The Exchange Process
The exchange process has evolved from a
system of bartering to a monetary system.
At the heart of marketing is something called the exchange process. Since
the beginning of civilization, we humans have been involved in this
exchange process—that is, the process of exchanging one item of value for
another. That's right! The origins of modern-day marketing began before the
concept of money ever entered anyone's mind. Back then, we would barter
with one another, meaning we would trade one item of value for another. If,
for instance, you had an extra vessel for holding water and needed a knife
for hunting, you might seek out someone who had an extra knife and try to
market your vessel to him. That is, you would attempt to persuade him that
your vessel was useful so that he would engage in the exchange process
with you, swapping his knife for your vessel. This type of "primitive"
marketing still exists today, but to a much lesser degree. Why? Because
we've replaced the bartering system with a monetary system, a system of
exchange based on money such as paper currency.
You see, when everyone in a society places value on something (in this case,
money), the exchange process becomes much easier because instead of
having to look for that one person to trade with who may have a need for
your item of value, you can simply use money to buy what you need from
anyone with a desire to sell it. Because everyone values money, anyone will
be willing to take it from you!
Perceived Value vs. Real Value
At the core of any kind of marketing is the notion of perceived value.
Perceived value is how valuable someone thinks a product or service is; this
type of value exists only in the person's mind. This is different from real
value, which is the cost of providing the product or service. In order for
businesses to make a profit, they have to raise the perceived value of their
offerings in the minds of their customers. This is wheremarketing comes
into play. The term"marketing" refers to a set of tactics used to increase
the perceived value of a product or service in the minds of consumers. The
higher the perceived value, the more a company can charge for a product,
and the greater the demand will be for the product. This leads to increased
sales and profit. As you can see, marketing is a very important principle for
businesses as it directly affects how much money they make!
PERCEIVED VALUE AND UTILITY: A MATCH MADE IN HEAVEN
As we discussed, real value has nothing to do with the usefulness of an item,
only the cost of its production. Perceived value, however, is directly related
to how useful the customer views the item to be. This is the item's
utility.Despite its connotation, an item's utility is not always practical. In
fact, it can often be quite superficial. There are several different types of
utility:
● Form Utility: Form utility is the value a consumer sees in a
final product. For example, a pre-made swing set is more
valuable than all of the individual parts combined because of the
convenience of not having to build the swing set. Therefore, the
form—that is the swing set as a whole—is valued. That's why if
you went to the store to buy a pre-assembled swing set, it
would likely cost you more than if you bought a set that
required assembly.
● Time Utility: Time utility refers to how useful an item is at a
certain time. For instance, on a rainy day, umbrellas are
perceived as much more useful than on a sunny day. Therefore,
their time utility increases on these days. A store that places
their umbrella rack at the front of the store on stormy days is
taking advantage of the item's time utility in order to increase
their sales.
● Place Utility: Certain items are more useful in certain places
and are perceived as more valuable. For example, there is a
much greater demand for snow shovels in the Northern states
than in the Southern states because of the frequency of snow in
these places. Therefore, snow shovels have greater value in this
part of the country. Moreover, a store takes advantage of place
utility when they put convenience items at the front of the store.
Do you know people who are willing to pay more for a snack at
a gas station than they would pay for it at the grocery store?
That's because they're paying for the convenience of purchasing
the item at that particular place.
● Possession Utility: Possession utility refers to the value a
buyer perceives in owning a product. For example, a person who
has to haul things back and forth frequently may see more value
in owning a pickup truck rather than borrowing or renting one
than someone who rarely has to haul items. The notion of
scarcity also affects an item's possession utility. Because we
tend to value things more if they are rare, people are willing to
pay more to own something that few others have access to.
● Image Utility: Image utility is the imagined usefulness an item
may have for a person's self-worth, popularity, or confidence.
For instance, a trendy, name-brand pair of jeans will cost more
than an off-brand pair because of their perceived image utility.
PERCEIVED VALUE AND TARGET MARKET
The utility of a commodity such as a new car, for instance, is comprised of a lot more than just the commodity's practical use.
We all have different wants and needs, so it stands to reason that our
perceived value of certain goods and services would be different. A teenager
desperate for popularity may be more willing to spend all of his allowance on
a certain brand of tennis shoes, for instance, whereas an older man on a
fixed income may prefer to buy his shoes from a discount store. No matter
how hard the name-brand shoe company tries to market their products to
this man, he will never buy their shoes because he simply doesn't value
them enough to fork out the money for them. That's why it's important for
companies to determine their target market—the group of people most
likely to value their products.
Different consumers have different ideas of how
valuable a commodity is; therefore, companies must accurately identify their target markets.
Once a company determines itstarget market, it can focus all of its
marketing efforts on that particular group of people, taking into account
their needs, wants, likes, dislikes, and lifestyle, etc. when formulating their
brand and advertisements. Therefore, the company is much more likely to
see success as a result of its marketing efforts, and it won't waste time,
money, and effort marketing to someone who will never purchase their
products and services.
Market Research
Marketing professionals engage in market
research in order to make their products and
services more appealing to their target markets.
Seasoned marketers all over the globe recognize the value of the exercise
you just completed, but they take the concept of determining and describing
their target markets to an entirely different level! Entire departments of
major companies are devoted to performing market research.Market
research is the gathering and analysis of data related to the demand,
competition, and consumers (i.e., target market) of a product or service.
Have you ever received a survey in the mail from a company? This is a type
of market research. Companies have a lot to gain by finding out more about
their target market. After all, the more they know about you, the better they
can market their products to you.
TYPES OF MARKET RESEARCH
There are two main types of market research—primary and
secondary.Primary market research occurs when a company conducts
new studies to find out more about their market. Secondary market
research refers to the study of existing data about the market.
Primary market research is considered by many marketers to be the most
valuable because it can be tailored to the company's specific goods and/or
services. Primary market research may consist of:
● Surveys
● Questionnaires
● Focus groups
● Paid product reviews
● Free samples
Building a Brand
Another important aspect of marketing is building a brand. Contrary to
popular belief, a brand is more than just a company name or logo. It is a
promise that the company makes to the consumer about the experience
they can expect from the company's products or services. Many a marketing
guru will tell you that a brand is a company's most important asset.
Therefore, everything about a company right down to its colors,
spokesperson, promotions, messaging, and the like must complement and
work toward building the brand.
A company's brand is its promise to
consumers; therefore, it must be consistent.
Once a company has decided on a brand promise, they will often construct a
brand guide with strict rules, regulations, and guidelines for all company
messaging including advertisements, online content, promotions, and
anything else that may reflect on the company. These brand guides can be
as specific as dictating what type of font to use in company headings! All of
this effort is warranted, however, because in order for a brand promise to be
effective in attracting customers and promoting customer loyalty, it must be
consistent. After all, a promise is no good if it keeps changing from day to
day. That's why companies work hard not to dilute their brand. This can be a
complicated balancing act as trends change and their target market evolves.
7 Steps to Creating a Marketing Plan
Marketers must engage in careful planning
before launching a new product or service.
Smart businessmen and women carefully plan out their marketing approach
before they launch a new product or service. This process can take months
or even years to complete. Although there are various ways to develop such
a strategy, the process usually consists of the following steps:
1. Determining the utility/utilities of the product
2. Determining the current and projected demand for the product
3. Identifying any existing competitors
4. Using market research to determine an ideal price point for the
product
5. Determining the target market for their product
6. Using market research to develop a brand promise
7. Creating plans for promotional strategies to attract and keep
consumers
How the Internet Has Changed Marketing
A unit about marketing in the 21st century wouldn't be complete without a
section on Internet marketing. Whereas this type of marketing didn't even
exist a few decades ago, it is now an essential component of any serious
marketing campaign. In fact, it is sometimes the only component because
some companies use the Internet as their sole means of marketing their
product or service.
The Internet has allowed many companies to reach a broader market of consumers.
In many ways, the Internet has made marketing easier, more economical,
and some would say, more effective. For instance, print advertisements cost
money to produce and have to be delivered either by hand or by snail mail
to the company's target market. Today, similar advertisements can be sent
online instantly with the click of a mouse via e-mail.
The Internet has also made the exchange process more convenient. For
instance, when your parents were your age, they had to make a trip to make
any kind of purchase or exchange, even for video rentals! Now, you can buy
almost anything imaginable online and have it shipped directly to your
house. And of course, you can rent new releases and watch them instantly
on the computer.
The Internet has also expanded the target market for many companies.
Whereas businesses used to be limited to the consumers in and around their
communities, the Internet has made it possible to sell products to practically
anyone in the world.
COMPONENTS OF AN INTERNET MARKETING CAMPAIGN
An Internet marketing campaign can be as simple or as complex as a
company wants it to be. There are so many marketing tools online that
creating an exhaustive list would be nearly impossible. The following is a list
of some of the most common components of an Internet marketing
campaign:
● A Website
● All major companies have a website, but not all of them use
these sites in the same way. For instance, some companies use
their website primarily as a portal of information for their target
market and as a way to build their brand. Other companies
actually sell their products directly from their website.
● A Social Media Presence
● Most major companies have not only a website, but also a social
media presence—that is established accounts on one or more
social media platform such as Facebook, Twitter, and Google+.
These accounts allow businesses to interact with customers and
potential customers in real time. It also allows them to get the
word out about promotions, new products, updates, and the like
quickly and easily. Social media marketing is the use of social
media to attract new customers and promote a product or
service.
● E-mail Marketing
● E-mail marketing is the use of e-mail to nurture prospects and
try to persuade them to become paying customers. E-mail
marketing is usually conducted through complex automated
software that detects where the customer is in the purchasing
cycle and sends them an appropriate e-mail. E-mail marketing
seeks to educate the potential customer about a product or
service while building credibility for the brand. The idea is that
the more the prospect knows about the product and company
and the more contact the company has had with the prospect,
the more comfortable the consumer will be with the idea of
doing business with the company.
● Content Marketing
● Content Marketing is the use of informational text such as
articles, white papers, infographics, blog posts, and the like to
provide value to the customer in hopes of gaining their trust and
making them feel beholden to a company. For instance, many
companies will give away valuable content for free so that when
the consumer decides that it's time to make a purchase, they
will feel obligated to do business with the company that they
received free information from. For instance, if a customer
shows interest in a hot tub, a particular hot tub provider may
offer the customer a guide to affording a hot tub with useful
information about how to choose the right hot tub for your
budget. If the potential customer finds this information helpful
and is therefore able to afford a hot tub as a result of reading
the article, it only stands to reason that the consumer would be
more likely to do business with the company that gave him the
valuable content.
● Search Engine Optimization (SEO)
● There are many different components of a successful Internet marketing campaign ● including a website, social media presence,
● email marketing, search engine optimization (SEO), and content marketing.
● ● Search Engine Optimization, or SEO for short, refers to a set
of tactics that a company uses in order to have their website
appear in a prominent place on search engine results pages
when users search for a product or service they offer. The goal
is to be top-ranked on search engines like Google and Bing so
that the company will receive more visitors to their website and
potentially make more sales. One popular SEO tactic is the use
of keywords on the company's website, blog, articles, and any
other online publication. The more the keyword is used, the
higher the company will rank.
Learning these basic tenets of marketing will provide a foundation for you to
build on as you progress through the remaining units in this course. It's
sometimes difficult to think about marketing a human being such as an
athlete or musician, for instance, but these individuals are as much
commodities as anything else. These people (or in many cases, their agents)
work hard to build a personal brand that is marketable to consumers. Just
think about Oprah, for instance! Her personal brand has led to her to create
her own television show, magazine, and even her own TV channel!
Oprah Winfrey is a good example of someone who has created a strong personal brand for herself in the entertainment industry.
As strange as it may sound, the easiest way to think about this type of
marketing is to equate the person to a product. Just like any other product,
athletes and entertainers must provide some sort of utility in order to be
perceived as valuable to the consumer. The higher their perceived value, the
more they can charge for their events, autographs, memorabilia, etc. They
also have a target market they must cater to and a brand promise that they
must adhere to in order to be successful in their market. Of course, there
are also many ways in which this type of marketing is different, but at its
roots, it's still all about the exchange process. We'll be exploring the
similarities and differences further as we delve into the world of sports and
entertainment marketing in the units ahead.
The Sports and Entertainment Industry: How Does It Make Money?
When you think of an industry, manufacturing plants or biochemical labs
may come to mind, but an industry is really the production of any type of
commodity in an economy. Whether or not you've ever thought about sports
and entertainment as an industry, it definitely fits the bill. Are athletes and
entertainers produced? Well not exactly, but they are certainly marketed,
and their popularity allows for the production of other ancillary products. An
ancillary product is a secondary product that has a value directly related to
the core product. Take, for example, the widely popular book and movie The
Hunger Games. If you read the book or saw the movie, you know that the
heroine, Katniss, wore a mockingjay pin into the arena as a token of good
luck and a reminder of her district. Because of this one detail in the film,
reproductions of mockingjay pins are being sold in retail stores all over the
country. In this case, the book and film are the core products, and the
mockingjay pins are the ancillary products. Of course, there are many other
ancillary products associated with this book and film including posters,
T-shirts, backpacks, and much more. Core products and ancillary products
are huge sources of revenue for both the author and the film company.
The same concept can be applied to sports marketing. An athlete or coach
alone can be a core product as can an entire team. Take, for example, the
popular golfer Tiger Woods. Not only has he made millions by playing in
prestigious golf tournaments such as The Masters and winning sponsorships
and endorsements, but he also has an entire series of video games for
consoles such as the Wii, Xbox, and PlayStation. In this case, Tiger Woods is
the core product, and the video games are the ancillary products.
BUILDING A FAN BASE
One of the primary reasons that sports and entertainment marketing has the
potential to be so lucrative is that unlike traditional marketing, this form of
marketing seeks to create a fan base rather than a customer base. A fan
base is a group of people who not are not only loyal to a brand, but who also
identify themselves with the brand, meaning they feel as if the brand is an
extension of themselves. A fan base is very different from a customer base.
Here's how:
CUSTOMERS VS. FANS
Unlike customers, fans identify themselves
with a brand and are therefore, more loyal (and valuable) to the brand.
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Customers are price conscious whereas fans are usually more willing to pay
top dollar for brand-related events and products because of their emotional
investment in the brand.
Customers are much less likely to become walking advertisements for a
brand than fans. Fans often buy T-shirts, hats, and even paint their entire
bodies with the brand's logo.
Customers seek to be satisfied whereas fans seek a much more intense level
of emotion—one that borders upon elation.
Customers may switch to another brand if they have a less-than-satisfactory
experience whereas fans are often diehards, meaning they will remain loyal
to a brand despite negative experiences (i.e., losing a game). It's very rare
that a fan will "switch brands" whereas customers do it all the time
One of the largest branches of sports and entertainment marketing is event
marketing. Event marketing is a type of marketing that employs the
popularity of a certain event to market a product, service, or brand. The
event could be a local little league sports team, the Super Bowl, or an
American Idol Tour. The concept is simple: Wherever large groups of people
are amassed—whether it is at the event or around the television—marketers
want to be there. One of the key purposes of event marketing is to promote
brand awareness. Brand awareness is a measure of how well-known the
brand is amongst its target market.
A popular event gives marketers the
opportunity to increase brand awareness.
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Just take, for example, Super Bowl advertisements. Companies pay millions
of dollars for the opportunity to air their commercial during the Super Bowl.
Although these commercials last only a minute or two, they reach a lot of
people (over 111 million people watched Super Bowl XLVI), and they have a
lasting impression on the audience—an impression for which companies are
willing to pay big bucks. Super Bowl commercials have become so popular
that many "fans" watch the game for the commercials alone, and these ads
generate nearly as much post-game conversation as the game itself.
CORPORATE SPONSORSHIPS
Another way that the sports and entertainment industry generates revenue
is through corporate sponsorships. When corporations have a similar target
market as a sports team or entertainer, they can sponsor the
team/entertainer in exchange for placing their product alongside the
team/entertainer at an event or in advertisements. Ideally, this creates a
win-win situation for both the company and the team/entertainer. For
example, NFL players don't drink Gatorade at their televised games because
they like its taste; they drink it because Gatorade pays the team a lot of
money in order to be the "official sports drink of the NFL." You might be
wondering: Why would the company pay people to drink their product?
Because when professional football players drink Gatorade on TV, the
millions of people watching associate Gatorade with the popularity and
prowess of these players—at least, that's what Gatorade hopes anyway. If it
works, the sponsorship and associated advertisements and product
placement increase the brand awareness and perceived value of the product
among the target market.
Corporate sponsors associate themselves with
popular competitors and entertainers in hopes of
adding value to their brands.
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Recent studies have shown that these corporate sponsorships often have the
intended effect of heightening brand awareness. For example, in a recent
survey of "avid" NFL fans, 43 percent of respondents said they make an
effort to recognize the NFL's corporate sponsors, and of that 43 percent,
one-third of them said they make an effort to buy products from sponsors
and recommend them to friends and family.1
Of course, these corporate sponsorships benefit the sports team/entertainer
as well. For example, by wearing the Nike symbol and endorsing many other
products, Tiger Woods makes approximately $70 million a year, and that's
aside from the millions he makes winning golf tournaments.
The History of Sports and Entertainment Marketing
Discretionary income is the money one has left over after all of his or her
necessities have been paid for.
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No one knows exactly when this now-enormous industry first got its start. It
could be said that sports and entertainment marketing began when someone
realized that people were willing to pay to be entertained. After all, any kind
of formal entertainment was once reserved only for royalty. Court jesters
were commissioned to provide entertainment to kings and queens as a sort
of comic relief from the burdens of monarchy. At that point in our history as
a civilization, average people had little to no discretionary income—that is,
income left over after all of the necessities are paid for. Discretionary income
can be spent as one wishes on things such as sweets, nice clothes, and
yes—entertainment. In other words, people have the option to spend their
discretionary income on things that they want rather than things they need.
Sports and Entertainment Demand
In order to market any kind of commodity, there must be a demand for it. In
economics, demand is the consumer's want or need for a product or service.
Typically, as demand increases, so does price. That is, the more people want
or need a commodity, the more they are willing to pay for it. There are
many environmental factors that affect the demand for a commodity. Some
of these include:
Supply, or availability of the commodity
Price of the commodity
Price of related commodities
State of the economy in general
Distribution of wealth in society (i.e., the number of rich people vs. poor
people)
Changes in societal preferences
Any change in one or more of these factors will have either a positive or
negative effect on the demand for a commodity. The reason that an entire
course of study is devoted to sports and entertainment marketing, however,
is that the marketing of these types of commodities is very different from
the marketing of other commodities. Therefore, not all of these factors will
affect the demand for sports and entertainment.
Let's look at each of these factors in more detail to determine which of them
impact the demand for sports and entertainment commodities.
SUPPLY/AVAILABILITY OF THE COMMODITY
Celebrity entertainers can charge such high
ticket prices because they are truly one of a kind,
which increases their demand.
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One of the reasons that professional athletes and popular entertainers are
paid such high salaries is because of their very limited supply. They are truly
one of a kind! If no one can play golf as well as Tiger Woods or sing as well
as Carrie Underwood, for instance, then going to an event and seeing this
person in action becomes a very valuable opportunity. These people are in
demand! That's why these celebrities and others like them can charge so
much for tickets to their events or in-person appearances.
PRICE OF THE COMMODITY
Typically, the higher a commodity is priced, the lower the demand is for that
commodity. That's because not everyone is able or willing to pay a high
price. This is true of the sports and entertainment marketing industry as
well. For example, the supply of Aerosmith concert tickets is low as they
haven't been on tour for a very long time, so tickets to their 2012 concert
tour will cost you a pretty penny. Because not everyone can afford hundreds
of dollars to see a show that lasts a couple of hours at best, the demand for
this commodity will be relatively low—not low enough, however, to keep
Aerosmith from turning a hefty profit!
People often seek out entertainment in
periods of in order to
escape their financial worries.
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STATE OF THE ECONOMY IN GENERAL
Typically, the state of the economy has a big impact on commodities that
are nonessential. Nonessential commodities are ones that aren't necessary
for survival. Given this information, you would think that sports and
entertainment commodities would be heavily affected by a dip in the
economy, and, to some extent, they are. However, an interesting trend is
that during periods of depression, people are eager to spend any
discretionary income they might have on entertainment—perhaps as a way
of forgetting about their financial woes, if only for an hour or two.
DISTRIBUTION OF WEALTH IN A SOCIETY
The distribution of wealth in a society affects nearly all commodities to some
extent, and sports and entertainment commodities are no exception. Take
our society, for instance. We have a pretty equal balance of rich people,
middle-class people, and poor people, but there are only a few truly wealthy
people—we're talking billionaires here. These people can afford the kinds of
entertainment that the rest of us could only fantasize about. Think about
being personally serenaded by Shakira or taking a dip in the pool with
Michael Phelps. Does that affect the demand for these entertainment
options? Absolutely! Yes, lots of people would love to have these
experiences, but very, very few can actually afford to pay for them.
CHANGES IN SOCIETAL PREFERENCES
As trends come and go, so too does the demand
for certain entertainment commodities.
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Changes in societal preferences, otherwise known as trends, have a big
impact on the demand for many different kinds of commodities. For
instance, when it became trendy to protect the Earth and practice "green"
habits, the demand for paper towels went down. Likewise, when the
technology for cell phones was invented, the demand for landlines decreased
dramatically. These trends or fluctuations in taste have a huge impact on the
entertainment industry as well. As people's entertainment preferences
change, television ratings go up and down, singers' careers are either made
or broken, and films either break box-office records or crash and burn.
That's why it's necessary for entertainment marketers and agents to be
visionary in their strategies—so that they can stay on top of what's currently
in demand. Although trends may affect sports marketing to some degree,
especially when it comes to the marketing of ancillary commodities, they are
not as big a factor as they are for the entertainment industry. Perhaps this is
because sports have set rules and guidelines that make them resistant to
the effects of others' opinions or tastes.
Laws Affecting Sports and Entertainment Marketing
INTELLECTUAL PROPERTY
Intellectual property laws that protect trademarks and logos serve both
companies and consumers alike.
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Intellectual property laws protect people in the sports and entertainment
community by preventing others from stealing their ideas. This includes
trademarks such as sports logos, for instance. The law prevents other
companies and individuals from using the trademark because it reflects a
specific brand such as the sports team. If you'll recall from the last unit, a
brand expresses a promise to the consumer. Trademark law protects
consumers as well so that they won't be fooled into accepting this promise
from anyone other than the brand itself.
Burning copies of CDs or DVDs is a crime calle
piracy that strips entertainers and producers of
their revenue potential.
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PIRACY
Piracy is a term that refers to copyright infringement that occurs specifically
within the entertainment industry. Piracy is an issue that mostly affects the
film and music industries. When someone burns copies of a newly released
CD or DVD, for instance, and either sells them at a discounted price or
distributes them to friends and family, this person is committing piracy. It's
easy to see how piracy can negatively affect revenue for the entertainment
industry. If it were legal to burn copies of CDs and DVDs and everyone did
it, virtually no one would purchase these products from the manufacturer or
the copyright holder.
BANNED DRUGS
The sports industry has banned the use of performance enhancing drugs
such as steroids.
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There are certain drugs that are banned by sporting associations. These
drugs, sometimes called performance enhancers, can give one athlete an
unfair advantage over another, making the individual more marketable. If
these drugs are found in the bloodstream of athletes, they can be kicked off
a team or their medals and awards can be revoked.
Roles in Sports and Entertainment Marketing
According to the Bureau of Labor Statistics, there were a reported 403,900
people working in the sports and entertainment industry as of May 2011.
Obviously, not all of these people do the same thing. There are certain
distinctive roles that individuals take on within the realm of sports and
entertainment marketing:
An amateur athlete is not paid to play a sport,
but may receive opportunities such as
scholarships and recruitments.
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Amateur: An amateur athlete is one who is not paid to play a sport. These
athletes may receive other benefits such as scholarships to a school or the
opportunity to play professionally based on their performance as an
amateur. Amateur athletes often have a strong desire to play their sport
professionally and make a career out of what they love doing. Unfortunately,
only a small percentage of amateur athletes actually go on to become
professional athletes. In order to make it to this next level, amateurs must
adhere to an intensive regimen of training and practice. Often, they must be
willing to sacrifice other enjoyable activities such as hobbies or social events
in order to pursue their dreams. It is essential that these amateurs have a
secondary career goal in case their plans to become a professional come up
short.
Professional: A professional athlete or entertainer makes money by either
playing sports or otherwise entertaining for spectators (i.e., acting, singing,
etc.). The salaries for professional athletes and entertainers can vary widely
depending upon their popularity and how well they are marketed. Some may
barely scrape by while others are billionaires. A professional athlete or
entertainer must have some degree of natural talent for their sport or art.
They must also be dedicated to continually improving their skills and talents
through rigorous training and practice in order to remain competitive.
Typically, professional athletes and entertainers will be required to travel
frequently in order to attend games, competitions, and/or concerts as well
as other required events.
Agent: Some professional athletes and entertainers have agents. These
agents negotiate contracts and schedule events and appearances for their
clients. In order to be an agent, one must have a great deal of personal
motivation. Agents have to work hard to promote their clients' success and
ensure that all contracts are legitimate and beneficial to their clients.
Athletes and entertainers aren't the only players in the sports and
entertainment industries. Agents and publicists also play a key role.
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Publicist: It's a publicist's job to draw media attention to an entertainer,
athlete, or sports team. The publicist is also in charge of managing the
reputation of the brand. For instance, if a journalist wrote a negative review
of the entertainer or athlete and published it in a national news syndication,
it would be up to the publicist to respond in a manner that would minimize
the damage to the brand's reputation. A publicist must have intimate
knowledge of the brand in order to attract the right kind of media attention.
A publicist must also have excellent interpersonal and communication skills
because they will often have to speak to media on the brand's behalf.
Sponsor: A sponsor is an individual or corporation that supports the
entertainer, athlete, or team monetarily or by donating supplies, hosting an
event, or providing a venue. Typically, there will be some benefit to the
sponsor as well such as the ability to advertise their own brand alongside the
entertainer or athlete, for instance.
Conclusion
As you can see, sports and entertainment marketing has its own set of rules
and tactics. Although it may share similarities with traditional forms of
marketing, some may argue that there are just as many differences. Even
so, those working within the sports and entertainment marketing industry
can benefit from having a solid understanding of the basic principles of
marketing. Likewise, traditional marketers could take a hint from sports and
entertainment marketers, especially as it pertains to tapping into a
customer's emotions and sense of identity. As we'll discuss in the next
chapter, social media has opened up new—and very wide—doors for them to
do just that. For a sneak preview, take a look at how many "fans" Coca-Cola
has amassed on Facebook!
How Technology Is Changing Sports and Entertainment Marketing
THE BAD
A Fragmented Audience
Today's sports fans can watch live events
from a variety of different digital devices.
Event marketing used to be fairly simple, for both sports teams and
entertainers. Let's take a baseball game, for instance. A century or so ago,
there used to be just one place where fans could gather to watch the
game—the stadium. (If you could even call it that at this point in history; in
reality, it was just a grassy field or wide-open space.) With the advent of
television, though, a new element of event marketing was born. At this
point, fans had two places to view the game—at the stadium or from the
comfort of their homes huddled around the TV set. Decades later, however,
the audience for a baseball game (or any other sporting or entertainment
event) is more fragmented than ever. In addition to in-person and television
viewing, fans can watch an event online or from a myriad of different
high-tech devices including tablets and Smartphones. The proliferation of
social media has also enabled people to talk about the game in real-time
with people from across the globe. Although this is good for consumers as it
certainly makes things more convenient, it poses a unique challenge to
sports marketers. How can they ensure that they market to each segment of
their fan base effectively without diluting the brand? People get paid big
bucks to answer this question correctly!
The 21st Century Brings Increased Competition
Prior to the 20th century, an individual's entertainment options were limited
to say the least. Aside from playing games, reading, or listening to the radio,
there were very few ways to spend one's leisure time (what little there was
of it). It is certainly fair to say that this has changed. Today, we are
continually and increasingly inundated with entertainment options. Many of
us have hundreds of channels to choose from on television, and if we still
can't find something to watch, we can order a movie and watch it instantly,
without even needing to get up from our chairs, much less drive to the video
rental store. (Yes, believe it or not, those used to exist!)
Digital games are now everywhere. There are dozens of video game
consoles to choose from such as the Xbox, Wii, and PlayStation as well as
hand-held video game systems such as the Nintendo DS and PSP.
Speculators are predicting that even these will soon become obsolete,
however, because one can just as easily use their Smartphone or tablet to
play one of hundreds of different high-tech games, many of them for free.
E-readers and tablets such as the iPad, Kindle, and Nook, for instance, are
also changing the book publishing industry. Because ebooks are easily
downloadable and often cost significantly less than the traditional hardback
variety, more and more avid readers are going digital, accessing books,
magazines, and even newspapers from these devices. Many ebooks are also
offered free online and can be downloaded by anyone with a computer and
an Internet connection.
YouTube makes it possible for anyone with a camera or Smartphone to
become a producer by uploading their videos and sharing them with the
masses free of charge. All of this free content is driving down the prices of
multimedia and forcing Hollywood to compete on a much larger scale than
ever before. Although most amateurs don't have access to the technology
and equipment that professional film producers have, you'd be surprised
how many people will opt for a low-quality video of a cute kitten or giggling
baby over a blockbuster hit these days.
Today's technology offers consumers more entertainment options than ever
before.
As more and more alternative forms of entertainment are made available to
the general public, sports and entertainment marketers become faced with
the increasing challenge of making their entertainment commodity the most
appealing out of the growing multitude of low-priced and even free options.
In essence, with the ever-growing number of distractions, the sports and
entertainment marketing industry must fight harder than ever before for the
attention (and money) of their potential consumers.
THE GOOD
More Advertisement Opportunities
Earlier, we discussed the challenge sports and entertainment marketers face
in reaching a fragmented audience. Although that may be perceived as one
negative of the technological revolution, there's also a flip side to the coin.
With more ways to stream sports and entertainment events, there is more
advertising space available. For instance, a team can sell advertising space
on its website, sell ads for commercials that will play on different channels
and devices, run banners on stadium Jumbo-Trons or scrolling LED displays,
and the list goes on. There is a fine line that these marketers must walk,
however. Consumers are notorious for expressing disdain over frequent
commercials and other such in-your-face advertising efforts. Therefore,
savvy sports and entertainment marketers must determine how much
money they can make via ad revenue while being careful not to turn away
fans.
Technology has afforded marketers a
variety of diverse advertising options.
The marketer must also conduct amarginal analysis to determine which of
the many advertising options to pursue and to what extent.Marginal analysis
is a strategy that marketers use to determine how much benefit (i.e. profit)
the advertising will provide versus the cost of the advertising. This often
consists of keeping a very close eye on which advertisement methods are
working for their competitors and meticulously tracking the success (and
failure) of their own advertising methods once they are implemented.
Marketers must construct a media strategy based on their budgets as well as
the habits and preferences of their target markets.
Teams and entertainers with a limited budget must also formulate a media
strategy. With all of the different types of media available to marketers
these days, not everyone can afford to leverage all of them. That's not to
mention that some types of media advertising are more expensive than
others. In fact, the cost of media advertising can vary from one minute to
the next. For instance, it's much more expensive to run a commercial during
primetime—the time when the biggest number of people is watching
television—than it is at any other time of the day. A solid media strategy can
help athletes and entertainers determine how to spend their marketing
dollars based on what kind of media is likely to reach their target market
most effectively. Developing a media strategyoften consists of conducting
market research to determine how the specific target market interacts within
the market—whether by television, radio, computer, tablets, or the like. The
results of this research can help marketers determine the reach of the
specific type of advertising—that is, how many people within the target
market are likely to receive the message.
Marketers must also be aware of wear-out—the phenomenon that occurs
when an advertisement, promotion, or campaign becomes ineffective
because it has been used too frequently.
A New and Improved Fan Experience
Aside from the obvious technological enhancements made to sports
stadiums themselves which often feature interactive score boards,
Jumbo-Trons, and widescreen LED displays, technology has also increased
the fan experience in other ways.
Sports engineers enhance the fan experience by developing new
technologies that increase player performance.
Take, for example, the effect technology has had on the performance of the
athletes. For example, in tennis, new balls are being implemented that will
create drag in order to slow the ball down. This will give the receiver a 10
percent increase in response time, making rallies more likely, thereby
increasing the excitement of the sport for spectators. Sports engineers are
continually working to create new developments such as this that will
enhance the fan experience and provide greater levels of safety and
performance potential for athletes.
Of course, the more satisfying the fan experience, the more goodwill they
will feel for the team, the entertainer, the brand, and/or the sponsors. In
marketing, goodwill is the customers' positive feelings associated with the
brand or business. Goodwill causes consumers to become loyal and to refer
the commodity to their family, friends, and acquaintances.
Sports and Entertainment Marketing Best Practices
THE LOW-TECH
Despite the infiltration of technology into the industry, there are still
fundamentals of sports and entertainment marketing that have little to do
with technological advancements. Although technology can enhance these
elements of marketing, it certainly doesn't define them.
A rehearsal is an example of a quality control
measure that event marketers use in order to
ensure a satisfying experience for attendees.
Quality Control
The term quality control refers to efforts on the part of a product or service
provider to ensure that the commodity is of high quality. Although it is easier
to think of quality control in terms of a tangible product such as apparel or
food, for instance, this concept applies to services and events as well.
Whereas a clothing manufacturer might use an inspection process to ensure
the quality of the garments he makes, an event planner might use
rehearsals or practice runs to ensure that everything will go off without a
hitch when the actual event takes place. Whether it's a T-shirt or a concert,
the idea is the same—to make every effort to guarantee a quality experience
for the consumer.
These days, quality control in sports and entertainment marketing is more
important than ever before. As we discussed in the previous unit, people did
not always have discretionary income to spend on sporting events or
concerts. These were rare luxuries that a family may splurge on
occasionally, if at all. As our standard of living has increased, however, more
and more people have enough discretionary income to enjoy sports and
entertainment as a routine part of their lives. This means there is more of a
market for these types of commodities. As the market expands to make
room for more providers of sports and entertainment, competition increases,
and so too do the consumers' expectations for quality. Competition is good
for consumers because it forces providers to compete with one another to
offer the highest quality commodity at the lowest price.
Product Enhancements
A backstage pass at a concert or event is
one example of a product enhancement.
Product enhancements, informally known as upsells, are an important part
of the sports and entertainment marketing mix as well. In fact, for sporting
events and concerts in particular, product enhancements make up a large
portion of the profit margin. A product enhancement is an added "extra" that
goes beyond the basic commodity that is being sold. For example, when you
pay to see a football game, the commodity is the opportunity to see the
game in person and experience the excitement of actually being at the game
in the presence of the athletes and fans. However, product enhancements
can add extra value to this experience and therefore can be sold for higher
prices. Think about the dramatic fluctuation in ticket prices to see an NFL
football game. Depending on the view from your seat, you could pay less
than $100 or more than $500. Of course, if you want to be in the sky box,
then you're talking even more money— a lot more! Because this enhanced
experience is considered more enjoyable or valuable, the price goes up.
The same concept holds true for entertainment venues such as concerts, for
instance. If you want to see a famous singer in concert, you can get a ticket
in the nosebleed section for substantially less money than it would cost to be
in the front row. Additional product enhancements, such as backstage
passes to meet the entertainer, will cost you even more.
Successful sports and entertainment marketers align their brands with the
preferences of their target markets.
Hitting the Target
One major goal of any company's marketing plan is to hit the target market;
that is to employ colors, images, language, sponsors, etc. that will appeal to
the group of people most likely to buy their products. Most
companies—sports and entertainment marketing companies
included—conduct market research before they even begin building their
brand. That way, they can ensure that everything about their product—right
down to the color and font of the logo—is something that will be perceived
as attractive and even compelling to their target market. As we discussed in
the previous unit, this process can include primary market research,
secondary market research, or a combination of these two strategies.
THE HIGH-TECH
Social Media
Sporting events and concerts have always been social affairs. Even when the
masses began consuming professional sporting events and concerts via
television rather than in person, a big game or celebrity appearance has
always been a good excuse to gather together with friends and family or
even throw a party. The world of social media has taken this social aspect of
sports and entertainment to an entirely different level altogether. Fans are
no longer limited in whom they can interact with; instead, they can now
communicate with the entire virtual world in real-time as the event is taking
place.
Social media enables marketers to create
viral campaigns that reach a broad audience
via the Internet.
Social media websites like Facebook and Twitter have given fans and
marketers alike a new venue for expressing themselves. These platforms
enable fans to comment on the game or event while marketers can interact
with fans, host online contests, and share insider secrets—all in an attempt
to promote brand visibility and engagement. Of course the ultimate goal for
marketers would be to create a viral campaign—that is, a promotion that
spreads rapidly on the Internet and creates excitement surrounding a
particular athlete, entertainer, team, or event.
So far, the sports team that has taken the most visible move in the social
media direction is the National Lacrosse League team, the Philadelphia
Wings. Instead of putting the players' last names on the back of their
jerseys as is traditional practice, the team is now using this space to
advertise the players' Twitter handles! Of course, that means every member
of the team must have a Twitter account and use it to interact with fans.
Of course, as with any other marketing tool, social media has the potential
to go wrong, and in this case, dramatically wrong! Athletes and entertainers
must be very careful to think before they tweet or post anything to other
social media sites. Because of the immediacy of this type of interaction and
the high visibility of celebrities, one social media post could cause a whole
lot of damage. Many celebrities have found this out firsthand. Take, for
example, the case of Mark Cuban, owner of the NBA Dallas Mavericks. After
his team got beat, he used his Twitter account to let off some steam at the
referees who apparently—he thought—made some bad calls. His public
venting cost him $25,000 in fines from the NBA. When he was notified about
the fine, Cuban again used Twitter to vent, posting the following tweet on
his profile: "can't say no one makes money from twitter now. the nba does."
The wide variety of sports apps available on mobile devices allows fans to
access sports events and news at the touch of a button anytime, anywhere.
Mobile Apps
We discussed how technology has changed the way people are using
phones. In fact, these days, a phone may be more likely to perform any one
of a variety of different functions rather than simply making a call. One of
the ways that sports and entertainment marketers can leverage this trend is
by creating mobile apps for their commodities. For example, the MLB.com
Scoreboard app enables fans to view the scores for all daily games with the
swipe of a screen. Real-time news and live streaming also enables fans to
keep up with the latest happenings and watch games live.
The Faces of Diversity
America is a diverse nation made up of people of different ages,
backgrounds, and ethnicities.
Sports & Entertainment Marketing Image
Typically, when we think of diversity in America, the first thing that comes to
mind is race or ethnicity. Perhaps this is because the color of someone's skin
is the most obvious distinction between that individual and the masses, but
in reality, there are a host of different factors that make us different from
one another. To illustrate, think about the last time you went to the mall or
the grocery store. Recall the faces that you encountered, whether it be the
neighbor you bumped into or the cashier who checked you out and wished
you a good day. How were these faces different from each other? If you live
in a town similar to most in America, you likely encountered a variety of
different people—young, old, and middle-aged; black, white, Hispanic, and
Asian; rich, poor, and middle-class; and of course, those are just the
surface-level distinctions. Underneath, we are all individuals with vastly
different personalities, opinions, and preferences.
Most of us have a natural desire to identify with a group, which predisposes
us to sports fandom.
Sports & Entertainment Marketing Image
Still, there are likely more things that connect us as human beings than
those that separate us. As a species, we have lots in common. Generally
speaking, we all feel the same emotions from time to time, and many of us
have similar wants, needs, and goals for our life. One thing is for
certain—we all like to be entertained, and most of us like a good-natured
game or competition. It just seems to be ingrained in us, and it's not a new
trend. Sure, the world of sports and entertainment has canged drastically
over the years, but people have always found ways to entertain themselves
and one another whether it be making up songs and stories to pass the time
or constructing elaborate games as the Greeks did in the ancient Olympics.
Roman gladiators would even fight to the death for the mere entertainment
of onlookers. There's simply no doubting our intrinsic need for some kind of
amusement, and most people would agree that life would be a bit bland
without it. Plus, the need for entertainment is just one part of the equation.
Another reason we find sports so compelling is that we have a natural desire
to be a part of a team or group of people united by a goal or other
commonality. This is often referred to as a tribal mentality. According to a
2011 Marist Poll, 61 percent of American adults now consider themselves
sports fans. A fairly substantial 19 percent of respondents could be labeled
as "avid fans," meaning they read or watch sports-related content daily. Of
course, that's not to mention the fact that nearly everyone enjoys a good
sitcom, movie, or concert of some kind from time to time. Market
Segmentation
The fact that virtually everyone is inclined to enjoy a good concert or
sporting event is a good thing for sports and entertainment marketers,
right? Absolutely! It means they have a commodity that is in great demand
across the globe. However, there is also a flip side to the coin. This broad
target market also creates a unique challenge. The question becomes how
can entertainers, athletes, and organizations market their commodities in
such a way that a diverse group of consumers finds them appealing?
Market segmentation enables marketers to account for differences amongst
members of their target market.
Sports & Entertainment Marketing Image
The answer is market segmentation. Market segmentation is the process of
identifying and grouping different portions of a target market so that
businesses can market to these groups of people more effectively. The end
goal may be the same—to get the individual to buy a ticket to a professional
baseball game, for instance—but the marketing strategies implemented can
(and many marketers would argue should) be very different. When a
company or organization uses market segmentation to influence their
marketing campaigns, they are using what is referred to as differentiated
marketing. Unlike undifferentiated marketing, which takes a one-size-fits-all
approach to advertising and promotions, differentiated marketing
acknowledges the distinctive wants and needs of individual segments of the
target market.
Of course, this is a very simplistic example of how companies segment their
markets. The process of market segmentation can get much more
complicated as you will see as the unit progresses. Factors Influencing
Differentiated Marketing
Once a company or organization has defined its target market and properly
segmented it, the next step is to determine as much information as possible
about these different segments of their market. This information generally
falls under four different categories: demographics, geographics,
psychographics, and behaviors.
DEMOGRAPHICS
Being aware of their target markets' demographics enables them to create
differentiated marketing campaigns.
Sports & Entertainment Marketing Image
The term "demographics" refers to any clear, definitive, and perceivable
characteristic of a market segment. Demographics includes a customer's
race, age, gender, income, family size, education level, religion, and any
other observable trait that may affect an individual's purchasing decisions.
While on the surface, these things may not seem to have a significant
impact on what products or services a person may buy or what marketing
efforts they might respond to, savvy marketers know that these factors do,
in fact, play a key role in buying behaviors. Knowing exactly how these
factors influence purchasing decisions can help marketers create
advertisements and campaigns that resonate with different segments of
their target markets and cause them to make purchases, refer their friends,
and become brand loyalists.
Sports and entertainment marketers use geographics to determine which
advertisements and promotions certain segments of their target audience
will likely respond to.
Sports & Entertainment Marketing Image
GEOGRAPHICS
In marketing, the term "geographics" refers to the location of the different
segments of an organization's target market. While you may not think your
geographic location influences your purchasing decisions, you're wrong!
Where you live has a direct influence on your need for specific commodities
(think snow tires, for instance). In addition, city dwellers versus those who
live in the country have different cultures and lifestyles that directly affect
their buying behaviors. Geography plays an especially important role in
sports and entertainment event marketing. People who live in big cities have
greater access to concerts, major sporting events, and the like, so they may
be marketed to more heavily. These people are also more likely to take
advantage of certain promotions such as season passes, for instance,
because of their proximity to these events.
PSYCHOGRAPHICS
Marketers know that a consumer's personality affects his or her purchasing
behaviors.
Sports & Entertainment Marketing Image
Marketers use the term "psychographics" to describe any psychological
aspects of consumers that may have an impact on their buying decisions.
This could be their personality, secret desires, attitudes, worldviews,
interests, or basically anything else going on in their heads!
As you might guess, this aspect of a consumer is the toughest to predict as
it's not something that can be perceived by the naked eye. Marketers usually
ask themselves, "What different kinds of people are likely to purchase my
commodity?"
Although marketers can't actually get inside the heads of their target
markets (thank goodness!), they have identified the following characteristics
to be influential in determining which types of sports a consumer may be
interested in as well as how frequently he or she views sports and
entertainment content:
Self-esteem
Physical fitness
Risk taking
Stress management
Competitiveness
Social tendencies (i.e. extrovert vs. introvert)
Self-actualization (i.e. the ability to see oneself participating in the sport)
Aggression
Once they've segmented their market by potential psychographics, sports
and entertainment marketers can then attempt to develop marketing
campaigns that resonate with these different personality profiles.
BEHAVIORS
From a marketing perspective, the term "behaviors" refers to any behavioral
response a consumer has to a certain commodity or brand. This could be the
frequency that a consumer uses or experiences a commodity or the
customer's awareness of or loyalty to the brand. It could also refer to an
emotional response that the customer has to the commodity, whether it be
positive, negative, or neutral. By identifying a behavioral profile for
segments of their target market, marketers can better predict how these
consumers will respond to a certain marketing campaign or tactic. For
example, if an event marketer knows that a consumer will likely only attend
a concert once a year when the tour hits their local area, then sending him
coupons year-round for discounted tickets would be an ineffective marketing
technique. A better tactic may be inviting this person to join the
entertainer's online fan club where he can share his individual experiences at
the concert with other fans around the world via social media, thus
becoming a virtual advertisement for both the entertainer and the event.
Savvy marketers know that a consumer's emotional response to a
commodity directly affects his or her purchasing habits.
Sports & Entertainment Marketing Image
Likewise, an event marketer knows that his consumer is likely to experience
excitement over seeing a famous entertainer perform or witnessing his
favorite athlete play, so they make an extra effort to include as many
product enhancements as possible to their marketing mix. After all,
consumers are much more likely to open up their wallets when they're
feeling ecstatic, and of course, they'll want to have something to take home
in order to remember the special occasion. Therefore, they'll dole out their
hard-earned cash for items like T-shirts, jerseys, posters, and more.
CULTURAL DIVERSITY AND MARKETING
America has been called the "melting pot," and for good reason. We are a
country made up of many different cultures and ethnicities, from Caucasians
to Hispanics, African Americans, and Asians among other ethnic groups.
According to data from the US Census, at least half of the country's
population will be comprised of minorities by the year 2042. Anyone with a
respect for their upbringing and ancestry will tell you that their culture is an
important part of who they are, and as such, affects everything that they
do—including making purchases!
Marketers must acknowledge the cultural diversity of their target markets
when creating promotions and advertisements.
Sports & Entertainment Marketing Image
Unless marketers recognize and cater to the cultural diversity of their target
markets, then they will no doubt alienate a large group of potential
customers, which will result in a loss of sales and revenue. Although
communicating to diverse segments of their market in their native languages
is a good first step for organizations, it's really just the tip of the iceberg. In
order to effectively gain the trust and loyalty of a diverse market, businesses
must seek to understand their unique values, traditions, family structures,
worldviews, and more. At the same time, these companies must avoid
stereotyping or overgeneralizing a certain ethnic group or culture. After all,
despite race or ethnic group, we are all individuals and should be treated as
such. Gender and Sports Marketing
No course of study on diversity and demographics in sports and
entertainment marketing would be complete without acknowledging the
growing female fan base for major sporting associations such as the National
Football League (NFL), National Hockey League (NHL,) Major League
Baseball (MLB), Major League Soccer (MLS), NASCAR, and National
Basketball Association (NBA) among others. Whereas the group of sports
spectators used to be dominated by males, females are now showing an
increased interest in the games. Although NFL has the largest percentage of
female fans (41.3 percent), every major sports league in North America is
attracting women spectators in droves:
Percentage of Female Fans per Sports League
Major North American Sports League Percentage of Female Fans
NFL 41.3%
MLB 41.2%
NBA 39.8%
MLS 39.5%
NASCAR 36.9%
NHL 36.4%
From Scarborough Sports Marketing, 2009
According to Marie Claire, approximately 43 million women watched the
Super Bowl last year—more than the number of females who tuned in for
the Oscars. The Huffington Post reports that women make up a third of all
major sporting event spectators including the World Series, Daytona 500,
and Stanley Cup Finals. With this enhanced engagement in popular sports
comes commercialism—that is, more women than ever before are making
sports-related purchases for themselves and for their moms, sisters,
daughters, and friends. What does that mean for marketers? A brand new
(and fairly substantial) segment of their market, of course!
Sports marketers face the challenge of
caterin to a growing female fan base.
Sports & Entertainment Marketing Image
According to marketing experts, 70 percent of a household's decisions
(including purchasing decisions) are made by women. Because of this, the
sports marketing industry could see quite the boom as a result of female
fandom. Plus, many marketers realize the unique value a female consumer
brings to the market; Meghann Malone, marketing manager for IMRE Sports,
says that women are much more likely to remain loyal to a brand than male
consumers.
So far, the trend has been a lucrative one for sports marketers. Data from
sales at the nbastore.com reveals that half of all shoppers buying from their
online store are women. According to SportsOneSource, a whopping $330
million worth of sales was attributed to licensed female apparel for sports
such as baseball, football, and basketball. And that's just clothing!
In order to maintain the interest of their female fan base and make the very
most of this female fan phenomenon, marketers will need to tap into the
unique wants, needs, and purchasing concerns of this segment of the
market. Only time will tell if sports organizations are up to this challenge.
TARGETING FEMALE FANS
Some sports marketers have been accused of overgeneralizing their female
consumers by "shrinking and pinking" their apparel.
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The sports marketing industry has taken huge strides to acknowledge and
appeal to their newfound female fan base. In this section, we will explore
two of the most notable marketing campaigns geared toward women in the
sports industry and evaluate their overall impact and potential effectiveness.
espnW
In the fall of 2010, ESPN made one of its boldest moves yet to appeal to a
specific segment of their target market—women. By creating an online
presence exclusively for female sports fans, the mega-sports channel hoped
to attract more loyal female fans and engage them in sports talk about
men's and women's events alike. The site is targeted toward women ages 18
to 34 and features sports news, articles, videos, and the like.
NFLShop.com
NFLShop.com is not just a shop for women, of course. The online store sells
licensed National Football League merchandise for men, women, and kids
alike, but more and more, the virtual store is being frequented by females
looking to get in on the sports action. In 2011, for instance, merchandise
targeted toward women increased two-fold.
Conclusion
As their target markets become broader and more diverse, sports and
entertainment marketers will have the challenge of developing creative
campaigns that appeal to individuals of different ages, genders, income
levels, ethnicities, personalities, and more. Their success in doing so will
determine the company's revenue and profit when it comes to both core and
ancillary products, so there's a lot on the line. As Bill Cosby said, attempting
to please everyone may be a recipe for failure, but failing to recognize the
differences amongst consumers may be equally ineffective.
What Is Event Marketing?
Event marketing is just what it sounds like—the marketing of a specific
event. While any company or organization in any industry can utilize event
marketing as part of their marketing mix, nowhere is event marketing more
crucial than in the sports and entertainment industry. Think about it. Sure,
there are ancillary products to be marketed and sold, but none of these
commodities would exist if it weren't for the core product, and in this
industry, the event is the core product! Without the football games, there
would be no T-shirts; without the concerts, there would be no posters. You
get the picture. In the sports and entertainment industry, everything
revolves around the event. Still, the event itself is just one part of a
three-part equation called the event triangle.
The Event Triangle
The event triangle is a model for expressing the relationship between
products and consumers in sports and entertainment marketing. The event
triangle consists of three distinct parts: the event, the sponsor, and the fan.
Of course, the event is the game or the concert. It could be a Little League
baseball game or the Super Bowl. Furthermore, an event could be a dance
recital or a stop on a popular country music star's tour. Big or small,
amateur or professional, the principles of event marketing are the same. The
event will likely provide some sort of entertainment, whether it is a show or
a game, and it will provide a venue for sponsors to gain brand visibility.
At the core of the sports and entertainment marketing industry is the event.
The next part of the event triangle is the fan. The fan is usually drawn to the
event out of a desire for entertainment. Typically, the fan will pay for a
ticket to the event and will be exposed to the marketing efforts of the
sponsors, whether or not he or she is consciously aware of it or not.
The final aspect of the event triangle is the sponsor. The sponsor usually
pays the athlete, team, or organization a fee in exchange for the opportunity
to market their brand and/or product. Alternatively, the sponsor may
provide the athlete, team, or organization with something else of value. For
example, they might provide the venue—that is the location where the
event is to be held— or pay for the players' uniforms or trophies. The
sponsor will use the attraction of the event to draw in potential prospects to
whom they will then market. This is a technique sports and entertainment
marketers refer to as borrowed equity.The sponsor may actually sell
products or services at the event, distribute promotional materials like flyers
or business cards, or simply advertise their brand through banners, jerseys,
and the like. In some cases, sponsors may utilize a combination of these
different strategies. No matter which technique or combination of techniques
the sponsor uses, the end goal is the same: to promote the brand, increase
brand awareness and visibility, create brand loyalists, and ultimately,
increase sales and revenue for their companies.
THE FAN/THE EVENT
During an event, certain exchanges are made between each player of the
event triangle. For example, the primary exchange made between the event
and the fan is money. The fan pays for the ticket to get into the event, and
sometimes the fan pays more money for product enhancements and
merchandise while attending the event. Nonmonetary exchanges can be
made as well. For instance, the fan may tell others about the event,
providing the event holder with advertising in exchange for a positive
experience at the event.
THE EVENT/THE SPONSOR
As we discussed, the exchange between the event and the sponsor is more
complex. Although the sponsor may exchange money for the right to
promote their brand and commodities at a sports or entertainment event,
this isn't always the case. Sometimes the sponsor provides products or
services instead.
THE SPONSOR/THE FAN
The sponsor and the fan also have a relationship, albeit a less direct one.
The sponsor uses the borrowed equity of the event in hopes that an
exchange will take place between the sponsor and the fan. This exchange
could be something tangible like a purchase, or it could be something
intangible but equally valuable, such as a referral.
Event Marketing Best Practices
ATTRACTING AN AUDIENCE: PUSH AND PULL MARKETING
Passing out flyers advertising an event
is an example of push marketing.
Of course, the first step in ensuring that the event is a successful one is to
get people to attend. After all, an event just isn't an event if no one shows
up. Thus, the first task of an event marketer is to attract attendants. There
are two fundamental ways of doing this, and in the marketing world, these
two distinct methods are referred to as push marketing and pull
marketing.
Push marketing is a method of attracting prospects (in this case,
attendants) by pushing out information about the event. For example, if an
event marketer were to pass out flyers at a local retail store advertising a
concert, he would be using apush marketing technique. Push marketing is
an effective method of getting the word out about a relatively unknown
event.
Pull marketing campaigns attempt
to attract attendees to an event.
Pull marketing is a much less invasive form of marketing. With pull
marketing, event marketers attempt to make the event as appealing as
possible to their target audience in order to pull them in. You might think of
this technique as a magnet that attracts attendants to the event. The
stronger the magnet (i.e., the more appealing the event), the more
attendants it will attract.
Components of an Effective Pull Marketing Campaign
There are many different considerations event marketers must contemplate
when attempting to create a solid pull marketing campaign. In essence, they
must do what all good marketers do—put themselves in the shoes of their
target audience. From this perspective, they can better determine how to
structure the event in a way that potential attendees would find the most
appealing. Marketers must analyze the motivators people have for attending
the events and find ways to make these motivators even more powerful.
CONTENT
The primary motivator for event attendance is content. The content of the
event is the value or takeaway that the attendee will gain from going to the
event. In the sports and entertainment industry, the content of the event is
usually some form of entertainment. Depending on the popularity of the
athlete, entertainer, or team, the content alone may be enough to pull in
attendees. In other cases, marketers may need to employ techniques
tailored to create hype and buzz around the event. Although these two
things are closely related, they are not the same thing, at least in marketing
speak.Hype is the excitement that a company or organization intentionally
creates around an event. Buzz is what other people are saying about the
event. Thus, hype can be used to create or influence buzz, but buzz is not
something that the company or organization has exclusive control over.
Whereas hype is the excitement a company intentionally creates, buzz refers to what others are saying about the event.
To illustrate the difference between hype and buzz, consider the case of
Taylor Swift's recent album campaign. Five weeks before the album Red was
set to premier, Swift began appearing on ABC'sGood Morning America. Every
Monday morning leading up to the release, the country/pop star performed a
portion of one of the songs on the album. Following the show, fans could go
to iTunes to purchase the entire song. Along with the TV appearances, Swift
also posted reminders for her fans on Facebook, all in an effort to create
hype surrounding not only the Good Morning America appearance but also
(and more importantly) the release of Red. One of these Facebook posts
garnered 654 comments. Although the overwhelming majority of these
comments were positive, some of them were quite negative. This Facebook
chatter is part of the buzz created as a result of the hype. Although the
hype was all positive (because it was controlled by Swift's PR agency), some
of the buzz was negative because not even Taylor Swift can control what
other people say. Unfortunately for marketers, people are much more likely
to respond to another consumer's personal testimonial than a plug from a
company spokesperson. Therefore, buzz can have a much more powerful
influence than hype, especially if it's overwhelmingly negative.
CONVENIENCE
Careful scheduling can result in higher attendee turnout for an event.
Another important motivator is convenience. People are more likely to
attend events that are proximal to their homes and held at convenient
times, such as after work and on the weekends. Of course, convenience will
always take a backseat to content. If the event features an extremely
popular entertainer, athlete, or sports team, people with the means to do so
will drive or fly across the country to see them in person. A good event
marketer will also research other events occurring at the same time as the
one they're promoting. Ideally, the event will be strategically scheduled
around any competing events so that prospects won't have to choose
between the two. Proper scheduling can increase the odds that an event will
have a good showing.
Mythological Amazon illustration from 1875
CONNECTIONS
Although the opportunity to make connections and network at events is
more of a concern with corporate events such as tradeshows and
conferences, connections can also be a factor within the sports and
entertainment industry. To put it simply, people will be more likely to attend
an event if their friends are also attending or if they will gain a certain
amount of prestige as a result of being seen at the event. Marketers can
play on this motivator by emphasizing the popularity or exclusivity of the
event in their advertising campaigns.
In most cases, event marketers will use a combination of push marketing
and pull marketing techniques; however, it is imperative that they strike a
good balance between the two. Too much push marketing could literally
push a prospect away, whereas too little could result in prospects being
completely unaware of the event. Of course, the more well-known an
athlete, entertainer, team, or organization is, the fewer push marketing
techniques an event marketer will need to employ. Instead, the popularity of
the eveSetting the Stage
Marketers have long competed for the attention of their target markets.
Because many of us have such busy lives that often include work, family
responsibilities, and social obligations, it can be difficult to find time to slow
down and focus on anything. This is exactly what marketers want us to do
though—focus (on their brands and commodities, that is). This is where
event marketing has a distinct advantage.
Events allow people to escape from their everyday lives, thus making them a captive audience for marketers.
When you attend an event, you are, in essence, taking yourself out of your
"normal" life and experiencing something new. In these situations, most of
us want to completely submerse ourselves in the experience, blocking out
any worries we might have at the moment or problems we're currently
facing so that we can truly enjoy the event. In many ways, these events
provide us with an escape from the realities of everyday life, including our
hectic schedules. Whether we realize it or not, this is exactly the state of
mind marketers want us to be in. After all, if we're not thinking about the
bills piled up back at home, we're much more likely to splurge for nachos at
a sporting event or purchase a T-shirt after the concert.
Creating Positive, Memorable Experiences
Of course, driving attendance for an event and setting the stage for success
is only half the battle. Once event marketers get people to the venue, they
are then charged with making sure that everyone has a good time. After all,
at an event, the primary commodity is the experience. If attendees have a
good time, they'll develop a good feeling about not only the entertainer,
athlete, or team, but their sponsors as well! On the flip side, if attendees
have a bad experience at the event, they may very well take out their anger
or disappointment on the event holder or the event's sponsors. In other
words, they may be less likely to engage in transactions with the event or
sponsor in the future, whether it is by declining to attend a future event or
refusing to purchase a sponsor's products or services.
98% of people who have a good time at an
event will tell someone about it.
Furthermore, the attendees' experience at the event (whether positive or
negative) has a potentially wide-reaching effect. Studies performed by The
Event Marketing Institute confirm what you might already expect—people
readily share their experiences at events with others. Researchers surveyed
over 1,100 event attendees and found that 98 percent of people who have a
positive experience with a product at an event will recommend that product
to their friends, family, or acquaintances. Nearly as many people (95
percent) tell others when they have negative experiences at an event.1
nt will serve as the primary pull.
Event Marketing in the 21st Century
Like virtually everything else, event marketing has been impacted by
advancements in technology, especially the Internet and social media. This
new medium has given entertainers, athletes, teams, and organizations a
new way to get the word out about their upcoming events, but that's not all.
Social media has also provided fans with a new way to interact with the
event holder, participants, and each other, thus creating buzz that draws in
other attendees.
Social media allows event attendees to become informal spokespeople for
the entertainer, athlete, team, or organization, and they're seizing this
opportunity in droves! According to research conducted by The Event
Marketing Institute (2012), 45 percent of people surveyed reported having
posted a video or photo from an event on their own social media page.
Furthermore, 60 percent of respondents said they "friended" the event
holder on a social media network, and over 60 percent said they invited their
friends to do the same.2
With the use of social media come certain risks, however. Many brands have
been scarred by a tweet or status update made in haste. Furthermore, if
there's no planning for or oversight of a social media campaign, it will likely
fail to have its intended effect—or worse, it may do more harm than good.
Thus, there are some best practices that successful event marketers use
when bringing their event marketing efforts into the 21st century.
Keeping Things Organized
Event marketers will often construct a website,
which serves as a source of information for prospective attendees.
The Internet is a big place, so in order to implement an effective online
marketing campaign for an event, event marketers must have a clear vision
and a feasible plan. Like any other marketing effort, this requires a great
deal of organization. Many event marketers attempt to keep things simple
and manageable by creating one page or website dedicated to information
about the event. Ideally, this web page/site would include any pertinent
information about the event including the date, time, required attire (if any),
cost of tickets, where to buy tickets, driving directions, and anything else
that might be helpful to those prospects interested in attending the event.
For tech-savvy event marketers, this page would also include the links to the
event pages on other social media networks like Facebook, LinkedIn (for
corporate events), and Google+.
Event marketers can assign hashtags to events in order to create conversations about an event on Twitter.
Because Twitter is the ideal social media outlet for sending out information
blasts to the masses, any event with a social media campaign should also
include a distinct Twitter hashtag. A hashtag is a tag used to categorize
messages on Twitter by topic. Ahashtag must be ten characters or less and
is always preceded by the pound (#) sign. For example, if you were tweeting
about the topic of quantum physics, you might include the hashtag,
#quantphys. If other people began using that same hashtag, you would be
able to identify these collective tweets as messages related to the topic of
quantum physics. By assigning a unique hashtag to their event and letting
all of their prospects know about it, event marketers can create a live,
ongoing conversation about the event in the months, weeks, and days
leading up to the actual event.
The Colliding of Two Worlds: Real and Virtual
Another increasingly popular technique for event marketers is the merging of
real and virtual worlds. As more and more people have the desire and
capability to interact on social media sites wherever they are via their
smartphones or tablets, attending an event and posting a status update or
comment about the event at the same time is not only possible, but it's
becoming prevalent as well. Event marketers can (and do) take advantage
of this trend by making these social media updates visible during the event
and encouraging attendees to share their thoughts about their experience on
the web in real time. Because everyone likes to see their name in lights, so
to speak, the public display of tweets and updates (usually broadcast via a
Jumbotron or huge monitor) gives participants an incentive to let the whole
world know what they're thinking at any given moment during the event.
You might be wondering how event marketers and their sponsors benefit
from such a strategy. The answer is simple—increased exposure. Social
media gives event holders the potential to reach not only those people in
attendance at the actual event, but all of the attendees' social media
connections as well!
THE CASE OF KATY PERRY
To illustrate just how this merging of the real and virtual worlds occurs
during an event, consider the case of celebrity pop star, Katy Perry. In 2011,
she decided to bring Twitter along for the ride during her California Dreams
concert tour. After assigning unique hashtags to each concert stop along
the tour, Katy's team equipped the stage with huge "Twitter Jumbotrons"
and encouraged her fans to tweet their thoughts during the concert. Of
course, these tweets were reviewed before being displayed on-screen, and
only the best tweets were shown. This strategy not only allowed Katy's PR
team to censor tweets, but it also provided a little competition for concert
attendees as they attempted to get their tweets seen on stage.
The underlying strategy for this event marketing campaign was to create
hype surrounding Katy's tour and personal brand and allow her to reach a
much broader audience than the one that showed up to her concert. In
essence, you didn't have to be at the concert to experience it to some
degree. Instead, you could "watch" the event unfold from home by following
the unique concert hashtag on Twitter. Of course, that experience pales in
comparison to actually watching Katy perform, but it certainly has the
potential of making you wish you were there! This is exactly the intent, of
course. Katy's event marketers knew that the online buzz would likely
compel other fans to buy tickets to an upcoming concert or, at the very
least, purchase one of the singer's albums.
LEVERAGING SOCIAL MEDIA AFTER THE EVENT
A good event marketer knows that his or her job isn't done after the
currents drop at the end of the show. In fact, it's just beginning! After the
concert, game, or other event is over, the marketer's goal is to keep people
talking about their experiences at the event. Social media provides an ideal
way to keep the buzz going for days and even weeks. Posting pictures from
the event on social media networks, encouraging attendants to tag
themselves, and asking for feedback are all good ways to keep fans talking,
and as they do, each of their social media connections will be listening!
Depending on the quantity and quality of this buzz, marketers can bank on
increased brand exposure and potentially even more attendants at their next
event.
Conclusion
At the core of the sports and entertainment industry is the event. Without
the event, there would be no fans, no sponsors, and no ancillary products to
be sold. Thus, event marketers have an important job on their hands.
Although the field has certainly changed because of advancements in
technology, namely social media, the fundamental goal remains the same:
to attract attendees to the event, to create the best possible experience for
these attendees, and to compel them to share those experiences with
others. Thus, a successful event is one that leaves the fan feeling good
about the event holder and their sponsors so that they will become walking
(or typing) advertisements for the athlete, team, entertainer, organization,
and/or sponsor.