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Sports and the Media Author: Robert Jacobson Date: 2010 From: Sports in America: Recreation, Business, Education, and Controversy(2010 ed.) Publisher: Gale, a Cengage Company Series: Information Plus Reference Series Document Type: Topic overview Length: 7,974 words Content Level: (Level 4) Lexile Measure: 1230L

Full Text: Sports and the media are so thoroughly intertwined in the United States that it is difficult to think of them as two distinct industries. The financial relationship is complex and reciprocal. Media enterprises, mostly broadcast and cable television stations but also Web based, pay the sports leagues millions of dollars for the rights to broadcast their games. Leagues distribute this money to their member teams—the distribution formula varies from sport to sport—which then transfer most of this money to their players in the form of salaries. The media outlets try to recoup their huge expenditures by selling advertising time during sports broadcasts to companies that believe their products will appeal to the kinds of people who like to watch sports on television. These consumer product companies also pay large sums to individual athletes to endorse their products, or in some cases to teams to display their company logos on their uniforms or, in the case of auto racing, on their cars. Consumers then purchase these products, providing the money the companies use to buy advertising and pay for celebrity endorsements. The more people who watch a sport, the more the station can charge for advertising. The more the station can charge for advertising, the more it can offer the league for broadcast rights. The more the league gets for broadcast rights, the more the teams can pay their players.

The History of Sports on Television

In "Sports and Television" (2004, http://www.museum.tv/archives/etv/S/htmlS/sportsandte/sportsandte.htm), Harry Coyle, a pioneering television sports director, states that "television got off the ground because of sports. Today, maybe, sports need television to survive, but it was just the opposite when it first started. When we [NBC] put on the World Series in 1947, heavyweight fights, the Army-Navy football game, the sales of television sets just spurted."

Even though it may be an exaggeration to credit the explosive growth of television in its early days solely to sports, sports certainly played a significant role. The first-ever televised sporting event was a baseball game between Columbia and Princeton universities in 1939. It was covered by one camera that was positioned along the third base line. The first network-wide sports broadcast came five years later with the premier of the National Broadcasting Corporation's (NBC) Gillette Cavalcade of Sports, the first installment of which featured a featherweight championship boxing match between Willie Pep (1922-2006) and Chalky Wright (1912-1957). Sports quickly became a staple of primetime network fare, accounting for up to one-third of primetime programming, but other genres began to catch up during the 1950s, perhaps spurred on by an increase in female viewers. The Gillette Cavalcade of Sports remained on the air for 20 years, before giving way to a new model in which sports programs were sponsored by multiple buyers of advertising spots rather than by a single corporation, as the cost of sponsorship became prohibitively expensive in the mid-1960s. The number of hours of sports programming on the networks continued to increase dramatically well into the 1980s, when advertising dollars generated by sports began to decline, making them less profitable for the networks to carry.

The amount of money involved in televising sports was growing fast by the 1970s. Stanley J. Baran, writing on the Web site of the Museum of Broadcast Communications (http://www.museum.tv/archives/etv/S/htmlS/sportsandte/sportsandte.htm), notes that in 1970 the networks paid $50 million for the right to broadcast National Football League (NFL) games, $18 million for Major League Baseball (MLB), and $2 million for National Basketball Association (NBA) broadcast rights. By 1985 these numbers reached $450 million for football, $160 million for baseball, and $45 million for basketball. This explosive growth was fueled by a combination of increasing public interest, better—and therefore more expensive—coverage of events by the networks, and an effort on the part of the networks to lock in their position of dominance in sports programming in the face of challenges from emerging cable television networks. These skyrocketing fees did not cause much of a problem during the 1970s, as the networks were able to pass the high cost of producing sports programs along to their advertisers. However, things began to change during the early 1980s. According to Baran, between 1980 and 1984 professional football lost 7% of its viewing audience, and baseball lost 26% of its viewers. Meanwhile, advertisers became hesitant to pay increasing prices for commercials that would be seen by fewer people. The networks responded

by airing more hours of sports. By 1985 the three major networks broadcast a total of 1,500 hours of sports, about twice as many hours as in 1960. However, by the mid-1980s the market for sports programming appeared saturated, and the presence of more shows made it harder for the networks to sell ads at top prices.

The first half of the 1980s marked the rise of sports coverage on cable. According to Baran, the all-sports station Entertainment and Sports Programming Network (ESPN), first launched in 1979, was reaching 4 million households by the middle of 1980. National stations such as WTBS and WGN, as well as the premium channel Home Box Office (HBO), were also airing a substantial number of sporting events. By 1986, 37 million households were subscribing to ESPN.

Between the early 1990s and the early 2000s broadcast television ratings for the four major professional sports generally trended downward. There is no real consensus as to why this happened. Jere Longman, in "Pro Leagues' Ratings Drop; Nobody Is Quite Sure Why" (Scott R. Rosner and Kenneth L. Shropshire, eds.,The Business of Sports, 2004), points to "a growing dislocation between fans and traditional sports, as players, coaches and teams move frequently, as athletes misbehave publicly, as salaries skyrocket, and as ticket prices become prohibitively expensive" as possible contributing factors in the decline of ratings during that period.

The key challenge for all the major sports leagues—beyond the obvious challenge of attracting as many viewers and listeners as possible—is to balance exposure and distribution of their product against consumer demand. In other words, in an era witnessing the emergence of new media such as the Internet, satellite radio, and even live feeds to cell phones, at what point does the coverage of a sport available for consumption outstrip the public's interest in that sport, thereby becoming a losing financial proposition?

Baseball and Television: The Convergence of Our Two National Pastimes

By 1939 baseball was already known as "America's national pastime." Television was still a novelty at the time. The only option for those who could not attend a baseball game in person was to listen to a live broadcast on the radio. The first televised professional baseball game, between the Brooklyn Dodgers and the Cincinnati Reds, took place on August 26 of that year. The broadcast used two cameras: one positioned high above home plate and a second one along the third base line. Such a broadcast would appear primitive by 21st-century standards. To cover a typical World Series game in the modern era, broadcasters use perhaps a couple dozen cameras, some of them operated electronically, and at least one mounted on an airborne blimp. In addition, early broadcasts offered none of the additional features contemporary viewers take for granted, including color, instant replays, and statistics superimposed on the screen.

NBC was the network that first brought televised baseball to the American public. Because NBC used home-team announcers to call the World Series, and because the New York Yankees were in the World Series nearly every year, the Yankees announcer Mel Allen (1913-1996) became the first coast-to-coast voice of baseball. The Hall of Fame pitcher Dizzy Dean (1911-1974) became the first nationwide television baseball announcer when the network premiered the Game of the Week in 1953, thus initiating the long line of former ball players who have transformed themselves into commentators when their playing careers have ended.

By the 1960s baseball had lost a large share of its audience to other sports, particularly football. Baseball nevertheless remains a solid ratings draw, especially when teams with well-known stars located in large markets square off in the postseason. However, the overall ratings for World Series broadcasts have been declining for years. The Associated Press noted in its post-series coverage (October 30, 2008, http://nbcsports.msnbc.com/id/27462511/) that ratings for the 2008 World Series, in which the Philadelphia Phillies triumphed over the Tampa Bay Rays in five games, hit a record low. The series averaged an 8.4 rating (meaning 8.4% of all households were tuned in) and a 14 share (meaning 14% of those watching something were watching the World Series). These numbers were considerably worse than those of the 2006 World Series, the previously lowest-rated World Series. The 2006 series captured an average rating of 10.1 and a 17 share over the five games. These ratings were a far cry from 1980, when the World Series had a 32.8% rating and a 56 share during the entire series. The AP story attributes the 2008 World Series' abysmal television ratings in part to the brevity of the series and the fact that it was played between two fairly small-market teams.

Professional baseball has increased its media income substantially in recent years. MLB is currently operating under a round of television deals signed in 2005 and 2006. Danielle Sessa reported for the Bloomberg News Service in (July 11, 2006, http://www.bloomberg.com/apps/news?pid=20601089&sid=aUWEuWhFjx5M&refer=home) that ESPN agreed to pay $2.4 billion to start a series of Monday night baseball broadcasts as part of an eight-year contract, which runs through 2013. Under the terms of the deal, ESPN may televise up to 80 regular-season games per season. The agreement also affords ESPN substantial flexibility to move some of the games to Sunday nights. MLB also has a deal with Fox for the broadcast rights to the All-Star Game and the World Series through 2013. MLB's other major television partner is TBS, which is slated to air all regular-season tiebreaker games, Division Series games, and a Sunday afternoon regular-season package through 2013.

Baseball has expanded its radio presence in recent years as well. The 2005 season marked the first year of a six-year contract with ESPN radio worth an average of $11 million per year; a six-year Internet deal with ESPN for an annual average of $30 million; and a $60 million-per-year deal with XM satellite radio to transmit baseball games for 11 years.

In "Is MLB Extending Its Reach or Overreaching?" in the SportsBusiness Journal (March 28, 2005, http://www.sportsbusinessjournal.com/index.cfm?fuseaction=page.feature&featureId=1561), Russell Adams observes that the 2005 MLB season marked "a critical juncture for MLB officials, who are charged with managing a perfect storm of peaking demand for content, the emergence of new technologies for delivering it, and the growing number of media outlets demanding a larger piece of both." Adams describes a situation in which baseball clubs' local television partners are clamoring for more content from a sport that has more games to offer than any other. Opportunities abound, many of them in new media, for a sport that has long been criticized for "underutilizing its product"; that is, not showing enough games in sophisticated enough ways, and for neglecting the younger

portion of its potential audience. This neglect and underutilization no longer seem to be the case. According to Adams, the Internet division of MLB, known as MLB Advanced Media, has built a thriving subscription business by streaming live video of more than 2,300 regular-season games and live audio of all games, and by packaging and selling video on an on-demand basis once the game has ended. Television contracts do not apply to these sales, because broadcast rights revert to the league once the game has taken place. Meanwhile, players, sports journalists, and other sports personalities have short circuited the process of bringing content to fans through the use of social media tools, such as blogging, Facebook, and most recently, Twitter.

Football: Biggest Athletes, Biggest Audience

Professional Football

It is not an exaggeration to say that television put football where it is today. Before the era of televised sports, baseball was much more popular than football. Stirring television moments such as the 1958 NFL Championship, a thrilling overtime victory by the Baltimore Colts over the New York Giants, helped establish professional football as a big-time spectator sport. A few years later, when Time put the Green Bay Packers coach Vince Lombardi (1913-1970) on its cover in 1962—accompanied by the pronouncement that football was "The Sport of the '60s"—it was clear that the sport had come of age as a media phenomenon.

In April 2005 the NFL signed a deal for $1.1 billion per year to move Monday Night Football from its long-standing home with the American Broadcasting Company (ABC)—which was paying about half that sum under its expiring contract—to ESPN from 2006

through the 2013 season. (See Table 1.4: .) Under the terms of the deal, ESPN would continue to make its NFL games available on regular broadcast television in the markets of the participating teams each week. However, unlike basketball, which experienced a loss of casual viewers when games were moved to cable in 2002, regular network television would continue to play a large role in bringing football to the viewing public.

The same day it shook hands with ESPN, the league reached an agreement with NBC, which had not broadcast NFL games since 1997. The NBC contract provides $600 million per year for the rights to carry 17 Sunday night games each season through 2011.

(See Table 1.4: .) Meanwhile, the NFL had agreed in November 2004 to extend its existing relationships with CBS and Fox to carry regular-season American Football Conference and National Football Conference games, respectively. The new CBS agreement included two Super Bowls and guaranteed $622.5 million per year through 2011; the new Fox contract called for five years at $712.5 million per year, with two Super Bowls included in the deal. The league received another $700 million from DirectTV in a five-year agreement covering satellite transmission rights.

What do the networks get for all this money? They get plenty because advertisers know how firmly football is entrenched in U.S. households and sports bars. Football is by far the most popular sport to watch on television in the United States. In a December 2008 poll by the Gallup Organization, 41% of Americans named football as their favorite sport to watch. (See Table 1.1:

.) This is nothing new; football has topped polls consistently since the early 1970s, when it overtook baseball as the public's favorite sport to watch. (See Figure 2.3:

.) In the December 2008 survey, baseball was a distant second at 10%, with basketball close behind at 9%. The preference for watching baseball has been on the decline since its peak in 1948, when 39% said it was their favorite sport to watch.

According to data from Nielsen Media Research, as reported in SportsBusiness Daily (February 3, 2009, http://www.sportsbusinessdaily.com/article/127428), two of the three top-rated U.S. television shows of all time have been Super Bowls. Nielsen data show that with 98.7 million viewers, Super Bowl XLIII in February 2009 was the most watched Super Bowl in history, and the second most watched television show of any kind ever, trailing only the final episode of the long-running comedy series M*A*S*H in 1983. Super Bowl XLII in 2008 was a close third at 97.4 million.

College Football

Televised college sports have nearly as much appeal as professional sports for American audiences, and since the 1980s they have become the subject of large media contracts as well. In the early days of televised sports, the National Collegiate Athletic Association (NCAA) determined which college teams could play on television. Officially, the NCAA's goal in making these decisions was to protect the schools from the loss of ticket-buying fans who were lured by the glowing screen in a warm home. The NCAA's dominance over the right to broadcast football games went virtually unquestioned for years. According to Welch Suggs in "Football, Television, and the Supreme Court" (Chronicle of Higher Education, vol. 50, no. 44, July 9, 2004), the only case of a college losing its membership in the NCAA came in 1951, when the University of Pennsylvania was dismissed for attempting to schedule its own broadcasts in defiance of the NCAA. The school quickly repented, and its membership was restored.

The networks, however, aware of the potential audience for games between large universities with esteemed football programs, kept courting college athletic departments. By the 1970s several universities with top football programs had become frustrated with the limits the NCAA was placing on their television exposure. In 1977 five major conferences, along with a handful of high-profile independents, formed their own group, the College Football Association (CFA), to fight for their interests within the NCAA. A few years later the CFA signed its own television agreement with NBC, the second-largest sports television contract ever signed up to that time. Naturally, the NCAA was unhappy about this development and moved to ban the teams involved from all championship events. The University of Georgia and Oklahoma University sued the NCAA, and the case was eventually decided by the U.S. Supreme Court in NCAA v. Board of Regents of the University of Oklahoma et al. (468 U.S. 85, 1984). In the end, the NCAA was found to be in violation of antitrust laws. Thus, the NCAA's stranglehold on television broadcast of college football was broken.

In the wake of the Supreme Court decision, the CFA took on the role of coordinating the television coverage of most of the nation's leading football conferences. Still, some teams found the arrangement too restrictive. Following the defection of a handful of teams and conferences, the CFA folded in 1994, and the conferences were on their own to negotiate television contracts with the networks. The dollars began to flow in an ever-greater volume during this period. Suggs notes that the Southeastern Conference (SEC) signed a contract in 1990 that brought in $16 million to be divided among its members. In 2008 the SEC signed broadcast contracts with CBS and ESPN that extended for 15 years and guaranteed such participating schools as the University of Alabama, University of Florida, and Louisiana State University an estimated $20 million each per year (August 25, 2008, http://blogs.tampabay.com/gators/2008/08/sec-espn-agree.html).

With about a thousand universities participating in over 150,000 sporting events each year, competition for the right to put these events on television is fierce. In 2003 a network devoted strictly to collegiate athletics was launched under the name College Sports Television (CSTV). According to CSTV (http://www.cstv.com/online/), in 2009 the network was available in more than 21 million homes via cable and satellite. CSTV also operates a network of 215 official athletic Web sites for top colleges, and streams audio and/or video for thousands of events per year on high-speed Internet to online subscribers. CSTV was purchased by CBS in January 2006, and is now called CBS College Sports Network. As often happens in the media world, success has bred competition. In March 2005 ESPN launched ESPNU (2009, http://espn.go.com/college-sports/), its own version of a college-only sports station, available through many cable and satellite television systems.

Basketball

NBA regular-season games have never drawn the kind of television audiences that NFL games routinely attract, simply because there are so many of them—the NBA season lasts 82 games, whereas the NFL's lasts just 16. In basketball, viewership increases significantly during the playoffs and is greatly influenced by the specific teams or personalities involved in a game. The NBA's television ratings have generally been sliding since Michael Jordan (1963-) retired in 1999, though there are signs that ratings have begun to rebound in the waning years of the first decade of the 2000s. Ratings for NBA regular-season broadcasts were up sharply in 2008-09 over the previous season, according to Time Warner, with an average rating of 2.3. (April 16, 2009, http://www.espnmediazone.com/press_releases/2009_04_april/20090416_NBAAudienceGrowthAcrossESPNPlatforms.htm). Although this was a significant improvement over the past few years, it paled in comparison to the NBA's best years. A decade earlier, during the peak of the Jordan era, it had a 5.0 rating, according to Kevin Downey, in "'Monday Night Football' Takes a Hit" (Media Life, October 9, 2001). A low point came in 2006, when a game between the Cleveland Cavaliers and the Los Angeles Lakers—pitting two of the sport's brightest stars in LeBron James (1984-) and Kobe Bryant (1978-) against each other—recorded lower ratings than a rained-out National Association for Stock Car Auto Racing (NASCAR) race being broadcast simultaneously on another network. Evidence of a rebound showed during the 2009 NBA finals, featuring a battle between the same two dynamic stars. That matchup between the Lakers and Cavaliers set all-time NBA playoff records for ratings and viewership (8.7 million), according to SportsBusiness Daily (June 2, 2009, http://www.sportsbusinessdaily.com/article/130613).

A possible rebound notwithstanding, basketball's television ratings have been plummeting for a variety of reasons. Industry analyst David Carter of the Sports Business Group has placed part of the blame on the slower pace of the game compared to the 1980s. Several recent championship teams have featured stifling defenses, which many viewers find more boring to watch. There is also the issue of the widening gulf between players and fans. Peter Roby, the director of the Center for the Study of Sport in Society at Northeastern University, notes in the Christian Science Monitor (June 23, 2005, http://www.csmonitor.com/2005/0623/p11s02- alsp.html), "There is a lack of connection between players and fans because the players make so much money now. ... Players in the 1960s and 1970s used to live in the same neighborhoods as the fans. Now there is a wedge between fans and players, so there is no empathy."

Table 3.1: shows the history of the NBA's television contracts since 1953. The rate at which the money involved has increased is striking. The set of deals the league signed in 1990 with TNT and NBC were worth well under $1 billion for four years. The most recent contracts, signed in 2007 with TNT and ABC/ESPN, cover eight years (from the 2008-09 season through the 2015-16 season) and have a total value of $7.4 billion. Under these contracts ABC airs 15 regular- season games and the entire NBA finals, along with several earlier round playoff games. ESPN broadcasts up to 75 regular-season games and one of the conference finals, as well as some early-round playoff games. TNT airs 52 regular-season games, the All-Star Game, and playoff games, including one of the conference finals (June 27, 2007, http://sports.espn.go.com/espn/wire?sectionnba&id=2918075).

In 2003 Time Warner Cable, Cox Communications, and Cablevision Systems teamed up on a multiyear agreement with the NBA for distribution of NBA TV, the league's own 24-hour network, which as of 2009 was available via cable systems across the United States and in 79 other countries. In January 2008 Turner Sports, part of Time Warner, took over management of all of the NBA's digital assets, including both NBA TV and nba.com, under a deal to run through 2016. Turner Sports launched an ambitious "rebranding" campaign for NBA TV in the fall of 2008 that featured the new slogan "The game happens here."

Hockey

The National Hockey League (NHL) has experienced a downturn in television viewership since the 1990s. So apathetic was the viewing public in 2004 that the conference finals of the Stanley Cup Playoffs did not even draw a large enough share of the potential viewing audience to crack the top-15 program list for the week of May 17 through May 23. As with the NBA, however, there are signs that viewers are coming back. In "Revivals in Chicago and Washington Help Hockey Break Attendance Mark" (April 20, 2009, http://www.sportsbusinessjournal.com/article/62238), Tripp Mickle wrote that "average ratings were up at each of the league's

national broadcast partners (in 2008-09). In the United States, average viewership on Versus [a Comcast-owned network] increased 14 percent to 310,000 viewers and a 0.3 cable rating, and NBC's ratings rose from a 1.0 to a 1.1 household rating through nine telecasts." Viewership in Canada increased as well.

Given its sketchy performance as a television draw, it is not surprising that the NHL has the least lucrative national television deals among the major sports. NBC currently pays no fee for broadcast rights, and the NHL does not receive any money until NBC recoups all of its costs. Once this happens, the two entities share advertising revenues equally. In July 2009 NBC and the NHL agreed to extend the deal through the 2010-11 season. Since 2005, the NHL has also had a deal with the Versus (formerly called Outdoor Life Network), in which the league received $72.5 million for 2007-08, with inflationary increases since then. That contract has been extended through the 2010-11 season.

Auto Racing

In "NASCAR TV Deals Done" (December 7, 2005, http://www.multichannel.com/article/CA6289818.html), Mike Reynolds reports that in 2005 NASCAR signed a set of eight-year television rights contracts with ESPN/ABC Sports ($270 million per year) and Turner Broadcasting's TNT network ($80 million per year). Soon after these lucrative deals were signed, NASCAR's television ratings began to sag. According to Nate Ryan, in "NASCAR's Growth Slows after 15 Years in the Fast Lane" (USA Today, November 15, 2006), in 30 of the first 34 races of 2006, ratings were lower than they were the previous year. That trend continued into 2009. In "NASCAR's Trouble at the Track" (February 9, 2009, http://www.forbes.com/2009/02/09/nascar-france-advertising-business- sportsmoney_0209_nascar.html), Jack Gage wrote on Forbes.com that NASCAR's television ratings had dropped 21% since their 2005 peak.

Extreme Sports

Even though television ratings for extreme sports still have a long way to go before they are in the same league as professional football and basketball, the audience is growing. More important, at least from the perspective of advertisers, the audience watching extreme sports is youthful and predominantly male, with a lot of buying power. Not many sports can take credit for completely altering the public image of a soft drink, but extreme sports have done just that for Mountain Dew. Once perceived as a "hillbilly" drink, Mountain Dew is now almost universally associated with youth culture as personified by practitioners of extreme sports. In "Going to Extremes" (American Demographics, June 1, 2002), Joan Raymond states that the transformation started in 1992 with the appearance of the "Do the Dew" advertising campaign. The campaign, which featured attractive young people engaging in a variety of extreme activities, helped make Mountain Dew the fastest-growing soft drink during the 1990s.

Raymond notes that by the turn of the millennium, while Monday Night Football's ratings were declining—viewership dropped from an average of 12.7% of the nation's households in 2000 to 11.5% in 2001—ratings for the two premier extreme sports events, the X Games and the Gravity Games, were increasing quickly. About 2 million households tuned in to the 2001 Gravity Games, up from 1.6 million the previous year. However, Chris Isidore states in "X-treme Marks the Spot" (August 6, 2004, http://money.cnn.com/2004/08/06/commentary/column_sportsbiz/sportsbiz/index.htm) that while the best ratings for the 2003 Summer X Games on ABC showed 2.2% of the nation's households watching, that number was still barely half the rating ABC achieved for the final game of NHL's Stanley Cup Finals, which were themselves considered a ratings disappointment. In "Moto X Racing Added for Summer X Games 13" (March 22, 2007, http://sports.espn.go.com/espn/print?id=2808468&type=story), ESPN states that the 2006 X Games averaged a mere 0.9 rating on ESPN. The X Games 15 in 2009 were the most watched of all time, seen by over 1 million viewers, but still managed to garner only a 1.0 rating (August 14, 2009, http://www.vitalmx.com/news/press- release/ESPN-X-Games-15-Sets-Records-For-Exposure-Across-Multiple-Platforms,5918).

Broadcasters and advertisers are nevertheless optimistic about the future of extreme sports programming. According to Isidore, the sports' median (half are higher and half are lower) viewership age is 27, compared to a median age of 42 for ESPN's NFL football broadcasts. The ages for some other sports are even higher: baseball's median is 48, and golf's is 55. Media companies are scrambling to ride this youthful wave. On July 1, 2003, Fox launched the digital cable channel FuelTV (2009, http://www.fuel.tv/), which is devoted to "skateboarding, snowboarding, surfing, BMX, freestyle motocross (FMX), ... wakeboarding," and other action sports programming that targets the under-40 demographic. Moreover, this young audience tends to be more comfortable with new media than their parents are. The emergence of mixed martial arts as a popular television sport also holds promise for attracting more viewers in this younger demographic group.

Advertising

Plunkett Research, Ltd. (2009, http://www.plunkettresearch.com/Industries/Sports/SportsStatistics/tabid/273/Default.aspx) estimates that sports in the United States are a $410 billion industry. Of this $410 billion, $30 billion falls into the advertising category. However, television does not account for the largest share of this total. SportsBusiness Journal.com estimated in 2007 that the biggest share, $16.4 billion, was spent on billboards and signage at arenas and stadiums. National network television was the second largest expenditure, at $4.7 billion, followed by radio at $2.3 billion. Another $1.8 billion was spent on advertising on national cable television, and sports magazines accounted for $1.5 billion of the sports advertising total. The rest is spent on regional television, both network and cable, and national syndicated television. The SportsBusiness Journal estimated that $239 million was spent on Internet advertising.

A significant portion of sports advertising spending is on commercials aired during noteworthy games. The most expensive television advertisements of any kind are those placed during the NFL's Super Bowl. The article "Advertising History: 40 Years of Prices and Audience" (2007, http://adage.com/SuperBowlBuyers/superbowlhistory07.html) indicates that a 30-second spot during the 2007 Super Bowl cost advertisers $2.6 million, whereas in 1967 it cost only $40,000 (or about $245,350 in 2007 dollars). By 2009 the going

rate was $3 million according to CNN.com (February 3, 2009, http://money.cnn.com/2009/01/09/news/companies/superbowl_ads/index.htm). As shown in Table 3.2:

, cars, movies, and beer are the categories most widely advertised during the Super Bowl, with beer maker Anheuser-Busch leading the charge in 2008 (see Table 3.3:

). Figure 3.1:

gives a historical perspective on Super Bowl viewership. Ratings for the Super Bowl have been strong in recent years; the 2009 game was the most watched Super

Bowl in history (see Table 3.4: ).

Given the cost of Super Bowl air time, advertisers want maximum impact, and they create innovative and sometimes controversial ads just for the occasion. Super Bowl commercials have in fact become something of a genre in themselves. Since 2004, however, advertisers appeared to have toned down the shock factor in the wake of that year's infamous halftime incident in which singer Janet Jackson's breast was exposed during the live broadcast. Advertising during baseball's World Series is a bargain in comparison, but it still yields large sums of money for the broadcaster. In Sports, Inc. (2004), Phil Schaaf explains that Fox charged $325,000 for a 30- second spot during the 2002 World Series and took in nearly $20 million per game over the course of the series. This means that in just five games, Fox was able to recoup about a quarter of its yearly $400 million investment in MLB. It is worth noting that advertising spots during the first five games were sold out even before it was known which two teams would be participating.

The advertising rate for 30-second commercials during the Super Bowl far exceeds rates for other sports championships. According to the Center for Media Research, network television advertising rates for other top-rated sports events in 2006 included $1.1 million for a 30-second spot during the championship game of the NCAA Men's Basketball Tournament, $900-$956 million for a 30-second ad during the AFC and NFC championship games leading up to the Super Bowl, and $400,000 for an ad during the MLB World Series.

Advertising rates for nonchampionship sporting events, however, are usually negotiated in packages rather than for individual time slots. When broken down into 30-second spots for comparison purposes, other estimated advertising rates that Schaaf mentions include ESPN's SportsCenter, $11,000; baseball divisional championship series, $90,000; U.S. Open tennis finals, $175,000; and Monday Night Football, $325,000.

Sports Advertising and Alcohol

Sports advertising is dominated by products that appeal to young adult males. However, one product in particular, beer, is the undisputed king of the sports advertising jungle. According to the article "A-B Paces Ad Spending, Olympic Sponsors Climb List" (SportsBusiness Journal, March 21, 2005), Anheuser-Busch Companies, the top sports advertiser for years, spends about 83% of its total advertising budget on sports advertising each year.

The Center on Alcohol Marketing and Youth (CAMY) has studied the relationship between sports programming and alcohol advertising. In the fact sheet Alcohol Advertising on Sports Television, 2001 to 2003 (October 2004, http://camy.org/factsheets/pdf/AlcoholAdvertisingSports Television2001-2003.pdf), CAMY indicated that while sports programming accounted for only 16% to 18% of overall television advertising spending and only about 4% of all ads in those years, over 60% of the alcohol industry's advertising spending and around 30% of its ads were on sports programs. (See Figure 3.2:

.) Overall, the alcohol industry spent $541 million to place 90,817 ads on television sports programming in 2003. CAMY notes that the percentage of commercials on sports shows that are for alcohol products is triple the percentage of ads on all programming that are for alcohol products. Even though beer advertisements have long been omnipresent on sports television, in recent years ads for hard liquor have been appearing with greater frequency. Sports television advertising for distilled spirits increased 350% between 2001 and 2003. CAMY also finds that alcohol advertising increased for the Super Bowl, Monday Night Football, and other top-rated games.

CAMY states that soccer outranked all other sports in terms of the percentage of its advertising that is for alcohol products; 8.3% of the commercials on televised soccer games were for alcohol. Hockey was second at 7.2%, followed by professional basketball at 6.8%. Overall, 3.2% of all ads shown during televised sporting events in 2003 were for alcohol products. Among professional sports, hockey games had the highest number of alcohol ads per broadcast. A typical televised hockey game featured 5.3 alcohol ads in 2003. Boxing matches averaged 4.5 alcohol ads, followed closely by professional basketball with 4.4.

According to CAMY, advertising on college sports presentations is at least as alcohol-oriented as on professional sports programming. In 2003 alcohol companies spent $52.2 million to place 4,747 ads on college sports programs. College basketball, at $28.2 million, accounted for more than half of this spending.

Sports Viewing and Gender

In "Women Have Turned Chilly to TV Sports" (April 20, 2004, http://www.medialifemagazine.com/news2004/apr04/apr19/2_tues/news4tuesday.html), Toni Fitzgerald suggests that women and men watch sports for different reasons. Women, Fitzgerald proposes, watch sports for the story lines, meaning their primary interest is in the drama and personalities. By contrast, men are interested in the skills and statistics. Fitzgerald points to a report from the media research firm Magna Global USA, which finds that sports viewership by women declined significantly between 1998 and 2003, as measured both by ratings and by total weekly hours spent watching sports. According to the Magna Global data, average broadcast (i.e., noncable) television ratings among women decreased by 18% during this period. The ratings drop was even more precipitous (44%) for women watching basic cable television sports. The total number of hours women spent watching sports on television—either broadcast or basic cable—dropped by 17%, from 1.5 hours per week in 1998 (with Olympic coverage excluded from the total) to 1.2 hours in 2003. Meanwhile, broadcast ratings for men decreased only 9% during this span, whereas cable ratings fell 36%. Men's viewing hours dropped only 6%, from 2.8 hours per week to 2.6. Fitzgerald argues that these numbers are the result of what is happening in the sports world. When the sports that women like to watch, such as figure skating and tennis, have relatively few appealing story lines in motion, women turn the television off. For example, injuries to Serena Williams (1981-) and Venus Williams (1980-) in tennis were seen to have a measurable effect on viewership among women.

Gaming

Not long ago there were only two options for sports enthusiasts: playing a sport yourself or watching others play it live or onscreen. In recent years, a third way has emerged in the form of sports gaming.

Sports-oriented video games have been around for years, but until the mid-1980s the graphics were mediocre and the action unexciting for a true sports buff. A big change took place during the late 1980s when Electronic Arts (EA), at the time a relatively new company making interactive entertainment software, introduced the first-ever football video game to offer realistic 11-on-11 action. To make the game as realistic as possible, the company consulted extensively with the former NFL coach and current football commentator John Madden (1936-). They eventually named the game after Madden, and in 1989 the first version of John Madden Football was released for Apple II computers. The game was an instant sensation. A version for the Sega Genesis home entertainment system was introduced the following year. Over the next few years the gaming industry grew exponentially, split about

evenly between computer games and television-based systems. By the release of the 1995 version of the game, Madden NFL '95, EA had hashed out licensing deals with the NFL and the NFL Players Association, allowing it to use likenesses of real players and the official league and team logos and uniforms. Madden NFL was eventually made available for every major gaming system. According to Thomas Bassinger in "Madden NFL Is Still Wildly Popular 20 Years Later" (August 11, 2008, http://www.tampabay.com/news/business/article764187.ece), by 2006 Madden NFL had sold 70 million units worldwide for various platforms since its 1989 launch; it remains the best-selling video game all-time of any kind, not just sports, finishing in the top ten year after year.

However, Madden NFL is just one of a number of highly successful sports games. In "Sports Fans Growing the Video Game Industry, CEA Study Finds" (May 21, 2008, Business Wire), the Consumer Electronics Association noted that a much higher percentage of sports fans own gaming systems than do the general public, and it is their game and system purchases that are driving the video game industry's growth. The latest development in sports gaming is the appearance of exclusive licensing contracts between sports leagues and individual game manufacturers. In December 2004 EA—which besides the Madden NFL series also makes NBA Live—signed a $400 million deal with the NFL, giving it exclusive rights to the likenesses of NFL players, uniforms, and stadiums for five years, effectively freezing out competitors such as Take-Two Interactive Software, which had eroded sales of Madden NFL by offering its ESPN NFL at sharply reduced prices. The EA-NFL deal has since been extended through 2012. Take-Two's consolation prize was a seven-year, $250 million contract with MLB. EA was also one of five game companies to agree to pay a combined $400 million to the NBA for use of its imagery. In yet another licensing deal, EA is paying ESPN $850 million for 15 years of use of ESPN features, including announcers and scoreboards.

Current Issues in Sports and Media

Native American Mascots

For the last 50 years Native American advocacy groups have expressed opposition to the use of Native American names and mascots by sports teams. Organizations such as the National Coalition on Racism in Sports and Media have embarked on a campaign to convince teams to discard cartoonish Native American mascots and to encourage teams with names such as the Braves, Chiefs, and Redskins to rename themselves. This movement has met with some success. During the 1970s activists convinced Stanford and Dartmouth universities to change their names from Indians to race-neutral names: the Cardinals and the Big Green, respectively. In 1994 Marquette University shed its Warriors nickname and became the Golden Eagles. The St. John's University Redmen became the Red Storm the same year, and in 2007, after a long debate, the University of Illinois finally retired Chief Illiniwek, a school mascot since 1926. However, many more teams have resisted calls to retire their traditional mascots, so the debate continues. In addition, while legislation has been introduced in a number of states that would prohibit the use of Indian- themed team names and mascots, none of these bills had yet been enacted as of the summer of 2009.

Violence and Athlete Role Models

Violence in sports is often a focus of media scrutiny and academic research because the behavior of high-profile athletes can have an impact on fan behavior, according to social scientists. In "Violence in Sports Reflects Society, Says IU Professor" (July 3, 2002, http://newsinfo.iu.edu/news/page/normal/449.html), Lynn Jamieson of Indiana University explains that "sport tends to reflect society, and we live in a violent era. We have a violent society where people use violence to solve problems instead of using other means. ... The violence issue is not limited to professional sports. It filters down to the high schools and even to recreational activities. ... This is because if it occurs at the professional level, it is likely to be imitated at the lower levels like Little League and city recreational programs."

Some sports include a measure of violence that is held in check by the rules of fair play and by officials who can enforce penalties or regulate the players' behavior to some extent. However, the violence below the surface can often erupt, and violent events involving professional athletes—either on or off the playing field—become major stories covered by news and entertainment organizations in addition to the sports media. The 2004-05 NBA season was marred by a huge brawl during a game between the Detroit Pistons and the Indiana Pacers; the fracas spilled into the stands, resulting in the involvement of both spectators and players. Several players received long suspensions, and the entire season took place under the cloud of the melee. Another large basketball brawl, resulting in the ejection of ten players, took place during a December 2006 NBA game between the Denver Nuggets and the New York Knicks.

However, basketball is not alone in contending with image problems stemming from extended media coverage of the actions of its players. In October 2005 several members of the NFL's Minnesota Vikings were allegedly involved in a party aboard a chartered boat that erupted into a drunken sex orgy. In August 2007 Michael Vick (1980-) of the Atlanta Falcons was suspended indefinitely by the NFL after he pleaded guilty to felony charges stemming from his involvement in an illegal dog-fighting ring. According to Michael MacCambridge, author of the football history America's Game (2004), such incidents result from the unique position athletes are afforded within U.S. society. In the New York Times (September 16, 2007, http://www.nytimes.com/2007/09/16/sports/football/16goodell.html), MacCambridge stated, "There is a tremendous amount of money, free time and scrutiny in the lives of most pro football players, and the combination is more pronounced and more combustible than it was a generation ago." Vick's suspension indicated a no-nonsense response from Roger Goodell (1959-), who in his first year as commissioner of the NFL instituted a strict code of conduct for players and coaches. Goodell reinstated Vick upon completion of his sentence in 2009, and Vick joined the Philadelphia Eagles, returning to play in September 2009.

Additional incidents in both professional and college sports abound. In June 2008 pitcher Shawn Chacón (1977-) of the MLB Houston Astros was suspended indefinitely after allegedly grabbing Astros General Manager Ed Wade (1956-) by the neck and throwing him to the ground. In a Conference USA basketball game in January 2009, the University of Houston's Aubrey Coleman stepped on the face of University of Arizona's Chase Budinger. The video of the incident spread quickly around the Internet. Ultimately, Coleman was

suspended for one game. During the first weekend of the 2009 college football season, LeGarrette Blount (1986-) of the University of Oregon punched Boise State defensive end Byron Hout (1987-) and was suspended for the rest of the season. However, a month later, coach Chip Kelly outlined a plan that would allow Blount to be reinstated if and when he met a series of academic, athletic, and behavioral requirements.

Athletes and Guns.

A related issue is the prevalence of professional athletes who carry guns. A large number of pro athletes feel they need to carry a weapon for self-protection given their high profile. The public knows the players are likely to be carrying a lot of money and wearing expensive jewelry, and they are often robbery targets for that reason. The problem is that the athletes sometimes use their guns. In 2006 Stephen Jackson (1978-) of the NBA's Indiana Pacers was charged with felony criminal recklessness after he allegedly fired five shots into the air during an early-morning fight outside an Indianapolis strip club. In August 2009, New York Giants' star wide receiver Plaxico Burress (1977-) was indicted for offenses related to an incident that took place in November 2008, in which he accidentally shot himself in the thigh at a Manhattan nightclub. Burress pleaded guilty to the weapons charge and was sentenced to two years in prison.

Athletes and Domestic Violence.

Domestic violence is also a cause of concern in professional sports. Numerous examples of violence are reported in the media, and incidents are not limited to athletes who participate in contact sports or whose physical strength sets them apart from mainstream society. In 1992 professional golfer John Daly (1966-) was arrested and charged with third-degree assault on his wife following an argument. NBA guard Ron Artest (1979-), who had previously been suspended for 73 games after taking part in the infamous brawl with Detroit Pistons fans in Auburn Hills, Michigan, in 2004, was suspended for the first seven games of the 2007 season after he pleaded no contest to domestic violence charges. In the study Breaking into Baseball: Women and the National Pastime (2005), Jean Hastings Ardell quoted law professor Phyllis Goldfarb of George Washington University, who noted that domestic violence is the leading cause of arrest among professional athletes. According to Goldfarb, "A celebrity athlete may simply be taught by the culture that he is superior to his wife, that she can ask nothing of him that he doesn't want to give, that if she persists in doing so, she deserves mistreatment, and moreover, is expendable, as there are countless women out there for him."

Full Text: COPYRIGHT 2010 Gale, Cengage Learning Source Citation (MLA 8th Edition) Jacobson, Robert. "Sports and the Media." Sports in America: Recreation, Business, Education, and Controversy, 2010 ed., Gale,

2010. Information Plus Reference Series. Gale In Context: Opposing Viewpoints, link.gale.com/apps/doc/EJ2133300103/OVIC?u=txshracd2512&sid=OVIC&xid=9a878c7f. Accessed 4 May 2021.

Gale Document Number: GALE|EJ2133300103