first step
41
Critical Analysis - Identifying ● The first step is to identify various elements of the game design
● In the case of our own games this is often the easiest step
○ You are the one who designed them
○ You should have a fairly good idea of tropes and archetypes
● In case of other games this can be quite tricky
○ You will get better with practice
42
Critical Analysis - Critiquing ● Once elements are identified you move on to critique
● Consider the elements of the design that worked well
● Consider the elements that did not work well
● Consider the elements that could be improved or tweaked
43
Critical Analysis - Analysing ● The final step is the analysis of your critique
● You’ve identified elements that work and those that don’t
● Why is it that you feel that way?
● How could the designs be improved?
● This is tricky
○ You will get better with practice
● This allows you to apply the knowledge to your future designs
44
Critical Analysis There is no such thing as a ‘bad’ game
● Critical is not the same as negative
● Don’t just say something is bad. Identify the elements that don’t work
● How could it be improved?
There is no such thing as a ‘perfect’ game
● Every game can be improved
● Saying a game is perfect limits your ability to grow as a designer
45
Coming up this week ● Studio - Examining how to critically analyse a game design ● Seminar - How to critically analyse as you play a game
Homework ● Play Games! ● Work on Assignment 1
Reminders ● Assignment 1 is due Monday Week 5
46