DATA TABLE REVIEW

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table210YouthRiskBehaviorSurveillanceUnitedStates2017.pdf

TABLE 210. Percentage of high school students who played video or computer games or used a computer 3 or more hours/day,* by sex, race/ethnicity, grade, sexual identity, and sex of sexual contacts — United States, Youth Risk Behavior Survey, 2017

Category

Sex

Total Female Male

% CI† % CI % CI Total 43.1 (40.3–45.9) 43.0 (40.5–45.5) 43.0 (41.1–44.9)

Race/Ethnicity

White§ 39.6 (35.4–44.0) 41.7 (38.0–45.5) 40.7 (37.7–43.8)

Black§ 46.7 (41.7–51.8) 47.7 (42.7–52.7) 47.2 (43.4–51.1)

Hispanic 46.8 (42.3–51.4) 43.9 (40.8–47.1) 45.4 (42.5–48.3)

Grade

9 44.0 (39.6–48.6) 45.7 (42.5–49.0) 45.0 (41.7–48.2)

10 46.5 (42.0–51.1) 43.6 (39.3–48.1) 45.1 (42.3–47.8)

11 43.4 (39.2–47.7) 41.1 (36.5–45.8) 42.3 (38.5–46.1)

12 37.5 (33.6–41.5) 40.8 (37.6–44.1) 39.2 (36.7–41.8)

Sexual identity

Heterosexual (straight) 42.8 (40.4–45.2) 42.6 (40.3–45.0) 42.6 (41.0–44.3)

Gay, lesbian, or bisexual 51.5 (47.5–55.5) 57.4 (51.5–63.0) 52.9 (49.0–56.8)

Not sure 46.8 (38.4–55.5) 47.3 (38.2–56.7) 47.4 (39.3–55.6)

Sex of sexual contacts

Opposite sex only 46.0 (42.6–49.4) 40.7 (38.3–43.1) 43.1 (41.3–44.9)

Same sex only or both sexes 51.6 (45.7–57.4) 52.8 (43.8–61.5) 51.9 (46.1–57.6)

No sexual contact 42.4 (40.2–44.8) 46.3 (43.2–49.4) 44.3 (42.3–46.3)

* Counting time spent on things such as Xbox, PlayStation, an iPad or other tablet, a smartphone, texting, YouTube, Instagram, Facebook, or other social media, for something that was not school work, on an average school day. † 95% confidence interval. § Non-Hispanic.