ISS 210 Society, the Individual, & Video Games (W1)
ISS210 Society and the Individual: Video Games
Topic #6: Politics and Economics of Video Games
Today’s Questions • What are the political and economic
elements of video games?
• Video games about politics • Political themes of video games
(content analysis/criticism)
• Questions of regulation, law, and policy-making
Dimensions of Gaming Politics
Games About Politics
• Video games are creative/artistic works; treat them like film/literature/ etc.
Political Themes
• Oliva et al. (2016): Video game covers promote neoliberal values (freedom, choice, meritocracy)
• Perez-Latorre et al. (2016): How are games produced during the Great Recession communicate themes of austerity?
Examples
• Pales (2018): How do politicians talk about video games?
• Content analysis of floor statements made by members of Congress (1995-2016) [N = 480]
• Partisanship: Party affiliation and ideology scores (“NOMINATE”)
Policy-Making: Partisan Divides
Eli Pales
• “I have repeatedly made the point that Canadian children, who play the same video games and watch the same movies are much safer than their American counterparts. The reason-- Canadian laws successfully limit minors' access to firearms while American laws do not”
• I find over and over as I talk to parents in Connecticut that they will say to me: Please do something about the violence and sex and lewd language on television and movies and music and video games”
Policy-Making: Partisan Divides
Policy-Making: Partisan Divides
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25
50
75
100
Democrats Republicans
Neutral Positive Negative
Policy-Making: Partisan Divides 0
.5 1
1. 5
D en
si ty
-1 -.5 0 .5 1 Congressperson Ideology
Pro Statements Con Statements
• Brown v. Entertainment Merchant’s Association (2011): Video games are protected speech under the First Amendment
Policy-Making: Political Judging?
Dissent Majority
Policy Making: Lobbying
0000
1750000
3500000
5250000
7000000
98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17
ESA NRA
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$ $ $
Year
• Economics in gaming (e.g., SimCity) • Industry aspects
• Production • Competition • Sales
Economic Dimensions of Gaming
• Report: “2017 Sales, Demographic, and Usage Data: Essential Facts About the Computer and Video Game Industry” (ESA 2017)
The Gaming Industry
Gaming Growth
• Systematic research limited
• Yamaguchi et al. (2017): Limited substitution evidence for mobile vs. console
Mobile vs. Console Gaming
• What drives video game sales? • Lifetime sales data for 1770 video games as
of September 2011 (VGChartz.com)
• Explanatory variables: game characteristics, platform, genre, perspective, developer, review ratings
• Quality (+): 1% higher => 1.5% higher sales • Rating (+): “M” rating => 10% higher sales
vs. “E” rating
Cox (2014)
• What drives video game sales? • Lifetime sales data for 1770 video games as
of September 2011 (VGChartz.com)
• Explanatory variables: game characteristics, platform, genre, perspective, developer, review ratings
• Quality (+): 1% higher => 1.5% higher sales • Rating (+): “M” rating => 10% higher sales
vs. “E” rating
Cox (2014)
Summary • Today: Political and economic
aspects of video games
• Readings • Peticca-Harris, Westar, and
McKenna (2015)
• Piacenza (2018) • Next Time: That’s all folks!