Blogpost (Digital Marketing)
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Understanding Social Media Consumers MKTG1415/1427: Seminar 3
Presented by Torgeir Aleti
Key topics
• Why do people participate in SM? What are some key motives? • What do consumers do in SM? • Segmentation of SM users • Building customer profile from
social media • Social media marketing
strategies for different segments
Why do people participate in social media?
• Uses and gratification approach: • Consumers motivations to use media are inferred from
their actual usage behaviour (i.e. gratification) which they get by using the media
Emotional
Motives
E nte rtain m e nt
So cial co n n e ctio n C o m m u n ity d evelo p m ent Se lf actu alisatio n Se lf exp re ssio n
Rational
(Heinonen 2011)
In fo rm atio n Kn o w le d ge sh arin g A d vo cacy
Sensis Social Media Report, June 2018
Reasons for not using social media
Sensis Social Media Report, June 2018
Social media sites stopped using
Sensis Social Media Report, June 2018
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Hodis, M. A., Sriramachandramurthy, R & Sashittal H. C. (2015): Interact with me on my terms: a four segment Facebook engagement framework for marketers, Journal of Marketing Management, DOI: 10.1080/0267257X.2015.1012535
Hodis, M. A., Sriramachandramurthy, R & Sashittal H. C. (2015): Interact with me on my terms: a four segment Facebook engagement framework for marketers, Journal of Marketing Management, DOI: 10.1080/0267257X.2015.1012535
Six significant iConsumer Trends
• Device shift • Communications shift • Content shift • Social shift • Video shift • Retail shift
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
Device shift
• Mobile phones and tablets make up 44% of all personal computing time (and increasing) • Usage doubled between 2008-2013
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
Communications shift • From voice to data and video:
• Email and telephonic voice have fallen from over 80% to about 60% of our “communications portfolio”,
• Social network time has doubled; ¼ of all our communication.
• 20% of phone-time is for talking (over 60% 5 years ago), • Majority used for data-centric activities such as
streaming music, browsing websites and playing games.
• Mobile carriers face challenges in re-orienting their business models to focus on data rather than voice
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
Content shift • From bundled to fragmented • “The long tail is accessible to anyone” (more
single-purpose apps)
• Bundles are being eroded (e.g. newspapers, TV networks) • Opportunities for niches: “eclectic,
fragmented media”
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
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Social shift
• From growth to monetisation (small declines in both total audience and levels of engagement in developed economies • Many social networks already reached
maturity
• Shifting their business models away from focus on “audience” and more towards $$$
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
Video shift • From programmed to user-driven • Live, linear programming is flat • Consumers moving towards: • Time-shifting • Place-shifting • Device-shifting
• Pressure on traditional advertising models
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
Retail shift • Growth in eCommerce
(although still only 5% of all retail sales) • Increasing use of mobile
devices for retail research • Massive change upon us?
Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.
Digital Business Models
A Business Model is… • “… a set of planned activities designed to result in
profit in a marketplace” (Laudon & Traver, 2007)
• “… a business model is the method of doing business by which a company can sustain itself -- that is, generate revenue” (Rappa, 2009)
• A value exchange program
• Simple models involve straight transactions/exchanges • Many Digital Business models are quite complex
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Functions of Business Models
• Articulate the value proposition • Identify a market segment • Define the structure of the value chain • Estimate the cost structure and profit
potential of the above • Describe the position of the firm with the
value network linking suppliers and customers • Formulate the competitive strategy
C h e s b ro u g h , H . & R o s e n b lo o m , R .S . (2 0 0 2 ). “T h e ro le o f th e b u s in e s s m o d e l in c a p tu rin g v a lu e fro m in n o v a tio n :
E v id e n c e fro m X e ro x C o rp o ra tio n ’s te c h n o lo g y s p in -o ff c o m p a n ie s ”, In d u s tria l a n d C o rp o ra te C h a n g e , 1 1 (3 ), p p .5 3 3 -5 3 4 .
The value proposition
Target customer
Value proposition Capabilities
has needs
value for
presupposes
enable
O sterw alder, A . & P igneur, Y. (2002). “A n e-business m odel ontology for m odeling
e-business”, E lectronic C om m erce C onference, S lovenia, July 17-19.
Value
• Customer Value: • The difference between the benefits the customer
gains from owning and using a product and the costs of obtaining the product.
Kotler, Brown, Adam, Burton, Armstrong (2007): Marketing 7e, Pearson Education Australia
Four types of customer value • C o rre ct / a ccu rate attrib u te s
• A p p ro p riate p e rfo rm a n ce s
• A p p ro p riate o u tco m e s
Functional / Instrumental
Value
• Se n so ry
• E m o tio n al
• So cia l / re latio n a l
• E p iste m ic
Experiential / Hedonic
Value
• Se lf id e ntity / w o rth
• Pe rso n a l m e a n in g
• Se lf exp re ssio n
• So cia l m e a n in g
• C o n d itio n a l m e a n in g
Symbolic / Expressive
Value
• Eco n o m ic (p rice )
• Psych o lo gica l
• Pe rso n a l inve stm e nt
• R isk
Cost / Sacrifice Value
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Source: Smith and Colgate (2007) Customer value creation: a practical
framework, Journal of Marketing Theory and Practice, vol. 15, no. 1, pp. 7–23.
A co-creation view of customer value
Jamie Carlson, Jessica Wyllie, Mohammad M. Rahman, Ranjit Voola, 2018. Enhancing brand relationship performance through customer participation and value creation in social media brand communities, Journal of Retailing and Consumer Services, https://doi.org/10.1016/j.jretconser.2018.07.008
Same value, different interface?
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Internet revenue models (Big 5)
• Advertising • Fees paid by advertisers (google.com)
• Subscription • Fee for content or services (afr.com.au)
• Transaction fee (e.g. auctions, e-commerce) • Fee for enabling or executing transaction (ebay.com)
• Sales • Selling goods, information or services
(colesonline.com.au) • Affiliate
• Referral fee or share of revenue (godaddy.com)
e-Business Models (Michael Rappa)
• Brokerage Model • Advertising Model • Subscription Model • Infomediary Model • Merchant Model • Community Model
www.digitalenterprise.org/models
Other alternative: https://w w w.sm artinsights.com /digital-m arketing-strategy/online- business-revenue-m odels/online-revenue-m odel-options-internet-business/
Brokerage Model
• Pre-dates e-Business! • A space where buyers and sellers
meet to purchase and exchange goods and services • Primary revenue model: Transaction
fees
• Example: www.ebay.com.au
Advertising Model
• Traditional media model – free or cheap content • Original internet business model! • Primary revenue model: Advertising
• Example: http://www.theguardian.com/au
Subscription Model
• Provides access to software-based services to clients • Primary revenue model: Subscription
• Example: http://www.emeraldinsight.com http://www.netflix.com.au http://www.dropbox.com
Infomediary Model
• An intermediary that specialises in the capture, analysis application and distribution of information • “Information intermediary” • Primary revenue model: Transaction
fees (e-commerce)
• Example: www.nielsen-online.com, http://mailinglists.com.au
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Merchant Model
• A combination of a physical retail store and an online component (‘click & mortar’, ‘e-tailer’) • Primary revenue model: Sales
• Example: www.woolworthsonline.com.au
Community Model
• Freely available content that is produced collaboratively by volunteers • Based on user loyalty
• Primary revenue model: Donations
• Example: www.wikipedia.com
Issues and trends
• Crowdfunding
• Social media revenue models
• The ‘sharing economy’
• The “long tail”
Crowdfunding • The practice of funding a project or venture by raising
monetary contributions from a large number of people. • Crowdfunding is a form of crowdsourcing and of alternative
finance.
Social media revenue models
• Freemium model • Affiliate Model • Subscription model • Virtual goods model • Advertising model
• Jun Loayza on Mashable; “5 Business Models for Social Media Startups” • http://mashable.com/2009/07/14/socia
l-media-business-models/
Freemium model
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Virtual goods model The Sharing Economy
• “..the system of direct exchange of goods and services among individuals — without an intermediary directly facilitating every transaction”
• Peer-to-peer exchange • http://news.harvard.edu/gazette/story/2014/08/th
e-big-share/ • https://thenib.com/the-case-against-sharing-
9ea5ba3d216d
• Your views?
The Long Tail
• Coined by Chris Anderson (2004) • New business model – statistical
distribution
• Demand curve • In many online markets, the Pareto
Principle (80/20) fails
• E.g. Netflix.com • Online DVD rental: 75,000 titles; 7 million
customers; over 1 billion rentals
The Long Tail
Num ber of products
Sales
Long Tail Implications
• Moving from: • Mass marketing • Physical retailers • Focusing on a small number of products with
large volume of each • Moving to: • Niche segments • Online retailers • Focusing on a large number of products with
low volume of each