Discussion 1
HERE COMES EVERYBODY
CLAY SHIRKY
THE PENGUIN PRESS I NEW YORK I 2008
decorative art; we make a distinction between the general abil
ity to write and the professional ability to write in a calligraphic
hand, just as we do between the general ability to drive and
the professional ability to drive a race car. This is what is hap
pening today, not just to newspapers or to media in general
but to the global society.
PUBLISH, THEN FILTER
The media landscape is transformed, because personal
communication and publishing, previously separate .fimc
tions, now shade into one anot.Jaer. One result is to break
the older pattern of professional filtering of the good from
the mediocre before publication; now such filtering is in
creasingly social, and happens after the fact.
Here, on a random Tuesday afternoon in May, is some of
what is on offer from the world's mass of amateurs.
At LiveJournal, Kelly says:
yesterdayyyyy, after the storm of the freaking cen
tury, i went to the mall with deanna, dixon and chris.
we ran into everyone in the world there, got food,
and eventually picked out clothes for dixon. found
katie and ryan and forced katie to come back to my
house with me and dixon. then deanna came a little
after, then jimmy pezz, and then lynn. good times,
82 I HERE COMES EVERYBODY
good times. today, i woke up to my dog barking like
a maniac and someone knocking on my window. i
was so freaked out, but then jackii told me it was
jack so i was just like whatever and went back to
sleep. i have no idea what im doing today but par
tyyy tonighttt
At YouTube texasgirly1979's twenty-six-second video of a
pit bull nudging some baby chicks with his nose has been
viewed 1,173,489 times.
At MySpace a user going by Loyonon posts a message on
Julie's page:
Julieeeeeeeeee I can't believe I missed you last
night!!! Trac talked to you and said you were
TRASHED off your ASS! Damn, I missed it. lol ["laughing out loud"]
At Flickr user Frecklescorp has uploaded a picture of a
woman at a fancy dress party, playing a ukulele.
At Xanga user AngeLAn_OLLips says:
Hey every1 srry i havent been on a while i have been
caught up in a lot of things like softball and volleyball
my new dog and im goin to Tenn. on thursday so i
wont be on here for bout a week but i promise i will
get on and show pie. and michigan was so funnnn-!
welp we got a jack russel terrier and this is wut it
looks like!!. ......... isnt he sooo cute .... i no!!!
PUBLISH, THEN FILTER I 83
welp thats all i got to say oh oh yah i got my hair cut
it is in my pie. cool uhh ... -!
And that, of course, is a drop in the bucket. Surveying this
vast collection of personal postings, in-joke photographs, and
poorly shot video, it's easy to conclude that, while the old world
of scarcity may had some disadvantages, it spared us the worst
of amateur production. Surely it is as bad to gorge on junk as
to starve?
The catchall label for this material is "user-generated con
tent." That phrase, though, is something of a misnomer.
When you create a document on your computer, your docu
ment fits some generic version.,of the phrase, but that isn't
really what user-generated content refers to. Similarly, when
Stephen King composes a novel on his computer, that isn't
user-generated content either, even though Mr. King is a user
of software just as surely as anyone else. User-generated con
tent isn't just the output of ordinary people with access to
creative tools like word processors and drawing programs; it
requires access to re-creative tools as well, tools like Flickr and
Wikipedia and weblogs that provide those same people with
the ability to distribute their creations to others. This is why
the file on your computer doesn't count as user-generated
content-it doesn't find its way to an audience. It is also why
Mr. King's novel-in-progress doesn't count-he is paid to get
an audience. User-generated content is a group phenomenon,
and an amateur one. When people talk about user-generated
content, they are describing the ways that users create and
share media with one another, with no professionals any-
84 I HERE COMES EVERYBODY
where in sight. Seen this way, the idea of user-generated
content is actually not just a personal theory of creative capa
bilities but a social theory of media relations.
MySpace, the wildly successful social networking site,
has tens of millions of users. We know this because the
management ofMySpace (and of its parent company, News
Corp) tells the public how many users they have at every
opportunity. But most users don't experience MySpace at
the scale of tens of millions. Most users interact with only a
few others-the median number of friends on MySpace is
two, while the average number of "friends" is fifty-five. (That
latter figure is in quotes because the average is skewed up
ward by individuals who list themselves as "friends" of pop
ular bands or of the site's founder, Tom.) Even this average
of fifty-five friends, skewed upward as it is, demonstrates
the imbalance: the site has had more than a hundred mil
lion accounts created, but most people link to a few dozen
others at most. No one (except News Corp) can easily ad
dress the site's assembled millions; most conversation goes
on in much smaller groups, albeit interconnected ones. This
pattern is general to services that rely on social networking,
like Facebook, Live Journal, and Xanga. It is even true of the
weblog world in general-dozens of weblogs have an audi
ence of a million or more, and millions have an audience of
a dozen or less.
It's easy to see this as a kind of failure. Who would want
to be a publisher with only a dozen readers? It's also easy to
see why the audience for most user-generated content is so
small, filled as it is with narrow, spelling-challenged observa
tions about going to the mall and picking out clothes for
PUBLISH. THEN FILTER I 85
Dixon. And it's easy to deride this sort of thing as self.
absorbed publishing-why would anyone put such drivel out
in public?
It's simple. They're not talking to you.
We misread these seemingly inane posts because we're so
unused to seeing written material in public that isn'.t intended
for us. The people posting messages to one another in small
groups are doing a different kind of communicating than
people posting messages for hundreds or thousands of people
to read. More is different, but less is different too. An audience
isn'.t just a big community ; it can be more anonymous, with
many fewer ties among users. A community isnt just a small
audience either; it has a social density that audiences lack. The
bloggers and social network users operating in small groups
are part of a community, and they are enjoying something
analogous to the privacy of the mall. On any given day you
could go to the food court in a mall and find a group of teenag
ers hanging out and talking to one another. They are in public,
and you could certainly sit at the next table over and listen in
on them if you wanted to. And what would they be saying to
one another? They'd be saying, "I cant believe I missed you
last night!!! Trac talked to you and said you were TRASHED
off your ASS!" They'd be doing something similar to what they
are doing on Live Journal or Xanga, in other words, but if you
were listening in on their conversation at the mall, as opposed
to reading their post, it would be clear that you were the
weird one.
Most user-generated content isn't "content" at all, in the
sense of being created for general consumption, any more
than a phone call between you and a relative is "family-
86 I HERE COMES EVERYBODY
generated content." Most of what gets created on any given
day :is ·just the ordinary stuff of life-gossip, little updates,
HDflkl� out loud-but now it's done in the same medium
as professionally produced material. Similarly, people won't
prefer professionally produced content in situations where
community matters: I have a terrible singing voice, but my
children would be offended ifl played a well-sung version of
"Happy Birthday" on the stereo, as opposed to singing it
myself, badly. Saying something to a few people we know
used to be quite distinct from saying something to many
people we don't know. The distinction between communica
tions and broadcast media was always a function of technol
ogy rather than a deep truth about human nature. Prior to
the internet, when we talked about media, we were talking
about two different things: broadcast media and communi
cations media. Broadcast media, such as radio and television
but also newspapers and movies (the term refers to a mes
sage being broadly delivered from a central place, whatever
the medium), are designed to put messages out for all to see
(or in some cases, for all buyers or subscribers to see).
Broadcast media are shaped, conceptually, like a megaphone,
amplifying a one-way message from one sender to many
receivers. Communications media, from telegrams to phone
calls to faxes, are designed to facilitate two-way conversa
tions. 'Conceptually, communications media are like a tube;
the message put into one end is intended for a particular
recipient at the other end.
Communications media was between one sender and one
recipient. This is a one-to-one pattern-I talk and you listen,
then you talk and I listen. Broadcast media was between one
PUBL..ISH, THEN FIL..TER I 87
sender and many recipients, and the recipients couldn't talk
back. This is a one-to-many pattern-I talk, and talk, and talk,
and all you can do is choose to listen or tune out. The pattern
we didn't have until recently was many-to-many, where com
munications tools enabled group conversation. E-mail was the
first really simple and global tool for this pattern (though
many others, like text messaging and IM, have since been in
vented).
Now that our communications technology is changing, the
distinctions among those patterns of communication are
evaporating; what was once a sharp break between two styles
of communicating is becoming a smooth transition. Most
user-generated content is created as communication in small
groups, but since we're so unused to communications media
and broadcast media being mixed together, we think that ev
eryone is now broadcasting. This is a mistake. If we listened
in on other people's phone calls, we'd know to expect small
talk, inside jokes, and the like, but people's phone calls aren't
out in the open. One of the driving forces behind much user
generated content is that conversation is no longer limited to
social cul-de-sacs like the phone.
The distinction between broadcast and communications,
which is to say between one-to-many and one-to-one tools,
used to be so clear that we could distinguish between a per
sonal and impersonal message just by the type of medium
used. Someone writing you a letter might say "I love you," and
someone on TV might say "I love you," but you would have
no trouble understanding which of those messages was really
addressed to you. We place considerable value on messages
that are addressed to us personally, and we are good at distin-
88 I HERE COMES EVERYBODY
guishing between messages meant for us individually (like
love letters) and those meant for people like us (like those
coming from late-night preachers and pitchmen). An entire
industry, direct mail, sprang up around trying to trick people
into believing that mass messages were really specifically ad
dressed to them personally. Millions of dollars have been spent
on developing and testing ways of making bulk advertise
ments look like personal mail, including addressing the re
cipient by name and printing what looks like handwritten
memos from the nominal sender. My annoyance at getting
mail exhorting someone named Caly Shinky to ''.Act now!"
comes from recognizing this trick while seeing it fail. Home
shopping television shows use a related trick, instructing their
phone sales representatives to be friendly to the callers and to
compliment them on their good taste in selecting whatever it
is they are buying, because they know that at least some of the
motivation to buy comes from a desire to alleviate the loneli
ness of watching television. Though this friendliness makes
each call take longer on average, it also makes the viewer
happy, even though the original motivation t6 call came from
watching people on TV-people who cannot, by definition,
care about you personally.
Some user-generated content, of course, is quite con
sciously addressed to the public. Popular weblogs like Boing
Boirig (net culture), the Buffington Post (left-wing U.S.
politics), and Power Line (right-wing U.S. politics) are all
recognizably media outlets, with huge audiences instead of
small clusters of friends. But between the small readership
of the volleyball-playing AngeLAn_OLLips on Xanga and
the audience of over a million for Boing Boing, there is no
PUBLISH. THEN FILTER I 89
obvious point where a blog (or indeed any user-created ma
terial) stops functioning like a diary for friends and starts
functioning like a media outlet. Alisara Chirapongse (aka
gnarlykitty) wrote about things of interest to her and her
fellow Thai fashionistas, and then, during the coup, she
briefly became a global voice. Community now shades into
audience; it's as if your phone could turn into a radio station
at the turn of a knob.
The real world affords us many ways of keeping public,
private, and secret utterances separate from one another,
starting with the fact that groups have until recently largely
been limited to meeting in the real world, and things you say
in the real world are heard only by the people you are talking
to and only while you are talking to them. Online, by con
trast, the default mode for many forms of communication is
instant, global, and nearly permanent. In this world the pri
vate register suffers-those of us who grew up with a strong
separation between communication and broadcast media
have a hard time seeing something posted to a weblog as
being in a private register, even when the content is obvi
ously an in-joke or ordinary gossip, because we assume that
if something is out where we can find it, it must have been
written for us.
The fact that people are all talking to one another in these
small clusters also explains why bloggers with a dozen readers
don't have a small audience: they don't have an audience at all,
they just have friends. In fact, as blogging was getting popular
at the beginning of this decade, the blogging software with the
most loyal users was none other than Live Journal, which had
more clusters of friends blogging for one another than any
90 I HERE COMES EVERYBODY
other blogging tool. If blogging were primarily about getting
a big audience, LiveJournal should have suffered the most
from disappointed users abandoning the service, but the op
posite was the case. Writing things for your friends to read
and reading what your friends write creates a different kind of
pleasure than writing for an audience. Before the internet
went mainstream, it took considerable effort to say something
that would be heard by a significant number of people, so we
regard any publicly available material as being offered directly
to us. Now that the cost of posting things in a global medium
has collapsed, much of what gets posted on any given day is
in public but not for the public.
Fame Happens
It's also possible to make the opposite mistake: not that con
versational utterances are publishing, but that all publications
are now part of a conversation. This view is common, though,
and is based on the obvious notion that the Web is different
from broadcast media like TV because the Web can support
real interaction among users.
In this view, the effects of television are mainly caused by
its technological limits. Television has millions of inbound
arrows-viewers watching the screen-and no outbound ar
rows at all. You can see Oprah; Oprah carit see you. On the
Web, by contrast, the arrows of attention are all potentially
reciprocal; anyone can point to anyone else, regardless of ge
ography, infrastructure, or other limits. If Oprah had a we blog,
you could link to her, and she could link to you. This potential
PUBLISH, THEN FILTER I 91
seems as if it should allow everyone to interact with everyone
else, undoing the one-way nature of television. But calling that
potential interactivity would be like calling a newspaper inter
active because it publishes letters to the editor.
The Web makes interactivity technologically possible, but
what technology giveth, social factors taketh away. In the case
of the famous, any potential interactivity is squashed, because
fame isrit an attitude, and it isrit technological artifact. Fame
is simply an imbalance between inbound and outbound atten
tion, more arrows pointing in than out. Two things have to
happen for someone to be famous, neither of them related to
technology. The first is scale: he or she has to have some min
imum amount of attention, an audience in the thousands or
more. (This is why the internet version of the Warhol quote
"In the future everyone will be famous to fifteen people"-is
appealing but wrong.) Second, he or she has to be unable to
reciprocate. We know this pattern from television; audiences
for the most popular shows are huge, and reciprocal attention
is technologically impossible. We believed (often because we
wanted to believe) that technical limits caused this imbalance
in attention. When weblogs and other forms of interactive
media began to spread, they enabled direct, unfiltered conver
sation among all parties and removed the structural imbal
ances of fame. This removal of the technological limits has
exposed a second set of social ones.
Though the possibility of two-way links is profoundly good,
it is not a cure-all. On the Web interactivity has no techno
logical limits, but it does still have strong cognitive limits: no
matter who you are, you can only read so many weblogs, can
trade e-mail with only so many people, and so on. Oprah has
92 I HERE COMES EVERYBODY
e-mail, but her address would become useless the minute it
became public. These social constraints mean that even when
a medium is two-way, its most popular practitioners will be
forced into a one-way pattern. Whether Oprah wants to talk to
each and every member of her audience is irrelevant: Oprah
can't talk to even a fraction of a percent of her audience, ever,
because she is famous, which means she is the recipient of
more attention than she can return in any medium. These
social constraints didn't much matter at small scale. In the
early days of weblogs (prior to 2002, roughly) there was a re
markable and loose-jointed conversation among webloggers
of all stripes, and those with a reasonable posting tempo could
count themselves one of the party. In those days weblogging
was mainly an interactive pursuit, and it happened so natu
rally that it was easy to imagine that interactivity was a basic
part of the bargain.
Then things got urban, with millions of bloggers and
readers. At this point social limits kicked in. If you have a
weblog, and a thousand other webloggers point to you, you
cannot read what they are saying, much less react. More is
different: cities are not just large towns, and a big audience
is not just a small one cloned many times. The limits on in
teraction that come with scale are hard to detect, because
every visible aspect of the system stays the same. Nothing
about the software or the users changes, but the increased
population still alters the circumstances beyond your control.
In this situation, no matter how assiduously someone wants
to interact with their readers, the growing audience will ulti
mately defeat that possibility. Someone blogging alongside a
handful of friends can read everything those friends write
PUBLISH. THEN FILTER I 93
and can respond to any comments their friends make-the
scale is small enough to allow for a real conversation. Someone
writing for thousands of people, though, or millions, has to
start choosing who to respond to and who to ignore, and over
time, ignore becomes the default choice. They have, in a
word, become famous.
Glenn Reynolds, a homegrown hero of the weblog world,
reports over a million unique viewers a month for Instapundit
.com, a circulation that would put him comfortably in the top
twenty daily papers in the United States. You can see how in
teractivity is defeated by an audience of this size-spending
even a minute a month interacting with just ten thousand of
his readers (only one percent of his total audience) would take
forty hours a week. This is what "interactivity" looks like at this
scale-no interaction at all with almost all of the audience, and
infrequent and minuscule interaction with the rest, and it has
implications for media of all types. Weblogs won't destroy the
one-way mirror of fame, and "interactive TV" is an oxymoron,
because gathering an audience at TV scale defeats anything
more interactive than voting for someone on American Idol.
The surprise held out by social tools like weblogs is that
scale alone, even in a medium that allows for two-way connec
tions, is enough to create and sustain the imbalance of fame.
The mere technological possibility of reply isn't enough to
overcome the human limits on attention. Charles Lindbergh
couldn't bear to let anyone else answer his fan mail, promis
ing himself he would get around to it eventually (which, of
course, he never did). Egalitarianism is possible only in small
social systems. Once a medium gets past a certain size, fame
is a forced move. Early reports of the death of traditional media
94 I HERE COMES EVERYBODY
portrayed the Web as a kind of anti-TV-two-way where TV is one-way, interactive where TV is passive, and (implicitly) good where TV is bad. Now we know that the Web is not a perfect antidote to the problems of mass media, because some of those problems are human and are not amenable to techno logical fixes. This is bad news for that school of media criti cism that has assumed that the authorities are keeping the masses down. In the weblog world there are no authorities, only masses, and yet the accumulated weight of attention con tinues to create the kind of imbalances we associate with tra ditional media.
The famous are different from you and me, because they cannot return or even acknowledge the attention they get, and technology cannot change that. If we want large systems where attention is unconstrained, fame will be an inevitable by product, and as our systems get larger, its effects will become more pronounced, not less. A version of this is happening with e-mail-because it is easier to ask a question than to answer it, we get the curious effect of a group of people all able to overwhelm one another by asking, cumulatively, more ques tions than they can cumulatively answer. As Merlin Mann, a software usability expert, describes the pattern:
Email is such a funny thing. People hand you these
single little messages that are no heavier than a river
pebble. But it doesn't take long until you have ac
quired a pile of pebbles that's taller than you and
heavier than you could ever hope to move, even if
you wanted to do it over a few dozen trips. But for the
person who took the time to hand you their pebble,
PUBLISH. THEN FILTER I 95
it seems outrageous that you can't handle that one
tiny thing. "What 'pile'? It's just a pebble!"
E-mail, and particularly the ability to create group conversations effortlessly without needing the permission of the recipients, is providing a way for an increasing number of us to experience the downside of fame, which is being unable to reciprocate in the way our friends and colleagues would like us to.
The limiting effect of scale on interaction is bad news for people hoping for the dawning of an egalitarian age ushered in by our social tools. We can hope that fame will become more dynamic, and that the elevation to fame will be more bottom-up, but we can no longer hope for a world where ev eryone can interact with everyone else. Whatever the technol ogy, our social constraints will mean that the famous of the world will always be with us. The people with too much in bound attention live in a different environment from everyone else; to paraphrase F. Scott Fitzgerald, the attention-rich are different from you and me, in ways that are not encapsulated by the media they use, and in ways that won't go away even when new media arrive.
For the last fifty years the two most important communi cations media in most people's lives were the telephone and television: different media with different functions. It turns out that the difference between conversational tools and broadcast tools was arbitrary, but the difference between con versing and broadcasting is real. Even in a medium that al lowed for perfect interactivity for all participants (something we have a reasonable approximation of today), the limits of
human cognition will mean that scale alone will kill conversa-
96 I HERE COMES EVERYBODY
tion. In such a medium, even without any professional bottle
necks or forced passivity, fame happens.
Filtering as a Tool for Communities
of Practice
Comparisons between the neatness of traditional media and
the messiness of social media often overlook the fact that the
comparison isn't just between systems of production but be
tween syste:µis of filtering as well. You can see how critical
filtering tools are to the traditional landscape if you imagine
taking a good-sized bookstore, picking it up, and shaking its
contents out onto a football field. Somewhere in the result
ing pile of books lie the works of Aristotle, Newton, and
Auden, but if you wade in and start picking up books at ran
dom, you're much likelier to get Love's Tender Fury and
Chicken Soup for the Hoosier Soul. We're so used to the way a
bookstore is laid out that we don't notice how much prior
knowledge we need to have about its layout and categories
for it to be even minimally useful. As the investor Esther
Dyson says, "When we call something intuitive, we often
mean familiar."
The hidden contours of the filtering problem shaped much
of what is familiar about older forms of media. Television
shows, for instance, come in units of half an hour, not because
the creators of television discovered that that is the aestheti
cally ideal unit of time, but because audiences had to remem
ber when their favorite shows were on. A show that starts at
PUBLISH. THEN FILTER I 97
7:51 and goes on until 8:47 is at a considerable disadvantage
to a show that starts at 8:oo and goes till 9:00, and that disad
vantage is entirely cognitive-the odd times are simply harder
to remember. (It's hard to have appointment TV if you can't
recall when the appointment is.) The length and time slots of
television had nothing to do with video as a medium and ev
erything to do with the need to aid the viewer's memory.
Similarly, everything from TV Guide to the rise of content
specific channels on cable like MTV and the Cartoon Network
were responses to the problem of helping viewers find their
way to interesting material.
Traditional media have a few built-in constraints that
make the filtering problem relatively simple. Most impor
tant, publishing and broadcasting cost money. Any cost cre
ates some sort of barrier, and the high cost of most traditional
media creates high barriers. As a result, there is an upper
limit to the number of books, or television shows, or movies
that can exist. Simply to remain viable, anyone producing
traditional media has to decide what to produce and what
not to; the good work has to be sorted from the mediocre in
advance of publication. Since the basic economics of pub
lishing puts a cap on the overall volume of content, it also
forces every publisher or producer to filter the material
in advance.
Though the filtering of the good from the mediocre starts
as an economic imperative, the public enjoys the value of
that filtering as well, because we have historically relied on
the publisher's judgment t9 help ensure minimum stan
dards of quality. Where publishing is hard and expensive,
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every instance of the written word comes with an implicit
promise: someone besides the writer thought this was worth
reading. Every book and magazine article and newspaper (as
well as every published photo and every bit of broadcast
speech or song or bit of video) had to pass through some
editorial judgment. You can see this kind of filtering at work
whenever someone is referred to as a "published author."
The label is a way of assuring people that some external filter
has been applied to the work. (The converse of this effect
explains our skepticism about self-published books and the
label reserved for publishers who print such books-the
vanity press.)
The old ways of filtering were neither universal nor ideal;
they were simply good for the technology of the day, and rea
sonably effective. We were used to them, and now we have to
get used to other ways of solving the same problem. Mass
amateurization has created a filtering problem vastly larger
than we had with traditional media, so much larger, in fact,
that many of the old solutions are simply broken. The brute
economic logic of allowing anyone to create anything and
make it available to anyone creates such a staggering volume
of new material, every day, that no group of professionals will
be adequate to filter the material. Mass amateurization of
publishing makes mass amateurization of filtering a forced
move. Filter-then-publish, whatever its advantages, rested on
a scarcity of media that is a thing of the past. The expansion
of social media means that the only working system is
publish-then-filter.
We have lost the clean distinctions between communica
tions media and broadcast media. As social media like MySpace
PUBLISH, THEN FILTER I 99
now scale effortlessly between a community of a few and an
audience of a few million, the old habit of treating communica
tions tools like the phone differently from broadcast tools like
television no longer makes sense. The two patterns shade into
each other, and now small group communications and large
broadcast outlets all exist as part of a single interconnected
ecosystem. This change is the principal source of "user
generated content." Users-people-have always talked to
one another, incessantly and at great length. It's just that the
user-to-user messages were kept separate from older media,
like TV and newspapers.
The activities of the amateur creators are self-reinforcing. If
people can share their work in an environment where they can
also converse with one another, they will begin talking about the
things they have shared. As the author and activist Cory
Doctorow puts it, "Conversation is king. Content is just some
thing to talk about." The conversation that forms around shared
photos, videos, weblog posts, and the like is often about how to
do it better next time-how to be a better photographer or a
better writer or a better programmer. The goal of getting better
at something is different from the goal of being good at it; there
is a pleasure in improving your abilities even if that doesn'.t
translate into absolute perfection. (As William S. Burroughs,
the Beat author, once put it, "If a thing is worth doing, it's worth
doing badly.") On Flickr, many users create "high dynamic
range" photos (HDR), where three exposures of the same shot
are combined. The resulting photos are often quite striking, as
they have a bigger range of contrast-the brights are brighter
and the darks are darker-than any of the individual source
photos. Prior to photo-sharing services, anyone looking at such
100 I HERE COMES EVERYBODY
a photo could wonder aloud, "How did they do that?" With
photo sharing, every picture is a potential site for social interac
tion, and viewers can and do ask the question directly, "How
did you do that?," with a real hope of getting an answer. The
conversations attached to these photos are often long and
detailed, offering tutorials and advice on the best tools and tech
niques for creating HDR photos. This form of communication
is what the sociologist Etienne Wenger calls a community of
practice, a group of people who converse about some shared
task in order to get better at it.
John Seely Brown and Paul Duguid, in their book The
Social Life of Information, put the dilemma this way: "What if
HP [Hewlett-Packard] knew what HP knows?" They had ob
served that the sum of the individual minds at HP had much
more information than the company had access to, even
though it was allowed to direct the efforts of those employees.
Brown and Duguid documented ways in which employees do
better at sharing information with one another directly than
when they go through official channels. They noticed that sup
posedly autonomous Xerox repair people were gathering at a
local breakfast spot and trading tips about certain kinds of
repairs, thus educating one another in the lore not covered by
the manuals. Without any official support, the repair people
had formed a community of practice. Seeing this phenomenon,
Brown convinced Xerox to give the repair staff walkie-talkies,
so they could continue that sort of communication during
the day.
By lowering transaction costs, social tools provide a plat
form for communities of practice. The walkie-talkies make
PUBLISH. THEN FILTER I 101
asking and answering "How did you do that?" questions
easy. They would seem to transfer the burden from the asker
to the answerer, but they also raise the answerer's status in
the community. By providing an opportunity for the visible
display of expertise or talent, the public asking of questions
creates a motivation to answer in public as well, and that
answer, once perfected, persists even if both the original
asker and the answerer lose interest. Communities of practice
are inherently cooperative, and are beautifully supported by
social tools, because that is exactly the kind of community
whose members can recruit one another or allow themselves
to be found by interested searchers. They can thrive and even
grow to enormous size without advertising their existence in
public. On Flickr alone there are thousands of groups dedi
cated to exploring and perfecting certain kinds of photos: land
scape and portraiture, of course, but also photos featuring
the color red, or those composed of a square photo perfectly
framing a circle, or photos of tiny animals clinging to hu
man fingers.
There are thousands of examples of communities of prac
tice. The Web company Yahoo hosts thousands of mailing
lists, many of them devoted to advancing the practice of ev
erything from Creole cooking to designing radio-controlled
sailboats. Gaia Online is a community for teenage fans of
anime and manga, the Japanese animation and cartoon
forms; their discussion groups include long threads devoted
to critiquing one another's work and tutorials on the arcana
of the form, like how to draw girls with really big eyes. Albino
Blacksheep is a community for programmers working on in-
102 I HERE COMES EVERYBODY
teractive games and animation. All these groups offer the
kind of advice, feedback, and encouragement that character
izes communities of practice. These communities can be
huge-Gaia Online has millions of users. For most of the
history of the internet, online groups were smaller than tra
ditional audiences-big-city newspapers and national TV
shows reached more people than communal offerings. Now,
though, with a billion people online and more on the way, it's
easy and cheap to get the attention of a million people or,
more important, to help those people get one another's atten
tion. In traditional media we know the names of most of the
newspapers that have more than a million readers, because
they have to appeal to such a general audience, but sites like
Albino Blacksheep and Gaia Online occupy the odd and new
category of meganiches-nichelike in their appeal to a very
particular audience, but with a number of participants previ
ously available only to mainstream media.
Every webpage is a latent community. Each page collects
the attention of people interested in its contents, and those
people might well be interested in conversing with one an
other, too. In almost all cases the community will remain
latent, either because the potential ties are too weak (any
two users of Google are not likely to have much else in com
mon) or because the people looking at the page are sepa
rated 'by too wide a gulf of time, and so on. But things like
the comments section on Flickr allow those people who do
want to activate otherwise-latent groups to at least try it. The
basic question "How did you do that?" seems like a simple
request for a transfer of information, but when it takes place
PUBLISH, THEN FILTER I 103
out in public, it is also a spur to such communities of prac
tice, bridging the former gap between publishing and con
versation.
Though some people participate in communities of prac
tice for the positive effects on their employability, within the
community they operate with different, nonfinancial motives.
Love has profound effects on small groups of people-it helps
explain why we treat our family and friends as we do-but its
scope is local and limited. We feed our friends, care for our
children, and delight in the company of loved ones, all for
reasons and in ways that are impossible to explain using the
language of getting and spending. But large-scale and long
term effort require that someone draw a salary. Even philan
thropy exhibits this property; the givers can be motivated by a
desire to do the right thing, but the recipient, whether the Red
Cross or the Metropolitan Opera, has to have a large staff to
direct those donations toward the desired effect. Life teaches
us that motivations other than getting paid aren't enough to
add up to serious work.
And now we have to unlearn that lesson, because it is less
true with each passing year. People now have access to myriad
tools that let them share writing, images, video-any form of
expressive content, in fact-and use that sharing as an anchor
for community and cooperation. The twentieth century, with
the spread of radio and television, was the broadcast century.
The normal pattern for media was that they were created by a
small group of professionals and then delivered to a large
group of consumers. But media, in the word's literal sense as
the middle layer between people, have always been a three-
104 I HERE COMES EVERYBODY
part affair. People like to consume media, of course, but they also like to produce it ("Look what I made!") and they like to share it ("Look what I found!"). Because we now have media that support both making and sharing, as well as consuming, those capabilities are reappearing, after a century mainly given over to consumption. We are used to a world where little things happen for love and big things happen for money. Love motivates people to bake a cake and money motivates people to make an encyclopedia. Now, though, we can do big things for love.
Revolution and Coevolution
There's a story in my family about my parents' first date. My father, wanting to impress my mother, decided to take her to a drive-in movie. Lacking anything to drive in to the drive-in, however, he had to borrow his father's car. Once they were at the movie, my mother, wanting to impress my father, or dered the most sophisticated drink available, which was a root beer float. Now my mother hates root beer, always has, and after imbibing it, she proceeded to throw up on the floor of my grandfather's car. My father had to drive her home, missing the movie he'd driven fifteen miles and paid a dollar to see. 'Then he had to clean the car and return it with an explanation and an apology. (There was, fortunately for me, a second date.)
Now, what part of that story is about the internal combus tion engine? None of it, in any obvious way, but all of it, in
PUBLISH, THEN FILTER I 105
another way. No engine, no cars. No cars, no using cars for dates. (The effect of automobiles on romance would be hard to overstate.) No dates in cars, no drive-in movies. And so on. Our life is so permeated with the automotive that we under stand immediately how my father must have felt when my grandfather let him borrow the car, and how carefully he must have cleaned it before returning it, without thinking about intetnal combustion at all.
This pattern of coevolution of technology and society is true of communications tools as well. Here's a tech history question: which went mainstream first, the fax or the Web? People over thirty-five have a hard time understanding why you'd even ask-the fax machine obviously predates the Web for general adoption. Here's another: which went mainstream first, the radio or the telephone? The same people often have to think about this question, even though the practical dem onstration of radio came almost two decades after that of the telephone, a larger gap than separated the fax and the Web. We have to think about radio and television because for ev eryone alive today, those two technologies have always existed. And for college students today, that is true of the fax and the Web. Communications tools dorit get socially interesting until they get technologically boring. The invention of a tool doesrit create change; it has to have been around long enough that most of society is using it. It's when a technology be comes normal, then ubiquitous, and finally so pervasive as to be invisible, that the really profound changes happen, and for young people today, our new social tools have passed normal and are heading to ubiquitous, and invisible is coming.
106 I HERE COMES EVERYBODY
We are living in the middle of the largest increase in
expressive capability in the history of the human race. More
people can communicate more things to more people than
has ever been possible in the past, and the size and speed of
this increase, from under one million participants to over one
billion in a generation, makes the change unprecedented,
even considered against the background of previous revolu
tions in communications tools. The truly dramatic changes in
such tools can be counted on the fingers of one hand: the
printing press and movable type (considered as one long pe
riod of innovation); the telegraph and telephone; recorded
content (music, then movies); and finally the harnessing of
radio signals ( for broadcasting radio and TV). None of these
examples was a simple improvement, which is to say a better
way of doing what a society already did. Instead, each was a
real break with the continuity of the past, because any radical
change in our ability to communicate with one another
changes society. A culture with printing presses is a different
kind of culture from one that doesn't have them.
There was a persistent imbalance in these earlier changes,
however. The telephone, the technological revolution that put
the most expressive power in the hands of the individual,
didn't create an audience; telephones were designed for con
versation. Meanwhile the printing press and recorded and
broadcast media created huge audiences but left control of the
media in the hands of a small group of professionals. As mo
bile phones and the internet both spread and merge, we now
have a platform that creates both expressive power and audi
ence size. Every new user is a potential creator and consumer,
and an audience whose members can cooperate directly with
PUBLISH. THEN FILTER I 107
one another, many to many, is a former audience. Even if what
the audience creates is nothing more than a few text messages
or e-mails, those messages can be addressed not just to indi
viduals but to groups, and they can be copied and forwarded
endlessly.
Our social tools are not an improvement to modern soci
ety; they are a challenge to it. New technology makes new
things possible: put another way, when new technology ap
pears, previously impossible things start occurring. If enough
of those impossible things are important and happen in a
bundle, quickly, the change becomes a revolution.
The hallmark of revolution is that the goals of the revolu
tionaries cannot be contained by the institutional structure of
the existing society. As a result, either the revolutionaries are
put down, or some of those institutions are altered, replaced,
or destroyed. We are plainly witnessing a restructuring of the
media businesses, but their suffering isn't unique, it's pro
phetic. All businesses are media businesses, because whatever
else they do, all businesses rely on the managing of informa
tion for two audiences-employees and the world. The in
crease in the power of both individuals and groups, outside
traditional organizational structures, is unprecedented. Many
institutions we rely on today will not survive this change with
out significant alteration, and the more an institution or in
dustry relies on information as its core product, the greater
and more complete the change will be. The linking of sym
metrical participation and amateur production makes this
period of change remarkable. Symmetrical participation means
that once people have the capacity to receive information,
they have the capability to send it as well. Owning a television
108 I HERE COMES EVERYBODY
does not give you the ability to make TV shows, but owning a computer means that you can create as well as receive many kinds of content, from the written word through sound and images. Amateur production, the result of all this new capabil ity, means that the category of "consumer" is now a temporary behavior rather than a permanent identity.
PERSONAL MOTIVATION MEETS
COLLABORATIVE PRODUCTION
Collaborative production, where people have to coordinate
with one another to get anything done, is considerably
harder than simple sharing, but the results can be more
profound. New tools allow large groups to collaborate, by
taking advantage of non.financial motivations and by al
lowing for wildly differing levels of contribution.
P erhaps the most famous example of distributed collabora tion today is Wikipedia, the collaboratively created ency
clopedia that has become one of the most visited websites in the world. Jimmy Wales and Larry Sanger founded Wikipedia in 2001 as an experimental offshoot of their original idea, a free online encyclopedia of high quality called Nupedia. Nupedia was to be written, reviewed, and managed by experts volunteering their time. Wales had had a taste of collabora tively produced work while running Bomis, an internet com pany he'd helped found in 1996. Bomis was in the business