Proposed Method
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The Influence of Human and Non-Human Character Adaptations on Fusiform Gyrus Activity
and Facial Recognition among Children with Autism Spectrum Disorder
Xxxxx xxxxx
Saint Leo University
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Abstract
Autism Spectrum Disorder (ASD) is a disorder associated with social deficits, stereotypic
behaviors, and restricted special interests (Hodges et al, 2020). Individuals with ASD also tend to
show less activation of the fusiform gyrus (FG)— a particular area of the brain dedicated to
facial perception— in comparison to typically developing individuals (Bolt et al, 2006). This
literature review intends to investigate how character designs of cartoons influence facial
recognition and encourage activation of the FG among individuals with autism.
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Introduction
The fusiform gyrus is responsible for an individual’s processing of high-order visual
information— especially when processing faces, bodies, and other stimuli that are characterized
by high spatial frequencies (Palejwala et al., 2020). Neurotypical individuals appear to have
fusiform gyri that are observably more symmetric than individuals with autism spectrum disorder
(Palejwala et al., 2020). In the neuroscience realm, a very consistent finding has linked autism
with hypoactivation of the fusiform gyrus during facial processing (Bolt et al, 2006). Asymmetry
on the leftward fusiform gyrus has been commonly observed in research among individuals with
ASD, however, individuals with more severe symptoms also have demonstrated atypical
rightward asymmetry as well. These asymmetries are thought to negatively impact this region in
terms of facial perception and related functions (Palejwala et al, 2020). While human faces and
eye contact are typically not reinforcing among individuals with autism (Fonger, 2018),
stereotypic behaviors and fixations concerning nonhuman characters and inanimate objects can
be (Lewis & Kim, 2009). Specific reinforcement contingencies greatly influence the attention
and learning of autistic individuals, and research must consider that the adaptations of human
and non-human television characters that bear these variables in mind can increase fusiform
gyrus activity. Developing television shows with characters that have been engineered to be
more reinforcing to autistic populations can aid in providing greater accessibility to
educational— and potentially therapeutic— content to families that might not be able to afford
traditional behavioral therapies.
Perlman et al. (2011) dives into how fMRI imaging specifically shows the hypoactivation
of the left fusiform gyrus and amygdalae is observed through scan-paths of facial features among
individuals with autism when compared to typically developing individuals. Interestingly, when
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the participants with autism had to perform visual scan-paths that involved fixating on the eyes
of a fearful face, there was relatively normal activity observed in the right fusiform gyrus, but not
the amygdalae. The findings of this study hold important implications in the future development
of theories regarding the role of the fusiform gyrus in facial processing, as well as the ability to
understand the biochemical changes that can be observed through fMRI studies (Perlman et al.,
2011). Not only is interpretation of facial expression impaired in autism, but so is the ability for
the individual to accurately express emotions through facial expression. Manfredonia et al.
(2019) studied if encouraging facial expression in response to a verbal prompt could improve the
activation of expression. The ability and extent that a child with autism was able to use facial
expression was correlated to social communication skills reported by their parent (Manfredonia
et al., 2019).
Method
Search Strategy
In order to guarantee a quality and holistic review of the topic of study, several criteria
were implemented in the collection of research data. Six databases were used to obtain data for
this study—which included Pubmed, National Library of Medicine, PLOS One, Science Direct,
Taylor & Francis Online, and Springer Link. The inclusion criteria for the literature assessed
require articles to be peer reviewed, published between 2013 and 2023, written in the English
language, and include qualitative themes that can be quantified for the purpose of visual
representation— such as graphs. The studies must also pertain to fusiform gyrus activity or facial
recognition ability among children with autism spectrum disorder.
Population of Interest
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This study is interested in investigating a population of individuals under 60 that have a
previous diagnosis of autism spectrum disorder. Particularly, individuals who tend to have
difficulty in facial recognition skills and have observable lower baseline levels of fusiform gyrus
activity.
Data
The literature that has met the criteria above has been interpreted through a box score and
coded based upon similar trends in variables, relationships, and themes among the various
studies. The resulting data will then be formed into a graph to aid in visual representation of the
influence that non-human characters have on facial recognition in children with ASD as an aid
outside of therapeutic settings.
Table 1. Box Score of relevant literature
Researchers Participants Method/IVs DV’s Outcomes
Apicella, et al.,
(2013).
10 children with a
diagnosis of
“Autistic Disorder”
Participants viewed
neutral faces, happy
faces, fearful faces,
trees, and cartoon
characters while
connected to an
EEG cap
Fusiform gyrus activity While the FG
response activity
was relatively
similar in
neurotypical
children and
children with AD,
children with AD
showed
systematically
delayed latencies
and reduced
amplitudes of all the
early potentials
regardless of which
face was presented.
Berggren, et al.,
(2016).
35 adolescents with
ASD and 32
typically developing
individuals
ASD, ADHD, and
TD participants
were administered a
computer-based
FAR test that
involved presenting
basic facial
emotions.
Accuracy and response
times for general and
specific facial affect
alterations (FAR) based
on presentation of
whole face and eye-
region stimuli.
Individuals with
ASD had lower
FAR performance
than TD individuals
and those with
ADHD.
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Carter, et al.,
(2014).
12 children with
ASD between 4-8
years old
Children interacted
with a human
therapist, an
animated avatar
controlled by a
person, and regular
cartoon characters
who sought social
responses.
Quality of responses
and attention
Children responded
the best to the
therapist, had
adequate response to
the human-
controlled avatar,
and had poorest of
responses to the
cartoon character.
However, attention
was the same across
all three variables.
Chaminade, et
al.,(2015).
Autistic children
and TD children
Children were
prompted to choose
between a human
and cartoon
character that
appeared on a touch
screen that had
either biologically
accurate or artificial
motion
Anthropomorphic
bias— the perceived
naturalness of how
correct biological
motion decreases as
something appears
more cartoonish or
computer animated.
Only TD children
had a preference for
biological motion,
whereas children
with ASD were not
as sensitive to
changes in the
congruence and
form of a computer
animated character’s
motion
Kaliukhovich, et al.,
(2022)
Participants aged 6
and older with a
diagnosis of ASD
Eye tracking was
used while
observing
participants in
varied social scenes
Visual attention and
looking time at specific
variables within the
social scenes
Individuals with
ASD showed
qualitative
differences in visual
attention to context
specific social
scenes
Sato, et al., (2013) Participants with
ASD
Animations of the
facial expressions
of six emotions
morphed and
presented at four
different speeds.
The participants
Naturalness ratings of
facial expressions
Atypical visual
analysis of facial
expressions were
observed among
participants with
ASD
Yan, et al., (2019) 21 participants— 14
with ASD and 7 TD
Participants were
presented with an
emotional
recognition
intervention that
involved animated
vehicles with
emotional faces
Improvements in
emotional recognition
Children with ASD
showed significant
improvement in
their emotional
recognition skills
after intervention
Review of Literature
Facial Recognition Among Populations with ASD
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Historical research has targeted accuracy and response time among individuals with ASD
regarding appropriate facial scanning. A study conducted by Berggren et al. (2010) found that
children with ASD, when compared to a group of typically developing children, performed less
accurately on facial recognition tasks and had longer response times concerning neutral and
happy face identification. This is a great example of a study that would be greatly beneficial to
the research community if fMRI imaging were taken of the participant’s fusiform gyri.
Observing the biochemical changes in the fusiform gyrus that result from interpreting specific
facial expressions could unlock a plethora of routes in ASD treatment plans. A study conducted
by Snow et al. (2011) was able capture a glimpse into how individuals with ASD might scan and
encode memory of facial and object features. Recognition memory of facial features and the
mechanical features of fans was studied between a group of typically developing individuals and
individuals with ASD. Relative to the typically developing participants, individuals with ASD
had lower results for memory of faces, but not fans. The eye tracking that was implemented
during encoding revealed that typically developing individuals fixated on human faces more than
fans, whereas participants with ASD did not differ in the number of fixations made on the two
stimulus types. Participants with ASD were also less likely to scan regions of the face that were
outside of the primary facial features— such as the eyes, nose, and mouth. This study concluded
that individuals with ASD have abnormal scanning strategies during encoding that ultimately are
a result of having a domain-specific memory impairment for faces relative to mechanical objects
(Snow et al., 2011).
The Influence of Character Design on Facial Recognition and FG Activity
Anthropomorphic bias is the phenomenon of how humans perceive that the organic flow
of a biological motion decreases as the human-likeness of a computer-animated agent increases
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(Chaminade et al., 2015). A study conducted by Chaminade et al. (2015) investigated
anthropomorphic bias among autistic children by presenting human and cartoon characters side
by side on a touch screen that demonstrated biological and artificial motions. Only typically
developing children were able to illustrate the anticipated preference for the human characters
engaging in the biological motion. In contrast, while the autistic children completed the tasks of
reporting preferences, they did not depict normal or reversed anthropomorphic bias. This
outcome is suggestive that autistic children are not sensitive to informational congruences of
motion and form when observing computer-animate actions (Chaminade, 2015).
The ideas from the previously examined work can be tied into Sato et al’s (2013) study
that focused on a similar concept— although this study hones into how facial expression changes
are rated on “naturalness” based on the speed that the facial expressions change. Historical
studies suggest that processing dynamic facial expressions is impaired in ASD, so the purpose of
this examination was to determine which aspects of processing have deficits. This study found
that among typically developing (TD) individuals, naturalness ratings decreased as a function of
reduced speed. In contrast, the individuals with ASD tended to rate the levels of naturalness
higher when the six emotions presented in this study were cycled at high rates compared to TD
participants. This study further confirms that atypical analysis of visual input from facial
expressions is a variable of impairment for social interaction among individuals with ASD (Sato,
Uono, & Toichi, 2013).
Golan et al., (2010) sought to evaluate if an animated series called The Transporters— an
animated series that includes train characters with human faces— could aid in improving
emotional comprehension among children with autism spectrum disorder. Baseline emotional
vocabulary and emotional recognition of the participants were taken prior to intervention.
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Twenty participants with high-function ASD between 4-7 years of age watched The Transporters
daily for 4 weeks— where post-intervention results depicted a significant increase in emotional
recognition. Interestingly, the intervention group ultimately performed comparably to the control
group of typically developing children post-intervention (Golan et al., 2010). While further
research is needed among populations of lower-functioning ASD cases, this study serves as a
great baseline that highlights how different approaches to adaptations of character quality and
structure in television shows can positively influence children with ASD. Results from a study
such as this support a hypothesis that fusiform gyrus activity could potentially be influenced by
characters with similar features as in The Transporters.
Another study conducted by Yan et al., (2018) also focused on The Transporters and
aimed to encourage greater emotional recognition among Chinese children with ASD. Fourteen
children with diagnosed ASD and seven typically developing children participated in this study.
Baseline measurements were taken of emotional vocabulary and situation-facial expression
matching before intervention, and the same qualities were tested on post-intervention. Similar to
Golan et al., (2010), the results indicated that this intervention improved emotional recognition
among children with ASD considerably when compared to the pre-intervention data. This study
highlights that using animated vehicles is an effective early intervention for Chinese children
with ASD (Yan et al., 2018).
One of the most influential studies that specifically concerns fusiform gyrus activation
concerning particular cartoon character features is a case study that follows an autistic boy,
referred to as DD, who had a strong interest in the cartoon Digimon. DD was able to differentiate
specific Digimon faster than familiar faces and objects. In using fMRI, this study was able to
show that DD’s amygdala and fusiform gyrus were exceptionally active for perceptual
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discriminations that involved Digimon, however, not for those involving familiar or unfamiliar
faces. The results of this study have especially important implications for further understanding
the cortical face specialization, as well as the role of the amygdala in the development of
perceptual expertise among children with autism. (Grelotti et al., 2005).
Carter et al. (2014) sought to determine if responsiveness among a test group of autistic
children between the ages of 4-8 would increase when interacting with computer-generated non-
human avatars, human actors, animated characters, and human therapists. The avatar was human-
controlled and set in a theme park, the human actor spoke similarly to the avatar, and the cartoon
actors sought social responses. This study found greater verbal and gestural responses when the
child interacted with the therapist, adequate responses to the avatar and the actor, and the poorest
responses to the cartoon characters who pursued social responses. While these results suggested
that avatars can initiate responsive interactions, human therapists were still found to be the most
effective in eliciting verbal and non-verbal communication from autistic children within this age
range (Carter et al., 2014). In analyzing this study, it must be noted that while human therapeutic
intervention was the most effective, that the non-human avatar and actor were still effective in
eliciting desired responses. While no imaging on the fusiform gyrus was conducted in this study,
this still provides implications in the future development of therapeutic strategies for children
with ASD. Unfortunately, therapy is expensive and not all families can afford a behavioral
therapist to work with their child, so the development of programs and shows that cater to
effective acquisition strategies among autistic children can provide additional developmental
support.
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Discussion
Implications
There is absolute importance in aiding individuals with ASD in developing greater facial
scanning and recognition skills— not even just for daily life skills, but also to keep these
individuals out of correctional institutions. In a study conducted by Robinson et al. (2012), male
Scottish prisoners with varying convictions were tested upon their facial recognition skills. This
study found that male prisoners had significantly greater deficits when compared to age, sex, and
IQ-matched controls at recognizing emotions associated with facial expressions such as anger,
fear, sadness, and disgust (Robinson et al., 2012). While there is no implication or claim that the
prisoners had ASD, similar behavioral deficits are observed among some cases of ASD. Because
of the potential behavioral and functional complications associated with difficulty recognizing
the emotions of others, it is imperative that early childhood intervention strategies and
diagnostics are in place.
In general, ABA therapy has been notoriously difficult in terms of affordability— and
insurance can also be difficult to qualify for. There is also a shortage of qualified ABA
therapists, which further complicates the accessibility of therapy. Between the long waitlists and
high expenses, such treatment is not always the most accessible option— especially in lower
income areas. The goal of this literature review is to compile material that can potentially be
implemented into designing characters that engage autistic children’s facial processing skills.
The design of the characters would ultimately influence greater emotional recognition and
increase levels of participant engagement in order to bring out the therapeutic effects of such a
program. While such television programs would not necessarily hold the same therapeutic
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quality as traditional ABA therapy, they could serve as a more affordable and accessible
therapeutic alternative to those in need of assistance.
Limitations…
Conclusions…
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