Assignment
7:25 PM (CT)
Assignment Details
Assignment Description Review the following LinkedIn Learning videos to help you with your assignments in this Unit.
You have been requested to design a software application for a large toy company that provides an online product catalog for ordering all types of toys and games. There are four types of users:
Guests Members (credentials and history saved) Titanium Members (achieved after spending $10,000 in one calendar year) Administrators
Products will have typical information stored on them to include name, category, description, age group, price, weight, and much more. There will also be a rating system for products that members and titanium members can contribute to. Guests can review the rating information, but not contribute to it.
The software application should have a reporting function, so sales information needs to be retained.
Review the requirements above and, using Visio or any other diagramming software, create Class diagrams for User, Product, Rating System, and Sales. Explain each diagram and how the classes interrelate.
Note: Templates can be found in Visio by accessing the UML System template.
Click here to refer to a Visio tutorial to learn Visio basics.
Once you have completed your diagrams, copy them into a Word document.
Save your document with the course, assignment, and your name (e.g., ITCO620_Unit3_IP_Neo_Anderson.docx). Submit your document for grading.
Refer to the Grading Rubric for this assignment.
This assignment will also be assessed using additional criteria provided here.
Please submit your assignment.
For assistance with your assignment, please use your text, Web resources, and all course materials.
Reading Assignment
Read the following from the AIU Library:
Computational Thinking: A Beginner's Guide to ProblemSolving and Programming Chapter 11: Effective Modeling
ObjectOriented Analysis and Design Through Unified Modeling Language Chapter 3: Modeling Chapter 4: An Overview of UML Chapter 5: Classes and Relationships Chapter 6: Common Mechanisms and Diagrams Chapter 9: Class Diagram and Object Diagram Appendix A: UML Notation
Please Note: You have been given Visio as part of your course materials. Please use this instead of a trial version of Visio.
Assignment Objectives Design programs using classes, control structures, and common data types Discuss the advantages to programming as a form of problem solving Explain classes, data abstraction, inheritance, and composition Formulate the plan necessary to develop an application
Other Information There is no additional information to display at this time.
Legend Extra Credit View Assignment Rubric
Unit 3 Individual Project
Assignment Overview
Unit: Classes and UML Due Date: Tue,3/8/22 Grading Type: Numeric Points Possible: 140 Points Earned: Deliverable Length: 5 pages
Type: Individual Project
Go To:
This assignment is the Common Assignment Looking for tutoring? Go to Smarthinking
Assignment Details Learning Materials Reading Assignment
My Work:
Online Deliverables: Submissions
7:25 PM (CT)
Assignment Details
Assignment Description Review the following LinkedIn Learning videos to help you with your assignments in this Unit.
You have been requested to design a software application for a large toy company that provides an online product catalog for ordering all types of toys and games. There are four types of users:
Guests Members (credentials and history saved) Titanium Members (achieved after spending $10,000 in one calendar year) Administrators
Products will have typical information stored on them to include name, category, description, age group, price, weight, and much more. There will also be a rating system for products that members and titanium members can contribute to. Guests can review the rating information, but not contribute to it.
The software application should have a reporting function, so sales information needs to be retained.
Review the requirements above and, using Visio or any other diagramming software, create Class diagrams for User, Product, Rating System, and Sales. Explain each diagram and how the classes interrelate.
Note: Templates can be found in Visio by accessing the UML System template.
Click here to refer to a Visio tutorial to learn Visio basics.
Once you have completed your diagrams, copy them into a Word document.
Save your document with the course, assignment, and your name (e.g., ITCO620_Unit3_IP_Neo_Anderson.docx). Submit your document for grading.
Refer to the Grading Rubric for this assignment.
This assignment will also be assessed using additional criteria provided here.
Please submit your assignment.
For assistance with your assignment, please use your text, Web resources, and all course materials.
Reading Assignment
Read the following from the AIU Library:
Computational Thinking: A Beginner's Guide to ProblemSolving and Programming Chapter 11: Effective Modeling
ObjectOriented Analysis and Design Through Unified Modeling Language Chapter 3: Modeling Chapter 4: An Overview of UML Chapter 5: Classes and Relationships Chapter 6: Common Mechanisms and Diagrams Chapter 9: Class Diagram and Object Diagram Appendix A: UML Notation
Please Note: You have been given Visio as part of your course materials. Please use this instead of a trial version of Visio.
Assignment Objectives Design programs using classes, control structures, and common data types Discuss the advantages to programming as a form of problem solving Explain classes, data abstraction, inheritance, and composition Formulate the plan necessary to develop an application
Other Information There is no additional information to display at this time.
Legend Extra Credit View Assignment Rubric
Unit 3 Individual Project
Assignment Overview
Unit: Classes and UML Due Date: Tue,3/8/22 Grading Type: Numeric Points Possible: 140 Points Earned: Deliverable Length: 5 pages
Type: Individual Project
Go To:
This assignment is the Common Assignment Looking for tutoring? Go to Smarthinking
Assignment Details Learning Materials Reading Assignment
My Work:
Online Deliverables: Submissions