Week 4
Title:
Database:
Innovation. By: Harper, Gavin D. J., MSc, Salem Press
Encyclopedia, 2019
Research Starters
Innovation
Related Information
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Innovation is the process of developing and bringing to market new products, services, ideas,
or solutions to problems. This is in contrast to invention, which is the development of new
devices, methods, or techniques. Inventions are not necessarily innovations. For an invention
to be an innovation, it must be introduced into the marketplace and become generally
accepted.
Technology is intricately linked to the state of society
and quality of life. Understanding innovation is not just a
question of understanding business and technology, but
it is also how society responds to technological change
and the nature of socio-technical systems.
Overview
Developing innovative products can be expensive, and
success is far from guaranteed; as many as 75 percent
of new products introduced into the marketplace fail.
However, the cost of not being innovative can be just as
high; many companies fail as a result of being overtaken
in the marketplace by competitors with more innovative
products and services. Thus, understanding innovation
is important to ensure business success.
The earliest literature described the process of
innovation as linear. Invention led to innovation, which
then led to diffusion (the process of the innovation spreading through the marketplace). Linear
models of innovation are open to many critiques because they are so basic, yet some believe
this simplicity is an asset. One of the earliest models of innovation was that of “technology
push,” whereby a manufacturer developed a product with capabilities not then available in the
marketplace. This innovation would arise from improvements in basic science and technology,
which in turn led to developing, manufacturing, and selling a new design. A later but still
simple linear model of innovation was that of “market pull.” Here, the innovator responds to an
existing need in the marketplace. By researching this need, new products could be
developed, manufactured, and sold into the market. From this early base, many more
sophisticated models of innovation have been developed.
The “S curve,” also known as a diffusion curve, is a concept that explains the life cycle of an
innovation. Innovations have a life cycle that runs from their debut on the market to their
replacement by newer innovations. Scholars of innovation are interested in how innovations
are adopted and what sort of consumers will use the technology at each stage of its life cycle.
Understanding these market segments is imperative to successfully marketing innovations.
The technology adoption life cycle model, developed by Everett Rogers, is a bell-shaped
curve, divided into five segments labeled innovators, early adopters, early majority, late
majority, and laggards. Each segment has its own profile.
Geoffrey Moore, a well-known Silicon Valley technology consultant, advanced a variation of
this model. He suggested that one of the biggest challenges is transitioning an innovation
from the early adopters to the early majority; he calls this leap “the chasm.”
While innovation can be physical—a new device or invention is successfully introduced to the
marketplace, for example—it can also be “soft,” that is, delivering enhanced outputs by
reconfiguring the way companies do business. Such innovations are sometimes called
business model innovations, as opposed to the more conventional technological innovations.
Bibliography
Betz, Frederick, Managing Technological Innovation: Competitive Advantage from Change.
3rd ed. Hoboken: Wiley, 2011. Print.
Christenson, Clayton M. The Innovator’s Dilemma: The Revolutionary Book That Will Change
the Way You Do Business. New York: HarperBusiness, 2011. Print.
Godin, Benoit. “The Linear Model of Innovation: The Historical Construction of an Analytical
Framework.” Science, Technology & Human Values 31 (2006): 639–67. Print.
Keeley, Larry, Helen Walters, Ryan Pikkel, and Brian Quinn. Ten Types of Innovation: The
Discipline of Building Breakthroughs. Hoboken: Wiley, 2013. Print.
Moore, Geoffrey A. Crossing the Chasm: Marketing and Selling Disruptive Products to
Mainstream Customers. Rev. ed. New York: HarperBusiness, 2002. Print.
Osterwalder, Alexander, and Yves Pigneur. Business Model Generation: A Handbook for
Visionaries, Game Changers, and Challengers. Hoboken: Wiley, 2010. Print.
Rogers, Everett M. Diffusion of Innovations. 5th ed. New York: Free Press, 2003. Print.
Teece, David J. “Business Models, Business Strategy and Innovation.” Long Range Planning
43.2–3 (2010): 172–94. Print.
Tidd, Joe, and John Bessant. Managing Innovation: Integrating Technological, Market and
Organizational Change. 5th ed. Hoboken: Wiley, 2013. Print.
von Hippel, Eric. “Democratizing Innovation: The Evolving Phenomenon of User Innovation.”
Innovation 1.1 (2009): 29–40. Print.
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