APA Title & Reference Page
Running head: VIDEO GAMES AND VIOLENT BEHAVIOR 1
Video Games and Violent Behavior
Edgar Rangel
Grand Canyon University: UNV 510
October 3, 2020
VIDEO GAMES AND VIOLENT BEHAVIOR 2
References
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Chong, G. Y., Siew, A. S., & Skoric, M. M. (2011). Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression. [Review of CyberPsychology, Behavior & Social Networking. by S. K. Teng]. Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression., Vol 14 (10), 597-602.
Glassner, B. (1999). The culture of Fear: Why Americans Are Afraid of The Wrong Things. New York, NY: Basic Book.
Grossman, D., Paulsen, K., & Miserany, K. (2016). Assassination generation: video games, aggression, and the psychology of killing. New York: Little, Brown and Company.
Liebert, J. (n.d.). Hearts of Darkness: Why Kids Are Becoming Mass Murderers and How We Can Stop It. Retrieved January 17, 2017, from http://mcldaz.freading.com/ebooks/details/r:download/OTc4MTYyOTE0MjU3OQ==
Nakaya, A. C. (2014). Thinking critically: Video games and violence. San Diego, CA: ReferencePoint Press, Inc.
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Tear, M. J., & Nielsen, M. (2013). Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior. PLoS ONE, Vol 8 (7), 1-7. doi: 10.1371/journal.pone.0068382