Scenario Question
Chapter 4
Product & Service Design
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Learning Objectives (1 of 2)
You should be able to:
4.1 Explain the strategic importance of product and service design
4.2 Describe what product and service design does
4.3 Name the key questions of product and service design
4.4 Identify some reasons for design or redesign
4.5 List some of the main sources of design ideas
4.6 Discuss the importance of legal, ethical, and sustainability considerations in product and service design
4.7 Explain the purpose and goal of life assessment
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Learning Objectives (2 of 2)
4.8 Explain the phrase “the 3 Rs”
4.9 Discuss several key issues in product or service design
4.10 Discuss the two key issues in service design
4.11 Name the phases in service design
4.12 List the characteristics of well-designed service systems
4.13 List some guidelines for successful service design
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Learning Objective 4.1
Strategic Product and Service Design
The essence of an organization is the goods and services it offers
Every aspect of the organization is structured around them
Product and service design – or redesign - should be closely tied to an organization’s strategy
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Learning Objective 4.2
What Does Product & Service Design Do?
Translate customer wants and needs into product and service requirements
Refine existing products and services
Develop new products and services
Formulate quality goals
Formulate cost targets
Construct and test prototypes
Document specifications
Translate product and service specifications into process specifications
9. Involve inter-functional collaboration
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Learning Objective 4.3
Key Questions (1 of 2)
Is there a demand for it?
Market size
Demand profile
Can we do it?
Manufacturability - the capability of an organization to produce an item at an acceptable profit
Serviceability - the capability of an organization to provide a service at an acceptable cost or profit
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Learning Objective 4.3
Key Questions (2 of 2)
What level of quality is appropriate?
Customer expectations
Competitor quality
Fit with current offering
Does it make sense from an economic standpoint?
Liability issues, ethical considerations, sustainability issues, costs and profits
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Learning Objective 4.4
Reasons to Design or Re-Design
The driving forces for product and service design or redesign are market opportunities or threats:
Economic
Social and demographic
Political, liability, or legal
Competitive
Cost or availability
Technological
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Learning Objective 4.5
Idea Generation
Supply-chain based
Competitor based
Research based
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Learning Objective 4.5
Supply-Chain Based
Ideas can come from anywhere in the supply chain:
Customers
Suppliers
Distributors
Employees
Maintenance and repair personnel
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Learning Objective 4.5
Competitor Based
By studying how a competitor operates and its products and services, many useful ideas can be generated
Reverse engineering
Dismantling and inspecting a competitor’s product to discover product improvements
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Learning Objective 4.5
Research Based
Research and development (R&D)
Organized efforts to increase scientific knowledge or product innovation
Basic research
Has the objective of advancing the state of knowledge about a subject without any near-term expectation of commercial applications
Applied research
Has the objective of achieving commercial applications
Development
Converts the results of applied research into useful commercial applications
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Learning Objective 4.6
Legal Considerations
Legal considerations
Product liability
The responsibility a manufacturer has for any injuries or damages caused by as faulty product
Some of the concomitant costs
Litigation
Legal and insurance costs
Settlement costs
Costly product recalls
Reputation effects
Uniform Commercial Code
Under the UCC, products carry an implication of merchantability and fitness
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Learning Objective 4.6
Ethical Considerations
Designers are often under pressure to
Speed up the design process
Cut costs
These pressures force trade-off decisions
What if a product has bugs?
Release the product and risk damage to your reputation
Work out the bugs and forego revenue
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Learning Objective 4.6
Sustainability
Sustainability
Using resources in ways that do not harm ecological systems that support human existence
Key aspects of designing for sustainability
Cradle-to-grave assessment (Life-Cycle assessment)
End-of-life programs
The 3-Rs
Reduction of costs and materials used
Re-using parts of returned products
Recycling
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Learning Objective 4.7
Cradle-to-Grave Assessment
Cradle-to-Grave Assessment
aka Life-Cycle Assessment (LCA)
The assessment of the environmental impact of a product or service throughout its useful life
Focuses on such factors as
Global warming
Smog formation
Oxygen depletion
Solid waste generation
LCA procedures are part of the ISO 14000 environmental management procedures
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Learning Objective 4.8
Reduce: Costs and Materials (1 of 2)
Value analysis
Examination of the function of parts and materials in an effort to reduce the cost and/or improve the performance of a product
Common questions used in value analysis
Is the item necessary; does it have value; could it be eliminated?
Are there alternative sources for the item?
Could another material, part, or service be used instead?
Can two or more parts be combined?
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Learning Objective 4.8
Reduce: Costs and Materials (2 of 2)
Can specifications be less stringent to save time or money?
Do suppliers/providers have suggestions for improvements?
Can packaging be improved or made less costly?
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Learning Objective 4.8
Re-Use: Remanufacturing (1 of 2)
Remanufacturing
Refurbishing used products by replacing worn-out or defective components
Can be performed by the original manufacturer or another company
Reasons to remanufacture:
Remanufactured products can be sold for about 50% of the cost of a new product
The process requires mostly unskilled and semi-skilled workers
In the global market, European lawmakers are increasingly requiring manufacturers to take back used products
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Learning Objective 4.8
Re-Use: Remanufacturing (2 of 2)
Design for disassembly (DFD)
Designing a product to that used products can be easily taken apart
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Learning Objective 4.8
Recycle (1 of 2)
Recycling
Recovering materials for future use
Applies to manufactured parts
Also applies to materials used during production
Why recycle?
Cost savings
Environmental concerns
Environmental regulations
Companies doing business in the EU must show that a specified proportion of their products are recyclable
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Learning Objective 4.8
Recycle (2 of 2)
Design for recycling (DFR)
Product design that takes into account the ability to disassemble a used product to recover the recyclable parts
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Learning Objective 4.9
Product or Service Life Stages
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Learning Objective 4.10
Standardization
Standardization
Extent to which there is an absence of variety in a product, service, or process
Products are made in large quantities of identical items
Every customer or item processed receives essentially the same service
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Learning Objective 4.10
Designing for Mass Customization
Mass customization
A strategy of producing basically standardized goods or services, but incorporating some degree of customization in the final product or service
Facilitating techniques
Delayed differentiation
Modular design
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Learning Objective 4.10
Delayed Differentiation
Delayed differentiation
The process of producing, but not quite completing, a product or service until customer preferences are known
It is a postponement tactic
Produce a piece of furniture, but do not stain it; the customer chooses the stain
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Learning Objective 4.10
Modular Design
Modular design
A form of standardization in which component parts are grouped into modules that are easily replaced or interchanged
Advantages
Easier diagnosis and remedy of failures
Easier repair and replacement
Simplification of manufacturing and assembly
Training costs are relatively low
Disadvantages
Limited number of possible product configurations
Limited ability to repair a faulty module; the entire module must often be scrapped
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Learning Objective 4.10
Reliability
Reliability
The ability of a product, part, or system to perform its intended function under a prescribed set of conditions
Failure
Situation in which a product, part, or system does not perform as intended
Reliabilities are always specified with respect to certain conditions
Normal operating conditions
The set of conditions under which an item’s reliability is specified
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Learning Objective 4.10
Robust Design
Robust design
A design that results in products or services that can function over a broad range of conditions
The more robust a product or service, the less likely it will fail due to a change in the environment in which it is used or in which it is performed
Pertains to product as well as process design
Consider the following automobiles:
Ferrari Enzo
Toyota Avalon
Which is design is more robust?
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Learning Objective 4.10
Degree of Newness
Product or service design changes:
Modification of an existing product or service
Expansion of an existing product line or service offering
Clone of a competitor’s product or service
New product or service
The degree of change affects the newness of the product or service to the market and to the organization
Risks and benefits?
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Learning Objective 4.10
Quality Function Deployment
Quality Function Deployment (QFD)
An approach that integrates the “voice of the customer” into both product and service development
The purpose is to ensure that customer requirements are factored into every aspect of the process
Listening to and understanding the customer is the central feature of QFD
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Learning Objective 4.10
The House of Quality Sequence
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Learning Objective 4.10
Kano Model
Basic quality
Refers to customer requirements that have only limited effect on customer satisfaction if present, but lead to dissatisfaction if absent
Performance quality
Refers to customer requirements that generate satisfaction or dissatisfaction in proportion to their level of functionality and appeal
Excitement quality
Refers to a feature or attribute that was unexpected by the customer and causes excitement
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Learning Objective 4.10
The Kano Model – As Time Passes
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Learning Objective 4.10
Concurrent Engineering
Concurrent engineering
Bringing engineering design and manufacturing personnel together early in the design phase
Also may involve manufacturing, marketing and purchasing personnel in loosely integrated cross-functional teams
Views of suppliers and customers may also be sought
The purpose is to achieve product designs that reflect customer wants as well as manufacturing capabilities
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Learning Objective 4.10
Computer-Aided Design (CAD)
CAD
Product design using computer graphics
Advantages
Increases productivity of designers, 3 to 10 times
Creates a database for manufacturing information and product specifications
Provides possibility of engineering and cost analysis on proposed designs
CAD that includes finite element analysis (FEA) can significantly reduce time to market
Enables developers to perform simulations that aid in the design, analysis, and commercialization of new products
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Learning Objective 4.10
Production Requirements
Designers must take into account production capabilities
Equipment
Skills
Types of materials
Schedules
Technologies
Special abilities
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Learning Objective 4.10
Manufacturability
Manufacturability
Ease of fabrication and/or assembly
It has important implications for
Cost
Productivity
Quality
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Learning Objective 4.10
Component Commonality
When products have a high degree of similarity in features and components, a part can be used in multiple products
Benefits:
Savings in design time
Standard training for assembly and installation
Opportunities to buy in bulk from suppliers
Commonality of parts for repair
Fewer inventory items must be handled
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Learning Objective 4.11
Service Design
Begins with a choice of service strategy, which determines the nature and focus of the service, and the target market
Key issues in service design
Degree of variation in service requirements
Degree of customer contact and involvement
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Learning Objective 4.11
Differences between Service and Product Design
Products are generally tangible, services intangible
Services are created and delivered at the same time
Services cannot be inventoried
Services are highly visible to consumers
Some services have low barriers to entry and exit
Location is often important to service design, with convenience as a major factor
Service systems range from those with little or no customer contact to those that have a very high degree of customer contact
Demand variability alternately creates waiting lines or idle service resource
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Learning Objective 4.12
The Well-Designed Service System
Characteristics
Being consistent with the organization mission
Being user-friendly
Being robust if variability is a factor
Being easy to sustain
Being cost-effective
Having value that is obvious to the customer
Having effective linkages between back- and front-of-the-house operations
Having a single, unifying theme
Having design features and checks that will ensure service that is reliable and of high quality
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Learning Objective 4.13
Successful Service Design (1 of 2)
Define the service package in detail
Focus on the operation from the customer’s perspective
Consider the image that the service package will present both to customers and to prospective customers
Recognize that designers’ familiarity with the system may give them a quite different perspective than that of the customer, and take steps to overcome this
Make sure that managers are involved and will support the design once it is implemented
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Learning Objective 4.13
Successful Service Design (2 of 2)
Define quality for both tangibles and intangibles
Make sure that recruitment, training, and reward policies are consistent with service expectations
Establish procedures to handle both predictable and unpredictable events
Establish system to monitor, maintain,
and improve service
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Operations Strategy
Effective product and service design can help the organization achieve competitive advantage:
Packaging products and ancillary services to increase sales
Using multiple-use platforms
Implementing tactics that will achieve the benefits of high volume while satisfying customer needs for variety
Continually monitoring products and services for small improvement opportunities
Reducing the time it takes to get a new or redesigned product or service to the market
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End of Presentation
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