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Topic2-DataRepresentation.pdf

Data Representation

in Computer

Systems

Chapter 2

2

Chapter 2 Objectives

• Understand the fundamentals of numerical data

representation and manipulation in digital

computers.

• Master the skill of converting between various

radix systems.

• Understand how errors can occur in computations

because of overflow and truncation.

3

• Understand the fundamental concepts of floating-

point representation.

• Gain familiarity with the most popular character

codes.

Chapter 2 Objectives

4

2.1 Introduction

• A bit is the most basic unit of information in a

computer.

– It is a state of “on” or “off” in a digital circuit.

– Sometimes these states are “high” or “low” voltage

instead of “on” or “off..”

• A byte is a group of eight bits.

– A byte is the smallest possible addressable unit of

computer storage.

– The term, “addressable,” means that a particular byte can

be retrieved according to its location in memory.

2.1 Introduction

• A word is a contiguous group of bytes.

– Words can be any number of bits or bytes.

– Word sizes of 16, 32, or 64 bits are most common.

– In a word-addressable system, a word is the smallest

addressable unit of storage.

• A group of four bits is called a nibble.

– Bytes, therefore, consist of two nibbles: a “high-order

nibble,” and a “low-order” nibble.

5

2.2 Positional Numbering Systems

• Bytes store numbers using the position of each

bit to represent a power of 2.

– The binary system is also called the base-2 system.

– Our decimal system is the base-10 system. It uses

powers of 10 for each position in a number.

– Any integer quantity can be represented exactly using

any base (or radix).

6

7

• The decimal number 947 in powers of 10 is:

• The decimal number 5836.47 in powers of 10 is:

5  10 3 + 8  10 2 + 3  10 1 + 6  10 0

+ 4  10 -1 + 7  10 -2

9  10 2 + 4  10 1 + 7  10 0

2.2 Positional Numbering Systems

8

• The binary number 11001 in powers of 2 is:

• When the radix of a number is something other

than 10, the base is denoted by a subscript.

– Sometimes, the subscript 10 is added for emphasis:

110012 = 2510

1  2 4 + 1  2 3 + 0  2 2 + 0  2 1 + 1  2 0

= 16 + 8 + 0 + 0 + 1 = 25

2.2 Positional Numbering Systems

9

• Because binary numbers are the basis for all data

representation in digital computer systems, it is

important that you become proficient with this radix

system.

• Your knowledge of the binary numbering system

will enable you to understand the operation of all

computer components as well as the design of

instruction set architectures.

2.3 Converting Between Bases

10

• In an earlier slide, we said that every integer value

can be represented exactly using any radix

system.

• There are two methods for radix conversion: the

subtraction method and the division remainder

method.

• The subtraction method is more intuitive, but

cumbersome. It does, however reinforce the ideas

behind radix mathematics.

2.3 Converting Between Bases

11

• Suppose we want to

convert the decimal

number 190 to base 3.

– We know that 3 5 = 243 so

our result will be less than

six digits wide. The largest

power of 3 that we need is

therefore 3 4 = 81, and

81  2 = 162.

– Write down the 2 and

subtract 162 from 190,

giving 28.

2.3 Converting Between Bases

12

• Converting 190 to base 3...

– The next power of 3 is

3 3 = 27. We’ll need one

of these, so we subtract 27

and write down the numeral

1 in our result.

– The next power of 3, 3 2 =

9, is too large, but we have

to assign a placeholder of

zero and carry down the 1.

2.3 Converting Between Bases

13

• Converting 190 to base 3...

– 3 1 = 3 is again too large,

so we assign a zero

placeholder.

– The last power of 3, 3 0 =

1, is our last choice, and it

gives us a difference of

zero.

– Our result, reading from

top to bottom is:

19010 = 210013

2.3 Converting Between Bases

14

• Another method of converting integers from

decimal to some other radix uses division.

• This method is mechanical and easy.

• It employs the idea that successive division by a

base is equivalent to successive subtraction by

powers of the base.

• Let’s use the division remainder method to again

convert 190 in decimal to base 3.

2.3 Converting Between Bases

15

• Converting 190 to base 3...

– First we take the number

that we wish to convert and

divide it by the radix in

which we want to express

our result.

– In this case, 3 divides 190

63 times, with a remainder

of 1.

– Record the quotient and the

remainder.

2.3 Converting Between Bases

16

• Converting 190 to base 3...

– 63 is evenly divisible by 3.

– Our remainder is zero, and

the quotient is 21.

2.3 Converting Between Bases

17

• Converting 190 to base 3...

– Continue in this way until

the quotient is zero.

– In the final calculation, we

note that 3 divides 2 zero

times with a remainder of 2.

– Our result, reading from

bottom to top is:

19010 = 210013

2.3 Converting Between Bases

18

• Fractional values can be approximated in all

base systems.

• Unlike integer values, fractions do not

necessarily have exact representations under all

radices.

• The quantity ½ is exactly representable in the binary and decimal systems, but is not in the

ternary (base 3) numbering system.

2.3 Converting Between Bases

19

• Fractional decimal values have nonzero digits to

the right of the decimal point.

• Fractional values of other radix systems have

nonzero digits to the right of the radix point.

• Numerals to the right of a radix point represent

negative powers of the radix:

0.4710 = 4  10 -1 + 7  10 -2

0.112 = 1  2 -1 + 1  2 -2

= ½ + ¼ = 0.5 + 0.25 = 0.75

2.3 Converting Between Bases

20

• As with whole-number conversions, you can use

either of two methods: a subtraction method or an

easy multiplication method.

• The subtraction method for fractions is identical to

the subtraction method for whole numbers.

Instead of subtracting positive powers of the target

radix, we subtract negative powers of the radix.

• We always start with the largest value first, n -1,

where n is our radix, and work our way along

using larger negative exponents.

2.3 Converting Between Bases

21

• The calculation to the

right is an example of

using the subtraction

method to convert the

decimal 0.8125 to

binary.

– Our result, reading from

top to bottom is:

0.812510 = 0.11012

– Of course, this method

works with any base,

not just binary.

2.3 Converting Between Bases

22

• Using the multiplication

method to convert the

decimal 0.8125 to binary,

we multiply by the radix 2.

– The first product carries

into the units place.

2.3 Converting Between Bases

2.3 Converting Between Bases

• Converting 0.8125 to

binary . . .

– Ignoring the value in

the units place at each

step, continue

multiplying each

fractional part by the

radix.

23

24

• Converting 0.8125 to binary . . .

– You are finished when the

product is zero, or until you

have reached the desired

number of binary places.

– Our result, reading from top to

bottom is:

0.812510 = 0.11012

– This method also works with

any base. Just use the target

radix as the multiplier.

2.3 Converting Between Bases

25

• The binary numbering system is the most

important radix system for digital computers.

• However, it is difficult to read long strings of binary

numbers -- and even a modestly-sized decimal

number becomes a very long binary number.

– For example: 110101000110112 = 1359510

• For compactness and ease of reading, binary

values are usually expressed using the

hexadecimal, or base-16, numbering system.

2.3 Converting Between Bases

26

• The hexadecimal numbering system uses the

numerals 0 through 9 and the letters A through F.

– The decimal number 12 is C16.

– The decimal number 26 is 1A16.

• It is easy to convert between base 16 and base 2,

because 16 = 24.

• Thus, to convert from binary to hexadecimal, all

we need to do is group the binary digits into

groups of four.

A group of four binary digits is called a hextet

2.3 Converting Between Bases

27

• Using groups of hextets, the binary number

110101000110112 (= 1359510) in hexadecimal is:

• Octal (base 8) values are derived from binary by

using groups of three bits (8 = 23):

Octal was very useful when computers used six-bit words.

If the number of bits is not a

multiple of 4, pad on the left

with zeros.

2.3 Converting Between Bases

28

2.4 Signed Integer Representation

• The conversions we have so far presented have

involved only unsigned numbers.

• To represent signed integers, computer systems

allocate the high-order bit to indicate the sign of a

number.

– The high-order bit is the leftmost bit. It is also called the

most significant bit.

– 0 is used to indicate a positive number; 1 indicates a

negative number.

• The remaining bits contain the value of the number

(but this can be interpreted different ways)

29

• There are three ways in which signed binary

integers may be expressed:

– Signed magnitude

– One’s complement

– Two’s complement

• In an 8-bit word, signed magnitude

representation places the absolute value of

the number in the 7 bits to the right of the

sign bit.

2.4 Signed Integer Representation

30

• For example, in 8-bit signed magnitude

representation:

+3 is: 00000011

- 3 is: 10000011

• Computers perform arithmetic operations on

signed magnitude numbers in much the same

way as humans carry out pencil and paper

arithmetic.

– Humans often ignore the signs of the operands

while performing a calculation, applying the

appropriate sign after the calculation is complete.

2.4 Signed Integer Representation

31

• Binary addition is as easy as it gets. You need

to know only four rules: 0 + 0 = 0 0 + 1 = 1

1 + 0 = 1 1 + 1 = 10

• The simplicity of this system makes it possible

for digital circuits to carry out arithmetic

operations.

– We will describe these circuits in Chapter 3.

Let’s see how the addition rules work with signed

magnitude numbers . . .

2.4 Signed Integer Representation

32

• Example:

– Using signed magnitude

binary arithmetic, find the

sum of 75 and 46.

• First, convert 75 and 46 to

binary, and arrange as a sum,

but separate the (positive)

sign bits from the magnitude

bits.

2.4 Signed Integer Representation

33

• Example:

– Using signed magnitude

binary arithmetic, find the

sum of 75 and 46.

• Just as in decimal arithmetic,

we find the sum starting with

the rightmost bit and work left.

2.4 Signed Integer Representation

34

• Example:

– Using signed magnitude

binary arithmetic, find the

sum of 75 and 46.

• In the second bit, we have a

carry, so we note it above the

third bit.

2.4 Signed Integer Representation

35

• Example:

– Using signed magnitude

binary arithmetic, find the

sum of 75 and 46.

• The third and fourth bits also

give us carries.

2.4 Signed Integer Representation

36

• Example:

– Using signed magnitude binary

arithmetic, find the sum of 75

and 46.

• Once we have worked our way

through all eight bits, we are

done.

In this example, we were careful to pick two values whose

sum would fit into seven bits. If that is not the case, we

have a problem.

2.4 Signed Integer Representation

37

• Example:

– Using signed magnitude binary

arithmetic, find the sum of 107

and 46.

• We see that the carry from the

seventh bit overflows and is

discarded, giving us the

erroneous result: 107 + 46 = 25.

2.4 Signed Integer Representation

38

• The signs in signed

magnitude representation

work just like the signs in

pencil and paper arithmetic.

– Example: Using signed

magnitude binary arithmetic,

find the sum of - 46 and - 25.

• Because the signs are the same, all we do is

add the numbers and supply the negative sign

when we are done.

2.4 Signed Integer Representation

39

• Mixed sign addition (or

subtraction) is done the

same way.

– Example: Using signed

magnitude binary arithmetic,

find the sum of 46 and - 25.

• The sign of the result gets the sign of the number

that is larger.

– Note the “borrows” from the second and sixth bits.

2.4 Signed Integer Representation

40

• Signed magnitude representation is easy for

people to understand, but it requires complicated computer hardware.

• Another disadvantage of signed magnitude is

that it allows two different representations for

zero: positive zero and negative zero.

• For these reasons (among others) computers

systems employ complement systems for

numeric value representation.

2.4 Signed Integer Representation

41

• In complement systems, negative values are

represented by some difference between a number and its base.

• The diminished radix complement of a non-zero

number N in base r with d digits is (rd – 1) – N

• In the binary system, this gives us one’s

complement. It amounts to little more than flipping

the bits of a binary number.

2.4 Signed Integer Representation

42

• For example, using 8-bit one’s complement representation: + 3 is: 00000011

- 3 is: 11111100

• In one’s complement representation, as with signed magnitude, negative values are indicated by a 1 in the high order bit.

• Complement systems are useful because they eliminate the need for subtraction. The difference of two values is found by adding the minuend to the complement of the subtrahend.

2.4 Signed Integer Representation

43

• With one’s complement

addition, the carry bit is

“carried around” and added

to the sum.

– Example: Using one’s

complement binary arithmetic,

find the sum of 48 and - 19

We note that 19 in binary is 00010011,

so -19 in one’s complement is: 11101100.

2.4 Signed Integer Representation

44

• Although the “end carry around” adds some complexity, one’s complement is simpler to implement than signed magnitude.

• But it still has the disadvantage of having two different representations for zero: positive zero and negative zero.

• Two’s complement solves this problem.

• Two’s complement is the radix complement of the binary numbering system; the radix complement of a non-zero number N in base r with d digits is rd – N.

2.4 Signed Integer Representation

45

• To express a value in two’s complement representation:

– If the number is positive, just convert it to binary and you’re done.

– If the number is negative, find the one’s complement of the number and then add 1.

• Example:

– In 8-bit binary, 3 is: 00000011

– -3 using one’s complement representation is: 11111100

– Adding 1 gives us -3 in two’s complement form: 11111101.

2.4 Signed Integer Representation

46

• With two’s complement arithmetic, all we do is add

our two binary numbers. Just discard any carries

emitting from the high order bit.

We note that 19 in binary is: 00010011,

so -19 using one’s complement is: 11101100,

and -19 using two’s complement is: 11101101.

– Example: Using one’s

complement binary

arithmetic, find the sum of

48 and - 19.

2.4 Signed Integer Representation

47

• Excess-M representation (also called offset binary

representation) is another way for unsigned binary

values to represent signed integers.

– Excess-M representation is intuitive because the binary

string with all 0s represents the smallest number, whereas

the binary string with all 1s represents the largest value.

• An unsigned binary integer M (called the bias)

represents the value 0, whereas all zeroes in the bit

pattern represents the integer 2M.

• The integer is interpreted as positive or negative

depending on where it falls in the range.

2.4 Signed Integer Representation

48

• If n bits are used for the binary representation, we

select the bias in such a manner that we split the

range equally.

• Typically we choose a bias of 2n-1 - 1.

– For example, if we were using 4-bit representation, the

bias should be 24 -1 - 1 = 7.

• Just as with signed magnitude, one’s complement,

and two’s complement, there is a specific range of

values that can be expressed in n bits.

2.4 Signed Integer Representation

49

• The unsigned binary value for a signed integer using

excess-M representation is determined simply by

adding M to that integer.

– For example, assuming that we are using excess-7

representation, the integer 010 is represented as 0 - 7 = 710

= 01112.

– The integer 310 is represented as 3 + 7 = 10 10 = 10102.

– The integer -7 is represented as -7 + 7 = 0 10 = 00002 .

– To find the decimal value of the excess-7 binary number

11112 subtract 7: 11112 = 1510 and 15 - 7 = 8; thus 11112,

in excess-7 is +810.

2.4 Signed Integer Representation

50

• Lets compare our representations:

2.4 Signed Integer Representation

51

• When we use any finite number of bits to

represent a number, we always run the risk of

the result of our calculations becoming too large

or too small to be stored in the computer.

• While we can’t always prevent overflow, we can

always detect overflow.

• In complement arithmetic, an overflow condition

is easy to detect.

2.4 Signed Integer Representation

52

• Example:

– Using two’s complement binary

arithmetic, find the sum of 107

and 46.

• We see that the nonzero carry

from the seventh bit overflows into

the sign bit, giving us the

erroneous result: 107 + 46 = -103.

But overflow into the sign bit does not

always mean that we have an error.

2.4 Signed Integer Representation

53

• Example:

– Using two’s complement binary arithmetic, find the sum of 23 and -9.

– We see that there is carry into the

sign bit and carry out. The final

result is correct: 23 + (-9) = 14.

Rule for detecting signed two’s complement overflow: When

the “carry in” and the “carry out” of the sign bit differ,

overflow has occurred. If the carry into the sign bit equals the

carry out of the sign bit, no overflow has occurred.

2.4 Signed Integer Representation

54

• Signed and unsigned numbers are both useful.

– For example, memory addresses are always unsigned.

• Using the same number of bits, unsigned integers

can express twice as many “positive” values as

signed numbers.

• Trouble arises if an unsigned value “wraps around.”

– In four bits: 1111 + 1 = 0000.

• Good programmers stay alert for this kind of

problem.

2.4 Signed Integer Representation

55

• Research into finding better arithmetic algorithms

has continued for over 50 years.

• One of the many interesting products of this work

is Booth’s algorithm.

• In most cases, Booth’s algorithm carries out

multiplication faster and more accurately than

pencil-and-paper methods.

• The general idea is to replace arithmetic

operations with bit shifting to the extent possible.

2.4 Signed Integer Representation

56

In Booth’s algorithm:

• If the current multiplier bit is 1 and the preceding bit was 0, subtract the multiplicand from the product

• If the current multiplier bit is 0 and the preceding bit was 1, we add the multiplicand to the product

• If we have a 00 or 11 pair, we simply shift.

• Assume a mythical “0” starting bit

• Shift after each step

0011

x 0110

+ 0000 (shift)

- 0011 (subtract)

+ 0000 (shift)

+ 0011 (add) .

00010010

We see that 3  6 = 18!

2.4 Signed Integer Representation

57

• Here is a larger

example.

00110101

x 01111110

+ 0000000000000000

+ 111111111001011

+ 00000000000000

+ 0000000000000

+ 000000000000

+ 00000000000

+ 0000000000

+ 000110101_______

10001101000010110

Ignore all bits over 2n.

53  126 = 6678!

2.4 Signed Integer Representation

58

• Overflow and carry are tricky ideas.

• Signed number overflow means nothing in the

context of unsigned numbers, which set a carry

flag instead of an overflow flag.

• If a carry out of the leftmost bit occurs with an

unsigned number, overflow has occurred.

• Carry and overflow occur independently of each

other.

The table on the next slide summarizes these ideas.

2.4 Signed Integer Representation

59

2.4 Signed Integer Representation

60

• We can do binary multiplication and division by 2 very easily using an arithmetic shift operation

• A left arithmetic shift inserts a 0 in for the rightmost bit and shifts everything else left one bit; in effect, it multiplies by 2

• A right arithmetic shift shifts everything one bit to the right, but copies the sign bit; it divides by 2

• Let’s look at some examples.

2.4 Signed Integer Representation

61

Example:

Multiply the value 11 (expressed using 8-bit signed two’s complement representation) by 2.

We start with the binary value for 11:

00001011 (+11)

We shift left one place, resulting in:

00010110 (+22)

The sign bit has not changed, so the value is valid.

To multiply 11 by 4, we simply perform a left shift twice.

2.4 Signed Integer Representation

62

Example:

Divide the value 12 (expressed using 8-bit signed two’s complement representation) by 2.

We start with the binary value for 12:

00001100 (+12)

We shift left one place, resulting in:

00000110 (+6)

(Remember, we carry the sign bit to the left as we shift.)

To divide 12 by 4, we right shift twice.

2.4 Signed Integer Representation

63

• The signed magnitude, one’s complement,

and two’s complement representation that we

have just presented deal with signed integer

values only.

• Without modification, these formats are not

useful in scientific or business applications

that deal with real number values.

• Floating-point representation solves this

problem.

2.5 Floating-Point Representation

64

2.5 Floating-Point Representation

• If we are clever programmers, we can perform

floating-point calculations using any integer format.

• This is called floating-point emulation, because

floating point values aren’t stored as such; we just

create programs that make it seem as if floating-

point values are being used.

• Most of today’s computers are equipped with

specialized hardware that performs floating-point

arithmetic with no special programming required.

65

• Floating-point numbers allow an arbitrary

number of decimal places to the right of the

decimal point.

– For example: 0.5  0.25 = 0.125

• They are often expressed in scientific notation.

– For example:

0.125 = 1.25  10-1

5,000,000 = 5.0  106

2.5 Floating-Point Representation

66

• Computers use a form of scientific notation for

floating-point representation

• Numbers written in scientific notation have three

components:

2.5 Floating-Point Representation

67

• Computer representation of a floating-point

number consists of three fixed-size fields:

• This is the standard arrangement of these fields.

Note: Although “significand” and “mantissa” do not technically mean the same

thing, many people use these terms interchangeably. We use the term “significand”

to refer to the fractional part of a floating point number.

2.5 Floating-Point Representation

68

• The one-bit sign field is the sign of the stored value.

• The size of the exponent field determines the range

of values that can be represented.

• The size of the significand determines the precision

of the representation.

2.5 Floating-Point Representation

69

• We introduce a hypothetical “Simple Model” to

explain the concepts

• In this model:

– A floating-point number is 14 bits in length

– The exponent field is 5 bits

– The significand field is 8 bits

2.5 Floating-Point Representation

70

• The significand is always preceded by an implied

binary point.

• Thus, the significand always contains a fractional

binary value.

• The exponent indicates the power of 2 by which the

significand is multiplied.

2.5 Floating-Point Representation

71

• Example:

– Express 3210 in the simplified 14-bit floating-point model.

• We know that 32 is 25. So in (binary) scientific notation 32 = 1.0 x 25 = 0.1 x 26.

– In a moment, we’ll explain why we prefer the second notation versus the first.

• Using this information, we put 110 (= 610) in the exponent field and 1 in the significand as shown.

2.5 Floating-Point Representation

72

• The illustrations shown at

the right are all equivalent

representations for 32

using our simplified

model.

• Not only do these

synonymous

representations waste

space, but they can also

cause confusion.

2.5 Floating-Point Representation

73

• Another problem with our system is that we have

made no allowances for negative exponents. We

have no way to express 0.5 (=2 -1)! (Notice that

there is no sign in the exponent field.)

All of these problems can be fixed with no

changes to our basic model.

2.5 Floating-Point Representation

74

• To resolve the problem of synonymous forms,

we establish a rule that the first digit of the

significand must be 1, with no ones to the left of

the radix point.

• This process, called normalization, results in a

unique pattern for each floating-point number.

– In our simple model, all significands must have the

form 0.1xxxxxxxx

– For example, 4.5 = 100.1 x 20 = 1.001 x 22 = 0.1001 x

23. The last expression is correctly normalized.

In our simple instructional model, we use no implied bits.

2.5 Floating-Point Representation

75

• To provide for negative exponents, we will use a

biased exponent.

– In our case, we have a 5-bit exponent.

– 25-1 – 1 = 24-1 = 15

– Thus will use 15 for our bias: our exponent will use

excess-15 representation.

• In our model, exponent values less than 15 are

negative, representing fractional numbers.

2.5 Floating-Point Representation

76

• Example:

– Express 3210 in the revised 14-bit floating-point model.

• We know that 32 = 1.0 x 25 = 0.1 x 26.

• To use our excess 15 biased exponent, we add 15 to

6, giving 2110 (=101012).

• So we have:

2.5 Floating-Point Representation

77

• Example:

– Express 0.062510 in the revised 14-bit floating-point

model.

• We know that 0.0625 is 2-4. So in (binary) scientific

notation 0.0625 = 1.0 x 2-4 = 0.1 x 2 -3.

• To use our excess 15 biased exponent, we add 15 to

-3, giving 1210 (=011002).

2.5 Floating-Point Representation

78

• Example:

– Express -26.62510 in the revised 14-bit floating-point

model.

• We find 26.62510 = 11010.1012. Normalizing, we

have: 26.62510 = 0.11010101 x 2 5.

• To use our excess 15 biased exponent, we add 15 to

5, giving 2010 (=101002). We also need a 1 in the sign

bit.

2.5 Floating-Point Representation

79

• The IEEE has established a standard for

floating-point numbers

• The IEEE-754 single precision floating point

standard uses an 8-bit exponent (with a bias of

127) and a 23-bit significand.

• The IEEE-754 double precision standard uses

an 11-bit exponent (with a bias of 1023) and a

52-bit significand.

2.5 Floating-Point Representation

80

• In both the IEEE single-precision and double-

precision floating-point standard, the significant has

an implied 1 to the LEFT of the radix point.

– The format for a significand using the IEEE format is:

1.xxx…

– For example, 4.5 = .1001 x 23 in IEEE format is 4.5 =

1.001 x 22. The 1 is implied, which means is does not need

to be listed in the significand (the significand would

include only 001).

2.5 Floating-Point Representation

81

• Example: Express -3.75 as a floating point number

using IEEE single precision.

• First, let’s normalize according to IEEE rules:

– 3.75 = -11.112 = -1.111 x 2 1

– The bias is 127, so we add 127 + 1 = 128 (this is our

exponent)

– The first 1 in the significand is implied, so we have:

– Since we have an implied 1 in the significand, this equates

to

-(1).1112 x 2 (128 – 127) = -1.1112 x 2

1 = -11.112 = -3.75.

(implied)

2.5 Floating-Point Representation

82

• Using the IEEE-754 single precision floating point

standard:

– An exponent of 255 indicates a special value.

• If the significand is zero, the value is  infinity.

• If the significand is nonzero, the value is NaN, “not a

number,” often used to flag an error condition.

• Using the double precision standard:

– The “special” exponent value for a double precision number

is 2047, instead of the 255 used by the single precision

standard.

2.5 Floating-Point Representation

83

• Both the 14-bit model that we have presented

and the IEEE-754 floating point standard allow

two representations for zero.

– Zero is indicated by all zeros in the exponent and the

significand, but the sign bit can be either 0 or 1.

• This is why programmers should avoid testing a

floating-point value for equality to zero.

– Negative zero does not equal positive zero.

2.5 Floating-Point Representation

84

• Floating-point addition and subtraction are done

using methods analogous to how we perform

calculations using pencil and paper.

• The first thing that we do is express both

operands in the same exponential power, then

add the numbers, preserving the exponent in the

sum.

• If the exponent requires adjustment, we do so at

the end of the calculation.

2.5 Floating-Point Representation

85

• Example:

– Find the sum of 1210 and 1.2510 using the 14-bit “simple”

floating-point model.

• We find 1210 = 0.1100 x 2 4. And 1.2510 = 0.101 x 2

1 =

0.000101 x 2 4.

2.5 Floating-Point Representation

• Thus, our sum is

0.110101 x 2 4.

86

• Floating-point multiplication is also carried out in

a manner akin to how we perform multiplication

using pencil and paper.

• We multiply the two operands and add their

exponents.

• If the exponent requires adjustment, we do so at

the end of the calculation.

2.5 Floating-Point Representation

87

• Example:

– Find the product of 1210 and 1.2510 using the 14-bit

floating-point model.

• We find 1210 = 0.1100 x 2 4. And 1.2510 = 0.101 x 2

1.

• Thus, our product is

0.0111100 x 2 5 =

0.1111 x 2 4.

• The normalized

product requires an

exponent of 1910 =

100112.

2.5 Floating-Point Representation

88

• No matter how many bits we use in a floating-point

representation, our model must be finite.

• The real number system is, of course, infinite, so our

models can give nothing more than an approximation

of a real value.

• At some point, every model breaks down, introducing

errors into our calculations.

• By using a greater number of bits in our model, we

can reduce these errors, but we can never totally

eliminate them.

2.5 Floating-Point Representation

89

• Our job becomes one of reducing error, or at least

being aware of the possible magnitude of error in

our calculations.

• We must also be aware that errors can compound

through repetitive arithmetic operations.

• For example, our 14-bit model cannot exactly

represent the decimal value 128.5. In binary, it is 9

bits wide:

10000000.12 = 128.510

2.5 Floating-Point Representation

90

• When we try to express 128.510 in our 14-bit model,

we lose the low-order bit, giving a relative error of:

• If we had a procedure that repetitively added 0.5 to

128.5, we would have an error of nearly 2% after only

four iterations.

128.5 - 128

128.5  0.39%

2.5 Floating-Point Representation

91

• Floating-point errors can be reduced when we use

operands that are similar in magnitude.

• If we were repetitively adding 0.5 to 128.5, it

would have been better to iteratively add 0.5 to

itself and then add 128.5 to this sum.

• In this example, the error was caused by loss of

the low-order bit.

• Loss of the high-order bit is more problematic.

2.5 Floating-Point Representation

92

• Floating-point overflow and underflow can cause

programs to crash.

• Overflow occurs when there is no room to store

the high-order bits resulting from a calculation.

• Underflow occurs when a value is too small to

store, possibly resulting in division by zero.

Experienced programmers know that it’s better for a

program to crash than to have it produce incorrect, but

plausible, results.

2.5 Floating-Point Representation

93

• When discussing floating-point numbers, it is

important to understand the terms range,

precision, and accuracy.

• The range of a numeric integer format is the

difference between the largest and smallest

values that can be expressed.

• Accuracy refers to how closely a numeric

representation approximates a true value.

• The precision of a number indicates how much

information we have about a value

2.5 Floating-Point Representation

94

• Most of the time, greater precision leads to better

accuracy, but this is not always true.

– For example, 3.1333 is a value of pi that is accurate to

two digits, but has 5 digits of precision.

• There are other problems with floating point

numbers.

• Because of truncated bits, you cannot always

assume that a particular floating point operation is

commutative or distributive.

2.5 Floating-Point Representation

95

• This means that we cannot assume:

(a + b) + c = a + (b + c) or

a*(b + c) = ab + ac

• Moreover, to test a floating point value for equality to

some other number, it is best to declare a “nearness to x”

epsilon value. For example, instead of checking to see if

floating point x is equal to 2 as follows:

if x = 2 then …

it is better to use:

if (abs(x - 2) < epsilon) then ...

(assuming we have epsilon defined correctly!)

2.5 Floating-Point Representation

96

• Calculations aren’t useful until their results can

be displayed in a manner that is meaningful to

people.

• We also need to store the results of calculations,

and provide a means for data input.

• Thus, human-understandable characters must be

converted to computer-understandable bit

patterns using some sort of character encoding

scheme.

2.6 Character Codes

97

• As computers have evolved, character codes

have evolved.

• Larger computer memories and storage

devices permit richer character codes.

• The earliest computer coding systems used six

bits.

• Binary-coded decimal (BCD) was one of these

early codes. It was used by IBM mainframes in

the 1950s and 1960s.

2.6 Character Codes

98

• In 1964, BCD was extended to an 8-bit code,

Extended Binary-Coded Decimal Interchange

Code (EBCDIC).

• EBCDIC was one of the first widely-used

computer codes that supported upper and

lowercase alphabetic characters, in addition to

special characters, such as punctuation and

control characters.

• EBCDIC and BCD are still in use by IBM

mainframes today.

2.6 Character Codes

99

• Other computer manufacturers chose the 7-bit

ASCII (American Standard Code for Information

Interchange) as a replacement for 6-bit codes.

• While BCD and EBCDIC were based upon

punched card codes, ASCII was based upon

telecommunications (Telex) codes.

• Until recently, ASCII was the dominant

character code outside the IBM mainframe

world.

2.6 Character Codes

100

• Many of today’s systems embrace Unicode, a 16-

bit system that can encode the characters of

every language in the world.

– The Java programming language, and some operating

systems now use Unicode as their default character

code.

• The Unicode codespace is divided into six parts.

The first part is for Western alphabet codes,

including English, Greek, and Russian.

2.6 Character Codes

101

• The Unicode codes-

pace allocation is

shown at the right.

• The lowest-numbered

Unicode characters

comprise the ASCII

code.

• The highest provide for

user-defined codes.

2.6 Character Codes

102

• Computers store data in the form of bits, bytes,

and words using the binary numbering system.

• Hexadecimal numbers are formed using four-bit

groups called nibbles.

• Signed integers can be stored in one’s

complement, two’s complement, or signed

magnitude representation.

• Floating-point numbers are usually coded using

the IEEE 754 floating-point standard.

Chapter 2 Conclusion

103

• Floating-point operations are not necessarily

commutative or distributive.

• Character data is stored using ASCII, EBCDIC,

or Unicode.

Chapter 2 Conclusion