Blogpost (Digital Marketing)

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Seminar3-OnlineconsumersBusinessmodels-2.pdf

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Understanding Social Media Consumers MKTG1415/1427: Seminar 3

Presented by Torgeir Aleti

Key topics

• Why do people participate in SM? What are some key motives? • What do consumers do in SM? • Segmentation of SM users • Building customer profile from

social media • Social media marketing

strategies for different segments

Why do people participate in social media?

• Uses and gratification approach: • Consumers motivations to use media are inferred from

their actual usage behaviour (i.e. gratification) which they get by using the media

Emotional

Motives

E nte rtain m e nt

So cial co n n e ctio n C o m m u n ity d evelo p m ent Se lf actu alisatio n Se lf exp re ssio n

Rational

(Heinonen 2011)

In fo rm atio n Kn o w le d ge sh arin g A d vo cacy

Sensis Social Media Report, June 2018

Reasons for not using social media

Sensis Social Media Report, June 2018

Social media sites stopped using

Sensis Social Media Report, June 2018

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Hodis, M. A., Sriramachandramurthy, R & Sashittal H. C. (2015): Interact with me on my terms: a four segment Facebook engagement framework for marketers, Journal of Marketing Management, DOI: 10.1080/0267257X.2015.1012535

Hodis, M. A., Sriramachandramurthy, R & Sashittal H. C. (2015): Interact with me on my terms: a four segment Facebook engagement framework for marketers, Journal of Marketing Management, DOI: 10.1080/0267257X.2015.1012535

Six significant iConsumer Trends

• Device shift • Communications shift • Content shift • Social shift • Video shift • Retail shift

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

Device shift

• Mobile phones and tablets make up 44% of all personal computing time (and increasing) • Usage doubled between 2008-2013

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

Communications shift • From voice to data and video:

• Email and telephonic voice have fallen from over 80% to about 60% of our “communications portfolio”,

• Social network time has doubled; ¼ of all our communication.

• 20% of phone-time is for talking (over 60% 5 years ago), • Majority used for data-centric activities such as

streaming music, browsing websites and playing games.

• Mobile carriers face challenges in re-orienting their business models to focus on data rather than voice

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

Content shift • From bundled to fragmented • “The long tail is accessible to anyone” (more

single-purpose apps)

• Bundles are being eroded (e.g. newspapers, TV networks) • Opportunities for niches: “eclectic,

fragmented media”

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

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Social shift

• From growth to monetisation (small declines in both total audience and levels of engagement in developed economies • Many social networks already reached

maturity

• Shifting their business models away from focus on “audience” and more towards $$$

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

Video shift • From programmed to user-driven • Live, linear programming is flat • Consumers moving towards: • Time-shifting • Place-shifting • Device-shifting

• Pressure on traditional advertising models

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

Retail shift • Growth in eCommerce

(although still only 5% of all retail sales) • Increasing use of mobile

devices for retail research • Massive change upon us?

Duncan, E., Hazan, E. & Roche, K. (2013). "iConsumer: Digital Consumers Altering the Value Chain". McKinsey & Company.

Digital Business Models

A Business Model is… • “… a set of planned activities designed to result in

profit in a marketplace” (Laudon & Traver, 2007)

• “… a business model is the method of doing business by which a company can sustain itself -- that is, generate revenue” (Rappa, 2009)

• A value exchange program

• Simple models involve straight transactions/exchanges • Many Digital Business models are quite complex

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Functions of Business Models

• Articulate the value proposition • Identify a market segment • Define the structure of the value chain • Estimate the cost structure and profit

potential of the above • Describe the position of the firm with the

value network linking suppliers and customers • Formulate the competitive strategy

C h e s b ro u g h , H . & R o s e n b lo o m , R .S . (2 0 0 2 ). “T h e ro le o f th e b u s in e s s m o d e l in c a p tu rin g v a lu e fro m in n o v a tio n :

E v id e n c e fro m X e ro x C o rp o ra tio n ’s te c h n o lo g y s p in -o ff c o m p a n ie s ”, In d u s tria l a n d C o rp o ra te C h a n g e , 1 1 (3 ), p p .5 3 3 -5 3 4 .

The value proposition

Target customer

Value proposition Capabilities

has needs

value for

presupposes

enable

O sterw alder, A . & P igneur, Y. (2002). “A n e-business m odel ontology for m odeling

e-business”, E lectronic C om m erce C onference, S lovenia, July 17-19.

Value

• Customer Value: • The difference between the benefits the customer

gains from owning and using a product and the costs of obtaining the product.

Kotler, Brown, Adam, Burton, Armstrong (2007): Marketing 7e, Pearson Education Australia

Four types of customer value • C o rre ct / a ccu rate attrib u te s

• A p p ro p riate p e rfo rm a n ce s

• A p p ro p riate o u tco m e s

Functional / Instrumental

Value

• Se n so ry

• E m o tio n al

• So cia l / re latio n a l

• E p iste m ic

Experiential / Hedonic

Value

• Se lf id e ntity / w o rth

• Pe rso n a l m e a n in g

• Se lf exp re ssio n

• So cia l m e a n in g

• C o n d itio n a l m e a n in g

Symbolic / Expressive

Value

• Eco n o m ic (p rice )

• Psych o lo gica l

• Pe rso n a l inve stm e nt

• R isk

Cost / Sacrifice Value

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Source: Smith and Colgate (2007) Customer value creation: a practical

framework, Journal of Marketing Theory and Practice, vol. 15, no. 1, pp. 7–23.

A co-creation view of customer value

Jamie Carlson, Jessica Wyllie, Mohammad M. Rahman, Ranjit Voola, 2018. Enhancing brand relationship performance through customer participation and value creation in social media brand communities, Journal of Retailing and Consumer Services, https://doi.org/10.1016/j.jretconser.2018.07.008

Same value, different interface?

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Internet revenue models (Big 5)

• Advertising • Fees paid by advertisers (google.com)

• Subscription • Fee for content or services (afr.com.au)

• Transaction fee (e.g. auctions, e-commerce) • Fee for enabling or executing transaction (ebay.com)

• Sales • Selling goods, information or services

(colesonline.com.au) • Affiliate

• Referral fee or share of revenue (godaddy.com)

e-Business Models (Michael Rappa)

• Brokerage Model • Advertising Model • Subscription Model • Infomediary Model • Merchant Model • Community Model

www.digitalenterprise.org/models

Other alternative: https://w w w.sm artinsights.com /digital-m arketing-strategy/online- business-revenue-m odels/online-revenue-m odel-options-internet-business/

Brokerage Model

• Pre-dates e-Business! • A space where buyers and sellers

meet to purchase and exchange goods and services • Primary revenue model: Transaction

fees

• Example: www.ebay.com.au

Advertising Model

• Traditional media model – free or cheap content • Original internet business model! • Primary revenue model: Advertising

• Example: http://www.theguardian.com/au

Subscription Model

• Provides access to software-based services to clients • Primary revenue model: Subscription

• Example: http://www.emeraldinsight.com http://www.netflix.com.au http://www.dropbox.com

Infomediary Model

• An intermediary that specialises in the capture, analysis application and distribution of information • “Information intermediary” • Primary revenue model: Transaction

fees (e-commerce)

• Example: www.nielsen-online.com, http://mailinglists.com.au

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Merchant Model

• A combination of a physical retail store and an online component (‘click & mortar’, ‘e-tailer’) • Primary revenue model: Sales

• Example: www.woolworthsonline.com.au

Community Model

• Freely available content that is produced collaboratively by volunteers • Based on user loyalty

• Primary revenue model: Donations

• Example: www.wikipedia.com

Issues and trends

• Crowdfunding

• Social media revenue models

• The ‘sharing economy’

• The “long tail”

Crowdfunding • The practice of funding a project or venture by raising

monetary contributions from a large number of people. • Crowdfunding is a form of crowdsourcing and of alternative

finance.

Social media revenue models

• Freemium model • Affiliate Model • Subscription model • Virtual goods model • Advertising model

• Jun Loayza on Mashable; “5 Business Models for Social Media Startups” • http://mashable.com/2009/07/14/socia

l-media-business-models/

Freemium model

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Virtual goods model The Sharing Economy

• “..the system of direct exchange of goods and services among individuals — without an intermediary directly facilitating every transaction”

• Peer-to-peer exchange • http://news.harvard.edu/gazette/story/2014/08/th

e-big-share/ • https://thenib.com/the-case-against-sharing-

9ea5ba3d216d

• Your views?

The Long Tail

• Coined by Chris Anderson (2004) • New business model – statistical

distribution

• Demand curve • In many online markets, the Pareto

Principle (80/20) fails

• E.g. Netflix.com • Online DVD rental: 75,000 titles; 7 million

customers; over 1 billion rentals

The Long Tail

Num ber of products

Sales

Long Tail Implications

• Moving from: • Mass marketing • Physical retailers • Focusing on a small number of products with

large volume of each • Moving to: • Niche segments • Online retailers • Focusing on a large number of products with

low volume of each