Stevenson_CH17_Accessible.pptx

Chapter 17

Project Management

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Learning Objectives (1 of 2)

You should be able to:

17.1 Describe the project life cycle

17.2 Discuss the behavioral aspects of projects in terms of project personnel and the project manager

17.3 Explain the nature and importance of a work breakdown structure in project management

17.4 Name the six key decisions in project management

17.5 Give a general description of PERT/CPM techniques

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Learning Objective (2 of 2)

17.6 Construct simple network diagrams

17.7 Analyze networks with deterministic times

17.8 Analyze networks with probabilistic times

17.9 Describe activity ‘crashing’ and solve typical problems

17.10 Discuss the advantages of using PERT and potential sources of error

17.11 Discuss the key steps in risk management

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Learning Objective 17.1

Projects

Projects

Unique, one-time operations designed to accomplish a specific set of objectives in a limited time frame

Examples:

The Olympic Games

Producing a movie

Software development

Product development

ERP implementation

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Learning Objective 17.1

The Nature of Projects

Projects go through a series of stages – a life cycle

Projects bring together people with a diversity of knowledge and skills, most of whom remain associated with the project for less than its full life

Organizational structure affects how projects are managed

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Learning Objective 17.1

Project Life Cycle

Initiating

Planning

Executing

Monitoring and Controlling

Closing

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Learning Objective 17.2

Project Manager

The project manager is ultimately responsible for the success or failure of the project

The project manager must effectively manage:

The work

The human resources

Communications

Quality

Time

Costs

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Learning Objective 17.2

The Project Management Triangle

Performance Objectives

Quality

Cost

Schedule

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Learning Objective 17.2

Behavioral Issues

Behavioral problems can be created or exacerbated by

Decentralized decision making

Stress of achieving project milestones on time and within budget

Surprises

The team must be able to function as a unit

Interpersonal and coping skills are very important

Conflict resolution and negotiation can be an important part of a project manager’s job

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Learning Objective 17.2

Avoiding Problems

Many problems can be avoided or mitigated by:

Effective team selection

Leadership

Motivation

Maintaining an environment of

Integrity

Trust

Professionalism

Being supportive of team efforts

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Learning Objective 17.2

Project Champion

Project champion

A person who promotes and supports a project

Usually resides within the organization

Facilitate the work of the project by ‘talking up’ the project to other managers who might be asked to share resources with the project team as well as employees who might be asked to work on parts of the project

The project champion can be critical to the success of a project

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Learning Objective 17.3

Work Breakdown Structure (WBS)

WBS

A hierarchical listing of what must be done during a project

Establishes a logical framework for identifying the required activities for the project

Identify the major elements of the project

Identify the major supporting activities for each of the major elements

Break down each major supporting activity into a list of the activities that will be needed to accomplish it

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Learning Objective 17.3

WBS

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Learning Objective 17.4

Project Management Decisions

Project success depends upon making key managerial decisions over a sequence of steps:

Deciding which projects to implement

Selecting the project manager

Selecting the project team

Planning and designing the project

Managing and controlling project resources

Deciding if and when a project should be terminated

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Learning Objective 17.5

PERT and CPM

PERT (program evaluation and review technique) and CPM (critical path method) are two techniques used to manage large-scale projects

By using PERT or CPM Managers can obtain:

A graphical display of project activities

An indication of which activities are most critical to timely project completion

An estimate of how long the project will take

An indication of how long any activity can be delayed without delaying the project

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Learning Objective 17.6

Network Diagram (1 of 2)

Network diagram

Diagram of project activities that shows sequential relationships by use of arrows and nodes

Activity on arrow (AOA)

Network diagram convention in which arrows designate activities

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Learning Objective 17.6

Network Diagram (2 of 2)

Activity on node (AON)

Network convention in which nodes designate activities

Activities

Project steps that consume resources and/or time

Events

The starting and finishing of activities

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Learning Objective 17.6

Network Conventions

TABLE 17.2 Network conversions

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Learning Objective 17.7

Deterministic Time Estimates

Deterministic

Time estimates that are fairly certain

Probabilistic

Time estimates that allow for variation

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Learning Objective 17.7

Early Start, Early Finish (1 of 2)

Finding ES and EF involves a forward pass through the network diagram

Early start (ES)

The earliest time an activity can start

Assumes all preceding activities start as early as possible

For nodes with one entering arrow

ES = EF of the entering arrow

For activities leaving nodes with multiple entering arrows

ES = the largest of the largest entering EF

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Learning Objective 17.7

Early Start, Early Finish (2 of 2)

Early finish (EF)

The earliest time an activity can finish

EF = ES + t

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Learning Objective 17.7

Late Start, Late Finish (1 of 2)

Finding LS and LF involves a backward pass through the network diagram

Late Start (LS)

The latest time the activity can start and not delay the project

The latest starting time for each activity is equal to its latest finishing time minus its expected duration:

LS = LF - t

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Learning Objective 17.7

Late Start, Late Finish (2 of 2)

Late Finish (LF)

The latest time the activity can finish and not delay the project

For nodes with one leaving arrow, LF for nodes entering that node equals the LS of the leaving arrow

For nodes with multiple leaving arrows, LF for arrows entering node equals the smallest of the leaving arrows

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Learning Objective 17.7

Slack and the Critical Path

Slack can be computed one of two ways:

Slack = LS – ES

Slack = LF – EF

Critical path

The critical path is indicated by the activities with zero slack

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Learning Objective 17.7

Using Slack Times

Knowledge of slack times provides managers with information for planning allocation of scarce resources

Control efforts will be directed toward those activities that might be most susceptible to delaying the project

Activity slack times are based on the assumption that all of the activities on the same path will be started as early as possible and not exceed their expected time

If two activities are on the same path and have the same slack, this will be the total slack available to both

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Learning Objective 17.8

Probabilistic Time Estimates

The beta distribution is generally used to describe the inherent variability in time estimates

The probabilistic approach involves three time estimates:

Optimistic time, (to)

The length of time required under optimal conditions

Pessimistic time, (tp)

The length of time required under the worst conditions

Most likely time, (tm)

The most probable length of time required

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Learning Objective 17.8

The Beta Distribution

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Learning Objective 17.8

Probabilistic Time Estimates (1 of 2)

The expected time, te ,for an activity is a weighted average of the three time estimates:

The expected duration of a path is equal to the sum of the expected times of the activities on that path:

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Learning Objective 17.8

Probabilistic Time Estimates (2 of 2)

The standard deviation of each activity’s time is estimated as one-sixth of the difference between the pessimistic and optimistic time estimates. The variance is the square of the standard deviation:

Standard deviation of the expected time for the path

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Learning Objective 17.8

Knowledge of Path Statistics

Knowledge of expected path times and their standard deviations enables managers to compute probabilistic estimates about project completion such as:

The probability that the project will be completed by a certain time

The probability that the project will take longer than its expected completion time

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Learning Objective 17.8

Path Probabilities

Calculating path probabilities involves the use of the normal distribution

Although path activities are represented by the beta distribution, the path distribution can be represented by a normal distribution

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Learning Objective 17.8

Determining Path Probabilities

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Learning Objective 17.8

Project Completion Time

A project is not complete until all project activities are complete

It is risky to only consider the critical path when assessing the probability of completing a project within a specified time

To determine the probability of completing the project within a particular time frame

Calculate the probability that each path in the project will be completed within the specified time

Multiply these probabilities

The result is the probability that the project will be completed within the specified time

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Learning Objective 17.8

Assumption: Independence

Independence

Assumption that path duration times are independent of each other

Requires that

Activity times are independent

Each activity is on only one path

The assumption of independence is usually considered to be met if only a few activities in a large project are on multiple paths

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Learning Objective 17.8

Simulation

When activity times cannot be assumed to be independent, simulation is often used

Repeated sampling is used

Many passes are made through the project network

In each pass, a random value for each activity time is selected based on the activity time’s probability distribution

After each pass, the project’s duration is determined

After a large number of passes, there are enough data points to prepare a frequency distribution of the project duration

Probabilistic estimates of completion times are made based on this frequency distribution

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Learning Objective 17.9

Time-Cost Trade-Offs

Activity time estimates are made for some given level of resources

It may be possible to reduce the duration of a project by injecting additional resources

Motivations:

To avoid late penalties

Monetary incentives

Free resources for use on other projects

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Learning Objective 17.9

Time-Cost Trade-Offs: Crashing

Crashing

Shortening activity durations

Typically, involves the use of additional funds to support additional personnel or more efficient equipment, and the relaxing of some work specifications

The project duration may be shortened by increasing direct expenses, thereby realizing savings in indirect project costs

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Learning Objective 17.9

Crashing Decisions

To make decisions concerning crashing requires information about:

Regular time and crash time estimates for each activity

Regular cost and crash cost estimates for each activity

A list of activities that are on the critical path

Critical path activities are potential candidates for crashing

Crashing non-critical path activities would not have an impact on overall project duration

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Learning Objective 17.9

Crashing: Procedure

General procedure:

Crash the project one period at a time

Crash the least expensive activity that is on the critical path

When there are multiple critical paths, find the sum of crashing the least expensive activity on each critical path

If two or more critical paths share common activities, compare the least expensive cost of crashing a common activity shared by critical paths with the sum for the separate critical paths

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Learning Objective 17.9

Crashing Activities

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Learning Objective 17.10

PERT: Advantages

Among the most useful features of PERT:

It forces the manager to organize and quantify available information and to identify where additional information is needed

It provides the a graphic display of the project and its major activities

It identifies

Activities that should be closely watched

Activities that have slack time

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Learning Objective 17.10

Sources of Error

Potential sources of error:

The project network may be incomplete

Precedence relationships may not be correctly expressed

Time estimates may be inaccurate

There may be a tendency to focus on critical path activities to the exclusion of other important project activities

Major risk events may not be on the critical path

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Learning Objective 17.11

Risk Management (1 of 2)

Risks are an inherent part of project management

Risks relate to occurrence of events that have undesirable consequences such as

Delays

Increased costs

Inability to meet technical specifications

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Learning Objective 17.11

Risk Management (2 of 2)

Good risk management involves

Identifying as many risks as possible

Analyzing and assessing those risks

Working to minimize the probability of their occurrence

Establishing contingency plans and budgets for dealing with any that do occur

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End of Presentation

© McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education.

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