EC
Showcase Reflection
The multimedia project that is being considered is digital wellbeing. Some may consider the term "digital wellbeing" to be an oxymoron, yet it is becoming more prevalent. It should not come as much of a surprise that researchers have been studying how the growth of digital technology impacts people's happiness for quite some time. But the fact that internet companies such as Google are increasingly paying attention to it demonstrates its significance in contemporary societies (Sullivan, 2022). As technology alters how we spend our time, it is more vital than ever to ensure that the tools we use aid us rather than hinder us. Google is aware of this. Consider for a moment how the Internet has altered the work of social innovators and campaigners. Consider the tech-entrepreneurs who educate children to code and equip the future generation with vital digital skills.
There is little question that digital technologies have expanded the options available to change agents (and to all of us). However, as we are learning to swim in these thrilling new waters, we must also reflect on how these advances have altered our everyday lives and work. Many claim that the more we use digital technology, the worse it is for our mental health and the more it causes us to become dependent, distracted, and nervous. Regardless of our inclinations, we are likely to use digital technology more often. Because of this, it is essential to understand how to adapt our diet so that it is diverse, balanced, and nutrient-rich.
We created this platform because we wanted to ensure that everyone, from professionals to change-makers to children and educators, could obtain a nutritious digital diet that would aid them in every manner in their development. Lately, we have changed the approach to cover more audience. Since Facebook now has more than 2 billion users, it has a global reach and effect that are on par with Christianity and even bigger than Islam (Gupta, 2022). This is because Facebook is a place to connect with other people. We made a summer program for middle school girls called the Digital Wellness Summer Program to help them deal with the emotional effects that time spent on social media may have on their growth (Feerrar, 2020). The group is now looking at how the training went to figure out how to make it better. Teenagers who take part in this program can learn how to protect themselves from the psychological manipulations that can come from using cellphones and social media. As they get better at getting back up after bad things happen, they will be able to focus their efforts and attention where they are most needed.
I hope that if I make a few changes to the way my multimedia presentation is structured, I will be able to draw in an increasingly sizable audience. The digital health and wellness program built especially for young people is the most recent trend in an industry that is rapidly increasing. After considering how the change has affected things, I have come to the conclusion that there is always room for advancement; but, if I had the opportunity to make the move again, I would not change a thing about it.
A change of communication plan has helped the project in a great way. It has ensured that the message may more effectively reach its target audience when we use an effective method for communicating with that audience. Planning may also have an influence on how easily and effectively you will be able to communicate with others. The value of communication is something that cannot in any way be minimized. A breakdown in communication may lead to errors that are not only expensive but also inconvenient and perhaps hazardous. It is very necessary to have a workable strategy for communication with the project's many stakeholders in order to keep things running smoothly, on time, and under budget. You need a good strategy for keeping everyone up to date on the progress of the project if you want your clients to be satisfied with your work.
References
Feerrar, J. (2020). Supporting digital wellness and wellbeing. In Student wellness and academic libraries: Case studies and activities for promoting health and success. ACRL Press.
Gupta, P., Shah, D., Bedi, N., Galagali, P., Dalwai, S., Agrawal, S., ... & Krishnan, G. (2022). Indian Academy of Pediatrics Guidelines on Screen Time and Digital Wellness in Infants, Children and Adolescents. Indian Pediatrics, 59(3), 235-244.
Specker Sullivan, L., & Reiner, P. (2021). Digital wellness and persuasive technologies. Philosophy & Technology, 34(3), 413-424.