Case Study - 1000 words, APA format

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Tuten3e_PPT08.pptx

Social Media Marketing

Tracy L. Tuten & Michael R. Solomon

Social Entertainment

Chapter 8

Learning objectives

What is social entertainment? What is branded entertainment? How is it distinguished from content marketing used in social publishing?

How can social media marketers use social entertainment to meet branding objectives? Why is social entertainment an effective approach for engaging target audiences?

3

Learning objectives

What are the characteristics of social games and gamer segments? How can marketers effectively use social games? How are alternate reality games different from other social games?

How are brands using original digital video as a social entertainment tactic?

In what ways are marketers using social music, social video and television, and social celebrity to share brand messaging?

4

Figure 8.1 The social entertainment zone

Social entertainment as play

Play as power

Play as identity

Play as fantasy

Play as frivolity

What is social branded entertainment?

When brands create owned vehicles of branded content, in the form of games, music, or film, which is participatory and shareable via digital connections, that is social branded entertainment.

Marketing with social entertainment

Degree of brand integration

Low

High

Advertising

Sponsorship

Branded

Social games

Original digital video

Branded video

Social TV

Social music

What is a social game?

Social games are multiplayer, competitive, goal-oriented activities with defined rules of engagement and online connectivity among players.

Typical elements of social games

Leaderboards

Achievement badges

Friend lists

Gamer segments

Casual

Hardcore

How can we characterize social games?

Platform

Mode

Milieu

Genre

Genres

Simulation

01

Action

02

Role-playing

03

Strategy

04

Options for game-based marketing

Around-game and in-game advertising

Product placement

Brand integration

Advergames

Mini-case study: Burger King’s #angriestwhopper advergame

Social advergame reinforced brand message and incentivized restaurant visits and purchase

More than a million game sessions played and hundreds of thousands of coupons distributed to players

Credit: iStock.com / ThomasVogel

For reflection: When are advergames unethical?

Gatorade’s Bolt game portrayed water as the enemy to children.

The game met its objectives, achieving 2 million downloads, 87 million plays, and millions of brand impressions.

While illustrating the value of social advergames, did it cross a line?

Why do social games work for marketers?

Gamers are open to advertising content in games.

Brands benefit when they associate with a successful game.

Players identify with the brands their characters use, increasing brand involvement.

Branding within a game’s story is an unobtrusive way to share a brand’s core message.

Targeting to specific groups is possible.

Marketers can measure a game’s promotional value.

ARG: An intensive form of social game

An ARG is a cross-media genre of interactive fiction using multiple delivery and communications media, which may include traditional media such as television, radio, newspapers, and postal service and digital media.

The vocabulary of ARGs

Puppet master: The authors, architects, and managers of the story and its scenarios and puzzles.

Curtain: The invisible line separating the players from the puppet masters.

Rabbit hole: The clue or site that initiates the game.

Collective detective: A term that captures the notion of collaboration among a team of geographically dispersed players who work together to flesh out the story.

Lurkers and rubberneckers: Lurkers follow the game but do not actively participate; rubberneckers participate in forums but do not actively play.

Steganography: The tactic of hiding messages within another medium so that the message is undetectable for those who do not know to look for it.

Trail: A reference index of the game including relevant sites, puzzles, in-game characters, and other information.

The vocabulary of args

Table 8.2 Pros and cons of ARGs as social entertainment branding

Measuring ARG effectiveness

Number of active players

Number of lurkers and rubberneckers

Rate of player registration

Number of player messages generated

Traffic at sites affiliated with the ARG

Number of forum postings

Average play time

Media impressions made through ARG-generated publicity

Original digital video and branded video

Casper uses branded social entertainment

Insomnobot3000 chats with insomniacs on restless nights

Original bedtime stories told via podcast

Original talk show, In Your Dreams, provides dream analysis to callers

Credit: Yuganov Konstantin / Shutterstock.com

Social TV

Social TV is technology that supports communication and social interaction in either the context of watching television or related to TV content.

The experience of watching TV is enhanced by social media.

The phenomenon relates to social celebrity and the rise of “microcelebrities.”

Marketing with social music

In-network advertising

Immersive branding

Recap and questions

What is social entertainment? What is branded entertainment? How is it distinguished from content marketing used in social publishing?

How can social media marketers use social entertainment to meet branding objectives? Why is social entertainment an effective approach for engaging target audiences?

What are the characteristics of social games and gamer segments? How can marketers effectively use social games? How are alternate reality games different from other social games?

Recap and questions

How are brands using original digital video as a social entertainment tactic?

In what ways are marketers using social music, social video and television, and social celebrity to share brand messaging?